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Sniper Module (passive low slot)

Author
Ralph King-Griffin
New Eden Tech Support
#21 - 2014-10-17 18:42:46 UTC
baltec1 wrote:
Say hello to my blaster Moros and feel the pain of its 60k alpha at 180km...

Covops capable 180km Blaster Moros.
baltec1
Bat Country
Pandemic Horde
#22 - 2014-10-17 18:46:07 UTC
Ralph King-Griffin wrote:
baltec1 wrote:
Say hello to my blaster Moros and feel the pain of its 60k alpha at 180km...

Covops capable 180km Blaster Moros.


Cov ops is reserved for the navy mega thanks to its spare high slot, moros needs its 4 highs to punch people in the face with the power of a god.
Unsuccessful At Everything
The Troll Bridge
#23 - 2014-10-17 19:25:39 UTC
baltec1 wrote:
Ralph King-Griffin wrote:
baltec1 wrote:
Say hello to my blaster Moros and feel the pain of its 60k alpha at 180km...

Covops capable 180km Blaster Moros.


Cov ops is reserved for the navy mega thanks to its spare high slot, moros needs its 4 highs to punch people in the face with the power of a god.


Well ****. Give OP a minute, and im sure he will add " Is a cov ops cloak" to the over the top list of attributes of this 'passive low slot' module!

Your dreams of a Covops Blaster Sniper Moros are close at hand!

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Mharius Skjem
Guardians of the Underworld
#24 - 2014-10-17 19:30:45 UTC
Petre en Thielles wrote:
Flashrain wrote:
Feature : Allow extensive sniping configuration for all ships and weapons



Positive :
- Massively increase all gun range and missile speed. 900%
- Massively increase all gun and missile damage 900%
- Massively increase lock range 900%
- Allow locking while cloaked
- Allow warping while cloaked



Negative :
- Massively decrease tracking speed by 90%
- Massively mass addition 900%
- Massively decrease agility by 90%
- Warp speed reduced by 90%
- Decrease all shield and armor resistance by 90%
- Decrease all shield and armor by 90%
- Can not engage cloak while aggression timer is going.


Absolutely not...my personal sniping BS has a 180k range (and i know that is nowhere near maxed). You want to give that a 900% boost, AND let it lock and warp while cloaked?

massive -1


Rhoks can fire across the grid, sadly though there's no point them firing. Close range weapons for the win.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Discomanco
We pooped on your lawn
#25 - 2014-10-17 19:58:04 UTC
Almost want to give +1 for the amount of hilarious "features"
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#26 - 2014-10-17 20:05:01 UTC
Christopher Mabata wrote:
Flashrain wrote:
Feature : Allow extensive sniping configuration for all ships and weapons



Positive :
- Massively increase all gun range and missile speed. 900%
- Massively increase all gun and missile damage 900%
- Massively increase lock range 900%
- Allow locking while cloaked
- Allow warping while cloaked



Negative :
- Massively decrease tracking speed by 90%
- Massively mass addition 900%
- Massively decrease agility by 90%
- Warp speed reduced by 90%
- Decrease all shield and armor resistance by 90%
- Decrease all shield and armor by 90%
- Can not engage cloak while aggression timer is going.



Nooooo
This is like that horribad cloakmarines post 2 days ago
1. Nothing should be able to target while cloaked
2. Theres a Hard lock at 250Kms so no point trying to go higher, especially since most grids wont stretch to that Plus 900%
3. A damage buff of 900%? So my rail Kronos that already does 700 could do over 6K DPS to a cruiser? And at ridiculous ranges too? No thank you to OP
4. If you want to warp cloaked, get a Covops
5. You dont need missiles going 20,000m/s, ever
6. If you do need quick missiles, buy Mordu!
7. Just generally a horribly unbalanced idea, Absolutely not, and i think you'll find im not the only one who thinks so either


lol at #5 tell that to barghest pilots that think missile speed makes it awesome for incursions

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Flashrain
Dragon.
Pandemic Horde
#27 - 2014-10-17 20:05:07 UTC
Mharius Skjem wrote:
Petre en Thielles wrote:
Flashrain wrote:
Feature : Allow extensive sniping configuration for all ships and weapons



Positive :
- Massively increase all gun range and missile speed. 900%
- Massively increase all gun and missile damage 900%
- Massively increase lock range 900%
- Allow locking while cloaked
- Allow warping while cloaked



Negative :
- Massively decrease tracking speed by 90%
- Massively mass addition 900%
- Massively decrease agility by 90%
- Warp speed reduced by 90%
- Decrease all shield and armor resistance by 90%
- Decrease all shield and armor by 90%
- Can not engage cloak while aggression timer is going.


Absolutely not...my personal sniping BS has a 180k range (and i know that is nowhere near maxed). You want to give that a 900% boost, AND let it lock and warp while cloaked?

massive -1


Rhoks can fire across the grid, sadly though there's no point them firing. Close range weapons for the win.




Yes. You trade firepower single volley against mobility and defense.
Lugh Crow-Slave
#28 - 2014-10-17 20:05:27 UTC
isn't their a hard lock limit at 250km even if your ship says it can lock farther (or is my info out of date)
Christopher Mabata
Northern Accounts and Systems
#29 - 2014-10-17 20:20:09 UTC
Lugh Crow-Slave wrote:
isn't their a hard lock limit at 250km even if your ship says it can lock farther (or is my info out of date)


No your in the loop, server only processes locks up to 250, cant go further without a revamp

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FireFrenzy
Cynosural Samurai
#30 - 2014-10-18 08:08:02 UTC
and in 'revamp" i suspect the word we need to go for is "ground up rebuild" since i suspect that sounds like something inherent and hardcoded in the game engine
Celthric Kanerian
Viziam
Amarr Empire
#31 - 2014-10-18 11:37:52 UTC
900% addition to mass...? I'd like to hear the scientific explanation behind this...

