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[Phoebe] Long Distance Travel Changes - updates!

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Celly Smunt
Neutin Local LLC
#1461 - 2014-10-17 21:50:02 UTC
Querns wrote:
the rorqual's bonuses roughly double the output of a single miner.


What game are you playing friend?

a maxed out Orca Pilot with a mining foreman implant gives the average mining ship (venture and hulks excluded for obvious reasons according to ship limitations and bonuses) 25km range and a decent cycle time, the rorqual extends that range by a mere 4 km and reduces the cycle time of the lasers a bit more to about 80 +/- seconds based on a pilot's skill and the ships bonuses..

I'm not sure how you are getting the "doubles" factor in there, but I think you should strongly rethink your math as you're not even in the same county, much-less the same ballpark as reality on that.

you are correct that the rorqual provides better boosts than an orca does, but it also requires fuel to break the orca boost amount, otherwise, it does not even give the same bonuses as an orca does...

when you factor in the costs of a rorqual in both skills, purchase price, modules and the fuel to continually run the industrial core, the truth of the matter is that for the small difference in boost, you have to add the extra cost to run the thing, and further, the fact that almost every rorqual I've ever seen is sitting inside a POS shield boosting makes the rorq's drone bonuses nothing more than lipstick on a pig...

Not trying to beat you up, just trying to point you in the direction of reality instead of fallacy.

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

baltec1
Bat Country
Pandemic Horde
#1462 - 2014-10-17 22:12:02 UTC
Dwissi wrote:
baltec1 wrote:
Dwissi wrote:
baltec1 wrote:
Dwissi wrote:

You keep snipping the context - my answer is a part of a specific context and not a general statement




Just adding clarity. Far too many people have no idea industry was impossible to do in null until just a few months ago.


I am pretty sure a lot of the older players being part of very old alliances that held sov back years ago will disagree with that


As one of those people, no, we won't



You are not old enough in my book :)


Been at it for 8 years, just how far back do you want to go?
elitatwo
Zansha Expansion
#1463 - 2014-10-17 22:18:18 UTC
Nolak Ataru wrote:
elitatwo wrote:
Bombs and IsBoxer -> cloak, mobility for stealth bombers


I'd like to point out that 99% of the people who think the cloak nerf will hurt ISBoxers more than regular bombers have either 1) Never flown bombers in their life, or 2) Have an irrational hate for ISBoxer without being able to articulate any reason that it should be banned or removed.

CCP should have talked to Templeman N about the cloak changes before going off half-cocked and inadvertently telling EVE that they never tried to coordinate multi-wave bombing runs.


That wasn't the point I was trying to make and if you had followed what I wrote in stealth bomber thread you would know.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Sgt Ocker
What Corp is it
#1464 - 2014-10-17 22:51:34 UTC
CCP Greyscale wrote:
Vincent Athena wrote:
CCP Greyscale wrote:
.......

They both need doing, but in this order there's a chance of something interesting happening in-game over the Christmas holiday, rather than not having any changes hit before probably January.

Sov changes incoming in January!


Developed in series rather than in parallel, sorry :)

And there is the statement that made it all make sense, not right but now it makes sense.
Developed in series not parallel. We are planning ahead but not preparing for the future.
Because of rolling releases CCP has committed to a release every few months instead of twice yearly releases that can be properly tested and tried. Big problem here is player behaviour also needs to change every few months due to such major changes.
There is no way to show punitive player fatigue is the right way to go, it may turn out to be totally wrong but due to rolling releases it will have to do because devs have started on the next major change. Range nerfs and speed limiting are both good - I believe player based fatigue is the wrong way to go long term.

Eve is a long term investment of time and money for players.. Having years of game play suddenly changed, then a few months later more major changes, is not good.

