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Player Features and Ideas Discussion

 
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[Phoebe] Heavy Interdictors

First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#201 - 2014-10-17 10:30:15 UTC
Monumental Inscriptionist wrote:
Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec
Just my 2 cents
Liking the Onyx ideas btw



Because removes tactical element from combat? Simple as that. If you are unable to deal with simple gate jumping you do not deserve a kill. On capitals that effect is needed because they can jump, and then CYNO out before anyoen can re tackle them.

"If brute force does not solve your problem....  then you are  surely not using enough!"

elitatwo
Zansha Expansion
#202 - 2014-10-17 10:45:21 UTC
Catherine Laartii wrote:
Can we also get it so the focused interdiction script disables mwd? I know it might be a little too much to ask for, but it DOES have very specific limitations to the ship; It would be an extremely useful thing to have in lowsec pvp.


Remember when we were all young and angry teenagers??

Every shooter game was fair game and sometines still is. So there I am young and angry fighting hormones and murdering virtual folks or aliens or zombies and there comes along that game that was so cool and introduced a new kind of death-match.

What am I babbleing about again? Unreal Tournament

And that new death-match thing? Instagib-match.

So you spawn somewhere on the map and only have one rifle and kills someone immediatly with one shot.

And what's that having to do with EVE?

I will leave that up to your imagination..

Thing is,
if you are so desperate for killmails we should make stasis webbifiers only have 100% effect on speed, ditch all scrams and make long point stop any propulsion, be it and afterburner or microwarpdrive.

One point so rule them all and one web so that tracking isn't so hard anymore. Dreads have a hard time as it is, I know and I almost feel for you.

Just let us ditch all that fighting and piloting and make EVE only about killmails. Killmails will determine who stays and who leaves to play world of daftcraft.

Piloting a ship on your lawn is an initiative to stagnation. Fleet Commanders all over EVE rejoice that our bumblebees no long have to stay up all night with tidy and the legion that let to this pandemic is finally over.

Hmm, I think there was a pun somewhere.. If there is, I am sorry wasn't meant to be..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

zar dada
Future Corps
Sleeper Social Club
#203 - 2014-10-17 11:05:04 UTC
CCP Fozzie wrote:
...

Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.

...


Interesting, but a new cycle has to start before the overheating kicks in, so at that point I would just turn off the bubble to get reps. Unless there is going to be a new CREST protocol to Minority Report the incoming damage.
Christopher Mabata
Northern Accounts and Systems
#204 - 2014-10-17 11:18:31 UTC
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?


This Is what we really need

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Anthar Thebess
#205 - 2014-10-17 11:19:40 UTC
Why Jump/Freighters are not on the list.
Make this for all capital ships.

I know this will make logistic even bigger nightmare - but thats the point to heal current situation.
You cannot put gate bubbles in lowsec , so this is possible solution.

Can we get "ultra focused script" for hictor ?
When this script is applied - you have twice the range of focused point , but it will only work against capital ships.
Schluffi Schluffelsen
State War Academy
Caldari State
#206 - 2014-10-17 11:24:42 UTC
Hey Fozzie,

Here's a quick idea. Why not give the HICs a "bastion mode"-like feature item. Interdiction mode - this will allow you to have a greater bubble range, higher resists but it stops your ship, decreases sensor strength, damage or rof

On the other hand you could make the HIC itself a bit more dps-ish and agile for smaller fleets.

That would probably help more than the current features and might be good thing considering the soonTM changes and upcoming more frequent cap battles.
Anthar Thebess
#207 - 2014-10-17 11:35:23 UTC
Schluffi Schluffelsen wrote:
Hey Fozzie,

Here's a quick idea. Why not give the HICs a "bastion mode"-like feature item. Interdiction mode - this will allow you to have a greater bubble range, higher resists but it stops your ship, decreases sensor strength, damage or rof

On the other hand you could make the HIC itself a bit more dps-ish and agile for smaller fleets.

That would probably help more than the current features and might be good thing considering the soonTM changes and upcoming more frequent cap battles.


Adapting current Bastion Module for hictors could be nice.
Even in current module form, just tie it to bubble.

Bastion on = bubble UP.
Bastion off = focused point.

Serendipity Lost
Repo Industries
#208 - 2014-10-17 11:48:18 UTC
Anthar Thebess wrote:
Why Jump/Freighters are not on the list.
Make this for all capital ships.

I know this will make logistic even bigger nightmare - but thats the point to heal current situation.
You cannot put gate bubbles in lowsec , so this is possible solution.

Can we get "ultra focused script" for hictor ?
When this script is applied - you have twice the range of focused point , but it will only work against capital ships.



The ability to keep a jump freighter from jumping through seems reasonable based on the jump and cyno escape scenario. If this ability is to wonk up on that escape route, then I'd like to point out you've already given JF one free pass. If they get a second free pass I would like to hear the reasoning behind it.

For the guys complaining about the dps role on a HIC - I'd like to point out that they have uses other than pointing supers in epic battles. They are used in wh space a great deal, LS pirate gate camps and a good deal in HS warfare. I'm not advocating any particular use of the HIC over the other, but I think a lot of folks are only seeing it from their personal use point of view.