For the so called "Sniper module"... It would make Tracking Computers with optimal scripts obselete and it would make Tracking Enhancers quite useless in a matter of speaking.

For an answer? Hell no, I nearly thought you were trolling.
Jessica Danikov
Network Danikov
#32 - 2014-10-18 11:43:59 UTC
A) Mass addition needs to consider how this is going to affect mass mechanics and stuff like rolling WHs.

B) Your figures are pretty huge and are liable to unbalance the game massively, have you tried it with more moderate numbers?

C) How do you expect long range weapons without this module to be different or better than short range weapons with this module?

D) If this module were limited to a specific hull (as all of the current 'deploy' mechanic modules are), which would you chose, current or imagined? (Personally, a T2 attack battlecruiser with bonuses against capitals could be an interesting idea).
Rosita Renegade
Doomheim
#33 - 2014-10-18 12:23:04 UTC  |  Edited by: Rosita Renegade
I like the idea in his concept but need major changes imho

from my taste:

is an Active module.

Negative :
- Massively decrease tracking speed by 90%
- maximum velocity bonus -100%
- can't warp while module is active
- activation time / duration 60s
- Decrease all shield and armor resistance by 90%
- Decrease all shield and armor by 90%
- signature radius +300%
- max targeted ship reduced to 1


Positive :
- Massively increase all gun range and missile speed. 900%
- Massively increase all gun and missile damage 900%
- Massively increase lock range 900%


It become a hit'n run solution that need a spotter and or support ships from probe, you wil become a virtual bookmark on space, but you can shoot from a huge distance
Zan Shiro
Doomheim
#34 - 2014-10-18 13:33:56 UTC  |  Edited by: Zan Shiro
Lugh Crow-Slave wrote:
isn't their a hard lock limit at 250km even if your ship says it can lock farther (or is my info out of date)



its still in play afaik.


Guessing one of 2 things.


OP has dug up the well thought out and written grid fu write up. To get the grid manipulation effect going.


Or like baltec said with his moros....really long range blasters. Tracking hit not even a factor here potentially. That target has 2 options....gtfo at range or try like hell to fake out tracking for a rather long 180 close on the blaster boat. That is a long ass spiral run to make lol. Maybe mach and NM can do it well for a bs....rest would not fair well here i imagine.

Other fun options are snipe (edit oops, still get it mixed up with javelin after several years doh) and wtf range CNAM I am thinking of offhand just in hybrids. I know I can get CNAM optimal pretty far out to 70-80ish km's and beyond on rokh. But to do that I can't even call it a glass cannon. Glass would imply some form of tank on the rokh lol.

edit 2: the closing angle I was eyeing is not on grid warp, long day so not sure what this off hand if the 180 falls in that. I am leary of this....this was used in the past in a wh. With blaster moros' in fact. By all accounts the wh entrances were a death trap.
Donnachadh
United Allegiance of Undesirables
#35 - 2014-10-18 15:54:33 UTC
If not for that lock range issue I cold hit targets from nearly 2 million km using a Golem with bastion and cruise missiles. Talk about sniper capabilities.

Just say No to this idea it is like bad drugs.
Flashrain
Dragon.
Pandemic Horde
#36 - 2014-10-19 03:56:44 UTC
Rosita Renegade wrote:
I like the idea in his concept but need major changes imho

from my taste:

is an Active module.

Negative :
- Massively decrease tracking speed by 90%
- maximum velocity bonus -100%
- can't warp while module is active
- activation time / duration 60s
- Decrease all shield and armor resistance by 90%
- Decrease all shield and armor by 90%
- signature radius +300%
- max targeted ship reduced to 1


Positive :
- Massively increase all gun range and missile speed. 900%
- Massively increase all gun and missile damage 900%
- Massively increase lock range 900%


It become a hit'n run solution that need a spotter and or support ships from probe, you wil become a virtual bookmark on space, but you can shoot from a huge distance


Those are some well thought out penalties -- +300% sig radius and max target 1

How About : minimum range - under this range you can not lock on any target at all.
James Baboli
Warp to Pharmacy
#37 - 2014-10-19 07:10:55 UTC
So, something similar, but as the weapons, and without the range increase, is now announced. redundant thread is redundant.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Jessica Danikov
Network Danikov
#38 - 2014-10-19 13:42:54 UTC
...then along came T3 destroyers.
DrysonBennington
Eagle's Talon's
#39 - 2014-10-19 16:11:28 UTC
The base of the idea is a good thought though.

The idea should involve having to go into Null Space to find Sniper Officer Modules in Railgun, Laser, Projectile and Missile types of modules.

The Sniper Module could only be fit to BC or BS class of ships. One Sniper Module per ship

Attributes

+ 200% to tracking speed
+ 50% to scan res
+ 75% to optimal range
+ 150% to damage

DrysonBennington
Eagle's Talon's
#40 - 2014-10-19 16:13:01 UTC
Jessica Danikov wrote:
...then along came T3 destroyers.


T3 destroyers...not a bad idea.
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