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Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expeditions

First post First post First post
Author
Hairpins Blueprint
The Northerners
Pandemic Horde
#201 - 2014-10-17 10:26:06 UTC  |  Edited by: Hairpins Blueprint
CCP Phantom wrote:
With the Phoebe release, to be published on November 4th, we are going to improve the relative value of Data Sites, add valuable information to structures in deadspace sites that might spawn an Expedition when being destroyed, and streamline the Career Agent mission descriptions.

Additionally to those improvements we are also going to fix defects associated with Expeditions.

Read all about those changes and improvements in CCP RedDawn's most recent blog All That Is Gold Does Not Glitter - Data Sites, Expeditions!



I think this should be added to the game


  • The most important, increase the value of all overseer box's by 200%
  • Add new dead spade items (damage mods, ECCm's, Sebos, Tracking computers Etc. etc.)
  • Boost officers mods to require only 1 pg and 1 cpu to fit, to balance the things out.

  • Give plexes small chance to drop loot from only other lower tier plex, (10/10 have chance to drop any faction/dead space item from it's faction loot table)

  • Make it drop no more than five items (or somthing) + box, so if you don't get the base items from this plex tier, you will have a small chance to get any other items from lower tier plexes.

Spugg Galdon
Federal Navy Academy
Gallente Federation
#202 - 2014-10-17 10:26:53 UTC
Damjan Fox wrote:
Quote:
All of the new Generic Decryptors will have a volume of 0.1m3.


+1 for volume reduction Big smile

So it's confirmed, racial decryptors will be removed?




Further dumbing down. MAKE ALL THE THINGS GENERIC
CCP RedDawn
C C P
C C P Alliance
#203 - 2014-10-17 10:30:15 UTC
Damjan Fox wrote:
Quote:
All of the new Generic Decryptors will have a volume of 0.1m3.


+1 for volume reduction Big smile

So it's confirmed, racial decryptors will be removed?


More details to follow. Don't get too excited.
Well.. get excited about the volume decrease for sure.

Team Genesis

CCP Affinity
C C P
C C P Alliance
#204 - 2014-10-17 10:32:51 UTC
Looking at boss loot tables today - reducing the % chance of a 0 loot drop

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Spugg Galdon
Federal Navy Academy
Gallente Federation
#205 - 2014-10-17 10:34:56 UTC  |  Edited by: Spugg Galdon
Hairpins Blueprint wrote:


I think this should be added to the game


  • The most important, increase the value of all overseer box's by 200%



To be honest, I think they should just re-value them in a very simple fashion.


  • 1st Tier - 2.5 mill
  • 2nd Tier - 5 mill
  • 3rd Tier - 7.5 mill
  • 4th Tier - 10 mill
  • 5th tier - 15 mill
  • etc etc.....
  • 10th Tier - 50 mill
  • 20th Tier - 150 mill


or something or other. But the lower tier stuff is really, REALLY worthless
Damjan Fox
Fox Industries and Exploration
#206 - 2014-10-17 10:36:53 UTC
Quote:
Looking at boss loot tables today

Could you explain, what you mean with "boss"?
The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general?
Spugg Galdon
Federal Navy Academy
Gallente Federation
#207 - 2014-10-17 10:50:22 UTC
Damjan Fox wrote:
Quote:
Looking at boss loot tables today

Could you explain, what you mean with "boss"?
The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general?



This is why a real overhaul of anoms and sites is really required.
CCP Affinity
C C P
C C P Alliance
#208 - 2014-10-17 10:52:28 UTC
Damjan Fox wrote:
Quote:
Looking at boss loot tables today

Could you explain, what you mean with "boss"?
The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general?




High-Security Containment Facility [Metadrones - LMH-M-2 - B]
Research and Development Laboratories [Metadrones - LMH-M-2 - F]
High-Security Containment Facility [Metadrones - LMH-M-2 - N]
The Antimatter Channeler
Angel Fleet Outpost
Shadow Coreli Antagonist
The Battlestation Admiral
Hashi Keptzh
Cartel Research Outpost
Angel Colonel
Angels Retirement Home
Blood Research Outpost
Dark Blood Hunter
Blood Raider Fleet Stronghold
Dark Blood Archbishop
Dark Blood Apostle
Dark Blood Harbinger
Blood Raider Central Bastion
Exsanguinator
Blood Raider Fleet Outpost
Motoh Olin
Jols Eytur
Serpentis Drug Carrier
Angel Retention Facility
Station Ultima
Gistii Domination Scavenger
Black Caesar
Oushii Torun
Quertah Bleu
Crimson Lord
Blood Raider Fleet Outpost
Naberius Marquis
High-Security Containment Facility [Metadrones - LMH-A-2 - B]
Research and Development Laboratories [Metadrones - LMH-A-2 - F]
High-Security Containment Facility [Metadrones - LMH-A-2 - N]
High-Security Containment Facility [Metadrones - LMH-C-2 - B]
Research and Development Laboratories [Metadrones - LMH-C-2 - F]
High-Security Containment Facility [Metadrones - LMH-C-2 - N]
High-Security Containment Facility [Metadrones - LMH-G-2 - B]
Research and Development Laboratories [Metadrones - LMH-G-2 - F]
High-Security Containment Facility [Metadrones - LMH-G-2 - N]
Nikmar Eitan
Guristas Fleet Outpost
Gamat Hakoot
Dark Corpus Preacher
Shadow Corelum Infantry
Corpii Monk
High Ritualist Padio Atour
Vlye Cadille
Captain Blood Raven
Marin Matola
Dread Guristas Commanding Officer
Dread Pithum Vindicator
Dini Mator
Guristas Distributor
Guristas Research Outpost
Dread Guristas Colonel
Radiating Telescope
Captive Fighting Arena

True Centum General
Dread Pith Protagonist
Hive Overseer
Serpentis Prankster
Gurista Special Acquirement Captain
Colony Captain
Rogue Production Captain
Blood Factory Overseer
Rogue Drone Liaisons Captain
Elgur Erinn
Radiant Hive Mother
Hive Logistic Captain
Inner Sanctum
Centus Colony General
Terrorist Overlord Inzi Kika
Gist Domination Murderer
Kuari Strain Mother
Jorun 'Red Legs' Greaves
Haruo Wako
'Screaming' Dewak Humfry
Rogue Drone Logistic Overseer
Dark Templar Uthius
Gistum Domination Racer
True Sansha Archduke
Sansha Research Outpost
Sansha's Nation Central Bastion
Kazah Durn
Overseer Skomener Effotber
Centus Black Ops Commander
Slave Ation09
True Sansha's Colonel
Dark Corpum Believer
Sarpati Family Enforcer
Serpentis Fleet Stronghold
Uehiro Katsen
Serpentis Supply Stronghold
Guristas Research Outpost
Shadow Serpentis Big Boss
Phi-Operation Protector
Shadow Serpentis Colonel
Serpentis Administration Facility
Privateer Admiral Heysus Sarpati
Serpentis Fleet Outpost
True Centus Preacher
True Centii Revelator
Eha Hidaiki
Kaerleiks Bjorn
Einhas Malak
Shadow Grand Admiral
Dread Guristas Envoy_destroyer
Colonial Master Diabolus Maytor
Angel Transport
Guristas Fleet Stronghold
Secret Angel Facility
Corpus Messiah
Dread Pithi Terminator
Hierarchy Hive Queen
Suard Fish
Sansha Shipyard Foreman
Sansha's Battletower

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Spugg Galdon
Federal Navy Academy
Gallente Federation
#209 - 2014-10-17 10:54:57 UTC  |  Edited by: Spugg Galdon
CCP Affinity wrote:
Damjan Fox wrote:
Quote:
Looking at boss loot tables today

Could you explain, what you mean with "boss"?
The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general?




