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Rebalance of Titans

Author
Hairpins Blueprint
The Northerners
Pandemic Horde
#1 - 2014-10-04 15:04:23 UTC  |  Edited by: Hairpins Blueprint
Since we are geting giant change to how we move in eve now, i think it's safe to buff titans back to make the usful on grid again.


So they will deal normal damage to sub caps and, to be good on grid dps platform again, Supers and caps will be mostly on local use, so let's make them usful .... like the awsome buff to mother ships.

Now it's time to Bring Titans back to been Giant Space Dic* insted of Giant Space Vagin*s ....


Pirate




i take it back, look page two
Rage Arjar
Jerkasaurus Wrecks Inc.
Sedition.
#2 - 2014-10-04 15:27:07 UTC
No one is sure how caps and super caps are gonna be used post patch; and since the patch is mainly based around long range movement, changing a specific ship's combat capabilities isn't a good idea. Also, buffing titan guns up to what they were pre-nerf is just a plain bad idea, tracking titans will pop back up and retake their place as the apex weapon. That isn't to say that they woun't need changes, it's just that change is a bad one, and now isn't the time for it.
Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2014-10-04 15:34:05 UTC
I personally find it funny how restricted and weak supers are for ebing, well, supers. theres no terrifying feeling of dread when they are on field, because 90% of the time, theyll never be able to target your smaller ship.

However, until we start seeing these ships die en masse, they simply provide too much force multiplication to be buffed extensively.
Hairpins Blueprint
The Northerners
Pandemic Horde
#4 - 2014-10-04 17:43:14 UTC
Nariya Kentaya wrote:
I personally find it funny how restricted and weak supers are for ebing, well, supers. theres no terrifying feeling of dread when they are on field, because 90% of the time, theyll never be able to target your smaller ship.

However, until we start seeing these ships die en masse, they simply provide too much force multiplication to be buffed extensively.


Eaven so, it's years of skill points, it's a coffin, cost like a good 80 BIL to build it and it can't kill sub caps aaaand not huge jump nerf and you have to use gates like other ships.


oh boy, they shpuld be able to defend the self ... no one is sayin infinite tracking. just basic normal one ...
Zmikund
Center for Advanced Studies
Gallente Federation
#5 - 2014-10-04 20:38:14 UTC
Hairpins Blueprint wrote:
Nariya Kentaya wrote:
I personally find it funny how restricted and weak supers are for ebing, well, supers. theres no terrifying feeling of dread when they are on field, because 90% of the time, theyll never be able to target your smaller ship.

However, until we start seeing these ships die en masse, they simply provide too much force multiplication to be buffed extensively.


Eaven so, it's years of skill points, it's a coffin, cost like a good 80 BIL to build it and it can't kill sub caps aaaand not huge jump nerf and you have to use gates like other ships.


oh boy, they shpuld be able to defend the self ... no one is sayin infinite tracking. just basic normal one ...


so true ... its pathetic how biggest ships which are in every second game trailer are also most useless ships itself ... like: i have 15km long ship but i cant use drones, but still i have 5M ship hangar ... i have t oask myself sometimes there if this is for real or just bad joke to every sci-fi fan ...
Hairpins Blueprint
The Northerners
Pandemic Horde
#6 - 2014-10-05 00:52:34 UTC
They are still very powerful tool right now, but after the patch, not much of it will be left.

Thats way they should be able to work on it's one, at least to some deegre
Rowells
Pator Tech School
Minmatar Republic
#7 - 2014-10-05 01:11:28 UTC
Maybe get some of their drones back? I can't particularly remember if toes were a major problem before.
Christopher Mabata
Northern Accounts and Systems
#8 - 2014-10-05 01:18:30 UTC
I disagree with tracking changes, especially since we now how well that went last time
However i do agree supers and titans need SOMETHING now that makes them worth anything anymore, I don't know what but whatever it is I hope they figure it out soon.

I dont see any real use in a drone bay, since fighters and bombers belong to carriers and super carriers, and heavy drones or even geckos dont add much to what a titan can do, although being able to launch EC-900's to jam off hictors in low sec would be invaluable.

Maybe give them something similar to bastion which greatly increases their ability to self tank and regenerate capacitor or something.

