These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Phoebe Features Live on Sisi!

First post
Author
Petrified
Old and Petrified Syndication
TOG - The Older Gamers Alliance
#61 - 2014-10-16 03:47:55 UTC
Lugh Crow-Slave wrote:
so cloakers uncloaking cloakers.... Phoebe feature or bug?


CCP feedback on this would be appreciated. If it is intentional, we need to know before scheduling any bombing runs and group covert operations before Phoebe hits. If not... then a fix would be lovely.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

CCP Lebowski
C C P
C C P Alliance
#62 - 2014-10-16 12:39:41 UTC
Petrified wrote:
Lugh Crow-Slave wrote:
so cloakers uncloaking cloakers.... Phoebe feature or bug?


CCP feedback on this would be appreciated. If it is intentional, we need to know before scheduling any bombing runs and group covert operations before Phoebe hits. If not... then a fix would be lovely.
We've just announced in this thread that this is intentional, please leave any feedback regarding it in that thread as well.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Makari Aeron
Imperial Shipment
Amarr Empire
#63 - 2014-10-16 12:44:19 UTC
Petrified wrote:
Lugh Crow-Slave wrote:
so cloakers uncloaking cloakers.... Phoebe feature or bug?


CCP feedback on this would be appreciated. If it is intentional, we need to know before scheduling any bombing runs and group covert operations before Phoebe hits. If not... then a fix would be lovely.


They changed it back in 2012 to what it is now and i was I was surprised they did it. Made SBs exceptionally powerful for bombing runs. While I am sad to see it go as it made non-bombing cloaky ops much easier, I am not surprised nor will it impact what I do to any extent. I just have to be sure not to warp to 0 on someone as I did anyways.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Nam Dnilb
Universal Frog
#64 - 2014-10-16 21:27:51 UTC
CCP Turtlepower wrote:
DaReaper wrote:
omg first! I'll check this out when I get off work, but whats the scanner improvements?


We have split the scanner window (Probe Scanner, Directional Scan, Moon Analysis) into separate windows so that you can have them open side by side.


And if one doesn't like that they can be fused back together holding the shift key. Which is awesome. Sadly this state is not saved. <- *hint*

Also the capacitor rose is off-centre. Yes, this is *very* pedantic. Lol
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#65 - 2014-10-17 04:29:08 UTC
With the new inventory menu in the station interface turned on for new players. Does any one know if the tracking camera is turned on for new players also. If it is not it should be.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Orwyyn Darsha
The Lone Wolf of EVE
#66 - 2014-10-17 17:36:31 UTC  |  Edited by: Orwyyn Darsha
@CCP Devs

Thanks for the skill queue changes, long overdue and I am very appreciative you did this. Logging in just for the skill queue should never have been part of the EVE Online gameplay 'experience'.

May I please make a suggestion?

Unhook skill injection from requirements. IE You can buy all the books required for Large Pulse Laser Specialization 4, inject them all at once, and then place the appropriate skill in the queue to get you to Large Pulse Laser Specialization 4.

Many of your newer players are going to find having a 2 year skill queue not very useful if you cannot inject skillbooks.

I feel this will encourage those with heavy job or family responsibilities to come back or join the game as it become easier to manage skill trains.

CCP Seagull said she wanted players to experience the core of EVE Online, logging in for skill queues is not the core of EVE I Hope CCP agrees to that, also reducing Repetitive Strain Injuries and Arthritis from having to log in very often will probably encourage more players I bet.

Thanks for listening and I hope you the development team implement my suggestion.

Thanks for everything! <3 Big smile
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#67 - 2014-10-20 04:18:55 UTC
Current bugs that happened to me while doing the NPE with a new alt.


Can't access the map while in station.

After purchasing a new skill book who's category had not yet been started in the training queue, "the train to level one" action was not available.

ISIS data did not render a couple times when it was opened.

Objectives messages in space show up twice.
The overview tutorial does not say you need to save the adding of "the large collideable object".
Looting objects opens the main inventory after hitting "loot all" even if the ships inventory is open.




If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Mograthi
#68 - 2014-10-20 14:29:40 UTC
gameoholac0192 wrote:
The thread for jump changes states:
Does a titan providing a bridge gain fatigue when people jump through it?
No. Only if the titan itself jumps.

When bridging on Sisi my Titan gains Fatigue and Jump Cooldown (as soon as the bridge is lit, even if nothing jumps). Is this intended or a bug?



As of today this is also happening on Black Ops Battleships as well. Open bridge immediately have jump fatigue and cool down timer.
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#69 - 2014-10-20 16:47:17 UTC
Are the changes in the hull repair icons the final ones on SISI, the versions where they're just blue? They seem a little out of place if so more like an offline module than a new icon for one.

I like the style of the covert cyno with the electrical effect coming out of it, though again the weird colour faded blue looks a little odd and not like a complete module.

Turelus CEO Utassi Security

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#70 - 2014-10-21 01:42:16 UTC
The new icons need some work cant tell the two versions apart.

The access to the ISIS and map view is broken when in the Captains Quarters view.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Owen Levanth
Sagittarius Unlimited Exploration
#71 - 2014-10-22 11:54:06 UTC  |  Edited by: Owen Levanth
Just as a head's up, the recent build on SiSi seems to be a bit wonky, it keeps throwing exceptions when I try to let it patch.

This is what I'm getting.


Edit:

After three exceptions, the fourth time worked. But please take a look at this, just in case.
Iced968
THE LEON NEMEIOS
#72 - 2014-10-23 13:12:19 UTC  |  Edited by: Iced968
Hi there!
I think the "almost" unlimited skill queue is a very good feature.
With a reference on a post earlier in the forum, where the skill queue is mentioned as a mini game in EVE, I would suggest that there will be a sharing feature too.

Just like there is on ship fittings are open for EFT tools, it might be interresting for fleets or corps, to give their members a hint of where to go in the vast universe of new eden.

For example:
Noob skill queue plan
Logistic skill queue plan
Miner skill queue plan
...
Soden Rah
Federal Navy Academy
Gallente Federation
#73 - 2014-10-23 20:50:54 UTC
BR just posted.

I have an issue where info windows for packaged/stacked items appear blank.

Problem persists through restart.

Problem seems to be restricted to my Item Hanger only
Stacks that give blank info windows from my item hanger give correct info when in a ship cargo-hold.

Galphii
Caldari Provisions
Caldari State
#74 - 2014-10-24 06:27:52 UTC
When injecting a new skillbook into the queue while multiple skills are training out through 24hrs+, it still warns that a skill might be bumped outside of the queue which doesn't really seem necessary anymore Smile

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Leon Razor
Measure Zero
#75 - 2014-10-24 22:34:49 UTC
First, I am generally very happy with the new changes CCP, save some minor points that have already been addressed. Keep it up!

Some very specific feedback though:

I'm all for the effort to differentiate modules with different icons, but the effort so far is a bit pathetic honestly.

Sorry if this sounds a bit harsh, but I mean you tinted two of the existing icons the same shade of blue: this is not something to be proud of. I can't imagine much effort went in to that. I mean if this is the approach you are going to take, it's obvious changing each icon this way can only take a few minutes dev time. You could at least then take care of all the similar icons: remote reps, etc... At the current rate the icons might get sorted by the next 10 year anniversary.

Anyway, maybe the icon art should be considered along with the module re-balance since you are looking at every module one at a time anyway.

Again, really excited about the new release system and the speed of development, but this seems below par compared to the other amazing stuff you are putting out.
Bienator II
madmen of the skies
#76 - 2014-10-25 03:54:33 UTC
i have to agree with the post above. Icons need a complete review. There are still a lot of issues due to the fact that icons are reused for different modules. A few of the top of my head:
- loaded cap injector and ancillary shield boosters are indistinguishable
- remote repairers vs armor repairers
- mod sizes. small neut looks like a medium neut etc
- command processor vs cyno

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Lloyd Roses
Artificial Memories
#77 - 2014-10-26 17:44:02 UTC  |  Edited by: Lloyd Roses
Are the rebalanced cap flux coils part of phoebe or did they just slip in unnoticed some time ago?

It's nice that they end up yielding the same recharge as a CPR, but the neuthammer (cap alpha) becomes pretty noticable. Atleast for smallgang capital warfare (meaning triage is still a thing) engagements with 4+ bhaals aren't uncommon, and while the higher shieldrep output compared to CPR lows is nice, having a significantly smaller region for peak recharge is a dangerous game.

So, if not the recharge rate would be bonused so strongly, and instead the max cap penalty would be adequately reduced, it wouldn't create such huge issues for your cap management as they currently do.
stoicfaux
#78 - 2014-10-27 20:43:14 UTC  |  Edited by: stoicfaux
Any chance we can get the skill queue cap lifted from 50 to say, 250 or so?

I would like to have the option to not have to login for twelve years or so before having to buy more skill books.

edit: EVEMon is just so awesome. "4271d, 5h, 57m, 4s to train whole plan"

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#79 - 2014-10-27 20:57:38 UTC
stoicfaux wrote:
Any chance we can get the skill queue cap lifted from 50 to say, 250 or so?

I would like to have the option to not have to login for twelve years or so before having to buy more skill books.

edit: EVEMon is just so awesome. "4271d, 5h, 57m, 4s to train whole plan"

Sorry, the current limit of 50 isn't for unique skills, it's 50 entries. How about making the cap around 1,000 instead?


Also, the message for trying exceed the skill queue cap is deceptive.
* 'The maximum number of skills(50) has already been added...'
Instead it should read along the lines of:
* 'The maximum number of entries(50) in the skill queue has been reached...'

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

elitatwo
Zansha Expansion
#80 - 2014-10-27 23:43:01 UTC
stoicfaux wrote:
Any chance we can get the skill queue cap lifted from 50 to say, 250 or so?

I would like to have the option to not have to login for twelve years or so before having to buy more skill books.

edit: EVEMon is just so awesome. "4271d, 5h, 57m, 4s to train whole plan"


Now you just have to pay for 12 years in advance..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever