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Wanting to invent T2 lasers

Author
Headerman
Native Freshfood
Minmatar Republic
#1 - 2011-12-12 10:51:36 UTC  |  Edited by: Headerman
Hi all,

I am looking to branch into another area of EVE: Invention.

I have decided to start with Amarr laser turretsas my corp and alliance uses them. So, i purchased several laser BPOs to start with. On inspecting the Invention tab, i see what items are required: two Data cores and one data interface.

Does the Data interface get used up at all by the invention process? Or is it like a 'reaction' module and last forever? I know the data cores get used up though.

My second question is, besides skilling up on the skills required, how can i use a decrypter to increase my chances of success? I have been told i need to skill up Laser Physics, and High energy physics to increase my chances. Would skilling Amarr Encryption Methods to 5 also be good for decent chances of doing it?

Lastly, what POS module would i need to invent T2 laser turrets?

Thanks all Smile

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Skippermonkey
Deep Core Mining Inc.
Caldari State
#2 - 2011-12-12 11:00:50 UTC  |  Edited by: Skippermonkey
The data interface lasts forever

if you are serious about inventing, train the related science skills to 4. Train them to 5 if you really, really, really cant think of anything else to train.

also general rule of thumb is that you use a full run copy to invent with except when inventing ships and rigs.

Also, use this program to find out what decryptors to use, if any.

http://sourceforge.net/projects/eveiph/

and POS laboratory with invention slots. You will also likely need some copy slots as well. There are 3 different labs you will want to look at, Mobile, Advanced & Hyasyoda. Each lab has a different amount of each type of slot, so read a little on each, and get the combo that you need.

For example; for a throwaway Caldari Small POS for one or two invention toons, you can fit 3 labs, one of each, and it gives you a good amount of research, invention and copy slots.

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Headerman
Native Freshfood
Minmatar Republic
#3 - 2011-12-12 11:05:47 UTC
awesomeness :)

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Drakkar Saarith
The Scope
Gallente Federation
#4 - 2011-12-12 11:06:10 UTC
Data interfaces are never used up. So you only need to buy one.

You should skill up the datacore skills plus amarr encryption to lvl 4 at least. Level 5 is better but the difference is probably not worth the skilling time needed.

Decryptors may be worth it if you are inventing large guns, but they are most useful during ship invention. Do the calculations.

Use this tool to get your invention chances. http://games.chruker.dk/eve_online/invention_chance.php

If you are using a POS then you need a mobile laboratory.
Headerman
Native Freshfood
Minmatar Republic
#5 - 2011-12-12 11:09:24 UTC
Thanks for your replies guys, they answer all my questions pretty well

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Headerman
Native Freshfood
Minmatar Republic
#6 - 2011-12-12 11:35:25 UTC
One more question, so i need a BPC to invent from? In essence, turn a 10 run Tachyon 1 BPC into a 10 run tachyon 2 BPC? Or can i invent straight from the BPO?

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Xuzi
Pator Tech School
Minmatar Republic
#7 - 2011-12-12 11:49:52 UTC
In order to get maximum runs on a T2 BPC you need to have max runs on the T1 BPC you use to invent with. In this case I believe that is a 300 run T1 BPC which will result in a 10 run T2 BPC. This is why copy slots are so important. You spend a fair amount of time making lots of max copy BPCs.

What I do when setting up a copy job is just type in a huge number and let the game auto-correct it to the maximum. This way you don't get thrown off by blueprints with different maximums (drones/ammo for example).

You can only invent on a BPC, and it is consumed in the process.

I recommend making a spreadsheet for the entire invention/manufacture process. And don't forget to charge yourself for the time you spent making copies and price them accordingly.
Headerman
Native Freshfood
Minmatar Republic
#8 - 2011-12-12 11:51:47 UTC
ahh thanks :))

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Headerman
Native Freshfood
Minmatar Republic
#9 - 2011-12-12 12:04:09 UTC
Aaaaand, if the invention job fails, so i lose the BPC? Or is it returned to me?

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Zifrian
The Frog Pond
Ribbit.
#10 - 2011-12-12 12:20:14 UTC
Headerman wrote:
Aaaaand, if the invention job fails, so i lose the BPC? Or is it returned to me?

You lose the datacores and BPC in the invention process with either success or failure.

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Salcon Cliff
Zephyr Corp
#11 - 2011-12-12 20:45:05 UTC
And just to add a wrinkle (and included on the Chruker site), you can use T1 meta items to increase the odds of success.
Linda Shadowborn
Dark Steel Industries
#12 - 2011-12-12 22:04:01 UTC
Zifrian wrote:
Headerman wrote:
Aaaaand, if the invention job fails, so i lose the BPC? Or is it returned to me?

You lose the datacores and BPC in the invention process with either success or failure.



To make it really clear, you lose the datacores, the BPC, any meta level item and any decryptors regardless of the outcome. So therefor it isnt always worth it to add the meta level item and the decryptor.
Mnengli Noiliffe
Doomheim
#13 - 2011-12-13 08:54:58 UTC
just ignore decryptors and meta items. max run bpc+datacores => 10 run t2 bpc, ready to build.

are there ANY viable uses for decryptors or meta items in module production?

maybe if you can get those meta itms dirt cheap (and can't just reprocess) but then you have to haul them...
Headerman
Native Freshfood
Minmatar Republic
#14 - 2011-12-13 09:09:40 UTC
Mnengli Noiliffe wrote:
just ignore decryptors and meta items. max run bpc+datacores => 10 run t2 bpc, ready to build.

are there ANY viable uses for decryptors or meta items in module production?

maybe if you can get those meta itms dirt cheap (and can't just reprocess) but then you have to haul them...


Yeah on the outset it seems those two are not neccesary, i got a BPO to build T1 versions from so i am happy to leave the chances at around 48%.

One more question though, so i need a 300 run BPC to get a 30 or 10 run T2 BPC from? How does that part work? is it a 10 to 1 ratio?

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Mnengli Noiliffe
Doomheim
#15 - 2011-12-13 09:45:16 UTC
Headerman wrote:

One more question though, so i need a 300 run BPC to get a 30 or 10 run T2 BPC from? How does that part work? is it a 10 to 1 ratio?

not always 300, for ammo it's 1500 - basically maximum possible runs you can get on t1 bpc. as about 10 runs bpc, it seems to be true for all items I checked out but I have not checked out them all.

if you will even invent ships, these principles may not apply, for example you may need decryptors and 1 run copies but i have not done that so don't know for sure.
Xuzi
Pator Tech School
Minmatar Republic
#16 - 2011-12-13 11:13:03 UTC
Meta items can and more often than not do play a very very important role in making T2 module production profitable. It all depends on how expensive they are. For some, the demand as a fitting prices them higher than their demand as an invention ingredient. A meta 4 item boosts the success rate by a huge margin.

For many modules, the invention is the most expensive part of the production process, so you want to get this right. You need to make a spreadsheet for all the possibilities (or use a 3rd party resource you trust). Which item to use, or not use, will be obvious once you do so.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#17 - 2011-12-13 11:54:01 UTC
i only invent ships at the moment, and i only use 1 run copies, and decryptors only on cruisers and up

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Headerman
Native Freshfood
Minmatar Republic
#18 - 2011-12-13 12:14:24 UTC
Skippermonkey wrote:
i only invent ships at the moment, and i only use 1 run copies, and decryptors only on cruisers and up


If i use a 10 run ship/ship equipment/rig BPC in my invention, and it succeeds, how many runs of that T2 BPC would i get? 10 as well for each?

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Scrapyard Bob
EVE University
Ivy League
#19 - 2011-12-13 13:09:17 UTC
Headerman wrote:
Skippermonkey wrote:
i only invent ships at the moment, and i only use 1 run copies, and decryptors only on cruisers and up


If i use a 10 run ship/ship equipment/rig BPC in my invention, and it succeeds, how many runs of that T2 BPC would i get? 10 as well for each?


http://wiki.eveonline.com/en/wiki/Invention#Invention_BPC_Runs

Quote:
The number of runs on a BPC from a successful Invention is proportional to the number of runs on the input BPC divided by the maximum runs on the input BPC, which is then multiplied by 1/10 of the maximum runs of the output BPC type.


Basically, you always do max-run copies of the T1 BPO, or you do single-run copies (nothing in between).
Caractacus Dio
Inception Innovations
#20 - 2011-12-13 18:00:46 UTC  |  Edited by: Caractacus Dio
Headerman wrote:
Skippermonkey wrote:
i only invent ships at the moment, and i only use 1 run copies, and decryptors only on cruisers and up


If i use a 10 run ship/ship equipment/rig BPC in my invention, and it succeeds, how many runs of that T2 BPC would i get? 10 as well for each?


The point has been made, but it varies depending on what type of item you are inventing, i.e. rig, module, or ship.

If you want a single run T2 BPC, use a single run T1 BPC to invent with.

If you want a max run T2 BPC (e.g. module with 10 runs, ME -4, PE -4), use a maxrun T1 BPC (e.g. module 300 runs, ME & PE irrelevant) to invent with.

As stated, decryptors allow you to change the runs, ME and PE of the T2 BPC. Meta items change the probability of successfully inventing a T2 BPC. It is not always profitable to do so, as these items obviously cost something.å