Go back to twice yearly releases that can be written in parallel and tested as a release rather than rolling releases that have no time for testing and player feedback

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lord TGR
Brutor Tribe
Minmatar Republic
#1465 - 2014-10-17 22:58:33 UTC
Bundling the jump changes with the sov changes wouldn't make the jump changes suck any less for those who do not want to adapt to any negative change, you know.
Dwissi
Miners Delight Reborn
#1466 - 2014-10-17 22:59:16 UTC
baltec1 wrote:
snip


Lets make this shorter - you use very strong words like 'impossible ' where you mean 'inconvenient' or something similar. As i am not a native speaker myself i usually dont act that picky - but you keep snipping things out of context and use absolute words just to jump into a long list of exceptions in the next post.

Its simply wrong when you state that things cant be done - the mechanics are there and have always been there to create industry everywhere in Eve. Your own alliance produced in null before the first Great war - you are simply in denial if you claim otherwise.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Lord TGR
Brutor Tribe
Minmatar Republic
#1467 - 2014-10-17 23:01:48 UTC
Dwissi wrote:
baltec1 wrote:
snip


Lets make this shorter - you use very strong words like 'impossible ' where you mean 'inconvenient' or something similar. As i am not a native speaker myself i usually dont act that picky - but you keep snipping things out of context and use absolute words just to jump into a long list of exceptions in the next post.

Its simply wrong when you state that things cant be done - the mechanics are there and have always been there to create industry everywhere in Eve. Your own alliance produced in null before the first Great war - you are simply in denial if you claim otherwise.

Try to supply an alliance such as goonswarm while using the POS refineries and manufacturing arrays etc, without committing suicide or spending more JF capacity on POS fuel etc than you would just shipping the finished product to begin with.
Dwissi
Miners Delight Reborn
#1468 - 2014-10-17 23:05:34 UTC  |  Edited by: Dwissi
Lord TGR wrote:
Dwissi wrote:
baltec1 wrote:
snip


Lets make this shorter - you use very strong words like 'impossible ' where you mean 'inconvenient' or something similar. As i am not a native speaker myself i usually dont act that picky - but you keep snipping things out of context and use absolute words just to jump into a long list of exceptions in the next post.

Its simply wrong when you state that things cant be done - the mechanics are there and have always been there to create industry everywhere in Eve. Your own alliance produced in null before the first Great war - you are simply in denial if you claim otherwise.

Try to supply an alliance such as goonswarm while using the POS refineries and manufacturing arrays etc, without committing suicide or spending more JF capacity on POS fuel etc than you would just shipping the finished product to begin with.


As said - inconvenient, tedious etc - yes. Impossible - no. And your comment is why i argue with Baltec in the first place - this entire discussion was around a very specific context that he so conveniently snipped out to distract from the topic.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Lord TGR
Brutor Tribe
Minmatar Republic
#1469 - 2014-10-17 23:09:22 UTC
Dwissi wrote:
Lord TGR wrote:
Dwissi wrote:
baltec1 wrote:
snip


Lets make this shorter - you use very strong words like 'impossible ' where you mean 'inconvenient' or something similar. As i am not a native speaker myself i usually dont act that picky - but you keep snipping things out of context and use absolute words just to jump into a long list of exceptions in the next post.

Its simply wrong when you state that things cant be done - the mechanics are there and have always been there to create industry everywhere in Eve. Your own alliance produced in null before the first Great war - you are simply in denial if you claim otherwise.

Try to supply an alliance such as goonswarm while using the POS refineries and manufacturing arrays etc, without committing suicide or spending more JF capacity on POS fuel etc than you would just shipping the finished product to begin with.


As said - inconvenient, tedious etc - yes. Impossible - no. And your comment is why i argue with Baltec in the first place - this entire discussion was around a very specific context that he so conveniently snipped out to distract from the topic.

Well, take away the JFing of POS fuel in, and see how easy that gets, then.
Sgt Ocker
What Corp is it
#1470 - 2014-10-17 23:10:47 UTC
Lord TGR wrote:
Bundling the jump changes with the sov changes wouldn't make the jump changes suck any less for those who do not want to adapt to any negative change, you know.