High-Security Containment Facility [Metadrones - LMH-M-2 - B]
Research and Development Laboratories [Metadrones - LMH-M-2 - F]
High-Security Containment Facility [Metadrones - LMH-M-2 - N]
The Antimatter Channeler
Angel Fleet Outpost
Shadow Coreli Antagonist
The Battlestation Admiral
Hashi Keptzh
Cartel Research Outpost
Angel Colonel
Angels Retirement Home
Blood Research Outpost
Dark Blood Hunter
Blood Raider Fleet Stronghold
Dark Blood Archbishop
Dark Blood Apostle
Dark Blood Harbinger
Blood Raider Central Bastion
Exsanguinator
Blood Raider Fleet Outpost
Motoh Olin
Jols Eytur
Serpentis Drug Carrier
Angel Retention Facility
Station Ultima
Gistii Domination Scavenger
Black Caesar
Oushii Torun
Quertah Bleu
Crimson Lord
Blood Raider Fleet Outpost
Naberius Marquis
High-Security Containment Facility [Metadrones - LMH-A-2 - B]
Research and Development Laboratories [Metadrones - LMH-A-2 - F]
High-Security Containment Facility [Metadrones - LMH-A-2 - N]
High-Security Containment Facility [Metadrones - LMH-C-2 - B]
Research and Development Laboratories [Metadrones - LMH-C-2 - F]
High-Security Containment Facility [Metadrones - LMH-C-2 - N]
High-Security Containment Facility [Metadrones - LMH-G-2 - B]
Research and Development Laboratories [Metadrones - LMH-G-2 - F]
High-Security Containment Facility [Metadrones - LMH-G-2 - N]
Nikmar Eitan
Guristas Fleet Outpost
Gamat Hakoot
Dark Corpus Preacher
Shadow Corelum Infantry
Corpii Monk
High Ritualist Padio Atour
Vlye Cadille
Captain Blood Raven
Marin Matola
Dread Guristas Commanding Officer
Dread Pithum Vindicator
Dini Mator
Guristas Distributor
Guristas Research Outpost
Dread Guristas Colonel
Radiating Telescope
Captive Fighting Arena

True Centum General
Dread Pith Protagonist
Hive Overseer
Serpentis Prankster
Gurista Special Acquirement Captain
Colony Captain
Rogue Production Captain
Blood Factory Overseer
Rogue Drone Liaisons Captain
Elgur Erinn
Radiant Hive Mother
Hive Logistic Captain
Inner Sanctum
Centus Colony General
Terrorist Overlord Inzi Kika
Gist Domination Murderer
Kuari Strain Mother
Jorun 'Red Legs' Greaves
Haruo Wako
'Screaming' Dewak Humfry
Rogue Drone Logistic Overseer
Dark Templar Uthius
Gistum Domination Racer
True Sansha Archduke
Sansha Research Outpost
Sansha's Nation Central Bastion
Kazah Durn
Overseer Skomener Effotber
Centus Black Ops Commander
Slave Ation09
True Sansha's Colonel
Dark Corpum Believer
Sarpati Family Enforcer
Serpentis Fleet Stronghold
Uehiro Katsen
Serpentis Supply Stronghold
Guristas Research Outpost
Shadow Serpentis Big Boss
Phi-Operation Protector
Shadow Serpentis Colonel
Serpentis Administration Facility
Privateer Admiral Heysus Sarpati
Serpentis Fleet Outpost
True Centus Preacher
True Centii Revelator
Eha Hidaiki
Kaerleiks Bjorn
Einhas Malak
Shadow Grand Admiral
Dread Guristas Envoy_destroyer
Colonial Master Diabolus Maytor
Angel Transport
Guristas Fleet Stronghold
Secret Angel Facility
Corpus Messiah
Dread Pithi Terminator
Hierarchy Hive Queen
Suard Fish
Sansha Shipyard Foreman
Sansha's Battletower



While you're messing with the loot drops could you rebalance these NPC's to be sufficiently challenging and "boss like". Some of these are just terribly weak to fight against. I want to have a real boss fight with these guys. And the "bosses" that are structures should really shoot back like the hive mother drone thingy does which is a real PITA to kill. Very boss like.
CCP Affinity
C C P
C C P Alliance
#210 - 2014-10-17 10:58:41 UTC
Spugg Galdon wrote:
CCP Affinity wrote:
Damjan Fox wrote:
Quote:
Looking at boss loot tables today

Could you explain, what you mean with "boss"?
The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general?




High-Security Containment Facility [Metadrones - LMH-M-2 - B]
Research and Development Laboratories [Metadrones - LMH-M-2 - F]
High-Security Containment Facility [Metadrones - LMH-M-2 - N]
The Antimatter Channeler
Angel Fleet Outpost
Shadow Coreli Antagonist
The Battlestation Admiral
Hashi Keptzh
Cartel Research Outpost
Angel Colonel
Angels Retirement Home
Blood Research Outpost
Dark Blood Hunter
Blood Raider Fleet Stronghold
Dark Blood Archbishop
Dark Blood Apostle
Dark Blood Harbinger
Blood Raider Central Bastion
Exsanguinator
Blood Raider Fleet Outpost
Motoh Olin
Jols Eytur
Serpentis Drug Carrier
Angel Retention Facility
Station Ultima
Gistii Domination Scavenger
Black Caesar
Oushii Torun
Quertah Bleu
Crimson Lord
Blood Raider Fleet Outpost
Naberius Marquis
High-Security Containment Facility [Metadrones - LMH-A-2 - B]
Research and Development Laboratories [Metadrones - LMH-A-2 - F]
High-Security Containment Facility [Metadrones - LMH-A-2 - N]
High-Security Containment Facility [Metadrones - LMH-C-2 - B]
Research and Development Laboratories [Metadrones - LMH-C-2 - F]
High-Security Containment Facility [Metadrones - LMH-C-2 - N]
High-Security Containment Facility [Metadrones - LMH-G-2 - B]
Research and Development Laboratories [Metadrones - LMH-G-2 - F]
High-Security Containment Facility [Metadrones - LMH-G-2 - N]
Nikmar Eitan
Guristas Fleet Outpost
Gamat Hakoot
Dark Corpus Preacher
Shadow Corelum Infantry
Corpii Monk
High Ritualist Padio Atour
Vlye Cadille
Captain Blood Raven
Marin Matola
Dread Guristas Commanding Officer
Dread Pithum Vindicator
Dini Mator
Guristas Distributor
Guristas Research Outpost
Dread Guristas Colonel
Radiating Telescope
Captive Fighting Arena

True Centum General
Dread Pith Protagonist
Hive Overseer
Serpentis Prankster
Gurista Special Acquirement Captain
Colony Captain
Rogue Production Captain
Blood Factory Overseer
Rogue Drone Liaisons Captain
Elgur Erinn
Radiant Hive Mother
Hive Logistic Captain
Inner Sanctum
Centus Colony General
Terrorist Overlord Inzi Kika
Gist Domination Murderer
Kuari Strain Mother
Jorun 'Red Legs' Greaves
Haruo Wako
'Screaming' Dewak Humfry
Rogue Drone Logistic Overseer
Dark Templar Uthius
Gistum Domination Racer
True Sansha Archduke
Sansha Research Outpost
Sansha's Nation Central Bastion
Kazah Durn
Overseer Skomener Effotber
Centus Black Ops Commander
Slave Ation09
True Sansha's Colonel
Dark Corpum Believer
Sarpati Family Enforcer
Serpentis Fleet Stronghold
Uehiro Katsen
Serpentis Supply Stronghold
Guristas Research Outpost
Shadow Serpentis Big Boss
Phi-Operation Protector
Shadow Serpentis Colonel
Serpentis Administration Facility
Privateer Admiral Heysus Sarpati
Serpentis Fleet Outpost
True Centus Preacher
True Centii Revelator
Eha Hidaiki
Kaerleiks Bjorn
Einhas Malak
Shadow Grand Admiral
Dread Guristas Envoy_destroyer
Colonial Master Diabolus Maytor
Angel Transport
Guristas Fleet Stronghold
Secret Angel Facility
Corpus Messiah
Dread Pithi Terminator
Hierarchy Hive Queen
Suard Fish
Sansha Shipyard Foreman
Sansha's Battletower



While you're messing with the loot drops could you rebalance these NPC's to be sufficiently challenging and "boss like". Some of these are just terribly weak to fight against. I want to have a real boss fight with these guys.


