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[Phoebe] Heavy Interdictors

First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2014-10-16 11:10:13 UTC  |  Edited by: CCP Phantom
Here's the Heavy Interdictor changes! The main thrust of the rebalance is to give all of the hictors a more robust secondary combat role. We'd like taking an occasional hictor along with a roaming fleet to feel fine even if you don't expect to run into a supercap.

Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.

We're also making one significant addition to the focused point script:

When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.

This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.

And here are the stat changes themselves:

Devoter

Amarr Cruiser Bonuses:
10% bonus to Medium Energy Turret capacitor use
5% bonus to Medium Energy Turret damage

Heavy Interdictor Bonuses:
10% bonus to Medium Energy Turret optimal range
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Armor Resists
Can fit Warp Disruption Field Generators

Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers
Fittings: 1265 PWG, 368 CPU
Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112)
Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85
Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07)
Drones (bandwidth / bay): 25(+25) / 50(+50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1)
Sensor strength: 15
Signature radius: 140
Cargo Capacity: 375(+95)


Onyx

Caldari Cruiser Bonuses:
5% bonus to Kinetic Missile damage
5% bonus to Missile Launcher rate of fire

Heavy Interdictor Bonuses:
10% bonus to Missile velocity
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Shield Resists
Can fit Warp Disruption Field Generators

Slot layout: 6H, 6M, 4L; 0 turrets, 5 launchers
Fittings: 900(+65) PWG, 560 CPU
Defense (shields / armor / hull) : 2700(+696) / 1200(+4) / 1400(-6)
Capacitor (amount / recharge / cap per second) : 1250(+187.5) / 335s / 3.73(+0.56)
Mobility (max velocity / agility / mass / align time): 200(+2) / 0.55(+0.001) / 15,400,000(-20,000) / 11.74s()
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 240(+5) / 7(+1)
Sensor strength: 19(+3)
Signature radius: 150(+15)
Cargo Capacity: 450


Phobos

Gallente Cruiser Bonuses:
10% bonus to Medium Hybrid Turret tracking
5% bonus to Medium Hybrid Turret rate of fire

Heavy Interdictor Bonuses:
10% bonus to Medium Hybrid Turret optimal range
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Armor Resists
Can fit Warp Disruption Field Generators

Slot layout: 6H, 4M, 6L; 5 turrets, 0 launchers
Fittings: 1165 PWG, 375 CPU
Defense (shields / armor / hull) : 1300(+140) / 2200(+160) / 2500(-31)
Capacitor (amount / recharge / cap per second) : 1375 / 335s / 4.1
Mobility (max velocity / agility / mass / align time): 205(-4) / 0.58(+0.0285) / 14,000,000(-1,080,000) / 11.26s(-0.88)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5) / 250(+25) / 6
Sensor strength: 17(+2)
Signature radius: 160
Cargo Capacity: 400(+85)


Broadsword

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
5% bonus to Medium Projectile Turret damage

Heavy Interdictor Bonuses:
10% bonus to Medium Projectile Turret falloff
5% bonus to range of Warp Disruption Fields

Role Bonus:
20% bonus to all Shield Resists
Can fit Warp Disruption Field Generators

Slot layout: 6H, 6M, 4L; 5 turrets, 3 launchers
Fittings: 1010 PWG, 392 CPU
Defense (shields / armor / hull) : 2000(+418) / 1600(-404) / 1400(-6)
Capacitor (amount / recharge / cap per second) : 1250 / 335s / 3.73
Mobility (max velocity / agility / mass / align time): 220(+6) / 0.55(-0.0215) / 15,000,000(+180,000) / 11.44s(-0.3)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 255(+10) / 6(+1)
Sensor strength: 14(+1)
Signature radius: 130
Cargo Capacity: 452

Let us know what you think!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2014-10-16 11:14:57 UTC
Liking what I see with the Phobos!

If you don't follow the rules, neither will I.

Zmikund
Center for Advanced Studies
Gallente Federation
#3 - 2014-10-16 11:15:13 UTC
why is devoter only one getting drones?
DON't SHOOTMEPLZ
State War Academy
Caldari State
#4 - 2014-10-16 11:18:10 UTC
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?
Edward Olmops
Gunboat Commando
#5 - 2014-10-16 11:18:24 UTC  |  Edited by: Edward Olmops
Yay! A viable secondary combat role is a good thing.

Also: stop tiptoeing around a T3 rebalancing!!11 ;-)
Shinah Myst
Celestial Dragon
#6 - 2014-10-16 11:20:55 UTC
CCP Fozzie wrote:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.

Yet another hack because of ****** mechanics changes. Not cool, not cool.
Ficti0n
Job Center Plus
#7 - 2014-10-16 11:23:53 UTC
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?


This is a fantastic idea.
Jayne Fillon
#8 - 2014-10-16 11:28:16 UTC
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?

Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals?

Can't shoot blues if you don't have any. Long Live NPSI.

Edward Olmops
Gunboat Commando
#9 - 2014-10-16 11:29:17 UTC
Ficti0n wrote:
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?


This is a fantastic idea.


No, it's not.
It would just make gate camps/station camps more powerful.
This is not good gameplay, because ppl have to undock/jump blindly and are then faced with inevitable death.
In the short run, lazy campers will cheer, in the long run, people will avoid jumping and undocking - which is a bad thing.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#10 - 2014-10-16 11:29:26 UTC
no cost reduction? no dropping the no-RR thing?

what I think is this sucks. I don't think taking a heavy interdictor along on a roam is going to do anything even if supercaps show up. I guess the supercaps will take a few seconds to kill it.
Julles Winnfield
State War Academy
Caldari State
#11 - 2014-10-16 11:35:45 UTC
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?



so you can blob the smaller groups on the gates with shitload of hics and utterly promote the blob in lowsec?

I like the changes in phobos since hopefully its gonna make people learn how to travel by gates
Current Habit
The Scope
Gallente Federation
#12 - 2014-10-16 11:36:39 UTC
Jayne Fillon wrote:
DON't SHOOTMEPLZ wrote:
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.

Maybe also prevent docking?

Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals?


Reading is hard, it's right in the OP.
Caps have jumpdrives, subcaps not.
Bob FromMarketing
Space Marketing Department
#13 - 2014-10-16 11:36:44 UTC
I like this
Syrias Bizniz
some random local shitlords
#14 - 2014-10-16 11:36:44 UTC  |  Edited by: Syrias Bizniz
So, one of the Drone-Races gets drones, and the other one is left out?

Change ASAP pl0x kthx


/// maybe roll it over from Roden to one of the other yards?
Altrue
Exploration Frontier inc
Tactical-Retreat
#15 - 2014-10-16 11:37:20 UTC
It is extremely surprising to see the damage on Hictors unchanged for most part.

1- They need drones. ALL OF THEM. (Even the caldari, yes yes)

2- They need more DPS. Nothing groundbreaking, but for instance the onyx is still limited to kinetic AND has crappy damage bonuses.

Currently a Hictor is just good at bubbling and... doing nothing else. Its not really fun gameplay:/ At least if frigates had to think twice before dumbly orbiting a hictor at 500, that'd be awesome Big smile

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#16 - 2014-10-16 11:37:22 UTC
My hic gets a chunk more damage... woop woop

No Worries

Niden
Imperial Academy
Amarr Empire
#17 - 2014-10-16 11:39:53 UTC
Giving Hictors a secondary role is a perfect balance to the lifting of the DD ban in LS. Thank you :)
Kalissis
#18 - 2014-10-16 11:40:15 UTC
Hell yes! Already forgot what that other game was I used to play when was bored with EVE.
Koz Katral
Collapsed Out
Pandemic Legion
#19 - 2014-10-16 11:41:04 UTC
good shizzle
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#20 - 2014-10-16 11:42:37 UTC
Zmikund wrote:
why is devoter only one getting drones?

Because the Gallente are not the drone race any more, duh! Roll

Turelus CEO Utassi Security

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