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Player Features and Ideas Discussion

 
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[Phoebe] Heavy Interdictors

First post
Author
Ghaustyl Kathix
Rising Thunder
#221 - 2014-10-17 18:28:57 UTC
Liking the new Devoter! It's what I wish the Maller was. I think the fitting stats on the HICs are still a bit too restrictive, though. You literally can't fit that fifth gun on the Devoter with even a 1600 plate, for example.
MeBiatch
GRR GOONS
#222 - 2014-10-17 18:59:44 UTC
Edward Olmops wrote:
Ficti0n wrote:
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?


This is a fantastic idea.


No, it's not.
It would just make gate camps/station camps more powerful.
This is not good gameplay, because ppl have to undock/jump blindly and are then faced with inevitable death.
In the short run, lazy campers will cheer, in the long run, people will avoid jumping and undocking - which is a bad thing.



So make a deployable jump portal generator that acts like a titan bridge but is a one time usage and has a large sig radius for fast probing. Make meta versions that reduce ozone consumtion and one with a small sig radius.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#223 - 2014-10-17 19:04:38 UTC
Linus Shina wrote:
Quote:

Phobos:

Heavy Interdictor Bonuses:
10% bonus to Medium Hybrid Turret optimal range


Why optimal instead of fall off? This is not a caldari ship.


All roden shipyards ships are being refocused mid range rail kings.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Sigras
Conglomo
#224 - 2014-10-17 19:05:33 UTC
Can someone please explain to me why I would ever fly a Phobos after these changes when the Devoter exists?
MeBiatch
GRR GOONS
#225 - 2014-10-17 19:14:06 UTC
I would like to see all hics have a internal repair bonus so they get increased survivability. Make the bonus activated by the bubble giving the ship a boost to rep amount and reduction in cycle time.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#226 - 2014-10-17 19:18:48 UTC
Sigras wrote:
Can someone please explain to me why I would ever fly a Phobos after these changes when the Devoter exists?



Tackle
Cap injection
Better damage application due to tracking bonus.
Plus rate of fire gives a 33% dps increase over the 25% the damage bonus

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

elitatwo
Zansha Expansion
#227 - 2014-10-17 19:40:58 UTC  |  Edited by: elitatwo
Sigras wrote:
Can someone please explain to me why I would ever fly a Phobos after these changes when the Devoter exists?

Okay but don't be mad because I talk about taste.

I cannot give you any reason to fly a Phobos, oh but I thank you for reminding me that I can fly her too!

But to be honest here, I just love the Maller hull a ton. The Sacrilege looks like sex and the Devoter isn't much different, so no.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

nospet
#228 - 2014-10-17 19:46:55 UTC
All in all what these changes are lacking and CCP still does not seem to get it is survivability and viability why would a group want to run one hic at a cost of 3 dictors common CCP actually give it a reason to be used and not nominal dps and a few more hp
Teth Razor
Chicks on Speed
#229 - 2014-10-17 19:54:58 UTC  |  Edited by: Teth Razor
We really need a script to stop nullified ships. That would make hics useful again, and would at least create a counter to goons/pl/n3/nc. from jumping in intys and moving to their next dread cashe in an attempt to void the new power projection nerf.
Fal Shepard
Fraternity.
#230 - 2014-10-17 20:14:45 UTC
Zmikund wrote:
why is devoter only one getting drones?


Yea, cause no one likes slaver tech.

From the ashes of our defeat, we will be reborn. With these chains with which we are bound, we will become indivisible. To those who showed us no mercy, we will give no sympathy. For the flames that burn our cities, we will douse in injustice's blood

Ghaustyl Kathix
Rising Thunder
#231 - 2014-10-17 20:51:15 UTC
Teth Razor wrote:
jumping in intys and moving to their next dread cashe in an attempt to void the new power projection nerf.
So they have dread caches. Find out where their dread caches are, attack somewhere where they need to get that dread cache, drop on and kill that dread cache while it's en route. When you actually have to worry about the logistics of moving fleets into a fight, fleet intel becomes more important.