I'll throw this out there for thought.... the HICs primary role isn't pointing supers at this point in the game. There aren't that many battles that involve supers right now. They are pirmarily used in LS/HS gate camps. If you want to say pointing supers is the major role of the HIC then I suggest you undock your supers and put your ships where your mouth is, until then I would prefer CCP to focus HIC attributes on the way it is currently being used.
Archetype 66
Perkone
Caldari State
#209 - 2014-10-17 11:51:42 UTC
CCP Fozzie wrote:


Devoter

Amarr Cruiser Bonuses:
10% bonus to Medium Energy Turret capacitor use
5% bonus to Medium Energy Turret damage

Heavy Interdictor Bonuses:
10% bonus to Medium Energy Turret optimal range
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Armor Resists
Can fit Warp Disruption Field Generators

Onyx

Caldari Cruiser Bonuses:
5% bonus to Kinetic Missile damage
5% bonus to Missile Launcher rate of fire

Heavy Interdictor Bonuses:
10% bonus to Missile velocity
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Shield Resists
Can fit Warp Disruption Field Generators

Phobos

Gallente Cruiser Bonuses:
10% bonus to Medium Hybrid Turret tracking
5% bonus to Medium Hybrid Turret rate of fire

Heavy Interdictor Bonuses:
10% bonus to Medium Hybrid Turret optimal range
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Armor Resists
Can fit Warp Disruption Field Generators

Broadsword

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
5% bonus to Medium Projectile Turret damage

Heavy Interdictor Bonuses:
10% bonus to Medium Projectile Turret falloff
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Shield Resists
Can fit Warp Disruption Field Generators

Let us know what you think!


Hey Fozzie,

Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example).

That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V.

HIV lvl V need a better reward (RoF would be cool since it's the bigger).
Archetype 66
Perkone
Caldari State
#210 - 2014-10-17 11:54:02 UTC  |  Edited by: Archetype 66
zar dada wrote:
CCP Fozzie wrote:
...

Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.

...


Interesting, but a new cycle has to start before the overheating kicks in, so at that point I would just turn off the bubble to get reps. Unless there is going to be a new CREST protocol to Minority Report the incoming damage.


Or you can overheat it before activation when the situation tells you that you may have to deagro in emergency.
Serendipity Lost
Repo Industries
#211 - 2014-10-17 12:12:12 UTC
I think the overheat to shorten the duration thing is a good idea that just isn't going to work. Sieging up (bastion or whatever) may be a better approach. And guys, they given HICs a bit of love here, let's not get crazy w/ a selection of 20 scripts to do wacky things. The HIC is the only ship in the game that can point a super. That's a pretty awesome trick in and of itself. It's also the only ship in the game that can trump warp stabs with a single module. That's also a pretty neat feature.

For a cruiser it's got some pretty awesome features. I think some of you guys want batman and superman all in the same package.
afkalt
Republic Military School
Minmatar Republic
#212 - 2014-10-17 12:17:30 UTC
Serendipity Lost wrote:
I think some of you guys want batman and superman all in the same package.


They're called Sabres :)
Malinordell
State War Academy
Caldari State
#213 - 2014-10-17 12:29:31 UTC
zar dada wrote:
CCP Fozzie wrote:
...

Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.

...


Interesting, but a new cycle has to start before the overheating kicks in, so at that point I would just turn off the bubble to get reps.


Very valid point, don't want this to be missed.

Mal.
SNORE LAX
FU TAX MAN
#214 - 2014-10-17 12:39:59 UTC  |  Edited by: SNORE LAX
We need to think of Interdictors as more than just specialized warp disruption ships.

Interdiction : An action to divert, disrupt, delay, or destroy the enemy
So with that in mind here's an idea to really mix things up.

*Rename "Warp Disruption Field Generator" to simply "Interdiction Field Generator"
*Remove all movement penalties from having a field active

Now we need to add some new scripts !!!! Heres some ideas :

*Interdiction field Generator does nothing with no script loaded

* Warp Disruption Field Script - same effect as the Warp Disruption Field Generator has now with no script loaded

* Focused Warp Disruption Script - Same as currently

* STASIS FIELD SCRIPT - stasis webs everything inside the field

* ANTI STASIS FIELD SCRIPT - this field will prevent any ship inside from being webbed. However will also prevent ships from inside the field from using their own stasis web modules.

* FOCUSED ANTI STASIS SCRIPT - prevents a single ship from being webbed

* DECLOAKING SCRIPT - Creates a field that decloaks and prevents cloaking within the field

* INVULNERABILITY FIELD SCRIPT - Like a POS bubble, prevents targeting of ships inside the field, also prevents ships/drones inside from targeting ships outside. The HIC remains targetable for ships inside and outside the field. (this can basically force an enemy gang to target the HIC, whilst his own gang can regroup, recharge and recover)

* ELECTRONIC SCREENING SCRIPT - all ships inside the field are immune to all forms of ECM. Ships inside the field are also prevented from using their own ECM.

* FOCUSED ELECTRONIC SCREENING SCRIPT - makes a single ship immune to ECM

* ENERGY DESTABILIZATION FIELD - Prevents all forms of energy transfer inside the field (Energy Neuts, Energy Transfer, and NOS modules do not work for ships inside the field), Ships inside the field are immune to being Neuted/NOS/Energy Transfer from outside the field.


well thats my wet dream for heavy interdictors :D
Adrie Atticus
Caldari Provisions
Caldari State
#215 - 2014-10-17 12:55:40 UTC
SNORE LAX wrote:


well thats my wet dream for heavy interdictors :D




And obviously everyone is still warp scrammed inside that field, right?
Serendipity Lost
Repo Industries
#216 - 2014-10-17 13:01:22 UTC
afkalt wrote:
Serendipity Lost wrote:
I think some of you guys want batman and superman all in the same package.


They're called Sabres :)



That's kind of true, but it's pretty easy to 2 shot a sabre if you want to and ship for it. I think we can all agree that if you were to put a HIC size tank on a sabre you would have one truely over powered broken ship.

Sabre would be more like aqua man for me. Got some nifty super powers, but at the end of the day he isn't going to toe-to-toe brawl you into the dirt.
SNORE LAX
FU TAX MAN
#217 - 2014-10-17 13:46:28 UTC
Adrie Atticus wrote:
SNORE LAX wrote:


well thats my wet dream for heavy interdictors :D




And obviously everyone is still warp scrammed inside that field, right?


No, because its no longer a warp disruption field but an interdiction field

ill edit my post to add warp disruption field script :D
Christopher Mabata
Northern Accounts and Systems
#218 - 2014-10-17 13:51:34 UTC
SNORE LAX wrote:
We need to think of Interdictors as more than just specialized warp disruption ships.

Interdiction : An action to divert, disrupt, delay, or destroy the enemy
So with that in mind here's an idea to really mix things up.

*Rename "Warp Disruption Field Generator" to simply "Interdiction Field Generator"
*Remove all movement penalties from having a field active

Now we need to add some new scripts !!!! Heres some ideas :

*Interdiction field Generator does nothing with no script loaded

* Warp Disruption Field Script - same effect as the Warp Disruption Field Generator has now with no script loaded

* Focused Warp Disruption Script - Same as currently

* STASIS FIELD SCRIPT - stasis webs everything inside the field

* ANTI STASIS FIELD SCRIPT - this field will prevent any ship inside from being webbed. However will also prevent ships from inside the field from using their own stasis web modules.

* FOCUSED ANTI STASIS SCRIPT - prevents a single ship from being webbed

* DECLOAKING SCRIPT - Creates a field that decloaks and prevents cloaking within the field

* INVULNERABILITY FIELD SCRIPT - Like a POS bubble, prevents targeting of ships inside the field, also prevents ships/drones inside from targeting ships outside. The HIC remains targetable for ships inside and outside the field. (this can basically force an enemy gang to target the HIC, whilst his own gang can regroup, recharge and recover)

* ELECTRONIC SCREENING SCRIPT - all ships inside the field are immune to all forms of ECM. Ships inside the field are also prevented from using their own ECM.

* FOCUSED ELECTRONIC SCREENING SCRIPT - makes a single ship immune to ECM

* ENERGY DESTABILIZATION FIELD - Prevents all forms of energy transfer inside the field (Energy Neuts, Energy Transfer, and NOS modules do not work for ships inside the field), Ships inside the field are immune to being Neuted/NOS/Energy Transfer from outside the field.


well thats my wet dream for heavy interdictors :D


This sounds like a coding nightmare with more bugs than a bee farm

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

nospet
#219 - 2014-10-17 15:04:57 UTC  |  Edited by: nospet
The biggest issue with this change is it does nothing there I said it.

The overheat of the module still means a hic pilots bubble is up 50 seconds before it can get reps.

I don't know what ccp is thinking here. In 0.0 fights most fleets are lucky to get over 5 hics in a fleet.

What I propose that might bring hics back to the fun of old since we are bringing old cloak effects in.

Is that hics when having their main bubble up receive no aggression. Then hics could actually play gate game. Im not asking for remote reps hp changes or anything else just that an unscripted bubble receives no agression. CCP if you do this I promise hics will actually be used on front lines and in fleets once more because the role of locking down a gate will once again be filled and a hic could just before dying. Instead of your 50 second proposal that isn't going to let hic's live long enough to help a fight.

CCP was 0.0 fight has lasted less then 50 seconds when the coalitions come to bat?


I.e the t2 ship gets some role that it used to somewhat have. Yes you can restrict it from activating on a station etc.

or at least

But give us something that makes it worth me having Heavy Interdictor 5 and Tech 2 bubbles because currently as it stands even with the changes you propose. It wasn't worth the months of training for hics.


Honestly this probably has to be the simplest little line of code to change a ship in the game do this and watch how much they are used I dare you!
Kiryen O'Bannon
GoonWaffe
Goonswarm Federation
#220 - 2014-10-17 17:39:54 UTC
Christopher Mabata wrote:
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?


This Is what we really need


What we need is for people to stop asking for "I win" buttons. People escaping you is not a problem.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.