I dunno though im no titan pilot so my advice is probably shiet, im much more in the loop with carriers and supercarriers

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Christopher Mabata
Northern Accounts and Systems
#9 - 2014-10-05 01:25:51 UTC
Rowells wrote:
Maybe get some of their drones back? I can't particularly remember if toes were a major problem before.


It became a problem where they could literally use drones with their weapons to kill every class of ship, frigates just shooting at them for fun were butchered by light drones, cruisers were slaughtered by mediums, etc.

But honestly with all the drone changes lately maybe they should get them back, i mean titans wont be locking frigates to put drones on them so its more of a drones auto engage kind of deal.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Austrene Kanenald
Doomheim
#10 - 2014-10-05 07:39:27 UTC
Uhm.
No.
That would make sub-cap attacks even harder, because titan could just sit there blapping them.
Also, you say not infinite and just normal, but for guns that size, it is normal.
Lugh Crow-Slave
#11 - 2014-10-05 11:25:54 UTC
Hairpins Blueprint wrote:


Eaven so, it's years of skill points, it's a coffin, cost like a good 80 BIL to build it and it can't kill sub capsoh boy, they shpuld be able to defend the self ... no one is sayin infinite tracking. just basic normal one ...



A. cost and SP are not balancing factors

B. they are fleet ships and as such are built with that in mind they don't have the on board tech to defend themselves from smaller ships because they are expected to have a fleet to support them in that.


This isn't WoW just because it's bigger costs more and you need to have more exp to fly it does not make it better then that frig you flew in your first week.
Altrue
Exploration Frontier inc
Tactical-Retreat
#12 - 2014-10-05 11:33:24 UTC
If anything, supers should be shrinked into a decoration for the Captain's Quarter.

Not buffed.

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[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Aqriue
Center for Advanced Studies
Gallente Federation
#13 - 2014-10-05 15:51:27 UTC
Unbuff titan guns, need more destroyed sub-caps. Increases the demand for minerals, builds more T1 ships for fleets, alliances suddenly realize they need titans of their own, increase demand for minerals, hot and sweaty titan on titan action suddenly starts up, more demand to replace lost titans and build even more titans in paranoia....nothing wrong with a buff to the economy lubricated Twisted with the tears of whiney "Red 5" players in Rifters trying to shoot thermal vents Rollon Titans Lol when they assplode to another automobile sized projectile fired at them
Zmikund
Center for Advanced Studies
Gallente Federation
#14 - 2014-10-05 21:26:13 UTC
Lugh Crow-Slave wrote:
This isn't WoW just because it's bigger costs more and you need to have more exp to fly it does not make it better then that frig you flew in your first week.


but it should ... whats the point of 80b ship u skill 3 years for when it cant kill ship u flew your first day of game? ... it should be more like fleets with logis should be able to beat titan, not few small ships just because he cant even touch them ...
Ellendras Silver
CrashCat Corporation
#15 - 2014-10-06 00:16:43 UTC
Zmikund wrote:
Lugh Crow-Slave wrote:
This isn't WoW just because it's bigger costs more and you need to have more exp to fly it does not make it better then that frig you flew in your first week.


but it should ... whats the point of 80b ship u skill 3 years for when it cant kill ship u flew your first day of game? ... it should be more like fleets with logis should be able to beat titan, not few small ships just because he cant even touch them ...


bacause it is a fleet ship and it was never meant to fly solo

[u]Carpe noctem[/u]

Christopher Mabata
Northern Accounts and Systems
#16 - 2014-10-06 00:50:59 UTC
Ok whether or not titans and supers were ever meant to be solo aside they still need something to make them worth the time that players spend learning to fly them and to make them worth the price tag.

I thought of 4 ideas while cooking a burger, again I can fly supers and have flown supers but cannot and probably never will be able to fly titans so here goes possibly very bad advice:

1. Titans become the only ship to fit T2 Capital weapons, nerf the T2 stats so specific ammos dont lead to uber tracking again but on the same token this VASTLY improves their damage application against other caps, particularly in low sec where doomsdays are not a viable option which gives them more combat application and thus some more worth.

