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[Phoebe] Heavy Interdictors

First post
Author
Mara Rinn
Cosmic Goo Convertor
#21 - 2014-10-16 11:42:50 UTC
What's the downside of setting the jump cool down timer for all ships using a stargate, so that capitals can't jump and sub caps can't use a jump bridge?

Rather than deny use of the stargate, which is not the gameplay you're trying to avoid, directly prevent the gameplay you're trying to avoid by using the mechanism you're already developing for this very purpose.

I'm guessing this was already discussed at length internally and I'm missing some vital reasoning behind this change. I'd just like to have a better idea of why you went for "no star gates for caps and super caps when tackled" versus "no using a cyno immediately after you've used a star gate".

Phoebe is going to be a pretty awesome expansion!
Necharo Rackham
The Red Circle Inc.
Ministry of Inappropriate Footwork
#22 - 2014-10-16 11:43:44 UTC
CCP Fozzie wrote:


When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.


I was under the impression that even after the changes Titans still wouldn't be able to take gates (and the changes would just apply up to Supers).
Syrias Bizniz
some random local shitlords
#23 - 2014-10-16 11:43:49 UTC
Also, what about the maluses from bubbling that occur in addition to ~no remote~, like reduced thrust etc?
Are they really necessary as a balance-factor?
Omnathious Deninard
University of Caille
Gallente Federation
#24 - 2014-10-16 11:45:00 UTC
So with the new interdictor probe and these nice changes to HICs can you adjust deployable bubbles to have a 1~2 hour timer and not be recoverable. Or even better just remove them. It is annoying to have to fly through several systems heavily bubbled and no one in them.

If you don't follow the rules, neither will I.

Phoenix Jones
Small-Arms Fire
#25 - 2014-10-16 11:45:31 UTC
There is still zero reason to fit a gun on these ships. The total and absolute expectation is pure tank. Assuming it's going against a gang of subcaps or a gang of supers, the guns on these ships are pretty much pointless. Also it is the expectation that these ships fit multiple bubbles (2 at a minimum) and ontop of that, a probe launcher, or a cloak, or both. Assuming all, that leaves maybe 1 or 2 highslots available, which will have maybe a small laser because everybody put all their powergrid into their tank.

This does not change the fits or expected use of the heavy interdictor. People will not see its offensive capability mainly because people won't fit it to be offensive, just a brick so stuff can't leave a gate or the field.

Something has to be addressed with the weapons, the amount of warp bubbles the ships need, it's offensive capabilities against capitals and supers (they have none except to hold them and pray).

There cousin the light interdictor now has capabilities for fitting a tank, and having offense. The heavy does not (not that they do not have the option, but those who choose the options are ridiculed because they did not perform their role in absolute certainty)

Yaay!!!!

Thatt Guy
Republic Military School
Minmatar Republic
#26 - 2014-10-16 11:47:41 UTC
CCP Fozzie, ruining game balance one patch at a time.

Haters gonna hate, Trolls gonna troll.

Syrias Bizniz
some random local shitlords
#27 - 2014-10-16 11:47:52 UTC
Phoenix Jones wrote:
There is still zero reason to fit a gun on these ships. The total and absolute expectation is pure tank. Assuming it's going against a gang of subcaps or a gang of supers, the guns on these ships are pretty much pointless. Also it is the expectation that these ships fit multiple bubbles (2 at a minimum) and ontop of that, a probe launcher, or a cloak, or both. Assuming all, that leaves maybe 1 or 2 highslots available, which will have maybe a small laser because everybody put all their powergrid into their tank.

This does not change the fits or expected use of the heavy interdictor. People will not see its offensive capability mainly because people won't fit it to be offensive, just a brick so stuff can't leave a gate or the field.

Something has to be addressed with the weapons, the amount of warp bubbles the ships need, it's offensive capabilities against capitals and supers (they have none except to hold them and pray).

There cousin the light interdictor now has capabilities for fitting a tank, and having offense. The heavy does not (not that they do not have the option, but those who choose the options are ridiculed because they did not perform their role in absolute certainty)




Normal ship for roaming with, potentially, fast locking infinitypoint capability at gatecamps, and in cargo a mobile depot + standard tackle modules like NOS, Cyno, whatever, and voila, you got your hic withyou and not waste a pilot.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#28 - 2014-10-16 11:52:55 UTC  |  Edited by: ChromeStriker
Phoenix Jones wrote:
There is still zero reason to fit a gun on these ships. The total and absolute expectation is pure tank. Assuming it's going against a gang of subcaps or a gang of supers, the guns on these ships are pretty much pointless. Also it is the expectation that these ships fit multiple bubbles (2 at a minimum) and ontop of that, a probe launcher, or a cloak, or both. Assuming all, that leaves maybe 1 or 2 highslots available, which will have maybe a small laser because everybody put all their powergrid into their tank.

This does not change the fits or expected use of the heavy interdictor. People will not see its offensive capability mainly because people won't fit it to be offensive, just a brick so stuff can't leave a gate or the field.

Something has to be addressed with the weapons, the amount of warp bubbles the ships need, it's offensive capabilities against capitals and supers (they have none except to hold them and pray).

There cousin the light interdictor now has capabilities for fitting a tank, and having offense. The heavy does not (not that they do not have the option, but those who choose the options are ridiculed because they did not perform their role in absolute certainty)


Not every fleet is 50+ pilots with cap support lol, my broard sword is going to push a respectable 400dps, an unrivled tank, and have that almighty bubble... for small gang warefare thats awesome.

I can tailor it to more things.... and that is good

No Worries

afkalt
Republic Military School
Minmatar Republic
#29 - 2014-10-16 12:01:31 UTC
CCP Fozzie wrote:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.

This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.


Called it. Ish.

I approve.
El Space Mariachi
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#30 - 2014-10-16 12:01:58 UTC  |  Edited by: El Space Mariachi
Focusing on turrets is interesting to say the least. I can't remember the last time I saw a Hictor with anything other than a small whoregun (I can remember actually they died like an idiot). What in the sam hell is the devoter doing with a drone bay when the Phobos doesn't have one? Why do Hics need drones at all???

Kind of negligible changes overall so whatever.

gay gamers for jesus

Phoenix Jones
Small-Arms Fire
#31 - 2014-10-16 12:04:09 UTC  |  Edited by: Phoenix Jones
ChromeStriker wrote:
Phoenix Jones wrote:
There is still zero reason to fit a gun on these ships. The total and absolute expectation is pure tank. Assuming it's going against a gang of subcaps or a gang of supers, the guns on these ships are pretty much pointless. Also it is the expectation that these ships fit multiple bubbles (2 at a minimum) and ontop of that, a probe launcher, or a cloak, or both. Assuming all, that leaves maybe 1 or 2 highslots available, which will have maybe a small laser because everybody put all their powergrid into their tank.

This does not change the fits or expected use of the heavy interdictor. People will not see its offensive capability mainly because people won't fit it to be offensive, just a brick so stuff can't leave a gate or the field.

Something has to be addressed with the weapons, the amount of warp bubbles the ships need, it's offensive capabilities against capitals and supers (they have none except to hold them and pray).

There cousin the light interdictor now has capabilities for fitting a tank, and having offense. The heavy does not (not that they do not have the option, but those who choose the options are ridiculed because they did not perform their role in absolute certainty)


Not every fleet is 50+ pilots with cap support lol, my broard sword is going to push a respectable 400dps, an unrivled tank, and have that almighty bubble... for small gang warefare thats awesome.

I can tailor it to more things.... and that is good


I'm not even talking about capital ganks. My typical Phobos is dual plated, my broadsword has xlarge asb, my onyx has almost nothing but shield extenders and hardeners.

All of them have a cloaking device, 2 interdiction bubbles (one scripted), and usually a probe launcher.

And this is in a small gang.

They can have viable contributions, but I haven't seen any fc say "ok fit a full rack of guns on it because we need its offense". I want this ship to be mean to subcaps, but meaner against capitals and supercaps.

Yaay!!!!

Phoenix Jones
Small-Arms Fire
#32 - 2014-10-16 12:05:09 UTC
El Space Mariachi wrote:
Focusing on turrets is interesting to say the least. I can't remember the last time I saw a Hictor with anything other than a small whoregun (I can remember actually they died like an idiot). What in the sam hell is the devoter doing with a drone bay when the Phobos doesn't have one? Why do Hics need drones at all???

Kind of negligible changes overall so whatever.


It's not focused enough I'm afraid.

Yaay!!!!

AspiB'elt
Les chevaliers de l'ordre
Goonswarm Federation
#33 - 2014-10-16 12:07:21 UTC  |  Edited by: AspiB'elt
why not but pls

Remove this false bonus on the devoter

Quote:

Devoter

Amarr Cruiser Bonuses:
10% bonus to Medium Energy Turret capacitor use NOOOOOOOOOOOOOOOOOOOOOOOOOOOO
5% bonus to Medium Energy Turret damage

Heavy Interdictor Bonuses:
10% bonus to Medium Energy Turret optimal range
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Armor Resists
Can fit Warp Disruption Field Generators

Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers
Fittings: 1265 PWG, 368 CPU
Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112)
Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85
Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07)
Drones (bandwidth / bay): 25(+25) / 50(+50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1)
Sensor strength: 15
Signature radius: 140
Cargo Capacity: 375(+95)



You have already remove this false bonus and a lot of ship, pls make the same on the devoter.

Also about your resistance bonus, if you give to much bonus resistance, We can make some fleet with only heavy interdictor.

The best way will be to put the bonus only when you have your warp disruption field generator active.

Also the warp diruptor must can stop the capital or subcapital to use wormhole, with the script active.
Cebraio
State War Academy
Caldari State
#34 - 2014-10-16 12:08:09 UTC
Necharo Rackham wrote:
CCP Fozzie wrote:


When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.


I was under the impression that even after the changes Titans still wouldn't be able to take gates (and the changes would just apply up to Supers).

You were under a wrong impression then.
Ab'del Abu
Atlantis Ascendant
#35 - 2014-10-16 12:12:04 UTC
Will the focused warp disruption script prevent caps from jumping wormholes too? (Cause I hope not)

Overall positive change though
Max Kolonko
Caldari Provisions
Caldari State
#36 - 2014-10-16 12:14:18 UTC
Jepp
Sebiestor Tribe
Minmatar Republic
#37 - 2014-10-16 12:14:33 UTC
solo pvp devoter is a go?
Skyler Hawk
The Tuskers
The Tuskers Co.
#38 - 2014-10-16 12:15:28 UTC
Is it intentional that the broadsword gets both a 10%/level damage bonus and a 5% rof bonus? Seems like a strong combination.
Rek Seven
University of Caille
Gallente Federation
#39 - 2014-10-16 12:22:14 UTC  |  Edited by: Rek Seven
CCP Fozzie wrote:

When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.


So you're giving a subcap the ability to stop ships that are largely defenseless against sub caps, from jumping?! Awesome logic! Straight

Like someone already said; if you're going to do this then apply it to all ships, not just caps.

Considering the prevalence of interdiction immune ships, it was a missed opportunity not to give HICs the ability to stop ships with that ability.

Forever disappointed,

Rek
CCP Fozzie
C C P
C C P Alliance
#40 - 2014-10-16 12:23:43 UTC
Ab'del Abu wrote:
Will the focused warp disruption script prevent caps from jumping wormholes too? (Cause I hope not)

Overall positive change though

Nope, the new focused point functionality only applies to stargate jumps.

Skyler Hawk wrote:
Is it intentional that the broadsword gets both a 10%/level damage bonus and a 5% rof bonus? Seems like a strong combination.

That was a typo, 10% RoF is indeed an insanely strong bonus and we aren't going to give the Broadsword 12.5 effective turrets :)

Good catch, I've corrected the OP.

Game Designer | Team Five-0

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