Sorry but your wrong. Planning for the future with all the facts is always better than getting half arsed information (updates) that have no meaning other than a "nerf" on their own.

If someone has all the information needed to make an informed decision, whether it sucks or not is up to you. Without the information, you are just guessing as to how they fit together.
Any adapting you do to suit current changes may well turn out to be totally wrong once the next update is released and because the changes are so major and so close together. It becomes harder to adapt.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Dwissi
Miners Delight Reborn
#1471 - 2014-10-17 23:15:57 UTC
Lord TGR wrote:
Dwissi wrote:
Lord TGR wrote:
Dwissi wrote:
baltec1 wrote:
snip


Lets make this shorter - you use very strong words like 'impossible ' where you mean 'inconvenient' or something similar. As i am not a native speaker myself i usually dont act that picky - but you keep snipping things out of context and use absolute words just to jump into a long list of exceptions in the next post.

Its simply wrong when you state that things cant be done - the mechanics are there and have always been there to create industry everywhere in Eve. Your own alliance produced in null before the first Great war - you are simply in denial if you claim otherwise.

Try to supply an alliance such as goonswarm while using the POS refineries and manufacturing arrays etc, without committing suicide or spending more JF capacity on POS fuel etc than you would just shipping the finished product to begin with.


As said - inconvenient, tedious etc - yes. Impossible - no. And your comment is why i argue with Baltec in the first place - this entire discussion was around a very specific context that he so conveniently snipped out to distract from the topic.

Well, take away the JFing of POS fuel in, and see how easy that gets, then.


Last time i checked there was Ice in null - thus you can create the fuel there and dont HAVE to import. Thats closing the circle we where running around - you CAN import but dont HAVE to. Thus impossible doesnt apply to anything regarding general industry in null.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

Lord TGR
Brutor Tribe
Minmatar Republic
#1472 - 2014-10-17 23:22:28 UTC
Dwissi wrote:
Last time i checked there was Ice in null - thus you can create the fuel there and dont HAVE to import. Thats closing the circle we where running around - you CAN import but dont HAVE to. Thus impossible doesnt apply to anything regarding general industry in null.

Regional ice, yes. Doesn't work if you don't use regional towers. You can do reactions in a non-gallente tower while in space which doesn't have the correct type of ice f.ex, but that just means even more work for you. And if I were to decide to interdict the few ice belts you guys have, that's going to make things even harder for you compared to just JFing it in, and leave even fewer to actually defend your space because everyone'll be busy mining ice and asteroids and tending POS refineries and building POS fuel to run more POS refineries and manufacturing arrays and hauling ore and minerals and and and.

Technically everything's possible, but feasible or viable? Nah, not necessarily.
Lord TGR
Brutor Tribe
Minmatar Republic
#1473 - 2014-10-17 23:29:45 UTC
Sgt Ocker wrote:
Lord TGR wrote:
Bundling the jump changes with the sov changes wouldn't make the jump changes suck any less for those who do not want to adapt to any negative change, you know.

Sorry but your wrong. Planning for the future with all the facts is always better than getting half arsed information (updates) that have no meaning other than a "nerf" on their own.

If someone has all the information needed to make an informed decision, whether it sucks or not is up to you. Without the information, you are just guessing as to how they fit together.
Any adapting you do to suit current changes may well turn out to be totally wrong once the next update is released and because the changes are so major and so close together. It becomes harder to adapt.

The jump changes aren't as major as you're portraying them as. I mean sure, the jump changes'll make it a bit harder to maneuver around the place, but if CCP had made caps work in the manner they're changing them to to begin with, then nobody would be entitled shitlords who think they should be able to go from one end of the map to the other in a short amount of time and with a minimum of cyno alts, they'd just accept it as normal.

The sov change is going to have much more impact on the political aspect of the eve universe than the jump changes ever will.
Celly Smunt
Neutin Local LLC
#1474 - 2014-10-18 00:05:23 UTC
Master Dumi wrote:

Player based movements will be too hard.


