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CloakWatch?

Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#21 - 2014-10-15 10:53:01 UTC
May Arethusa wrote:
Bronson Hughes wrote:
May Arethusa wrote:
Interesting idea, but how well would this mesh with sensor recalibration?

Sensor recalibration is based on the act of decloaking. This idea wouldn't change the mechanics of actually decloaking, only the mechanics that prevent you from acting while cloaked, so sensor recalibration would work in exactly the same manner.


Currently you cannot begin to lock a target unless it will complete after your calibration timer is up. Under your proposal, would attempting to activate a module on a hostile ship count as an activation when the game doesn't allow you to actually activate it, or even begin locking?

If it does, would the game remember your action, and begin to lock the target and engage the module when your timer is up, or as soon as it is able to begin locking? How would subsequent actions after the initial engagement action influence this? Does it forget your attempt to lock if you activate other modules, or keep it queued up for you?

If it doesn't, would this even count as a module activation? Technically you've taken no action, despite attempting to activate a module, because the game won't allow you to begin locking, which means the module doesn't activate.

As far as ships exempt from sensor recalibration go, it's a great idea. Things get a little more complicated beyond that though.

An interesting point that I hadn't considered (likely because the cloaky ships I primary fly are bombers).

How about this: change the code so that if your CloakWatch safety is off, attempting to lock a target, even if your sensors are still recalibrating and you can't start locking it, will decloak you. So, it's go like this:

1. Set CloakWatch safety off.
2. Cloak your non-calibration bonused ship near something lock-able.
3. Select the object and attempt to lock it.
4. CloakWatch mechanics decloak you.
5. Spam lock until your recalibration time is over.

Would that work?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#22 - 2014-10-16 16:01:32 UTC
Bump for the announcement that cloaked ships will once again decloak each other. If cloaking mechanics are already being looked at (regardless of whether you like them or not), this would be a perfect time for CCP to at least consider CloakWatch.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Nevil Oscillator
#23 - 2014-10-17 00:56:38 UTC
It sounds excessive to have additional hud controls just so one module can be a tiny bit more dynamic.
Petrified
Old and Petrified Syndication
#24 - 2014-10-17 02:24:21 UTC
This would be a great addition. Good idea.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Nevil Oscillator
#25 - 2014-10-17 05:46:49 UTC
It could just be a context menu I guess but where ?

Do any other modules have a setting ?

Some have scripts giving two different settings.
Lord TGR
Brutor Tribe
Minmatar Republic
#26 - 2014-10-17 08:58:30 UTC
I see absolutely no problems with this suggestion. It won't let you do anything you couldn't do before, except maybe let you perform an action one server tick before you could do with today's situation.
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