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[Phoebe] Heavy Interdictors

First post
Author
Eodp Ellecon
Center for Advanced Studies
Gallente Federation
#121 - 2014-10-16 15:20:02 UTC
CCP Fozzie wrote:


Phobos

Gallente Cruiser Bonuses:
10% bonus to Medium Hybrid Turret tracking
5% bonus to Medium Hybrid Turret rate of fire

Heavy Interdictor Bonuses:
10% bonus to Medium Hybrid Turret optimal range
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Armor Resists
Can fit Warp Disruption Field Generators

Slot layout: 6H, 4M, 6L; 5 turrets, 0 launchers
Fittings: 1165 PWG, 375 CPU
Defense (shields / armor / hull) : 1300(+140) / 2200(+160) / 2500(-31)
Capacitor (amount / recharge / cap per second) : 1375 / 335s / 4.1 <<+++
Mobility (max velocity / agility / mass / align time): 205(-4) / 0.58(+0.0285) / 14,000,000(-1,080,000) / 11.26s(-0.88)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5) / 250(+25) / 6
Sensor strength: 17(+2)
Signature radius: 160
Cargo Capacity: 400(+85)

Let us know what you think!


Phobos needs more Cap since with Nothing but a MWD fitted it's still not cap stable (a reasonable expectation).
Drones would add to dps/secondary role play and make sense with Gallente but not holding my breath.

ty.

Sanctus Maleficus
Lambent Enterprises
#122 - 2014-10-16 15:28:36 UTC
Not sure if it has been covered (not time to read the whole thread at work, lol), but a storyline/flavor reason that Capital ships can't jump when they have a hictor point on them could be something along the lines of the fact that they are too big for the gates and it is a combo of their own systems and the gate that allows them to jump to adjacent systems.

Might sound dumb to some, but stuff making sense in-universe is really important to some, lol.
Querns
Science and Trade Institute
Caldari State
#123 - 2014-10-16 15:34:32 UTC
xttz wrote:
Out of curiosity, did you consider the idea of a new WDFG script that generates a bubble preventing jump drive use, but not interdicting warp drives? This seems like a more elegant fix for lowsec.

Earlier they said that they actually did consider using scripts to affect the bubbles (though not in this way,) but it was mechanically more difficult to do on the backend.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Reppyk
The Black Shell
#124 - 2014-10-16 15:36:28 UTC
CCP Fozzie wrote:
We're also making one significant addition to the focused point script:

When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.

This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
You should add the JF to that list.

I AM SPACE CAPTAIN REPPYK. BEWARE.

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Marius Noragol
Perkone
Caldari State
#125 - 2014-10-16 15:44:29 UTC
I would love to see HICs being able to prevent all ships from using gates/mjds/stations. It would give HICs a very defined purpose: Stop that thing from running away whatever it is.
I know it might make gatecamps too strong but the current effects are weird. As are the exceptions in fatigue for some ships. If you need so many exceptions to a system maybe rethink the system?
Llawa
Perkone
Caldari State
#126 - 2014-10-16 15:48:05 UTC
Bronson Hughes wrote:
I think the WDFG focused point preventing the use of stargates by capitals is contrived. You're obviously worried about losec gate fights here where there is no non-targeted interdiction (i.e. no bubbles), as well you should be, so why not introduce a form of non-target interdiction to counter it?

Introduce a new script for WDFGs that puts up a bubble that only jams jump drives, not warp drives, and allow this script to be used in losec (in addition to nullsec and WH space). Keep a HIC on the other side of the gate with this bubble up and boom, problem solved. Not to mention making for some interesting gameplay opportunities at losec POSes, losec stations, etc.

EDIT:
xttz wrote:
Out of curiosity, did you consider the idea of a new WDFG script that generates a bubble preventing jump drive use, but not interdicting warp drives? This seems like a more elegant fix for lowsec.

Bah! Beat me to it....


This. Lots and lots of this.

+10
Phoenix Jones
Small-Arms Fire
#127 - 2014-10-16 15:52:15 UTC
Tex Bloodhunter wrote:
Phobos should have drones too. Also why can Rorquals be prevented from jumping through gates? It's not like they are combat ships (so no danger of them being in a cap fight and escaping to low sec anyway). But please add the ability to disable MWDs with that focussed Point Script. If it can tackle a titan it sure as hell should be able to do what a T1 Frig with the cheapest Scram can do.



Nothing's stopping you from putting a scram on your hic.

I have run into these issues too, especially with mjd bc's and bs's.

I'm not totally for or against having scripts shut down mwd' but you do essentially turn the hic into a total mobility shutdown ship.

There hasn't been a need for scripts to shutoff mwd's, but mjd.. Maybe.

