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Player Features and Ideas Discussion

 
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Bumping mechanics revision

First post First post
Author
Lenestar Tinsolis
Doomheim
#61 - 2014-10-17 12:01:42 UTC  |  Edited by: Lenestar Tinsolis
admiral root wrote:
Lenestar Tinsolis wrote:
Now talk to me about the current bump mechanic and why it makes sense.


CCP have said deal with it. That works for me, especially as the tools that are available are perfectly adequate.


This also is not a reasoned defense of the actual mechanic. The whole purpose of a "Features & Ideas Discussion" forum is to discuss changes to the game. Running home to mama CCP does not forward the discussion.

Tell me, Admiral, how permanent, consequence-free bump locking makes sense from a gameplay design point of view.

In the current situation, a squad of bumplocking trolls can keep a freighter locked down indefinitely without fear of any reprisal other than expensive (in money and standings) and unsustainable suicide ganks against them. I mean, the cops actually come to their defense!

Is this state of affairs sensible? Would you design it into your space sim?
admiral root
Red Galaxy
#62 - 2014-10-17 12:09:54 UTC
Lenestar Tinsolis wrote:
Running home to mama CCP does not forward the discussion.


So don't. Use the tools available to you. Do it right and sheer bad luck is the only thing that will stop you from avoiding the bumpage.

No, your rights end in optimal+2*falloff

Arya Regnar
Darwins Right Hand
#63 - 2014-10-17 12:13:35 UTC  |  Edited by: Arya Regnar
I want this so bad.
With this is can bump someone and have him hit my alts talos.

Then I can gank people without having to lose my ship.
Oh boy can you imagine the carnage.

Make it so any bumping gives suspect not just the one with no propmod on since it doesn't punish freighter bumping ships with no propmods, freighters bump good!

EvE-Mail me if you need anything.

Lenestar Tinsolis
Doomheim
#64 - 2014-10-17 12:18:14 UTC  |  Edited by: Lenestar Tinsolis
admiral root wrote:
. . .


The only conclusion I can draw based on your refusal to discuss the actual merits of the current bump mechanic implementation is that you cannot defend the current implementation.

Given that you're an admitted freighter ganker, it's not too difficult to figure out why you want it to stay in the game anways.
admiral root
Red Galaxy
#65 - 2014-10-17 12:19:49 UTC
Lenestar Tinsolis wrote:
The only conclusion I can draw based on your refusal to discuss the actual merits of the current bump mechanic implementation is that you cannot defend those mechanics.


I don't need to defend them.

Lenestar Tinsolis wrote:
Given that you're an admitted freighter ganker, it's not to difficult to figure out why you continue to defend them.


Oooh, super-selective reading there. I also said I'm experienced at escorting freighter through gank hotspots.

No, your rights end in optimal+2*falloff

Sigras
Conglomo
#66 - 2014-10-17 12:42:36 UTC
Yolandar wrote:
Sugar Kyle wrote:
Yolandar wrote:
If you're bumped, safe logoff gotta work. They aggro you to stop the logoff, and sacrifice some hardware. ie. you can keep a freighter from warping with a noobship and a gun (intentional fail-gank)

This keeps the old ransom gig alive (time to sing a song?) but you gonna bring Concorde in for the sacrifice (making the bump & gank mechanic more challenging, but still doable).

It's a subtle shift, no new exploits. Nothing changes if the pilot is afk. A pilot active at the control shouldn't be treated the same as the afk wanker, that has never been fair, imho.

Except that they target you and safe logoff does not work?

Exactly what Im saying! Targeting is non-hostile, so why does is break the safe logoff timer? That is whats broke. Fix that and the current mechanics is alright.

*edit*

even passive targeting prevents logoff. Now thats a duff!

It doesnt matter!

If you log off before they give you aggression timer, you disappear in 60 seconds regardless of what they do to you after you log off.

Targeting and bumping do not give you aggression timers so it doesnt matter what the "safe logoff" mechanic does, you can disconnect and be safe no problem.
Yolandar
CSR Strategic Reserves
Citizen's Star Republic
#67 - 2014-10-17 14:02:29 UTC  |  Edited by: Yolandar
Sigras wrote:
[/quote]

Wrong.
Targeting a ship, even passively, stops/prevents safe logoff.

Try it.
Mag's
Azn Empire
#68 - 2014-10-17 14:40:33 UTC
Lenestar Tinsolis wrote:
This also is not a reasoned defense of the actual mechanic. The whole purpose of a "Features & Ideas Discussion" forum is to discuss changes to the game. Running home to mama CCP does not forward the discussion.

Tell me, Admiral, how permanent, consequence-free bump locking makes sense from a gameplay design point of view.

In the current situation, a squad of bumplocking trolls can keep a freighter locked down indefinitely without fear of any reprisal other than expensive (in money and standings) and unsustainable suicide ganks against them. I mean, the cops actually come to their defense!

Is this state of affairs sensible? Would you design it into your space sim?
The OP simply wants an easy fix to lone transport risk. I know this because of what he's already stated:
Quote:
Full disclosure: I recently lost a freighter in highsec. I was autopiloting, but not afk (working actually). I leaped to the keyboard when I saw what was happening and thus began a thrilling cat & mouse chase across two systems. A loss is a loss and it was an exhilarating (non)battle, but the issue I have is neutral bumping ships that never gain aggression play a pivotal part in the process, yet cannot be countered short of complete avoidance.

Quote:
Escorts buy time, but the attackers have infinite time due to bumping.

Quote:
Well aware of the insta warp web tactic. Trying to think of a solution that doesn't involve paying for an extra account or boring a friend to death with freighter escorting.


So he doesn't want to use escort friends, even though he is aware of the benefit. But we should defend the bumping tactic and it's use?
Bearing in mind the gankers do use friends and this is an MMO.

Seeing as how this has already been looked at, debated and ruled upon, why should we give a reasoned defence? It already exists as a ruling and thread in C&P.

It's not as if you don't already have options, it's not as if there are not counters already available. it's simply that OP is yet another one of those types of players, asking for hand holding mechanics. And for what? To bypass long established tactics, because of :EFFORT:

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#69 - 2014-10-17 14:46:49 UTC  |  Edited by: Mag's
Yolandar wrote:
Sugar Kyle wrote:


Except that they target you and safe logoff does not work?


Exactly what Im saying! Targeting is non-hostile, so why does is break the safe logoff timer? That is whats broke. Fix that and the current mechanics is alright.

*edit*

even passive targeting prevents logoff. Now thats a duff!
I do agree with this however, if true.
Simply targeting a ship IMHO, should not break the safe log off timer. I think you should actually be aggressed, for that timer to be affected.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lenestar Tinsolis
Doomheim
#70 - 2014-10-17 15:22:40 UTC  |  Edited by: Lenestar Tinsolis
Mag's wrote:
It's not as if you don't already have options, it's not as if there are not counters already available. it's simply that OP is yet another one of those types of players, asking for hand holding mechanics. And for what? To bypass long established tactics, because of :EFFORT:


So let me get this straight, right now you can keep me from warping indefinitely, and if I shoot you for it, Concord will label me the aggressor and kill me.

And I'm the one that likes having my hand held?

Mag's wrote:
So he doesn't want to use escort friends . . . . But we should defend the bumping tactic and it's use?


Have you even read this thread?

The only change being proposed here is that the bumpers get a suspect flag for bumping and lose their Concord protection. That offers NO benefit to a solo freighter, since they can't shoot regardless.

I have no issue with bumping per se; the issue is with the current implementation which provides Concord protection for bumpers.

Bumping a freighter out of warp alignment is a hostile act--certainly as hostile as digging into my jetcan. It's completely reasonable that it be flagged as such.

Stop offering up bullshit.

Neither the OP or myself is suggesting that escorts are not an important part of logistics.
Neither the OP or myself is trying to nerf the way bumping works against warp.

All we're asking for is a suspect flag. If you can't handle a suspect flag for helping gank me, you need to STFU about freighter pilots wanting their hands held.
admiral root
Red Galaxy
#71 - 2014-10-17 15:33:16 UTC
Lenestar Tinsolis wrote:
All we're asking for is a suspect flag. If you can't handle a suspect flag for helping gank me, you need to STFU about freighter pilots wanting their hands held.


Fortunately, CCP have already concluded that bumping is fine.

Anyway, why does anything need changing when you already have the tools to avoid being bumped and ganked?

No, your rights end in optimal+2*falloff

Petri Palokarki
Center for Advanced Studies
Gallente Federation
#72 - 2014-10-17 15:42:00 UTC
Steppa Musana wrote:
There are counters to being ganked, but no true counters to being bumped. A webber does not work if the gankers are smart enough. I won't divulge the strategy, but it's possible to still get to the freighter in time to bump it. Once that happens, webbing it down enough to web-warp it between bumps is not plausible.

Counter bumping the bumper is not very plausible either, and near impossible with 2 or 3 bumpers going at it. Once you are bumped, there is no way to counter the bump if the enemy is savvy enough. Bringing 5:1 ratio of ships against them won't change that. The issue being the large model size of the freighter that can be bumped from various angles and positions.
On the same topic, we are playing a spaceship shooting video game. It's EVE Online, not Bumper Cars Online.

Logi, ECM, Damps can all be used to keep your freighter alive, but your freighter can still be indefinitely bumped. The point being a group of trolls could keep you bumped for 23.5 hours if they so pleased.

This is inherently a problem of balance. If someone is keeping you from warping off for hours on end, there absolutely should be a way to counter that, and the counter should be in the true spirit of what EVE Online is all about.

...
There are ways to counter being bumped. Do a ship scan of the bumping machariel next time you see one. You'll notice that it has virtually no tank (prove me wrong and show your fits). You see one bumping a freighter, get friends and gank the machariel, see another machariel? Kill that one too. Bump fit machariels go at least 650M ISK a pop, the few catalysts to kill them are worth pennies. Typhoons and stabbers die even easier. How long do their wallets hold such losses? Roll

There's your counter and ton of giggles in the progress, maybe even tears. Twisted
Mag's
Azn Empire
#73 - 2014-10-17 15:49:06 UTC
Lenestar Tinsolis wrote:
So let me get this straight, right now you can keep me from warping indefinitely, and if I shoot you for it, Concord will label me the aggressor and kill me.

And I'm the one that likes having my hand held?
You can get out at that point, but it requires friends. But you can also avoid getting into that mess, but again, it requires friends. Are you saying you don't need to bring them? That you do require hand holding mechanics?

Lenestar Tinsolis wrote:
Have you even read this thread?

The only change being proposed here is that the bumpers get a suspect flag for bumping and lose their Concord protection. That offers NO benefit to a solo freighter, since they can't shoot regardless.

I have no issue with bumping per se; the issue is with the current implementation which provides Concord protection for bumpers.

Bumping a freighter out of warp alignment is a hostile act--certainly as hostile as digging into my jetcan. It's completely reasonable that it be flagged as such.

Stop offering up bullshit.

Neither the OP or myself is suggesting that escorts are not an important part of logistics.
Neither the OP or myself is trying to nerf the way bumping works against warp.

All we're asking for is a suspect flag. If you can't handle a suspect flag for helping gank me, you need to STFU about freighter pilots wanting their hands held.
Yes I've read the thread and the OP like you, are full of inconstancies.

It's not a hostile act, as you can still warp. But that requires friends. Therefore, why should Concord care?

I didn't once say either you or the OP suggested that escorts are not an important part of logistics. I do in fact say the OP is aware of the benefit.
The joke is you both are trying to treat a problem you both have, by nerfing a module and action that can be totally unrelated to yours and the OPs issue.

I offer no BS, I'm just telling you how it is. The BS is you and the OP expecting the mechanics to change. But failing to take into account the game wide effect such a change may have. Some have pointed to this. Have you read the thread?

If someone doesn't wish to use the tools and options already available, they need to STFU, HTFU and deal with the consequences. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sgt Soulless
Sebiestor Tribe
Minmatar Republic
#74 - 2014-10-17 16:45:31 UTC
Why not just add a low slot module that only capital industry ships can fit to make them bump resistant? Call it an "inertial dampener" or something. This gives players the option to be much harder to bump, instead of using the slot for a bonus to cargo, align time, hp, etc. No concord needed, no change to other ships that are much more capable of countering bump tactics.

See how I made an alternative suggestion there instead of just calling the OP stupid and spouting absurdities like "You should pay for 2 accounts to deal with this method of griefing." Weird right?
Iain Cariaba
#75 - 2014-10-17 16:45:54 UTC
Having flown freighters all over highsec and never having lost a single one, I can testify to the validity of the statement of scouting and webbing does, indeed, work. There's a trick to it though.