We are getting quite close to release now and unfortunately, I have yet to conquer my need to sleep at least 6 hours a night ;) I will keep this in mind though, we have a lot of NPCs that could use a rebalance not just these boss ones. However, my team are working on improving our NPC authoring tools at the moment and hopefully in the near future we can take on a bigger rebalance task.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Harvey James
The Sengoku Legacy
#211 - 2014-10-17 11:01:11 UTC
some nice new mission scripts would be good .. with random storylines .. probably a set number structure based missions but with the details always being random .. and the random mission maps too go with it..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Damjan Fox
Fox Industries and Exploration
#212 - 2014-10-17 11:06:33 UTC
@CCP Affinity

Thank you for your detailed answer.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#213 - 2014-10-17 11:07:57 UTC
CCP Affinity wrote:
[
I have yet to conquer my need to sleep at least 6 hours a night ;)



Have a child. You conquer it or completely loose your mind. I think I went somewhere in the middle. The best part is when you reach day 4 or 5 (like you know what ******* day it is by then) and you start talking to people who aren't even there.
corbexx
Sebiestor Tribe
Minmatar Republic
#214 - 2014-10-17 11:53:33 UTC
Spugg Galdon wrote:

While you're messing with the loot drops could you rebalance these NPC's to be sufficiently challenging and "boss like". Some of these are just terribly weak to fight against. I want to have a real boss fight with these guys. And the "bosses" that are structures should really shoot back like the hive mother drone thingy does which is a real PITA to kill. Very boss like.


just give them all 28 sleeper guardains problem solved
Naoru Kozan
Perkone
Caldari State
#215 - 2014-10-17 12:01:01 UTC
CCP Affinity wrote:
Damjan Fox wrote:
Quote:
Looking at boss loot tables today

Could you explain, what you mean with "boss"?
The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general?




High-Security Containment Facility [Metadrones - LMH-M-2 - B]
Research and Development Laboratories [Metadrones - LMH-M-2 - F]
High-Security Containment Facility [Metadrones - LMH-M-2 - N]
The Antimatter Channeler
Angel Fleet Outpost
Shadow Coreli Antagonist
The Battlestation Admiral
Hashi Keptzh
Cartel Research Outpost
Angel Colonel
Angels Retirement Home
Blood Research Outpost
Dark Blood Hunter
Blood Raider Fleet Stronghold
Dark Blood Archbishop
Dark Blood Apostle
Dark Blood Harbinger
Blood Raider Central Bastion
Exsanguinator
Blood Raider Fleet Outpost
Motoh Olin
Jols Eytur
Serpentis Drug Carrier
Angel Retention Facility
Station Ultima
Gistii Domination Scavenger
Black Caesar
Oushii Torun
Quertah Bleu
Crimson Lord
Blood Raider Fleet Outpost
Naberius Marquis
High-Security Containment Facility [Metadrones - LMH-A-2 - B]
Research and Development Laboratories [Metadrones - LMH-A-2 - F]
High-Security Containment Facility [Metadrones - LMH-A-2 - N]
High-Security Containment Facility [Metadrones - LMH-C-2 - B]
Research and Development Laboratories [Metadrones - LMH-C-2 - F]
High-Security Containment Facility [Metadrones - LMH-C-2 - N]
High-Security Containment Facility [Metadrones - LMH-G-2 - B]
Research and Development Laboratories [Metadrones - LMH-G-2 - F]
High-Security Containment Facility [Metadrones - LMH-G-2 - N]
Nikmar Eitan
Guristas Fleet Outpost
Gamat Hakoot
Dark Corpus Preacher
Shadow Corelum Infantry
Corpii Monk
High Ritualist Padio Atour
Vlye Cadille
Captain Blood Raven
Marin Matola
Dread Guristas Commanding Officer
Dread Pithum Vindicator
Dini Mator
Guristas Distributor
Guristas Research Outpost
Dread Guristas Colonel
Radiating Telescope
Captive Fighting Arena

True Centum General
Dread Pith Protagonist
Hive Overseer
Serpentis Prankster
Gurista Special Acquirement Captain
Colony Captain
Rogue Production Captain
Blood Factory Overseer
Rogue Drone Liaisons Captain
Elgur Erinn
Radiant Hive Mother
Hive Logistic Captain
Inner Sanctum
Centus Colony General
Terrorist Overlord Inzi Kika
Gist Domination Murderer
Kuari Strain Mother
Jorun 'Red Legs' Greaves
Haruo Wako
'Screaming' Dewak Humfry
Rogue Drone Logistic Overseer
Dark Templar Uthius
Gistum Domination Racer
True Sansha Archduke
Sansha Research Outpost
Sansha's Nation Central Bastion
Kazah Durn
Overseer Skomener Effotber
Centus Black Ops Commander
Slave Ation09
True Sansha's Colonel
Dark Corpum Believer
Sarpati Family Enforcer
Serpentis Fleet Stronghold
Uehiro Katsen
Serpentis Supply Stronghold
Guristas Research Outpost
Shadow Serpentis Big Boss
Phi-Operation Protector
Shadow Serpentis Colonel
Serpentis Administration Facility
Privateer Admiral Heysus Sarpati
Serpentis Fleet Outpost
True Centus Preacher
True Centii Revelator
Eha Hidaiki
Kaerleiks Bjorn
Einhas Malak
Shadow Grand Admiral
Dread Guristas Envoy_destroyer
Colonial Master Diabolus Maytor
Angel Transport
Guristas Fleet Stronghold
Secret Angel Facility
Corpus Messiah
Dread Pithi Terminator
Hierarchy Hive Queen
Suard Fish
Sansha Shipyard Foreman
Sansha's Battletower



