These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Phoebe] Heavy Interdictors

First post
Author
Lurifax
Deep Core Mining Inc.
Caldari State
#81 - 2014-10-16 13:26:53 UTC  |  Edited by: Lurifax
Dewa Pedang wrote:
Please conside giving hics some sort of penalty they are very usefull ships as it , the new changes are more then cool . I just dont see how a 50 man cap fleet going threw gates ( because they have to ) can be fully stoped in 3-4 jumps by 2 players in 2 hics (and it beeing fair) . Beeing able to slow em down i can understand but if those pilots know what they are doing they will shut it down not just slow it down .
Consider something around the lines of , when a hic uses the warp distrupt gen its unable to move for the duration and has a sig penalty of 1000x its current size .
I realise there is a option to get multiple jump alts and pilots to move cap fleets around , but i refuse to see it as a viable option and not a marketing scheme designed to make more funds .


It is far more easy to stop the caps with dictors and they are cheaper to.

//Edit language
Kagura Nikon
Native Freshfood
Minmatar Republic
#82 - 2014-10-16 13:27:15 UTC
Dewa Pedang wrote:
Please conside giving hics some sort of penalty they are very usefull ships as it , the new changes are more then cool . I just dont see how a 50 man cap fleet going threw gates ( because they have to ) can be fully stoped in 3-4 jumps by 2 players in 2 hics (and it beeing fair) . Beeing able to slow em down i can understand but if those pilots know what they are doing they will shut it down not just slow it down .
Consider something around the lines of , when a hic uses the warp distrupt gen its unable to move for the duration and has a sig penalty of 1000x its current size .
I realise there is a option to get multiple jump alts and pilots to move cap fleets around , but i refuse to see it as a viable option and not a marketing scheme designed to make more funds .



So your idea is to make them automatically explode when they activate the bubble? They already die like cattle.. they do not need to die even more.

"If brute force does not solve your problem....  then you are  surely not using enough!"

AspiB'elt
Les chevaliers de l'ordre
Goonswarm Federation
#83 - 2014-10-16 13:28:00 UTC
I prefer to have a shooter cycle, than too much resistance.

Because when you put too much resistance, we can abuse with fleet of heavy dictor and logistics.

Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk.

That will be more difficult to collapse wormhole (more risk). Because now it's joke.
Lurifax
Deep Core Mining Inc.
Caldari State
#84 - 2014-10-16 13:31:25 UTC
AspiB'elt wrote:
I prefer to have a shooter cycle, than too much resistance.

Because when you put too much resistance, we can abuse with fleet of heavy dictor and logistics.

Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk.

That will be more difficult to collapse wormhole (more risk). Because now it's joke.


The shorter cycle would be nice, but the HICs dont need less resistence. You die enough alredy as it is. The only ones who get send back to the station faster then HIC pilots are Jam Jam pilots atm.
Rek Seven
University of Caille
Gallente Federation
#85 - 2014-10-16 13:34:07 UTC  |  Edited by: Rek Seven
afkalt wrote:
Rek Seven wrote:
afkalt wrote:
Rek Seven wrote:
So you're giving a subcap the ability to stop ships that are largely defenseless against sub caps, from jumping?! Awesome logic! Straight


Do you have a better idea for stopping caps being immortal in low sec?


The only thing this does is ensure that, if you are already losing the fight, you will definitely lose your cap.

There is no need for this change as all you would need to do to stop the cap from jumping and then cynoing, is bring two HIC or make sure your HIC is not aggressed if the enemy cap isn't. Straight


You're forgetting lock times, they'd be uncatchable.


No, i'm just pointing out the obvious flaws and their results. Now the only time you will see caps on a gate is when they are being fielded by people who live in that region (within 5 ly) and have a secondary cap fleet on standby.

... but at the end of the day you just need to bring ECM and this change makes zero difference, and caps will be (as you claim) unstoppable anyway.
Linus Shina
off course
#86 - 2014-10-16 13:36:18 UTC
AspiB'elt wrote:


Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk.

That will be more difficult to collapse wormhole (more risk). Because now it's joke.


So you're saying, after slowboating 10km with my dreadnaught I now should also be prevented from jumping through?
per
Terpene Conglomerate
#87 - 2014-10-16 13:38:48 UTC
Zmikund wrote:
why is devoter only one getting drones?


because its gallente ship and gallenteans are .... oh wait!
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#88 - 2014-10-16 13:41:51 UTC
Jed Stevens wrote:
This is a perfect time to change the Warp Disruption Field Generator II. Currently Hictor points do not stop MJD's. This makes little sense to me as the same point can prevent a supercapital ship from warping or jumping. I would like to see the Tech 2 Warp Disruption Field Generator be able to stop MJD's. That would give a purpose to the long training of Graviton Physics 5. Leaving the tech one variant unable to stop MJD's is perfectly fine.


Not empty quoting. TBH the tech 1 version should stop MJDs too, a Warp Disruption Field Generator is basically a warp scrambler on crack.

CCP Fozzie wrote:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.

This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.


How does this affect freighters and JFs?

Out of curiosity, did you consider the idea of a new WDFG script that generates a bubble preventing jump drive use, but not interdicting warp drives? This seems like a more elegant fix for lowsec.
Ab'del Abu
Atlantis Ascendant
#89 - 2014-10-16 13:52:59 UTC  |  Edited by: Ab'del Abu
AspiB'elt wrote:
Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk.

That will be more difficult to collapse wormhole (more risk). Because now it's joke.


Sure it's too easy to collapse holes with capitals that spawn an average of10km away from jump oO That's also why wormhole space is literally booming post hyperion Big smile
Harvey James
The Sengoku Legacy
#90 - 2014-10-16 13:58:05 UTC
is there no rebalance of the WDFG ifself?
50% penalty to agility and sig radius and being unreppable .. is very harsh surely??
maybe reduce the power level of the bonuses in exchange for a reduced penalty?

again with a Moa hull not having drones .. its annoying now we have a great looking model too limit it too lame ships that also don't utilize the new drone bay.

Phobos .. change it to a different T2 manufacturer .. its railgun like bonuses with no drones don't really fit this ship

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Otto Weston
Pod Goo Extraction Agency
#91 - 2014-10-16 13:59:25 UTC
This makes no sense.... why does the Devoter have drones? Take away his drones and give them to the Phobos. Seriously, I hate this dilution of Amarrian Philosophy.

To be brutally honest, I believe Drone Proliferation has to stop.
It should be rare that a ship even gets drones at all... with Gallenteans being the exception. Every fight, it's 100% sure there are going to be drones, regardless of race.
Not only does the number of drones contribute to lag but I believe it's less lore friendly.

Imho, get rid of most of the drone bays for the other races, but to compensate increase their damage etc. Please make Drones rare for races that aren't Gallentean.
Everything's Air Droppable at least once.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#92 - 2014-10-16 14:01:16 UTC
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?


Was also thinking this. All ships no jumping of gates or docking.

Maybe a problem on the docking with remote boosted camps but maybe not.

Will read on....

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Wild Things
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#93 - 2014-10-16 14:02:27 UTC
Jayne Fillon wrote:

Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals?


This kills the gatecrash.
Awful idea.

In this moment, I am euphoric.

Phoenix Jones
Small-Arms Fire
#94 - 2014-10-16 14:07:59 UTC
Oh I just got a funny idea :-).

My main issue with the hic is that many (and I mean many) people fit it for tank. It has offensive potential but it is overshadowed by the need to survive under all circumstances.

Instead of guns, why not fit bomb launchers. Balance the dps potential based on ship size, adjust explosion size (or remove it and make it single target only), and allow them to be used in lowsec.

You have a heavy interdictor bomber, that could potentially wreck capitals with single target bombing (if made single target), but do minimal damage against anything under a capital.

It's hardly fleshed out, the stats are wrong, but here is the reasoning.

There is no artillery platform against capitals and supercaps, and most hics aren't going to focus on dps over survival, so why not consider a type of bombing artillery platform against capitals via hics. Most definetely control how they do it, but giving supcaps an artillery platform to go against the definitive movement of caps and supercaps is needed.

Not hashed out, sounds like a interdicting heavy tackle bomber... But single target. I haven't hashed it out in any form though. Leave the bonuses to the hics as proposed, see about giving them the ability to focus bomb. This should not be a aoe wipe out all supcap with a hic, but an offensive option against caps and supers. Bombs have the potential to do enough damage to matter in larger ship fights.

Heck it would make that frigate wormhole a little more interesting.

Yaay!!!!

Krell Kroenen
The Devil's Shadow
#95 - 2014-10-16 14:08:48 UTC
Jayne Fillon wrote:
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?

Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals?


I think it should be all or nothing, if you can keep caps from jumping the gate you should be able to keep anything from jumping the gate. It would also increase the use of Hic's in highsec.
Phoenix Jones
Small-Arms Fire
#96 - 2014-10-16 14:09:27 UTC
Wild Things wrote:
Jayne Fillon wrote:

Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals?


This kills the gatecrash.
Awful idea.


i thought about that for wormhole space, but there is too much potential griefing.

Yaay!!!!

Mirta Vanderkill
Sgt. Holtman's Heroes
#97 - 2014-10-16 14:13:01 UTC
Could you possibly extend the Infinipoint's new ability to all ships and make it block station docking as well?

It would be reasonable end to station games if players can't simply dock/redock if a HIC is on field. Also, it would allow a small gang fleet to pick off a blob's stragglers by catching one or two from the herd when the fleet jumps.
AspiB'elt
Les chevaliers de l'ordre
Goonswarm Federation
#98 - 2014-10-16 14:14:37 UTC  |  Edited by: AspiB'elt
Linus Shina wrote:
AspiB'elt wrote:


Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk.

That will be more difficult to collapse wormhole (more risk). Because now it's joke.


So you're saying, after slowboating 10km with my dreadnaught I now should also be prevented from jumping through?


Yep but you collapse with dread or carrier C5 and C6, but a lot of guy collapse C2 C3, with BS like machariel etc.


About devoter

Remove
Drone
10% bonus to Medium Energy Turret capacitor use

Add

5% bonus to Medium Energy Turret rate of fire.
Increase a little the capacitor.
Darius Caliente
The Pinecone Squad
United Federation of Conifers
#99 - 2014-10-16 14:14:41 UTC
Zmikund wrote:
why is devoter only one getting drones?


This is my question as well... The Phobos should have drones.
elitatwo
Zansha Expansion
#100 - 2014-10-16 14:16:20 UTC
Jed Stevens wrote:
This is a perfect time to change the Warp Disruption Field Generator II. Currently Hictor points do not stop MJD's. This makes little sense to me as the same point can prevent a supercapital ship from warping or jumping. I would like to see the Tech 2 Warp Disruption Field Generator be able to stop MJD's. That would give a purpose to the long training of Graviton Physics 5. Leaving the tech one variant unable to stop MJD's is perfectly fine.


So you are so bad at EVE that you need a Hictor to stop a Brutix or a Machariel?

DUDE, those ships are in a very bad place as it is. Do not try to make them useless at all times.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever