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Caracal lvl 2 mission fitting

Author
Catiodern
Deep Stellar Coalition Enterprises
Silent Company
#1 - 2014-10-18 21:17:55 UTC
I searched the internet last night and this is what i found and my current fitting:

5x experimental SV-2000 Rapid light missile launchers
3x medium core defense field purger I
explosive deflection field I
experimental 10 mn afterburner I
2x large azeotropic ward salubrity I
limited adaptive invulnerability field I
3x ballistic control system I

I still find myself hightailing back to the station for repairs and i dont have the skills for the T2 versions of these items yet so is there a better fit i should use or is this par for the course?

Thanks in advance.
Paranoid Loyd
#2 - 2014-10-18 21:27:31 UTC  |  Edited by: Paranoid Loyd
You seem to be missing a low slot in your posted fit.
Using hardeners specific to the mission you are running would be better than trying to account for all resistances.
Purger rigs won't do much by themselves, extender rigs will be better in this case.

Make sure you are moving, orbiting your target or even a stationary object, keeps up transversal, this will equate to less damage being taken.

[Caracal, Lvl2]
Ballistic Control System I
Ballistic Control System I
Ballistic Control System I
F85 Peripheral Damage System I

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Limited Kinetic Deflection Field I <--Switch Depending on mission
Limited Thermic Dissipation Field I <--Switch Depending on mission
Experimental 10MN Afterburner I

Experimental SV-2000 Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
Experimental SV-2000 Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
Experimental SV-2000 Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
Experimental SV-2000 Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
Experimental SV-2000 Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Heather Austrene
Sebiestor Tribe
Minmatar Republic
#3 - 2014-10-18 21:34:39 UTC
I am not expert but I think field extender rigs would work with that fit better than the purgers since you aren't using any shield power relays in the low for a typical passive tank.

I also found a fast frigate with constant AB stays almost untouched in L2 missions as long as you are always moving, I used a firetail, not sure what the other race's equivalent is. Only problem ran into was a couple missions that had stasis towers.
Catiodern
Deep Stellar Coalition Enterprises
Silent Company
#4 - 2014-10-18 21:44:28 UTC
Paranoid Loyd wrote:
You seem to be missing a low slot in your posted fit.
Using hardeners specific to the mission you are running would be better than trying to account for all resistances.
Purger rigs won't do much by themselves, extender rigs will be better in this case.

Make sure you are moving, orbiting your target or even a stationary object, keeps up transversal, this will equate to less damage being taken.

[Caracal, Lvl2]
Ballistic Control System I
Ballistic Control System I
Ballistic Control System I
F85 Peripheral Damage System I

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Limited Kinetic Deflection Field I <--Switch Depending on mission
Limited Thermic Dissipation Field I <--Switch Depending on mission
Experimental 10MN Afterburner I

Experimental SV-2000 Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
Experimental SV-2000 Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
Experimental SV-2000 Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
Experimental SV-2000 Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
Experimental SV-2000 Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


yes i forgot to mention in the other low slot is nanofiber internal structure II
Paranoid Loyd
#5 - 2014-10-18 21:47:56 UTC
Damage control would be much better in this case.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ayeshah Volfield
Republic Military School
Minmatar Republic
#6 - 2014-10-18 22:03:39 UTC
I'd use a sniper Corax, to be honest. You shouldn't be hit at all due to the extreme range of light missiles.

EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely.

Dato Koppla
Spaghetti Militia
#7 - 2014-10-19 02:17:50 UTC
Rapid Lights aren't great in PvE because of the long reload time, you're better off in a Corax.
Trey Kutoi
SergalJerk
Test Alliance Please Ignore
#8 - 2014-10-19 04:38:50 UTC
Dato Koppla wrote:
Rapid Lights aren't great in PvE because of the long reload time, you're better off in a Corax.


In a L2 mission, you should be able to bliz all of them on one reload, using the right missile to hit the resist hole. the only mission where you might need to reload would be the L2 Worlds Collide, and The Blockade
kurage87
EVE University
Ivy League
#9 - 2014-10-19 09:21:26 UTC
Low skilled missile PVE took a huge hit with the RLML change.

The low skills of a new player (low dmg, no T2, bad fitting so can't fit optimal layout) mean that the RLML reload is worth much less than that of someone with good skills. Meaning, their reload likely isn't enough for many L2 missions. (And even if it is, this is a very early stage to be dealing with the joy of volley counting.)

However, the difference in clear speed between the missions that can be cleared in a single reload and doing those missions in a sniper/kite Corax is huge. LM were already very slow firing before, and now they're even slower.

