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Player Features and Ideas Discussion

 
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[Phoebe] Heavy Interdictors

First post
Author
afkalt
Republic Military School
Minmatar Republic
#61 - 2014-10-16 12:54:05 UTC  |  Edited by: afkalt
@Fozzie you should probably have also put the fact interdictor bubbles are getting halved in size in this thread too.


Edit: Or are these ADDITIONAL charge types?
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#62 - 2014-10-16 12:57:31 UTC
afkalt wrote:
@Fozzie you should probably have also put the fact interdictor bubbles are getting halved in size in this thread too.


They are ADDING a new bubble... not changing the ones we have Roll

No Worries

afkalt
Republic Military School
Minmatar Republic
#63 - 2014-10-16 12:57:56 UTC  |  Edited by: afkalt
Ah, I read that the other way, in which case the concerns about why bother with a dictor stand.
test tube bunny
Deep Core Mining Inc.
Caldari State
#64 - 2014-10-16 12:58:53 UTC
TBH some things seem off.

First Amarr, how are they getting drones and not Gallente? TBH the Amarr already have probably the best slot layout, and definitely going to be one of the highest tanks. 5 light drones are of no threat to capitals, and HICs are not going to solo roam around, so why don't all of them have drones for some basic self defense? Most pilots would be flying with 5 light ECMs and 5 T2 warriors anyhow.

Second, why is Caldari gettinga Sig increase? We know their tank is only going to balloon those numbers, so why increase it more. If they decide to put a speed mod on their ship (which they will) they have to sacrifice even more tank. A pretty standard fit will include 2 T2 large shield extenders. That is going to already jump the Sig up by over 50%, you will see that this ship already has a smaller tank then the Devoter and yet around 30% larger Sig. TBH when you look at the Devoter and Onyx, there is no reason not to fly the Devoter.
Serendipity Lost
Repo Industries
#65 - 2014-10-16 13:00:05 UTC
calexxa wrote:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.

LOL - why this new stupid mechanic, why only those ships? So you force them to use stargates and now new improvment to NOT use them? Makes logic



I think the big picture goal is to stop them from being able to move around the board with zero risk. Having an evac cyno on standby if a gate jump goes wrong goes against that big picture objective.

You're carrier/super doesn't get a free pass anymore. Let that sink in. If you want to feel good about it, just look at it this way.... you guys had a pretty good run for quite some time. Focus on the good memories.
CCP Fozzie
C C P
C C P Alliance
#66 - 2014-10-16 13:02:03 UTC
Vulfen wrote:

@ CCP Fozzie, please can you confirm that the bonuses on the onyx will actually apply to all missiles or are they restricted to the HM & HAMs like currently?

The damage bonuses apply to all missiles.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

test tube bunny
Deep Core Mining Inc.
Caldari State
#67 - 2014-10-16 13:04:55 UTC
Syrias Bizniz wrote:
Can we get focused point to negate MJD usage?



You plan to have enough HICs on field with focus points, that you'd be able to have a significant number subcap locked down from an enemy fleet?
Vulfen
Imperial Academy
Amarr Empire
#68 - 2014-10-16 13:05:07 UTC  |  Edited by: Vulfen
CCP Fozzie wrote:
Vulfen wrote:

@ CCP Fozzie, please can you confirm that the bonuses on the onyx will actually apply to all missiles or are they restricted to the HM & HAMs like currently?

The damage bonuses apply to all missiles.


And the velocity bonus?

Also please confirm that optimal and not falloff is the bonus on the phobos? cuz i think the balance on that ship will be out otherwise. as i can get 160km optimal on your figures currently with ease

Finally thanks for the drone bay on the devoter all of the other ships get some good tracking on guns so can clear light tackle but the Devoter didn't, they will really help
Serendipity Lost
Repo Industries
#69 - 2014-10-16 13:05:43 UTC
CCP Fozzie wrote:
Vulfen wrote:

@ CCP Fozzie, please can you confirm that the bonuses on the onyx will actually apply to all missiles or are they restricted to the HM & HAMs like currently?

