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Gevlon's Second Doozie

First post
Author
Vald Tegor
Empyrean Guard
Tactical Narcotics Team
#321 - 2014-10-17 09:44:18 UTC
Barton Breau wrote:
Vald Tegor wrote:

There is no occasional belt rat on top, because time going to belts is time not ratting therefore no ticks. Same with scanning signatures.


If this attitude is widespread there is no wonder noone makes money.

It's not an attitude. It's my personal anecdotal evidence. Going from Tribute to Venal to Tenal to Cobalt Edge and back again for a couple ticks worth of ratting bounties and overseer effects is not what i call "making money". Sure, when you get a several hundred mil deadspace drop + battleship blueprint+effects that sounds awesome. But that is far from the norm. It does not average out to that when you account for time spent properly - especially when talking about a rattlesnake blueprint. Based on my track record of running escalations (0 probing or initial travel time involved) I gave up after a few months.

I might play around with checking belts between anoms. I expect my ticks to drop to around 15.
Vald Tegor
Empyrean Guard
Tactical Narcotics Team
#322 - 2014-10-17 10:09:27 UTC
Jenn aSide wrote:
Vald Tegor wrote:
Jenn aSide wrote:

For the record, i have problems with Occupancy Sov as an idea (I think the people who have that idea are mostly PVPrs who don't understand PVErs like me and it's foolish to make 'people you don't understand' the corner stone of a sov system this is why Dominion Sov with it's 'activity indexes' has failed). I don't like a lot of the ideas people have (like NPC space in every region) also. but I think they made those proposals because they are mistaken, not because they are 'evil'.

I'm curious how you expect occupancy based sov to negatively impact your play style


Exactly who said anything about negativly impacting my play style? I clearly stated my problem with the idea of occupancy sov: PVPers don't understand non-pvp players, basing a whioel sov system off of people you don't understand it a mistake waiting to happen.

Side note, I think the term "play style" is the dumbest thing anyone has ever come up with when talking about a video game.

Sorry, I misread that.

I don't know to what extent the PvPers are expecting dedicated PvE players to actually live in null and "hold down the sov" in the first place. They think their current level of PvE activity will be sufficient to hold what they need. I also don't know that they necessarily equate occupancy with PvE only. Killing non-cloaked hostiles and keeping them out of the system could also be viewed as a factor in occupying the system.
Kaarous Aldurald
Black Hydra Consortium.
#323 - 2014-10-17 10:23:26 UTC
Captain Tardbar wrote:
I don't know. The whole issue of Null Sec is self defeating. It happens in all games that let one side get too powerful.


So, any and every sandbox.

Yeah, unlike you, I for one am not ready to just throw out the core principles of the game just yet.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Captain Jazzmag
No Hot Ashes
#324 - 2014-10-17 11:07:18 UTC  |  Edited by: Captain Jazzmag
Paynus Maiassus wrote:
Jenn aSide wrote:
Paynus Maiassus wrote:


That the blocs have taken the game to its logical conclusion is not a point of debate here. It's the nature of the fixes that are the issue. What Gevlon and others are saying is that people seem to be rallying around the voices of their bloc leaders in advocating changes, and these bloc leaders are basically motivated by self interest, and that this should call them into question.

If I read the goon agenda correctly, they want an occupancy sov mechanic that will ensure that they are never uprooted from Deklein, and while Goons generally are not supportive of the jump travel nerf, since it's happening, they want increased revenue per system so they can have everything they want in Deklein. To me this looks like Goon leaders advocating a system where they can sit in Deklein and rat all day and have little 'fun fights' on their border to keep recruiting noobs to press F1 and think it's wonderful.

That just doesn't sit right with me.


It doesn't sit right with you because you're making it all up in your head lol. Your biases and prejudices are the issue here, not what anyone else is doing. Something i read a few years ago seems to be relevant here (and it's why i read your posts and immediately thought of Dinsdale):

http://www.alternet.org/story/150730/one_surprising_reason_people_may_believe_bizarre_conspiracy_theories

Quote:
“These studies suggest that people who have more lax personal morality may endorse conspiracy theories to a greater extent because they are, on average, more willing to participate in the conspiracies themselves.”





Meh you're accusing me of personal bias because I have invoked the name of Gevlon, which speaks of your bias, not mine.

What I am coming up with in thinking this through is:

1 - I am leaning against occupancy sov as a fix.

2 - I am against increasing wealth per system. Scarcity of wealth drives conflict.

3 - I am against rebalancing moon resources to create locally independent moon goo industries.

4 - I am still aware that null needs a fix. I don't know what it is exactly, but issues of timers and flag planting need to be refined and addressed without moving to a simple occupancy mechanic making sov tougher or easier to take.

5 - there isn't a party out there advocating a system of fixes that I am satisfied with, namely because I can see that every party advocating fixes is not really motivated by making Eve the best game it can be.

These are concrete impressions that I am coming up with that are not a slavish blind devotion to Gevlon (although I think the guy is great) nor an unjustified hatred of the Goons (although I am Grr Goon).


There is a consensus that occupancy Sov is the way forwards by the people that live there, the same people who called for a tech nerf, the same people that owned the tech moons.

The people generally against the occupancy Sov system are: a) People who don't live or will never live in Sov but have to give an opinion anyway and don't want that to be the same as a Goon, even though it make sense b) People who see a CFC alliance next to the name of the person advocating it and automatically assume that there is an ulterior motive.

Occupancy Sov, as a concept, is fairly sound. If done correctly - this is CCP remember - it will force organisations to contract into smaller areas because those which are barely used become indefensible. In turn new people move into those areas and you end up with city states which smaller organisations can hold because they use the space.

The danger comes not in the concept but in the execution by CCP. If they were to say tie occupancy to the number of pilots in system in the last day only it would be easy for a large organisation to steam roll in, sit in system for a day meaning its easier for them to take. If they were to base on a series of metrics across general usage over a period of time, says a month, it gives the smaller organisation a strong base with which to defend. This is then tied into structure EHP, timers and possibly later down the line core systems in regions and constellations i.e. capital systems.

There are dangers and caveats to all of this, however the concept of occupancy is quite sound over the current systems. It's up to CCP to implement.
Jenn aSide
Worthless Carebears
The Initiative.
#325 - 2014-10-17 12:30:02 UTC
Captain Jazzmag wrote:


There is a consensus that occupancy Sov is the way forwards by the people that live there, the same people who called for a tech nerf, the same people that owned the tech moons.

The people generally against the occupancy Sov system are: a) People who don't live or will never live in Sov but have to give an opinion anyway and don't want that to be the same as a Goon, even though it make sense b) People who see a CFC alliance next to the name of the person advocating it and automatically assume that there is an ulterior motive.

Occupancy Sov, as a concept, is fairly sound. If done correctly - this is CCP remember - it will force organisations to contract into smaller areas because those which are barely used become indefensible. In turn new people move into those areas and you end up with city states which smaller organisations can hold because they use the space.

The danger comes not in the concept but in the execution by CCP. If they were to say tie occupancy to the number of pilots in system in the last day only it would be easy for a large organisation to steam roll in, sit in system for a day meaning its easier for them to take. If they were to base on a series of metrics across general usage over a period of time, says a month, it gives the smaller organisation a strong base with which to defend. This is then tied into structure EHP, timers and possibly later down the line core systems in regions and constellations i.e. capital systems.

There are dangers and caveats to all of this, however the concept of occupancy is quite sound over the current systems. It's up to CCP to implement.


This is the same kind of thinking that led to Dominion in the 1st place (sidenote here, does NO ONE ever read the links to the past DEV Blogs I put up showing how all this stuff has bee talked about before? No wonder history keeps repeating itsell like an episode of Battlestar Galactica on SyFy...)

I underlined the word that is the problem. As CCP tend to think, many players also think they can 'FORCE' people to do something in a sandbox MMO. Those efforts have failed time and time and time and time again and yet, like bad economic theory in real life, people cling to the failed ideology because they lack the will and creativity to understand anything else.

Every 5-6 years in this game their are 2 things: A 'scapegoat concept' (the thing blamed above all other reasons for the 'current situation', this time around it's "power projection") and a 'Savior Concept' (the simple thing that if CCP just implements it it, will solve all the problems, this despite the fact that EVE Online is a super complex and interconnected system used by unpredictable human being and thus totally immune to ANY simple fix...)

The Savior concept this time is of course 'occupancy SOV', which like all such things will.not.work. the way people think it will. It wo't work for the exact same reasons as the anomaly nerf didn't work: People have options.

Nothing is going to change unless you completely nerf high sec pve (missions, exploration and incursions), low sec pve (lvl 5 missions and FW pve) and wormhole high end pve (c5-c6 type stuff) OR amp up null sec pve rewards to the insane level they'd have to be to compete with 250 mil an hour low sec mission blitzing with a cheap ship, or worse, the 4-600 mil an hour FW missioning in freaking cheap ships that is STILL going on even today (and i know, because I have an alt each in the Minmatar and Gallente militias). Buit if you do that, you explode the EVe economy like was done with the 500 mil an hour ratting titans, EVEN if you switch from isk spewing anomalies to LP spewing missions.

The above is just one of the reason occupancy Sov won't work. Another is scale, people who make things (ie, the people the PVPrs in this case don't understand) don't want to REPLACE pvp loses, they want to generate profits, and in this game you do that by exporting. You'd have to turn null sec into an EXPORTER of finished goods like Jita is right now to get the kinds of people occupancy SOV would need to work to live in null sec. ie you'd have to turn the game on it's ear economically and that makes no sense because to create that you need stability which would lead to MORE BLUEING as it became more profitable to cooperate than fight (again).


TL:DR
We (the EVE Community) has been through all of this before. When people get tired of the Sov System of the day, they lose sight of what's really going on and just want the "bad" to stop. So they advocate to CCP reasonable sounding but ultimately flawed fixes, CCP comes up with their own backwards thinking fixes to implement instead, and the cycle repeats itself over and over ag
baltec1
Bat Country
Pandemic Horde
#326 - 2014-10-17 12:43:35 UTC
Barton Breau wrote:
baltec1 wrote:


A bog standard t2 cruise raven will beat null income. Blitzing missions isnt hard.


With a fabled agent that sends you just within the local system, maybe.


If only there was a way to get the warp speeds to 5au/secRoll
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#327 - 2014-10-17 13:56:25 UTC
Syllviaa wrote:
Angeal MacNova wrote:
So how do you get such a ship for free? You make it.


"My time is worth nothing"


You're talking an opportunity cost which is something that is considered when talking about economic costs but it not something you consider when talking about accounting costs. He wanted to know how to get a ship without spending all that isk. He was talking about an accounting cost.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#328 - 2014-10-17 15:00:47 UTC
Shepard Wong Ogeko wrote:
PotatoOverdose wrote:
Shepard Wong Ogeko wrote:
PotatoOverdose wrote:
baltec1 wrote:

Its almost like they know nothing about null and its history.

Goons used to be cute and fuzzy, like hero is now, with mass frigates and such. But then they blue'd a bunch of people, creating the greater goon community or something similar, and got a lot of space, more then BoB ever had.

Is any of that factually incorrect? P


Oh look, the Godwin's Law of Eve. Roll

So no factual inaccuracies then, good to know. Lol


Don't tell anyone, but we are also an alliance, made up of corporations. We also have a CEO, and our alliance is named with an acronym, just like BoB.

The shame is almost unbearable.

Perhaps you can expound on the differences you see between your organization and BoB that don't involve proper nouns. P
Mr Omniblivion
Ministry of War
Amarr Empire
#329 - 2014-10-17 15:10:51 UTC  |  Edited by: Mr Omniblivion
PotatoOverdose wrote:

It definitely becomes a problem at some point. You could argue that we haven't reached that point *yet*, but at some point it's definitely a problem.

Trivial example: There are 30,000 people in all of nullsec, and a group of 30,000 coordinate together to hold sov. You've got a problem.You can't just arbitrarily say that X thousand players setting each other blue isn't a problem because that statement just doesn't hold true for all X.

The current situation (30k in one coalition, 25k in another, 24k renters , maybe 1k-2k semi-relevant independents, numbers might be off by a bit but w/e) may or may not be a problem. Certainly seemed a problem a month ago when everyone was b*tching about ~no content~.

Depends on whether or not the first three groups are busy buying and selling roses, I suppose. P


I would suggest that there is a problem with the mechanics of the game itself if all nullsec decided to blue up and not go to war with each other. What is the incentive for any group to go take over space right now on the other side of the galaxy? Why should any group commit hundreds of billions or trillions of isk worth of assets to a war for a very limited reward?

Aside from grudges, r64 moons and rental space, there are no real reasons to go on a full blown war. Grinding sov is comparable to having ebola, and moons rarely change hands because both sides can bring huge super fleets.

In order for an actual change to take place, the mechanics of nullsec would have to change to provide value for actually going to war. There are so many options available that just haven't been implemented. Instead of trying to actually improve nullsec, Greyscale just continually nerfs it- the anomaly change in 2011 was a nerf to "encourage coalitions to fight", the jump drive changes are a nerf to reduce coalition size, etc.

Greyscale has made it clear that his intent is to nerf nullsec, which is why these changes that CCP has spent resources on have not led to any noticeable increase in subscription numbers, and likely why a lot of the Good Devs have jumped ship to RIOT. At a recent eve meet, I spoke with a former CCP developer who shall remain unnamed and they shared the same mentality.

For instance- instead of these nerfs over the past several years, why not change nullsec sov to function more like Faction Warfare? The higher the level of sov, the more sites spawn in your space. Enemies get some sort of ISK or LP from coming and attacking your sites, and the costs increase or level of sov decreases when you fail to defend sites. These mechanics are already in the game in some form, and could just as easily be applied to nullsec as any other change that would be made, other than simple nerfs.

I realize that it's not just 100% Greyscale making these decisions and that we are generally harsh on criticizing him. But seriously, how many years of the same type of changes (nerfs) are going to be made, how many CCP developers are going to leave, and how many subscriptions are they going to lose, before they collectively 'get' it and start making some changes that are beneficial to the nullsec game.

Even things such as the industry changes- a generally accepted change - still doesn't work for nullsec because of the awful imbalance of mineral supply in null. A simple rebalance in the null ore anomalies would make localized nullsec industry possible, but apparently that is too much of a change for the nullsec team to deal with at CCP.


edit: fixed typo
Bagrat Skalski
Koinuun Kotei
#330 - 2014-10-17 15:56:44 UTC
Null sec will be nerfed to the ground, Than it will be boosted, then nerfed, than boosted, nerfed, boosted....

Null Sec jerk off.
Herzog Wolfhammer
Sigma Special Tactics Group
#331 - 2014-10-17 17:11:30 UTC
Captain Tardbar wrote:
Nexus Day wrote:
Captain Tardbar wrote:
I don't know. The whole issue of Null Sec is self defeating. It happens in all games that let one side get too powerful.

Eventually the losing side gets tired of losing so they stop playing and the winning side gets tired of no one to fight so they stop playing.

This is a problem EVE cannot solve. But then again... EVE is one of those games I have sinking feeling won't be around in 5-10 years without going F2P. I don't see that working though, but who knows as Ultima Online is still around.

Disagree.

PvP games are most popular when they are called PvP but most resemble PvE. Why? Because in video games players have a low tolerance for risk. And what usually happens is that the losing side joins the winning side and most are happy because they can say they are on the winning side except the one kid who always wanted to play the Indian instead of the Cowboy.