IFTFY

Too hard?, isn't the first thing we are all taught when we start playing EvE is that EvE IS hard?
why is the learning curve in EvE called a learning cliff?


What about back when there were no jump drives at all???

people moved and managed back then...

Now with that said, I don't want you to take this the wrong way, I am all for feedback to these changes, but "its too hard" and "people won't do it" is not good, or even accurate feedback, and this will not be the end of EvE... I can promise you that it won't.

o/
Celly Smunt

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

baltec1
Bat Country
Pandemic Horde
#1475 - 2014-10-18 02:16:48 UTC
Dwissi wrote:
baltec1 wrote:
snip


Lets make this shorter - you use very strong words like 'impossible ' where you mean 'inconvenient' or something similar. As i am not a native speaker myself i usually dont act that picky - but you keep snipping things out of context and use absolute words just to jump into a long list of exceptions in the next post.

Its simply wrong when you state that things cant be done - the mechanics are there and have always been there to create industry everywhere in Eve. Your own alliance produced in null before the first Great war - you are simply in denial if you claim otherwise.


It was impossible to beat imports from jita. Stuff made in null was simply too expensive, took too long and couldnt be made in enough quantities to keep even a small alliance supplied. It really was impossible to do industry, you would lose all of your isk trying.
Dersen Lowery
The Scope
#1476 - 2014-10-18 03:22:51 UTC  |  Edited by: Dersen Lowery
CCP Greyscale wrote:
Red Bluesteel wrote:
Hey CCP,

with these changes, do you also implement an Ingame Jump Planer witch do all the calculations for us, so that we can plan things like how long we need to stay till we can Jump again / Fat Cow Timers is 0 again and this for the whole journey Question

Don't think all of us are Math geniuses or only lacy peoples Roll


It's a thing that we would like to revisit again, but one of the key questions that comes up every time is whether we can/want to compete with player-run services in this regard.


With all due respect, the player-run services exist because your game's UI is 1/3 finished.

If it's a basic part of gameplay, there should be a functional UI for it in the game.

Viaharo Musa wrote:
SO. No im not loing for a way to safely move them. Im looking for a WAY to move them period as a solo player to all regions. Inline with ccp trying to make it easier for people to play in null.

So ill ask this question of the CCP dev's, How do you envision the solo capital pilot being able to move around. Say from low sec to stain?? or low sec to ore space.


You can use one of the vastly more common k-space-to-k-space wormholes that started popping up in lowsec recently. Good for the little guy, terrible for the big guy.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Sgt Ocker
What Corp is it
#1477 - 2014-10-18 10:04:11 UTC
baltec1 wrote:
Sgt Ocker wrote:
Lord TGR wrote:

"I put x isk on field, that means I should win, or at least take down my equivalent in isk!" is the worst possible train of thought you could come up with. Stop doing that.

You haven't been a Goon long and never participated in one of their wars have you..
Either that or you are simply a hypocrite.

Goons have been ruling their part of nulsec with "most isk on field" for years


I can recall several wars when we did not have the most isk on field. That we have done nothing but win for the last few years is something different.

Sgt Ocker wrote:


5; I've looked at how I would need to change my current style of play and it comes down to, not being able to use capital ships except for local ratting or on a gate camp close to my home system


That makes you a bad pilot. I'm training up for a dread because of these changes.

Goons in all their glorious arrogance,. "We won because we are the best."
When in fact, "we won because there were 5 X as many of us than anyone we fought so were able to just wear them down", is closer to the truth.

Yes you ground down everyone and won, only with sheer numbers and pretty much unlimited isk.


When you have that dread trained up, limit the time you have to play eve to less than 3 hours per day, leave the cfc (because point, click, blobs fleets just aren't fun anymore) and join a group who does small gang warfare, 20 to 30 man fleets. See how much use your dread is to you.