2. Buff their jump range to 7.5 and bridge range to the same, incur slightly less jump fatigue but not to the point of jump freighters or rorqual stats of recovery. This allows them to bridge in a fleet, kill the target and either jump back away or get safe until they can jump away again. The fleet however may be stuck slightly longer, to avoid daisy hopping off titans as the new movement meta.

3. decrease doomsday recovery time to make it more viable when coupled with jump fatigue possibly fuel useage as well but thats nominal in most cases.

4. Buff the boosts they give to fleet members significantly, however make them only work like link modules so they cannot boost a fleet from inside a POS or while cloaked, but can still apply the bonus while in warp. For example the avatar amplifies cap regen by IIRC 5% per level? Increase it to 10% per level, make the boosts something worth jumping a titan into a fight just for those boosts. hard limit on 2 titans max applying boosts in any fleet to avoid mass dropping in titans to get all the boosts.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Hairpins Blueprint
The Northerners
Pandemic Horde
#17 - 2014-10-10 19:04:56 UTC
Christopher Mabata wrote:
Ok whether or not titans and supers were ever meant to be solo aside they still need something to make them worth the time that players spend learning to fly them and to make them worth the price tag.

I thought of 4 ideas while cooking a burger, again I can fly supers and have flown supers but cannot and probably never will be able to fly titans so here goes possibly very bad advice:

1. Titans become the only ship to fit T2 Capital weapons, nerf the T2 stats so specific ammos dont lead to uber tracking again but on the same token this VASTLY improves their damage application against other caps, particularly in low sec where doomsdays are not a viable option which gives them more combat application and thus some more worth.

2. Buff their jump range to 7.5 and bridge range to the same, incur slightly less jump fatigue but not to the point of jump freighters or rorqual stats of recovery. This allows them to bridge in a fleet, kill the target and either jump back away or get safe until they can jump away again. The fleet however may be stuck slightly longer, to avoid daisy hopping off titans as the new movement meta.

3. decrease doomsday recovery time to make it more viable when coupled with jump fatigue possibly fuel useage as well but thats nominal in most cases.

4. Buff the boosts they give to fleet members significantly, however make them only work like link modules so they cannot boost a fleet from inside a POS or while cloaked, but can still apply the bonus while in warp. For example the avatar amplifies cap regen by IIRC 5% per level? Increase it to 10% per level, make the boosts something worth jumping a titan into a fight just for those boosts. hard limit on 2 titans max applying boosts in any fleet to avoid mass dropping in titans to get all the boosts.



oh boy ... nope!

the only need, is for them to hit sub caps again, rating/blap titans come back ....

make them worth looking at again!
Hairpins Blueprint
The Northerners
Pandemic Horde
#18 - 2014-10-16 10:57:11 UTC
bump
Nariya Kentaya
Ministry of War
Amarr Empire
#19 - 2014-10-16 18:38:31 UTC
The point isnt that Titans should be brougth back to being solo-pwnmobiles, it isnt that it should ever be solo, it isnt that it should win against subcaps easily, its that these thigns are MEANT to be flagships, the core of a fleet, something the fleet HAS to defend or risk losing a major force multiplier, at least the ability to beat A SMALL GANG OF CRUISERS should exist, as right now that small gang could just buzz around it indefinetly.

A battleship can fight a frigate, it just has to be careful, plan ahead, and be in the right position, it will be difficult, but its within the realm of possibility, right now, there is little a titan can do against a BATTLESHIP, its strictly an anti-capital ship, but with an anti-capital ability with such a cooldown adn limited target selection (single target, caps only), that its easier to just bring mass capitals to fight eachother, because they can still fight subcaps aswell.
Hairpins Blueprint
The Northerners
Pandemic Horde
#20 - 2014-10-17 08:31:05 UTC
times have changed, and a dread (not max dps fit) have twice the dps of a titan, and the ability to pop sub caps.


supercariers got buffed hard, but Titans didn't got any buff at all, they only got striped from the roles they were used for mostly, the brige witch can not be used as efective after the patch.

and the bombers are geting huge nerf witch is superb byff for supers, it will be much safer to use fighter drones now!


Dev's schould look at the titans too :| nerf the dmg to 75% per skill lvl and give the tracking back?
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