If you're dumb enough to jump a freighter into a system where known gankers are in local, you deserve to get ganked.

Carebear Hauler wrote:
but whaaaaaa, I'll be on the wrong side to make my risk averse isk

So? Go do something else on an alt. Gankers don't camp the chokepoints 23.5/7. Come back later and see if the system is clear. Last I went through Udaema, there were 15 people in system.

EvE is hard. It's harder if you're stupid. Smart pilots reduce risk using the tools available to them..
Dyexz
Comrades in Construction
TOG - The Older Gamers Alliance
#76 - 2014-10-17 17:35:36 UTC
I agree that something is wrong with the current mechanics when it comes to the ship to ship energy transfer, aka. bumping, why you ask? well it is best explained with an example:

Lets say that player A is flying his freigher and has just jumped into the system where player B is waiting in his Machariel accompanied by his friends, who is ready to gank player A. Player B starts to accelerate using his MWD towards player A, who (for this example) does not appear to be moving.

Player B's kinetic energy can be calculated as (0.5 x 144,680k x 1780^2)x0.9 = E_k = ~206.3GJ, during the energy transfer there is an expected energy drop ( the 0.9 in equation equals a 10% loss of energy), if the E_k is put into this equation (for the Freighter): 206,300,000,000.0 = 450,000,000 x X^2, solving this equation results in X = 21.4m/s. Although the Machariel was moving at very high velocity than the freighter was, due to the much greater mass of the freighter, the bump would only move the freighter very slightly. Or atleast that is how it should be but that is not how the mechanics currently is.


Try imagine this: a car going at high velocity is hitting a big ferry, how much do you think it would move as a result of the impact? very little if at all.


To get an exact picture of what the actual ship to ship energy transfer of the game is will require a lot of testing.
Sigras
Conglomo
#77 - 2014-10-17 18:20:22 UTC
Yolandar wrote:
Wrong.
Targeting a ship, even passively, stops/prevents safe logoff.

Try it.

I didnt say safe log off did i? I said disconnecting IE closing your client... try it

If you havent been aggressed yet you disappear 60 seconds after disconnecting nomatter what.
afkalt
Republic Military School
Minmatar Republic
#78 - 2014-10-17 18:58:53 UTC  |  Edited by: afkalt
admiral root wrote:
Lenestar Tinsolis wrote:
All we're asking for is a suspect flag. If you can't handle a suspect flag for helping gank me, you need to STFU about freighter pilots wanting their hands held.


Fortunately, CCP have already concluded that bumping is fine.

Anyway, why does anything need changing when you already have the tools to avoid being bumped and ganked?



To be fair, they've said that about a bunch of things they have later went on to alter.


My opinion is a bump should require a lock (thus stopping 4-4 undock being a train wreck) and give a suspect flag if there is not already a limited engagement. Hobo-point use remains intact, some risk attached to bumping ensues.

As I mentioned earlier in this thread, there is no risk to bumping. Eve is all about risk, I should not be able to ransom people by means of bumping when they have no recourse which is appropriate to the level of risk I am accepting (which is zero).

Bumping as a mechanic is fine, people taking on zero risk for it.....that's right up there with the old neutral RR imo.
admiral root
Red Galaxy
#79 - 2014-10-17 19:14:49 UTC
afkalt wrote:
My opinion is a bump should require a lock (thus stopping 4-4 undock being a train wreck) and give a suspect flag if there is not already a limited engagement. Hobo-point use remains intact, some risk attached to bumping ensues.

As I mentioned earlier in this thread, there is no risk to bumping. Eve is all about risk, I should not be able to ransom people by means of bumping when they have no recourse which is appropriate to the level of risk I am accepting (which is zero).

Bumping as a mechanic is fine, people taking on zero risk for it.....that's right up there with the old neutral RR imo.


Webbing a ship into warp. It's a thing, and it takes the risk for freighter pilots down to almost zero.

No, your rights end in optimal+2*falloff

Lenestar Tinsolis
Doomheim
#80 - 2014-10-17 20:21:25 UTC
admiral root wrote:
Webbing a ship into warp. It's a thing, and it takes the risk for freighter pilots down to almost zero.


"Stop complaining about the broken speakers on your phone and use your headset."