These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Phoebe] Heavy Interdictors

First post
Author
elitatwo
Zansha Expansion
#161 - 2014-10-16 19:26:40 UTC
Zdrack wrote:
Could we get Infinite Points to turn off Micro Jump Drives again?


Again?

Still NO!

If your fleet buddies are unable to pin down a battleship, a command ship (okay only Sleipnir comes to mind..) or a battlecruiser, than either of the following is true:

- battleships own everything in lowsec and nullsec all day long
- Sleipnirs do however own everything and need to be stopped
- Battlecruisers like the Ferox are too strong for the game and need another nerf
- your buddies did forgo tackle??

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

elitatwo
Zansha Expansion
#162 - 2014-10-16 19:28:01 UTC
Querns wrote:
...
I'm not sure if this is supposed to be sarcastic or not. I must need to take my sarcasm meter to the shop.


Querns, it's all sarcasm Big smile

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Kat Ayclism
Republic Military School
Minmatar Republic
#163 - 2014-10-16 19:55:11 UTC
Jayne Fillon wrote:
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?

Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals?

This.
Saisin
Chao3's Rogue Operatives Corp
#164 - 2014-10-16 20:06:19 UTC
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?


+1 for this idea

Station games with caps is just plain silly, at least now there will be a counter to it.

Like all the changes so far, but I'd prefer if overheating could be done once the bubble has been activated, reducing the remaining time by 1/3, rather than having it to be done before it is activated.

Will the focused point overheated increase the range of the disruptor, like it does for regular disruptors?

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Quesa
Macabre Votum
Northern Coalition.
#165 - 2014-10-16 20:25:04 UTC  |  Edited by: Quesa
Damage bonuses? Really? These are EWAR cruisers, not damage dealers. Instead, why not give me better tank, something like a Nos bonus or a speed bonus when not using the mod?

Suggestion: Cyno Inhibitor script, 50km radius, 'charge up' time being the same as the cycle time of the current mod.

Also, why the hell are we still seeing cap bonuses to laser hulls, it would be different if lasers somehow outperformed other weapon systems by a large enough margin to warrant the continuation of the bonus...but they aren't.

Lol, drone bonus.



Common Fozzie...
Monumental Inscriptionist
Hedion University
Amarr Empire
#166 - 2014-10-16 20:53:04 UTC
Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec
Just my 2 cents
Liking the Onyx ideas btw
Nikuno
Atomic Heroes
#167 - 2014-10-16 21:04:47 UTC
Giving the Phobos a tracking bonus does not equate to giving it a robust secondary role.

elitatwo
Zansha Expansion
#168 - 2014-10-16 21:12:43 UTC
Monumental Inscriptionist wrote:
Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec
Just my 2 cents
Liking the Onyx ideas btw


I am also curious why long points and scrams do not make your targets explode immediately. The hassle it take to also have to work for a killmail makes me almost sad.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Glenn G
The Gentleman's Club
#169 - 2014-10-16 21:31:18 UTC  |  Edited by: Glenn G
elitatwo wrote:
Monumental Inscriptionist wrote:
Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec
Just my 2 cents
Liking the Onyx ideas btw


I am also curious why long points and scrams do not make your targets explode immediately. The hassle it take to also have to work for a killmail makes me almost sad.


You might be being too harsh on him elitatwo, There should be absolutely zero way to escape a gatecamp.Roll
god forbid someone has to not aggress in an inty and jump through to catch someone who crashes gate.
Please note the sarcasm in the above two lines

Stopping non-agressed ships from jumping or docking would be way broken.
Sorry Monumental Inscriptionist, if getting kills when you outnumber some one 10 to 1 in a camp is too hard for you
Harvey James
The Sengoku Legacy
#170 - 2014-10-16 21:35:26 UTC  |  Edited by: Harvey James
the devoter looks better than the zealot now ..