Yaay!!!!

Viyaja
Viziam
Amarr Empire
#128 - 2014-10-16 15:56:24 UTC
I woud prefer an all or nthig aproch for focused Scripts,.

Preferable No MJD, and no gate Jumps on all ships while FocusPointed.

Marsan
#129 - 2014-10-16 15:57:19 UTC
Could we get a bit more range with an over heated focused infi-point. The current range is a bit short. (Although I still get a kick out of fitting a BS afterburn to chase people...)

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Obsidian Hawk
RONA Midgard Academy
#130 - 2014-10-16 15:58:26 UTC
Lol low sec is going to be a huge capital graveyard.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Moraguth
Ranger Corp
Vae. Victis.
#131 - 2014-10-16 16:02:27 UTC
Instead of using special effects for certain classes of ships for one module based on what ship it is used on... maybe find a magic number to use the mechanic you clearly spent quite a bit of time creating and implementing... jump fatigue. add something like 10 seconds to jump fatigue after using a stargate for those capital ships. (or maybe 40 seconds? or 10 seconds, but the timer doesn't start til the jump cloak has been broken? something like that)

10 seconds of spooling up for jump drives just like MJDs would solve the "invincible low sec cap ships" problem too. That would also give people 10 extra seconds to blow up the cyno ship to prevent a hot drop. 10 seconds would be more than enough time for a competent (or lucky?) tackler to hold down a ship trying to escape through a gate.

Or, and this option terrifies me, make the jump drive not work if you have the 1m capsuleer aggression timer thing going. I forget it's exact name, but it's the one that stops you from docking while you're shooting people. Maybe make that timer longer if you're in a capital ship?

I dunno... those are the ideas I came up with after about 10 minutes of reading your ideas and then the forum rage. I know you won't even consider using them, but it sure feels good to express opinions online right?

I got a Feature Added!

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Milla Goodpussy
Garoun Investment Bank
#132 - 2014-10-16 16:21:31 UTC
loquacious7 wrote:
Do you just dislike Capital pilots in general? Over a year in skills and expensive skill books and month of making the parts. Feel like that was a year plus of wasted time in EVE? Can you put astricks beside ships that look nice now but once you buy the skill books and spend time in the skills they will be nerfed? :) fatigue you! :)



stop whining if those same cap pilots were not using their ships to drop on less say a venture like PL has been doing the nerf bat would not have swung so hard.. but you know cap pilots without class don't know how to act and play right.. so yeah im glad they're finally getting some major karma thrown back their way.
Calexis Atredies
Questionable Ethics.
Ministry of Inappropriate Footwork
#133 - 2014-10-16 16:26:00 UTC
CCP Fozzie wrote:
Here's the Heavy Interdictor changes! The main thrust of the rebalance is to give all of the hictors a more robust secondary combat role. We'd like taking an occasional hictor along with a roaming fleet to feel fine even if you don't expect to run into a supercap.

Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.

We're also making one significant addition to the focused point script:

When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.

This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.

And here are the stat changes themselves:

Devoter

Amarr Cruiser Bonuses:
10% bonus to Medium Energy Turret capacitor use
5% bonus to Medium Energy Turret damage

Heavy Interdictor Bonuses:
10% bonus to Medium Energy Turret optimal range
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Armor Resists
Can fit Warp Disruption Field Generators

Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers
Fittings: 1265 PWG, 368 CPU
Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112)
Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85
Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07)
Drones (bandwidth / bay): 25(+25) / 50(+50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1)
Sensor strength: 15
Signature radius: 140
Cargo Capacity: 375(+95)


Onyx

Caldari Cruiser Bonuses:
5% bonus to Kinetic Missile damage
5% bonus to Missile Launcher rate of fire

Heavy Interdictor Bonuses:
10% bonus to Missile velocity
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Shield Resists
Can fit Warp Disruption Field Generators

Slot layout: 6H, 6M, 4L; 0 turrets, 5 launchers
Fittings: 900(+65) PWG, 560 CPU
Defense (shields / armor / hull) : 2700(+696) / 1200(+4) / 1400(-6)
Capacitor (amount / recharge / cap per second) : 1250(+187.5) / 335s / 3.73(+0.56)
Mobility (max velocity / agility / mass / align time): 200(+2) / 0.55(+0.001) / 15,400,000(-20,000) / 11.74s()
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 240(+5) / 7(+1)
Sensor strength: 19(+3)
Signature radius: 150(+15)
Cargo Capacity: 450


Phobos

Gallente Cruiser Bonuses:
10% bonus to Medium Hybrid Turret tracking
5% bonus to Medium Hybrid Turret rate of fire

Heavy Interdictor Bonuses:
10% bonus to Medium Hybrid Turret optimal range
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Armor Resists
Can fit Warp Disruption Field Generators

Slot layout: 6H, 4M, 6L; 5 turrets, 0 launchers
Fittings: 1165 PWG, 375 CPU
Defense (shields / armor / hull) : 1300(+140) / 2200(+160) / 2500(-31)
Capacitor (amount / recharge / cap per second) : 1375 / 335s / 4.1
Mobility (max velocity / agility / mass / align time): 205(-4) / 0.58(+0.0285) / 14,000,000(-1,080,000) / 11.26s(-0.88)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5) / 250(+25) / 6
Sensor strength: 17(+2)
Signature radius: 160
Cargo Capacity: 400(+85)


Broadsword

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
5% bonus to Medium Projectile Turret damage

Heavy Interdictor Bonuses:
10% bonus to Medium Projectile Turret falloff
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Shield Resists
Can fit Warp Disruption Field Generators

Slot layout: 6H, 6M, 4L; 5 turrets, 0 launchers
Fittings: 1050 PWG, 392 CPU
Defense (shields / armor / hull) : 2000(+418) / 1600(-404) / 1400(-6)
Capacitor (amount / recharge / cap per second) : 1250 / 335s / 3.73
Mobility (max velocity / agility / mass / align time): 220(+6) / 0.55(-0.0215) / 15,000,000(+180,000) / 11.44s(-0.3)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 255(+10) / 6(+1)
Sensor strength: 14(+1)
Signature radius: 130
Cargo Capacity: 452

Let us know what you think!



Please extend the usefulness of HICs beyond being ships designed to tackle capitals, that's a really niche role and regular dictors do all shared roles much better. Please give the focused warp disruption script the ability to disable micro jump drives and micro warp drives like regular warp scramblers do, these ships could be really cool for skirmish PVP if you give us that buff. I haven't enjoyed flying a HIC, they are more of the kind of role you would delegate to an alt character.
scimichar
Deep Hole Explorers of New Eden
#134 - 2014-10-16 16:35:47 UTC
CCP Fozzie wrote:
Here's the Heavy Interdictor changes! The main thrust of the rebalance is to give all of the hictors a more robust secondary combat role.


I think you forgot to include the robust secondary combat role part in your post.
Altrue
Exploration Frontier inc
Tactical-Retreat
#135 - 2014-10-16 16:38:33 UTC
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?


Best idea of 2014. Big smile

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Ravcharas
Infinite Point
Pandemic Horde
#136 - 2014-10-16 16:39:58 UTC
Calexis Atredies wrote:
. Please give the focused warp disruption script the ability to disable micro jump drives and micro warp drives like regular warp scramblers do, these ships could be really cool for skirmish PVP if you give us that buff..

You're not worried that would hurt Gallente Recons?
oodell
Rotciv Rrama Industries
Goonswarm Federation
#137 - 2014-10-16 16:42:36 UTC  |  Edited by: oodell
How about heavy interdictors stopping nullified ships?

With the jump bridge changes, smartbombs will not be viable for defending your space against roaming interceptor gangs, as you cannot get ahead of them
Querns
Science and Trade Institute
Caldari State
#138 - 2014-10-16 16:53:23 UTC
Reppyk wrote:
CCP Fozzie wrote:
We're also making one significant addition to the focused point script:

When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
You should add the JF to that list.

This is pretty unlikely.

With the jumpocalypse changes, they were pretty adamant about keeping Jump Freighters largely untouched due to their reservations about how it would affect industry outside of highsec. Giving people the ability to completely strangle all movement of goods in and out of lower security space (read: low- and null-sec) would run contrary to the stated goals for Jump Freighters at this time.

Once the use of jump freighters as a tool for moving goods between highsec and elsewhere is de-emphasized, and their range can once again be choked down to 5 Light Years, I feel like it would also be a good time to address this. Otherwise, it's fairly dissonant.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Milton Middleson
Rifterlings
#139 - 2014-10-16 16:58:34 UTC
Quote:
I woud prefer an all or nthig aproch for focused Scripts,.

Preferable No MJD,


Fit a scram. Allowing people to shut down MJDs from focused point range rather defeats the point of the module.

Quote:
How about heavy interdictors stopping nullified ships?

How about you stop relying on camps for everything and pursue hard-to-catch targets off gate if you really want them dead.
Veetor Nara
The Tuskers
The Tuskers Co.
#140 - 2014-10-16 16:58:39 UTC
I'd prefer if the Phobos had that drone bay instead of the Devoter. Also, this not being able to jump stuff is not fair imo. If someone tanks for a minute, they should be able to jump, no matter what they are in.