You could of course up weapon the Caracal to HM, or perhaps HAM (though fitting them would likely be a pain for low skills), but without the newbro dropping a comparative tonne of ISK on application rigs it wouldn't be worth it. The ship would however be ready for L3 missions, though with the low skills of a new player it almost certainly couldn't survive them.

--

All that bleargh aside, if I was going to do L2 missions with missiles I would use a Corax or a Talwar.
Catiodern
Deep Stellar Coalition Enterprises
Silent Company
#10 - 2014-10-19 13:02:30 UTC
kurage87 wrote:
Low skilled missile PVE took a huge hit with the RLML change.

The low skills of a new player (low dmg, no T2, bad fitting so can't fit optimal layout) mean that the RLML reload is worth much less than that of someone with good skills. Meaning, their reload likely isn't enough for many L2 missions. (And even if it is, this is a very early stage to be dealing with the joy of volley counting.)

However, the difference in clear speed between the missions that can be cleared in a single reload and doing those missions in a sniper/kite Corax is huge. LM were already very slow firing before, and now they're even slower.

You could of course up weapon the Caracal to HM, or perhaps HAM (though fitting them would likely be a pain for low skills), but without the newbro dropping a comparative tonne of ISK on application rigs it wouldn't be worth it. The ship would however be ready for L3 missions, though with the low skills of a new player it almost certainly couldn't survive them.

--

All that bleargh aside, if I was going to do L2 missions with missiles I would use a Corax or a Talwar.



ok in that case, could you recommend a fitting for a corax?
Odithia
Ministry of War
Amarr Empire
#11 - 2014-10-19 14:13:13 UTC
Catiodern wrote:

ok in that case, could you recommend a fitting for a corax?


Perhaps something like that

[Corax, PVE lowskill]
Ballistic Control System I
Micro Auxiliary Power Core I

Medium F-S9 Regolith Shield Induction
Limited Adaptive Invulnerability Field I
Upgraded EM Ward Amplifier I
Experimental 1MN Afterburner I

Compact Light Missile Launcher, Scourge Light Missile
Compact Light Missile Launcher, Scourge Light Missile
Compact Light Missile Launcher, Scourge Light Missile
Compact Light Missile Launcher, Scourge Light Missile
Compact Light Missile Launcher, Scourge Light Missile
Compact Light Missile Launcher, Scourge Light Missile
Compact Light Missile Launcher, Scourge Light Missile

Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Purger I
Small Ancillary Current Router I

With good skills you could get rid of the Micro Auxiliary Power Coreor the Small Ancillary Current Router.
Maybe upgrade the launchers to Ample.
Catiodern
Deep Stellar Coalition Enterprises
Silent Company
#12 - 2014-10-19 16:29:15 UTC
Odithia wrote:
Catiodern wrote:

ok in that case, could you recommend a fitting for a corax?


Perhaps something like that

[Corax, PVE lowskill]
Ballistic Control System I
Micro Auxiliary Power Core I

Medium F-S9 Regolith Shield Induction
Limited Adaptive Invulnerability Field I
Upgraded EM Ward Amplifier I
Experimental 1MN Afterburner I

Compact Light Missile Launcher, Scourge Light Missile
Compact Light Missile Launcher, Scourge Light Missile
Compact Light Missile Launcher, Scourge Light Missile
Compact Light Missile Launcher, Scourge Light Missile
Compact Light Missile Launcher, Scourge Light Missile
Compact Light Missile Launcher, Scourge Light Missile
Compact Light Missile Launcher, Scourge Light Missile

Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Purger I
Small Ancillary Current Router I

With good skills you could get rid of the Micro Auxiliary Power Coreor the Small Ancillary Current Router.
Maybe upgrade the launchers to Ample.


thanks ill give that a try.
Catiodern
Deep Stellar Coalition Enterprises
Silent Company
#13 - 2014-10-19 17:15:48 UTC
i didn't have enough power for that setup so i had to remove 1 missile launcher. should be alright i assume.
Bullock Brawn
Doomheim
#14 - 2014-10-20 05:08:04 UTC  |  Edited by: Bullock Brawn
Level 2's are a cakewalk really..

The LSE x 3 with an invul, fit with an Afterburner and all damage mods on the lows with Regular lights on the highs.... Extenders or resists in the rig slots.

that fit will work standing still and just shooting things. If your skills are just brand new, put a damage control in one low.

really only some level 3 missions (maybe 1 or 2) will even break the tank.

Best little ship for blitzing them for sure.


rapid lights are junk with the reload and wasted shots on already dead ships.