So I don't agree with Devlon but in some ways agree with the OP. Players creating theme parks is effective in retaining their members. They have eliminated the risk while allowing their members to call themselves l33t PvPers. However it is not going to grow the overall game. For that to happen it is up to CCP to create an environment and content that improves the new player experience for casuals. Unfortunately CCP has grown accustomed to their player base creating the content and CCP is now relegated to the next rebalancing and texturing of ships.

This is where I disagree with the OP. If CCP was good at creating other games then EvE could survive as a niche game. Unfortunately CCP has tried to fund new projects using a niche game. That is bad news. Now either CCP has to lose their ambitions and say EvE is it or figure out how to create something else successful. What happens in the next year will reveal how realistic or delusional CCP is.


Hrm... I'm not sure how you are disagreeing, but what I was referring to is the sandbox dilemma with open PVP. Games that have historically had pure sandbox pvp often run into one side completely dominating. Examples of this were various PK alliances in Ultima Online (this was before team speak too), Death Head Legion in Shadowbane, and Ruin in Warhammer Online. Warhammer Online was less of a sandbox, but the PVP was rather open.

Each of these games ended up with the problem that one side dominated and the other side basically gave up. Its realistic like real war, but real war often does not make a fun time for either side of the victory.

I've been playing Albion Online recently. Its an open sandbox much like Ultima Online was (all gear is player crafted and you drop all your gear when you die). However, it has the same problem with one or two guilds zerging and dominating while the other players hide in fear. Its not really sustainable in the long term.

The people who made Dark Age of Camelot realized you have to have exactly 3 equal factions. If one dominates the other two generally ally until one of them dominates and the now loser switches sides. I think they are trying that formula for Camelot Unchained which makes it a sort of sand-park. I'm not sure what Archeage is doing. That games combat is too dull though.





You get out of here with these observatory, logical, historical and fact-based posts. This is General Discussion and your kind are not wanted here.

At least throw in a hurf here and a blurf there and pepper with insults so nobody notices the useful content.


Bring back DEEEEP Space!

Solecist Project
#332 - 2014-10-17 17:19:20 UTC
Albion online?

What's that?

Does it need a Sol? ^_^

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#333 - 2014-10-17 18:13:47 UTC
Mr Omniblivion wrote:

For instance- instead of these nerfs over the past several years, why not change nullsec sov to function more like Faction Warfare? The higher the level of sov, the more sites spawn in your space. Enemies get some sort of ISK or LP from coming and attacking your sites, and the costs increase or level of sov decreases when you fail to defend sites. These mechanics are already in the game in some form, and could just as easily be applied to nullsec as any other change that would be made, other than simple nerfs.

Many if us, myself included, have been suggesting a facwar-like system for years. Problem was, suggesting that very thing got threads trolled to sh*t by many members of your own distinguished alliance (amongst others), to the point where it was impossible to have that discussion. Don't believe me? Search these forums for sov related discussions circa 2-3 years. Never had I seen so many goons defend timers so ardently.

A further problem was that many of the recent proposals for sov changes were oddly self serving. Take for example the musings on TMC of "apex forces" and sov rebalnce. Ever so eager to nerf capital and supercapital travel, there was not a mention of jump bridges or sub capital projection in general. Apparently, rapidly moving thousands of caps across the map is a problem, but doing the same for subcaps is A-OK. And, when fatigue was announced to effect subcaps going through bridges, there was quite a bit of outcry from your corner as well.

My point isn't so much Grrrr Goons (the proposed changes by PL were also self-serving), but that having a discussion on sov has been mostly impossible for the past 3 years, so it really isn't a wonder that CCP is basically doing their own thing.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#334 - 2014-10-17 20:07:53 UTC
Jenn aSide wrote:
This is the same kind of thinking that led to Dominion in the 1st place (sidenote here, does NO ONE ever read the links to the past DEV Blogs I put up showing how all this stuff has bee talked about before? No wonder history keeps repeating itsell like an episode of Battlestar Galactica on SyFy...)

I underlined the word that is the problem. As CCP tend to think, many players also think they can 'FORCE' people to do something in a sandbox MMO. Those efforts have failed time and time and time and time again and yet, like bad economic theory in real life, people cling to the failed ideology because they lack the will and creativity to understand anything else.

Every 5-6 years in this game their are 2 things: A 'scapegoat concept' (the thing blamed above all other reasons for the 'current situation', this time around it's "power projection") and a 'Savior Concept' (the simple thing that if CCP just implements it it, will solve all the problems, this despite the fact that EVE Online is a super complex and interconnected system used by unpredictable human being and thus totally immune to ANY simple fix...)

The Savior concept this time is of course 'occupancy SOV', which like all such things will.not.work. the way people think it will. It wo't work for the exact same reasons as the anomaly nerf didn't work: People have options.

Nothing is going to change unless you completely nerf high sec pve (missions, exploration and incursions), low sec pve (lvl 5 missions and FW pve) and wormhole high end pve (c5-c6 type stuff) OR amp up null sec pve rewards to the insane level they'd have to be to compete with 250 mil an hour low sec mission blitzing with a cheap ship, or worse, the 4-600 mil an hour FW missioning in freaking cheap ships that is STILL going on even today (and i know, because I have an alt each in the Minmatar and Gallente militias). Buit if you do that, you explode the EVe economy like was done with the 500 mil an hour ratting titans, EVEN if you switch from isk spewing anomalies to LP spewing missions.

The above is just one of the reason occupancy Sov won't work. Another is scale, people who make things (ie, the people the PVPrs in this case don't understand) don't want to REPLACE pvp loses, they want to generate profits, and in this game you do that by exporting. You'd have to turn null sec into an EXPORTER of finished goods like Jita is right now to get the kinds of people occupancy SOV would need to work to live in null sec. ie you'd have to turn the game on it's ear economically and that makes no sense because to create that you need stability which would lead to MORE BLUEING as it became more profitable to cooperate than fight (again).


TL:DR
We (the EVE Community) has been through all of this before. When people get tired of the Sov System of the day, they lose sight of what's really going on and just want the "bad" to stop. So they advocate to CCP reasonable sounding but ultimately flawed fixes, CCP comes up with their own backwards thinking fixes to implement instead, and the cycle repeats itself over and over ag



I don't think nerfing high sec will solve any of null sec's problems. These people running missions in high sec aren't the types to join up or start an alliance that is capable of taking on the Goons. Simply making their playstyle no longer viable won't get them out into null sec. Like you said, you can't force people to do anything in a sandbox. So nerfing incomes in high sec will just result in people quitting because they can't afford to pay plex prices or those who just pay to just running the same missions for less of an income. They won't magically go out to null sec because they make less money.

People aren't in null sec because they don't like dealing with gate camps and politics. Neither of those will be fixed anytime soon.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Jenn aSide
Worthless Carebears
The Initiative.
#335 - 2014-10-17 23:45:50 UTC
Captain Tardbar wrote:



I don't think nerfing high sec will solve any of null sec's problems. These people running missions in high sec aren't the types to join up or start an alliance that is capable of taking on the Goons. Simply making their playstyle no longer viable won't get them out into null sec. Like you said, you can't force people to do anything in a sandbox. So nerfing incomes in high sec will just result in people quitting because they can't afford to pay plex prices or those who just pay to just running the same missions for less of an income. They won't magically go out to null sec because they make less money.

People aren't in null sec because they don't like dealing with gate camps and politics. Neither of those will be fixed anytime soon.



Who said anything about nerfing high sec? Who said anything about making people go to null?

The gist here is that because null space is a desert and not worth fighting for, changing 'jump range' and how sov works won't result in more fighting or smaller coaltions. it will result in more of the same, over and over again. Whatever the answer is, it has to take all of EVE into account. The Anom nerf failed because people could just go make isk elsewhere. high sec doesn't need to be nerfed and high sec people don't need to go anywhere, but CCP needs to change it's thinking on what it wants from null and use past experience to guide whatever changes they make.
Regnag Leppod
Doomheim
#336 - 2014-10-17 23:51:29 UTC
Jenn aSide wrote:

The gist here is that because null space is a desert and not worth fighting for,


Which is why there are thousands of empty systems with no renters paying billions of isk per month, right?
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#337 - 2014-10-18 00:32:49 UTC
Didn't you say this...