I love you so much right now Big smile
Max Kolonko
Caldari Provisions
Caldari State
#216 - 2014-10-17 12:12:28 UTC
corbexx wrote:
Spugg Galdon wrote:

While you're messing with the loot drops could you rebalance these NPC's to be sufficiently challenging and "boss like". Some of these are just terribly weak to fight against. I want to have a real boss fight with these guys. And the "bosses" that are structures should really shoot back like the hive mother drone thingy does which is a real PITA to kill. Very boss like.


just give them all 28 sleeper guardains problem solved


But without loot and salvage
Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#217 - 2014-10-17 14:13:17 UTC
Adaahh Gee wrote:
So the faction sites in WH space?

Will it be randomized which faction site appears? As WH's have no geographic location (to define they are in angel space etc)

Will the rats in these sites be faction NPC's or sleepers?

Is any lore being added to explain why NPC's are setting up facilities in WH space?



Did anyone see an answer to these Q's?
I just went through ad couldn't see any further details.
Gorr Shakor
Shakor Freight and Mining Service
#218 - 2014-10-17 15:03:23 UTC  |  Edited by: Gorr Shakor
Adaahh Gee wrote:
Adaahh Gee wrote:
So the faction sites in WH space?

Will it be randomized which faction site appears? As WH's have no geographic location (to define they are in angel space etc)

Will the rats in these sites be faction NPC's or sleepers?

Is any lore being added to explain why NPC's are setting up facilities in WH space?



Did anyone see an answer to these Q's?
I just went through ad couldn't see any further details.

Only Data and Relic sites in Class1, 2 and 3 w-space. NO COMBAT SITES.

On SiSi: Angel/Serpetis/Guristas Data/Relic sites in a single system, sharing space happily ever after.

NO RATS damnit! ;)

No word on the Lore as of yet. Hopefully something will come because this, as it seems to be right now, is pretty much ******** as far as immersion goes.

*EDIT: uh, the commonly-used-in-slang word for intellectual disability (a disorder characterized by significantly impaired cognitive functioning and deficits in adaptive behaviors, starting with R- and ending in -ed) is apparently a bad word. Oh my.
ALI Virgo
Dreddit
Test Alliance Please Ignore
#219 - 2014-10-17 15:08:24 UTC
instead of changing how cloaking works for every one why not jut focus on bombers and how bombs work

What if bombers can keep cloaking as is but they have to lock a target before launching a bomb.

Lock target launch bomb warp away. If they are warp stabbed fitted it will slow down lock time.

Bombs travels in the direction of locked item . Fire and forget system

You can also increase range of bombs. make them twice as fast and twice the range.

Make bombs lockable so they can goo off pre mature.

A bomber launhes a bomb and a fast lock hits the bomb and bombs damages or kills the bombing ship and bombs. a chain reaction of sorts

A bomb launch from as far as 60 k out . Bombs travel 60 k and then goo off. Any thing can happen to it as it travels Taking 10 seconds to travel that distance. how ever increase it damage distance form 15 to 20. more reward and rick for bombers. A bomb should do more damage to a capital, pos and stations then a battleship. not just max out at 8000


Plenty of time for ships to fight bombers and or warp away if they are prepared.


Also create T 2 bombs that do more damage, higher range and speed
Gorr Shakor
Shakor Freight and Mining Service
#220 - 2014-10-17 15:11:38 UTC
double post. carry on!