+ has drones
+ has 20% extra resists
+ more HP
+ more fittings
+ more speed and higher mass .. so plates slow it down less .. will prob be a little slower overall
+ only 15 more sig .. and depending if using AB or mwd there isn't much difference

something too look into fozzie ..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Maraner
The Executioners
#171 - 2014-10-16 21:50:24 UTC
Nice to see the HICs getting some love - long time HIC pilot, although they have drown a bit dusty in the hanger over the last few years.

They are bloody expensive though, with the rebalance could we look at the manufacturing requirements and just ease back a bit please?

As to using focused scripts to stop sub cap gate jumps, docking or disrupt MJD i would suggest against this. I had wanted MJD interupt at one point but I agree with the other comments that if you cannot scram a BS or a BC in under 9 seconds then your doing it wrong and dont deserve it any way.

A boosted HIC can 100% tackle any ship every single time (cloakys and inty excluded). BS are already a rare sight in the game compaired to the past already, MJD did restore that a little.

So ln summary - love the changes.

Wish list for less spendy please.
Theronth Valarax
V0LTA
WE FORM V0LTA
#172 - 2014-10-16 21:54:37 UTC
Solo Broadsword here I come.
Galphii
Caldari Provisions
Caldari State
#173 - 2014-10-16 22:09:12 UTC
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?

This is a good idea!

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Quesa
Macabre Votum
Northern Coalition.
#174 - 2014-10-16 22:36:25 UTC
Galphii wrote:
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?

This is a good idea!

This is a horrible idea.
afkalt
Republic Military School
Minmatar Republic
#175 - 2014-10-16 22:37:21 UTC
Glenn G wrote:
elitatwo wrote:
Monumental Inscriptionist wrote:
Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec
Just my 2 cents
Liking the Onyx ideas btw


I am also curious why long points and scrams do not make your targets explode immediately. The hassle it take to also have to work for a killmail makes me almost sad.


You might be being too harsh on him elitatwo, There should be absolutely zero way to escape a gatecamp.Roll
god forbid someone has to not aggress in an inty and jump through to catch someone who crashes gate.
Please note the sarcasm in the above two lines

Stopping non-agressed ships from jumping or docking would be way broken.
Sorry Monumental Inscriptionist, if getting kills when you outnumber some one 10 to 1 in a camp is too hard for you



It could easily be scripted with an appropriate malus to scan res meaning only the biggest ships (and baddest pilots) are reliably caught.

I.e. Loitering on field with a HIC is a bad move, passing through or poking your nose out the station go unharmed.
Iudicium Vastus
Doomheim
#176 - 2014-10-16 23:29:20 UTC
People really want the focus point to prevent even subcaps from jumping gates?! Wow, EVE is hard for some people isn't it.
Gatecamps are fine as they stand with a good composition. We don't need I-Win buttons for a camp of 10-15 against a lone wanderer any more than it is already.

Preventing only the caps from gate jumping is fine. Leave it like that.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#177 - 2014-10-16 23:37:31 UTC
Does the hic point and gate's affect freighters / jump freighters trying to use gates?
Trinkets friend
Sudden Buggery
Sending Thots And Players
#178 - 2014-10-17 00:09:52 UTC
CCP Fozzie wrote:


We're also making one significant addition to the focused point script:

When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.


CYNOU quit game. "That's it, I'm over camping Loes gate with 6 carriers and a Vigilant."
Sjaandi HyShan
Overheated Industries
#179 - 2014-10-17 00:14:46 UTC
Quote:

When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.


Neat! I'm assuming this is to counter the idea of Doomsday & Jump?
Now's it's: "Bye Carrier" -> boom -> de-aggress -> Jum.... How do I get rid of that HIC?!? -> HIC + Cyno -> Bigger Boom

For the lore, I'm assuming this means that a stargate locks onto a ship's jump drive to "assist" the jump if it's normally too big, and with the point the warp signature is too scrambled to lock onto?
Vol Arm'OOO
Central Co-Prosperity Union
#180 - 2014-10-17 00:23:57 UTC
can the focused point script at least act as a scram to counter mjd? that would certainly make hics more useful again outside of its anti-capital role.

I don't play, I just fourm warrior.