The damage bonuses apply to all missiles.



You owe me 2 bil isk
Tappits
Sniggerdly
Pandemic Legion
#70 - 2014-10-16 13:05:53 UTC  |  Edited by: Tappits
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?


Yes Yes Yes Yes...... don't know about the docking thing but would be cool... but stopping people running away is a good thing.....


Edward Olmops wrote:
No, it's not.
It would just make gate camps/station camps more powerful.
This is not good gameplay, because ppl have to undock/jump blindly and are then faced with inevitable death.
In the short run, lazy campers will cheer, in the long run, people will avoid jumping and undocking - which is a bad thing.


Use a scout before jumping the gate.
You are invulnerable for an amount of time when you undock so you can undock see what’s outside then re-dock again if you would choose to not participate in PVP in a PVP game.
Kagura Nikon
Native Freshfood
Minmatar Republic
#71 - 2014-10-16 13:09:00 UTC
Fozzie. CAn I ask you to rethink this nonsense you guys have been doing when balancing Minamtar shield tanked ships when comapred to caldari? The clear example is here, Broadsword is a clear shield tanker as the onix. BUT the broadsword gets MASSIVELY less shiedl HP because it gets more armor EHP. THat is NOT balanced. The armorHP on the broadsword is IRRELEVANT because it is a shield tanker.

BY makign minmatar so much averagish on everythign you make them STRICTLY worse on a realistic scenario.

There is NO logical reason why the onix shoudl have that MUCH more shield HP than the broadsword.

On other hand.. the natural GOOD sides of minmar you have been pretty happy at murderign since the start of tiercide ( as their mobility advantage have been reduced on almsot every single isntance of a tiercide balance pass).

"If brute force does not solve your problem....  then you are  surely not using enough!"

test tube bunny
Deep Core Mining Inc.
Caldari State
#72 - 2014-10-16 13:12:40 UTC
Tappits wrote:
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?


Yes Yes Yes Yes...... don't know about the docking thing but would be cool... but stopping people running away is a good thing.....



The problem with that idea is people would definitely cloak and perma camp nullsec stations. Especially NPC stations and you'd have absolutely not chance of escape. That system has no effect on lowsec, and in nullsec could be way over powered in the hands of a simply superior numbered group. Someone like PL could lock down half of curse and have plenty of kills to show for it, but in the process literally make the space unusable till they left the area.
Vhaine Vhindiscar
Caldari Provisions
Caldari State
#73 - 2014-10-16 13:14:34 UTC
Quote:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.


This is sad, CCP. Like playing a card game with a 4 year old. This is what happens when you do stupid stuff like let caps jump through gates. Why does a focus point ONLY prevent a large ship from jumping through a star gate? Why doesn't EVERY point stop someone from jumping through a gate? Consistence, it's a word.

You didn't think the cap changes through. You didn't understand your own mechanics. You'll continue to be forced to make reactionary changes and special exception because you failed to realize the implications of your capital changes. Your solution will end up being worse then the problem after you've built this Frankenstein and it'll be dominion sov all over again. First it was having to role back the changes on JFs now this ridiculous mechanic that turns 9 years of gate mechanic on it's head and makes the rules just that much more complicated to learn. So many special snow flake exceptions.

We'll be right back here in 2 years wringing our hands, 'what to do about cap?!' Do you literally not have anything better to do then rework the same issue over and over? You could have ADDED new counters...but no. You apparently would rather spend the next 2 years reworking every mechanic in the game around caps then add something new as a counter (hint: no mega void bomb).

It's getting old.
Tappits
Sniggerdly
Pandemic Legion
#74 - 2014-10-16 13:16:22 UTC
test tube bunny wrote:
Tappits wrote:
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?


Yes Yes Yes Yes...... don't know about the docking thing but would be cool... but stopping people running away is a good thing.....



The problem with that idea is people would definitely cloak and perma camp nullsec stations. Especially NPC stations and you'd have absolutely not chance of escape. That system has no effect on lowsec, and in nullsec could be way over powered in the hands of a simply superior numbered group. Someone like PL could lock down half of curse and have plenty of kills to show for it, but in the process literally make the space unusable till they left the area.


Did you not think about the lock time delay after uncloaking a non-covert operations ship?
You also did not think about the fact that you might be pointed but you can slow boat/AB/MWD out of there range and warp off.
You could undock and kill them.
Tappits
Sniggerdly
Pandemic Legion
#75 - 2014-10-16 13:18:04 UTC  |  Edited by: Tappits
Tappits wrote:
test tube bunny wrote:
Tappits wrote:
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?


Yes Yes Yes Yes...... don't know about the docking thing but would be cool... but stopping people running away is a good thing.....



The problem with that idea is people would definitely cloak and perma camp nullsec stations. Especially NPC stations and you'd have absolutely not chance of escape. That system has no effect on lowsec, and in nullsec could be way over powered in the hands of a simply superior numbered group. Someone like PL could lock down half of curse and have plenty of kills to show for it, but in the process literally make the space unusable till they left the area.


Did you not think about the lock time delay after uncloaking a non-covert operations ship? I.e they uncloak and you have some time to just re-dock or warp out before they can point you.
You also did not think about the fact that you might be pointed but you can slow boat/AB/MWD out of there range and warp off.
You could undock and kill them.


What it will stop is carriers playing station docking games. Subcaps will not be that effected.
Dewa Pedang
Ministry of War
Amarr Empire
#76 - 2014-10-16 13:18:42 UTC  |  Edited by: Dewa Pedang
Please conside giving hics some sort of penalty they are very usefull ships as it , the new changes are more then cool . I just dont see how a 50 man cap fleet going threw gates ( because they have to ) can be fully stoped in 3-4 jumps by 2 players in 2 hics (and it beeing fair) . Beeing able to slow em down i can understand but if those pilots know what they are doing they will shut it down not just slow it down .
Consider something around the lines of , when a hic uses the warp distrupt gen its unable to move for the duration and has a sig penalty of 1000x its current size .
I realise there is a option to get multiple jump alts and pilots to move cap fleets around , but i refuse to see it as a viable option and not a marketing scheme designed to make more funds .
Jed Stevens
Hard Knocks Inc.
Hard Knocks Citizens
#77 - 2014-10-16 13:21:50 UTC
This is a perfect time to change the Warp Disruption Field Generator II. Currently Hictor points do not stop MJD's. This makes little sense to me as the same point can prevent a supercapital ship from warping or jumping. I would like to see the Tech 2 Warp Disruption Field Generator be able to stop MJD's. That would give a purpose to the long training of Graviton Physics 5. Leaving the tech one variant unable to stop MJD's is perfectly fine.
Tappits
Sniggerdly
Pandemic Legion
#78 - 2014-10-16 13:24:28 UTC
Jed Stevens wrote:
This is a perfect time to change the Warp Disruption Field Generator II. Currently Hictor points do not stop MJD's. This makes little sense to me as the same point can prevent a supercapital ship from warping or jumping. I would like to see the Tech 2 Warp Disruption Field Generator be able to stop MJD's. That would give a purpose to the long training of Graviton Physics 5. Leaving the tech one variant unable to stop MJD's is perfectly fine.



Focused T2 points yer.
Lurifax
Deep Core Mining Inc.
Caldari State
#79 - 2014-10-16 13:25:48 UTC
When doing the changes were you considering new scripts?

-A Script that decloacks cloaky stuff in the bubble ?
-Scram script for the MJD? (perhaps half range?)
-Cyno inhibitor script?
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#80 - 2014-10-16 13:26:43 UTC
Zmikund wrote:
why is devoter only one getting drones?
Because its dps sucks balls and the rate of fire bonus has been removed too ?

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.