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Player Features and Ideas Discussion

 
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[Phoebe] Heavy Interdictors

First post
Author
elitatwo
Zansha Expansion
#141 - 2014-10-16 17:16:01 UTC
Ravcharas wrote:
Calexis Atredies wrote:
. Please give the focused warp disruption script the ability to disable micro jump drives and micro warp drives like regular warp scramblers do, these ships could be really cool for skirmish PVP if you give us that buff..

You're not worried that would hurt Gallente Recons?


Sorry for asking this but what is a Recon ship?

So far I have read about them here and some other threads but I cannot find those.. Will they be introduced at some point in the future?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

oodell
Rotciv Rrama Industries
Goonswarm Federation
#142 - 2014-10-16 17:16:05 UTC
Quote:

How about you stop relying on camps for everything and pursue hard-to-catch targets off gate if you really want them dead.


Because they don't leave the gate until there is nothing there to kill them
Sira Fiinikkusu
THE AESIR.
#143 - 2014-10-16 17:17:14 UTC  |  Edited by: Sira Fiinikkusu
as it stands devoter is the favored armor hic and broadsword is the favored shield hic, due to their slot and resistance layouts.


Giving drones only to the devoter will make the phobos completely obsolete

if you give drones to one hic, you give them to all to include both shield ships. if you're concerned about devoter dps compared to phobos dps, rebalance the weapon system accordingly. a drone bay is not strictly used for increasing your dps. Case and point: after phoebe every single devoter will carry a flight of EC-300 hornets, which that alone will make hictors more comfortable flying in small gangs or used in larger fleets.




All of none Fozzie, do not half ass this.
Querns
Science and Trade Institute
Caldari State
#144 - 2014-10-16 17:21:58 UTC
elitatwo wrote:
Ravcharas wrote:
Calexis Atredies wrote:
. Please give the focused warp disruption script the ability to disable micro jump drives and micro warp drives like regular warp scramblers do, these ships could be really cool for skirmish PVP if you give us that buff..

You're not worried that would hurt Gallente Recons?


Sorry for asking this but what is a Recon ship?

So far I have read about them here and some other threads but I cannot find those.. Will they be introduced at some point in the future?

I'm not sure if this is supposed to be sarcastic or not. I must need to take my sarcasm meter to the shop.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Mandar Amelana
Hedion University
Amarr Empire
#145 - 2014-10-16 17:25:46 UTC
Omnathious Deninard wrote:
Liking what I see with the Phobos!


I hardly ever post, but everything about this idea is great. Please consider this, CCP.
Blitzachter
Pator Tech School
Minmatar Republic
#146 - 2014-10-16 17:36:05 UTC  |  Edited by: Blitzachter
Thank goodness it doesn't effect wormholes
The Sinister
Interbellum
#147 - 2014-10-16 17:43:52 UTC
Its Not fair that Devoter gets drones and the others Do Not. Dont give drones to devoter!
Vicar2008
MCMLXXVI
#148 - 2014-10-16 17:44:07 UTC  |  Edited by: Vicar2008
HIC V pilot reporting in, currently training up the Graviton Physics to V also for the T2 Warp Disruption Field Generator II as well. Could you make the T1 the Version that stops larger mass ship using gates such as capitals as suggested already and make T2 version stop ships with lower mass using gate's also?

Just a thought!

Vic
Aqriue
Center for Advanced Studies
Gallente Federation
#149 - 2014-10-16 17:44:51 UTC
lol let the carebear silhouette forum alt school you "pr0s" on some points of thought

1. why cap ships are unable to jump while hit with a focused point.
CCP is assuming cap ships will be escorted. Unescorted cap ship, dead cap ship. Goodbye majority of carrier solo level 5 mission runners unless they have friends nearby, not even alts will help that much against a well organized lowsec gang. Anyone running for the gate, was either ordered to jump sacrificing their cap ship as rear guard and earning a lot of respect points or the entire corp just voted to boot a few who broke for the gate early.


2. Catch and prevent all ships from jumping, might as well allow Tengus to be 110% impossible to be caught and unscannable.
Can you say "I-Win" buttom and order a t-shirt for yourself online that says "Awesome sauce" . Yup, less people in lowsec and more gate camping leading to more people heading to high sec. Everybody, EVERYBODY, says there has to be at least one counter to something....here is a counter to a HIC. Once the target is webbed after its scramed/disrupted/bubbled/pointed (pick you favorite vernacular), it isn't really going anywhere anyway and you have about 15kms worth of time to kill it. Can't have everything, otherwise might as well remove PVP from highsec cause that's where a good portion will go to grind their isk to go back to lowsec without the hassle of station and gate camps when they want to PVP.

3. Brick tank, with guns.
You don't need high DPS, but think about the Maller Cyno bait. Ok, now imagine it with a 36 km point range when focused in lowsec. Yes, HACs and T1 can get high hitpoints/resist...but now you have a ship to stop a carrier from gating out should you come across one....while still having higherr tank that isn't huge amounts of plates and extenders while carrying cloak and probe launcher...have a corp mate fly a recon for FFS for that and you catch the target when he finds it. Might catch solo caps and kill them that way, I predict less solo level 5 carrier mission running.

4. Wormhole jumping.
Try not to fight it on a worm hole, period. They are leaving themselves an escape route. EVERYBODY knows this in their most basic, deepest thought....how to escape. Your thought should be to "How do I cut off their escape" and "Ehh, not worth the time to fight them" cause nothing says you have to fight everything you see. Give yourself a margin of error and gut instinct before you act.

All I read is old one dimensional thinking, of "This is what the HIC is used and how its fitted" instead of "Now, how can I use a HIC in a new way." HAC might be better, but lowsec is small gang combat anyway, why fly a HAC when a T1 cruiser works well...HAC has more advantages then a T1, now find the advantages of a HIC instead of being unable to "HTFU...adapt or die" cause someone will find a way to make a HIC work well.
Cardano Firesnake
Fire Bullet Inc
#150 - 2014-10-16 17:49:14 UTC
More fire power or a set of small drones for all Heavy dictors and a set of medium for Galente and Amarr.

Give the bubble of the Heavy dictor the capacity to stop Inties and nullfied T3 .

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Soldarius
Dreddit
Test Alliance Please Ignore
#151 - 2014-10-16 18:03:56 UTC
Zmikund wrote:
why is devoter only one getting drones?


This. Why Phobos no drone? I can live with Onyx not getting them. Tis Caldari. But Amarr gets drones and not Gallente? Makes no sense, brah.

On another note, it occurred to me that having the focused point work its anti-jump magic vs all ships would be pretty cool. But then we might see HICs Online sooner rather than later. Thoughts?

No anti-gate mechanics vs jump freighters?

So, resist bonuses move to a fixed 20% role bonus and replaced with a RoF bonus. So more dps. I'm ok with that.

Devoter got +1 turret.
I see more base tank in a couple cases. Looks legit.

+1 for changes.

http://youtu.be/YVkUvmDQ3HY

white male privilege
Doomheim
#152 - 2014-10-16 18:08:42 UTC
CCP Fozzie wrote:
:

When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.



Can this be applied to docking as well? Undock games where people can undock carriers to provide reps and DPS while being completely risk free from anything other than a drive by titan is an incredibly stupid game mechanic as it provides a 100% risk free method of disengaging from a fight
Omnathious Deninard
University of Caille
Gallente Federation
#153 - 2014-10-16 18:23:11 UTC
The Phobos is a Rhoden Shipyards ship and they usually don't use drones and go for long range hybrid weapons. Which explains the no drones for the Phobos and the optimal range.

Duvolle Laborties are blastrr based ships with falloff bonuses and usually get drones as a supplementary weapon.

CreoDron ships are drone based with hybrid supplementary damage.

If you don't follow the rules, neither will I.

Sigras
Conglomo
#154 - 2014-10-16 18:27:14 UTC
Soldarius wrote:
Zmikund wrote:
why is devoter only one getting drones?

This. Why Phobos no drone? I can live with Onyx not getting them. Tis Caldari. But Amarr gets drones and not Gallente? Makes no sense, brah.

On another note, it occurred to me that having the focused point work its anti-jump magic vs all ships would be pretty cool. But then we might see HICs Online sooner rather than later. Thoughts?

No anti-gate mechanics vs jump freighters?

So, resist bonuses move to a fixed 20% role bonus and replaced with a RoF bonus. So more dps. I'm ok with that.

Devoter got +1 turret.
I see more base tank in a couple cases. Looks legit.

+1 for changes.

Pretty much this.

The phobos is going to need drones just to stay almost even with the devoter. Consider that the devoter has an extra low slot and therefore can fit an extra damage mod and still have the same tank.

The devoter has more cap, more armor HP, more PG, is a bit faster, has smaller sig radius, and it can field two flights of drones! Why would anyone ever use a phobos after this change?
Khanadien Karlov
Wu Xi Holdings
#155 - 2014-10-16 18:30:48 UTC  |  Edited by: Khanadien Karlov
Edward Olmops wrote:
Ficti0n wrote:
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?


This is a fantastic idea.


No, it's not.
It would just make gate camps/station camps more powerful.
This is not good gameplay, because ppl have to undock/jump blindly and are then faced with inevitable death.
In the short run, lazy campers will cheer, in the long run, people will avoid jumping and undocking - which is a bad thing.


Since we have jump timers now and jump fatigue, how about instead of preventing people from jumping/docking, use similar fatigue for HICs. That means first time it doesn't affect you, but a few times later, you can't dock anymore for a few minutes.

That way you can still jump gates but you can't just re-approach gate forever without getting stuck on one side in a few jumps.

This fatigue would reset after you die, of course Pirate
Lady Ayeipsia
BlueWaffe
#156 - 2014-10-16 18:38:17 UTC
CCP Fozzie wrote:
Vulfen wrote:

@ CCP Fozzie, please can you confirm that the bonuses on the onyx will actually apply to all missiles or are they restricted to the HM & HAMs like currently?

The damage bonuses apply to all missiles.


I love missiles and the onyx. However, this bothers me slightly. The onyx will be able to use bonuses small or medium launchers. I understand this maybe the easiest way to let the onyx bonus apply to rapid light launchers. Still, I think all HICs need similar love.

Why not have HIC weapon bonuses apply to all of that weapon type regardless of size? If i want a broadsword with 200mm ACs, let them get the bonus too. This would match the onyx.
Swiftstrike1
Swiftstrike Incorporated
#157 - 2014-10-16 18:44:40 UTC
My suggestion for HIC buff is to make the scripted point into a scram.

First time I used my HIC, I honestly couldn't believe that this expensive T2 cruiser with a skill intensive speciality module that also makes you immune to reps couldn't catch a T1 frigate because it doesn't warp scramble!?~!!

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Syri Taneka
NOVA-CAINE
#158 - 2014-10-16 18:52:19 UTC
Edward Olmops wrote:
Ficti0n wrote:
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?


This is a fantastic idea.


No, it's not.
It would just make gate camps/station camps more powerful.
This is not good gameplay, because ppl have to undock/jump blindly and are then faced with inevitable death.
In the short run, lazy campers will cheer, in the long run, people will avoid jumping and undocking - which is a bad thing.


You already have to undock blindly when there are hostiles in local (unless someone is sitting outside in a cloaky). This is why we have insta-undock bookmarks and interceptors/nulli-t3s. OR, be smart and pick a home station with a large radius and undock in something large and slow that doesn't get past the station dock radius before the 15-second invuln timer ends.
Zdrack
Sebiestor Tribe
Minmatar Republic
#159 - 2014-10-16 19:06:33 UTC
Could we get Infinite Points to turn off Micro Jump Drives again?
Glenn G
The Gentleman's Club
#160 - 2014-10-16 19:14:03 UTC  |  Edited by: Glenn G
Swiftstrike1 wrote:
My suggestion for HIC buff is to make the scripted point into a scram.

First time I used my HIC, I honestly couldn't believe that this expensive T2 cruiser with a skill intensive speciality module that also makes you immune to reps couldn't catch a T1 frigate because it doesn't warp scramble!?~!!


Probably because you forgot to fit a warp SCRAMBLER
30+ km scrams would be way op, that's what interceptors or Lach/Arazu are for.

And a note, Drones on a Devoter and not on the Phobos? ....REALLY ccp?