Or set up smart-bombing battleship fleets in their way. Wasn't it just proven rather hilariously that smart-bombing battleships can kill interceptors? There are more counters than just "Make this thing that literally takes away this other things ability."
S0mveraa
If You're Reading This You Suck
#232 - 2014-10-17 22:17:54 UTC  |  Edited by: S0mveraa
I'm liking the drone bay changes to amarr ships recently, it's nice. However one thing i've noticed is that you're not really increasing drone bonuses on actual hulls accordingly.

Amarr Cruiser Bonuses:
10% bonus to Medium Energy Turret capacitor use
5% bonus to Medium Energy Turret damage

Heavy Interdictor Bonuses:
10% bonus to Medium Energy Turret optimal range
5% bonus to range of Warp Disruption Fields


should maybe read

Amarr Cruiser Bonuses:
10% bonus to Medium and Light Drone velocity
5% bonus to Medium Energy Turret damage

Heavy Interdictor Bonuses:
10% bonus to Medium Energy Turret optimal range
5% bonus to range of Warp Disruption Fields

or a variation.

With the increased drone bay..imagine a Devoter bubbling you, then launching a full flight of we drone point blank range to keep even somewhat fast ships further bogged down till secondaries arrive..


Am I crazy for thinking this?



EDIT: I know your goal here specifically is to make it more combat oriented not give it more stopping power, so maybe a 5% drone damage increase in this case? I dunno i'm just spit balling here.
Ghaustyl Kathix
Rising Thunder
#233 - 2014-10-17 22:33:03 UTC
S0mveraa wrote:
imagine a Devoter bubbling you, then launching a full flight of we drone point blank range to keep even somewhat fast ships further bogged down till secondaries arrive.
Ships that would be fast enough that drones can't keep up with them probably couldn't do anything to a Devoter's tank anyway. That kind of a bonus wouldn't be very useful, to be honest.

The cap use reduction is actually pretty needed. Nobody would use lasers on them because they don't want to take cap away from the bubble. They still need some power grid and CPU to really take advantage of the laser bonuses, but now you can take a Devoter in a roam and not feel like dead weight if you can't drop a bubble.
Cartheron Crust
The Tuskers
The Tuskers Co.
#234 - 2014-10-17 23:51:54 UTC
Make the Phobos pink again please. Cool
S0mveraa
If You're Reading This You Suck
#235 - 2014-10-18 02:02:00 UTC
Ghaustyl Kathix wrote:
S0mveraa wrote:
imagine a Devoter bubbling you, then launching a full flight of we drone point blank range to keep even somewhat fast ships further bogged down till secondaries arrive.
Ships that would be fast enough that drones can't keep up with them probably couldn't do anything to a Devoter's tank anyway. That kind of a bonus wouldn't be very useful, to be honest.

The cap use reduction is actually pretty needed. Nobody would use lasers on them because they don't want to take cap away from the bubble. They still need some power grid and CPU to really take advantage of the laser bonuses, but now you can take a Devoter in a roam and not feel like dead weight if you can't drop a bubble.



Touche...well thought out, good points all around, thanks man :D
Adrie Atticus
Caldari Provisions
Caldari State
#236 - 2014-10-18 07:35:21 UTC
nospet wrote:
All in all what these changes are lacking and CCP still does not seem to get it is survivability and viability why would a group want to run one hic at a cost of 3 dictors common CCP actually give it a reason to be used and not nominal dps and a few more hp


Because one is actually useful in lowsec with these changes while the other is a glorified catalyst.
JoJo Oraipy
Doomheim
#237 - 2014-10-18 09:15:16 UTC
why cant we do this for all ships ? would be nice to stop that fast ship with a HIC! from jump tho a gate.
Staten Island
Diversity 101
Domain Research and Mining Inst.
#238 - 2014-10-18 10:14:30 UTC  |  Edited by: Staten Island
"When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates."

Personally, the above change strikes me as gimmicky and anti-immersion. Why should the most sophisticated and powerful ships alone be prevented from jumping gates by hics? Sure there are legitimate game play reasons in view of the coming travel changes to want something like this - but the proposed solution creates just another immersion break in the game. It would be better if the hic could target and disrupt the gate itself with its infinity script point preventing any ship from jumping gate while so pointed. To keep it balanced, I would have the gates automated defenses take offense to being disrupted and begin shooting the hic. Since a hic cant be repped while using its point, it would have to stop disrupting the gate periodically to be repped or be destroyed.

Also the hic infinity script point should be changed back to a scram to counter mjd.
Ghaustyl Kathix
Rising Thunder
#239 - 2014-10-18 12:51:31 UTC  |  Edited by: Ghaustyl Kathix
I don't agree with being able to keep any ship from jumping. It just removes the counter-play players have to get out of gate camps.

JoJo Oraipy wrote:
why cant we do this for all ships ? would be nice to stop that fast ship with a HIC! from jump tho a gate.
So people stop having the wrong idea, it's only focused points and not the whole bubbles that will stop caps from jumping gates. You still wouldn't be able to stop that fast ship from jumping because there's no way you could lock it in time.

Staten Island wrote:
To keep it balanced, I would have the gates automated defenses take offense to being disrupted and begin shooting the hic.
Null-sec gates don't have defenses. Also, that would be somewhat more immersion-breaking, because if CONCORD didn't want you scrambling gates (and if the guns start shooting you, then yeah, they don't want you to) then they wouldn't let you use the module.
Sieonigh
Sebiestor Tribe
Minmatar Republic
#240 - 2014-10-18 13:18:14 UTC
SNORE LAX wrote:
We need to think of Interdictors as more than just specialized warp disruption ships.

Interdiction : An action to divert, disrupt, delay, or destroy the enemy
So with that in mind here's an idea to really mix things up.

*Rename "Warp Disruption Field Generator" to simply "Interdiction Field Generator"
*Remove all movement penalties from having a field active

Now we need to add some new scripts !!!! Heres some ideas :

*Interdiction field Generator does nothing with no script loaded

* Warp Disruption Field Script - same effect as the Warp Disruption Field Generator has now with no script loaded

* Focused Warp Disruption Script - Same as currently

* STASIS FIELD SCRIPT - stasis webs everything inside the field

* ANTI STASIS FIELD SCRIPT - this field will prevent any ship inside from being webbed. However will also prevent ships from inside the field from using their own stasis web modules.

* FOCUSED ANTI STASIS SCRIPT - prevents a single ship from being webbed

* DECLOAKING SCRIPT - Creates a field that decloaks and prevents cloaking within the field

* INVULNERABILITY FIELD SCRIPT - Like a POS bubble, prevents targeting of ships inside the field, also prevents ships/drones inside from targeting ships outside. The HIC remains targetable for ships inside and outside the field. (this can basically force an enemy gang to target the HIC, whilst his own gang can regroup, recharge and recover)

* ELECTRONIC SCREENING SCRIPT - all ships inside the field are immune to all forms of ECM. Ships inside the field are also prevented from using their own ECM.

* FOCUSED ELECTRONIC SCREENING SCRIPT - makes a single ship immune to ECM

* ENERGY DESTABILIZATION FIELD - Prevents all forms of energy transfer inside the field (Energy Neuts, Energy Transfer, and NOS modules do not work for ships inside the field), Ships inside the field are immune to being Neuted/NOS/Energy Transfer from outside the field.


well thats my wet dream for heavy interdictors :D


you will have to amend the rule so that and AFK HIC cant use its bubble in a POS or its effects are not counted inside a POS.

INVULNERABILITY FIELD SCRIPT would in therory make the pos not lockable and be imortal.

STASIS FIELD SCRIPT the effect of this would have tobe akin of the webbing drones so not to overshadow existing webs, more so the range would have to be around 14-15km, this would be so that the regular webs again wouldnt be over shadoed too much (asuming overload and links)

CCP would also have to make each script look unique to diffentiate.

the other issue would be overlapping having mutiple effects stacking one one another.

INVULNERABILITY FIELD SCRIPT i can see this being used to escort capitals too easaly. more so if you have 2 of them would that make each HIC untargetable from the others field? woot alomost imotality, just smart bombs FOFs and bomber bombs that can effect.

i would exspect there to be other EWAR consepts like TD field and TP field ect
my only consern with this would the increased tank be worth over the effect of recons. i would say yes, although large fleet fight would be more interesting, but i see it being more abused at lower scail.