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How can we fix the rorqual?

First post
Author
Resource
Astrocomical
#1 - 2014-10-17 23:49:59 UTC
Recent nerfs:


  • Inclusion of compression arrays into the game made Rorqual's unnecessary.
  • Rorqual's boost's are only marginally better than an orca's and require fuel.
  • Jump range is being limited to 5ly.


What changes could return the "Industrial Capital Ship" to it's former glory?

I know this is an amusing idea, but a corp mate suggested that a rorq should be able to jump into a belt, tractor an asteroid, and warp back with it to the pos where it could some how be mined or processed down.


What ideas do you have?
Doc Fury
Furious Enterprises
#2 - 2014-10-17 23:50:52 UTC

▬▬► Features & Ideas Discussion

▁ ▂ ▄ ▅ ▆ ▇ █ 98.ɥoo - ™ʇoqʎɹnɟ █ ▇ ▆ ▅ ▄ ▂ ▁

There's a million angry citizens looking down their tubes..at me.

Solecist Project
#3 - 2014-10-17 23:51:04 UTC  |  Edited by: Solecist Project
My idea is that this is a thread that will receive a lock .............................
........................ or it gets moved to where the doc says.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Resource
Astrocomical
#4 - 2014-10-17 23:52:07 UTC
Doc Fury wrote:

▬▬► Features & Ideas Discussion

▁ ▂ ▄ ▅ ▆ ▇ █ 98.ɥoo - ™ʇoqʎɹnɟ █ ▇ ▆ ▅ ▄ ▂ ▁


Quite right. I'll repost in the right forum.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#5 - 2014-10-17 23:56:12 UTC
As such, this thread gets a lock.

ISD Ezwal Community Communication Liaisons (CCLs)