Jenn aSide wrote:
Nothing is going to change unless you completely nerf high sec pve (missions, exploration and incursions), low sec pve (lvl 5 missions and FW pve) and wormhole high end pve (c5-c6 type stuff) OR amp up null sec pve rewards to the insane level they'd have to be to compete with 250 mil an hour low sec mission blitzing with a cheap ship, or worse, the 4-600 mil an hour FW missioning in freaking cheap ships that is STILL going on even today (and i know, because I have an alt each in the Minmatar and Gallente militias). Buit if you do that, you explode the EVe economy like was done with the 500 mil an hour ratting titans, EVEN if you switch from isk spewing anomalies to LP spewing missions.


Unless you are just stating that nothing will change unless you nerf high sec but you aren't suggesting that we try to change and advocate status quo.

But if you advocate status quo isn't that just stagnation?

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

baltec1
Bat Country
Pandemic Horde
#338 - 2014-10-18 02:24:52 UTC
Regnag Leppod wrote:
Jenn aSide wrote:

The gist here is that because null space is a desert and not worth fighting for,


Which is why there are thousands of empty systems with no renters paying billions of isk per month, right?


Just because people rent it doesnt mean its good.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#339 - 2014-10-18 04:16:00 UTC
baltec1 wrote:
Regnag Leppod wrote:
Jenn aSide wrote:

The gist here is that because null space is a desert and not worth fighting for,


Which is why there are thousands of empty systems with no renters paying billions of isk per month, right?


Just because people rent it doesnt mean its good.

No, it just means there are people willing to pay billions of isk per month for the privilege of living there. Personally, I think CCP sees this one simple fact and thinks you're all full of self serving sh*t every time you ask them to buff isk-making in null.
Jenn aSide
Worthless Carebears
The Initiative.
#340 - 2014-10-18 04:48:56 UTC
PotatoOverdose wrote:
baltec1 wrote:
Regnag Leppod wrote:
Jenn aSide wrote:

The gist here is that because null space is a desert and not worth fighting for,


Which is why there are thousands of empty systems with no renters paying billions of isk per month, right?


Just because people rent it doesnt mean its good.

No, it just means there are people willing to pay billions of isk per month for the privilege of living there. Personally, I think CCP sees this one simple fact and thinks you're all full of self serving sh*t every time you ask them to buff isk-making in null.


So you're saying that you don't understand the concept of releative value. Most of null is ONLY valuable as rental space because null sov holding pve types can get less out of it than less skilled/experienced/monied.

In other words, Null is fine for the newish guys in the oracles doing forsaken hubs, because that same oracale can't do most other high end PVE. It's also ok for the solo carrier guy who can rat aligned and prefers the liquid isk of anoms to the LPs of lvl 5 missions.

But the null sec guy who can afford 3 carriers is better off blitzing lvl 5s for 3-400 mil an hour, or buying a 5 bil isk Vindicator or mach and running incursions with ISN or TVP elite and making up to 180 mil an hour. Null sec pve can't match the isk making possibilities of higher end activities (inclduing top end wormhole content and faction warfare missions, not to mention blitzable high sec lvl 4s for SOe and mission farming the best missions for up to 7 days).

This wasn't as true before the various anom nerfs (the 1st one tied anom type spawning to truesec, the second one added frigs to forsaken hubs, and various other nerfs impacted null isk making as well like the heavy missile nerf, the TE nerf and the bounty nerf that came with the ESS). But now it is, so now alliances hold a few ratting systems for members and rent the rest out, because that's all it's good for.

Of course you will dismiss what I'm telling you because you are looking for a reason to dismiss it. That's fine, not everyone is interested in the truth or even observable reality. I'm sure we'll be able to revist the issue in a few months lol.