Having a dread will only be useful for the large groups. For capitals, numbers in fleet will become more important than ever before.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#1478 - 2014-10-18 10:07:32 UTC
Dersen Lowery wrote:
CCP Greyscale wrote:
Red Bluesteel wrote:
Hey CCP,

with these changes, do you also implement an Ingame Jump Planer witch do all the calculations for us, so that we can plan things like how long we need to stay till we can Jump again / Fat Cow Timers is 0 again and this for the whole journey Question

Don't think all of us are Math geniuses or only lacy peoples Roll


It's a thing that we would like to revisit again, but one of the key questions that comes up every time is whether we can/want to compete with player-run services in this regard.


With all due respect, the player-run services exist because your game's UI is 1/3 finished.

If it's a basic part of gameplay, there should be a functional UI for it in the game.

Viaharo Musa wrote:
SO. No im not loing for a way to safely move them. Im looking for a WAY to move them period as a solo player to all regions. Inline with ccp trying to make it easier for people to play in null.

So ill ask this question of the CCP dev's, How do you envision the solo capital pilot being able to move around. Say from low sec to stain?? or low sec to ore space.


You can use one of the vastly more common k-space-to-k-space wormholes that started popping up in lowsec recently. Good for the little guy, terrible for the big guy.

Of course you can because those wormholes pop up every day just where you need them going to just where you need them to and nobody ever watches wormholes for activity in nul.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lord TGR
Brutor Tribe
Minmatar Republic
#1479 - 2014-10-18 11:03:08 UTC
Sgt Ocker wrote:
baltec1 wrote:
That makes you a bad pilot. I'm training up for a dread because of these changes.

Goons in all their glorious arrogance,. "We won because we are the best."

That's not what he said. What he said was that YOU were bad because you can't see the opportunity these changes yield. That's your problem, not ours.

Sgt Ocker wrote:
When in fact, "we won because there were 5 X as many of us than anyone we fought so were able to just wear them down", is closer to the truth.

Yes you ground down everyone and won, only with sheer numbers and pretty much unlimited isk.

Um, we didn't win because of "unlimited isk", we won because we got friends instead of being elitist fucks who thinks eve online is caps online, and tossed their "unlimited isk" into big toys like supers or titans. We didn't run around yelling about how we should win because of "isk on field", exactly because we weren't the ones with "unlimited isk".

Sgt Ocker wrote:
When you have that dread trained up, limit the time you have to play eve to less than 3 hours per day, leave the cfc (because point, click, blobs fleets just aren't fun anymore) and join a group who does small gang warfare, 20 to 30 man fleets. See how much use your dread is to you.

You do realize that CCP hasn't stopped you from continuing to do what PL/N3/etc usually does, i.e. spam carriers, supers and titans in a single system to win a fight, right? They've just made it more work to GET them there, which makes their deployment more ...uh, what's the word? Oh yeah, strategic.

The only thing they've stopped (or tried to stop, the jury's still out on that one) groups like PL/N3/BL/etc from going from one side of the universe to the other to gank a single super, or interfering in someone else's fight. Or from doing what they did in the fountain war when their sov dropped and they ground down and re-TCUed almost the entire space they'd lost sov in, in less than 24 hours, and then be back in fountain again the next day.

Sgt Ocker wrote:
Having a dread will only be useful for the large groups. For capitals, numbers in fleet will become more important than ever before.

Nope, dropping a few dreads and carriers in the same manner that RnK does, instead of having all the DPS in f.ex battleships, will probably be even more viable, since it'll be harder for outside entities to just knock on your door with a small titan/supers fleet. So they'll probably be even more important in smaller scraps than they are now.
Dwissi
Miners Delight Reborn
#1480 - 2014-10-18 11:13:26 UTC
I wonder - i finally see a goon admitting 'they already won eve ' - what keeps you here then? Not a grrr - but i am really curious. When a game of chess or whatever game you like is finished - do you actually keep moving pieces around on the same board just for lols?

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty