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Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expeditions

First post First post First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2014-10-15 15:06:46 UTC  |  Edited by: CCP Phantom
With the Phoebe release, to be published on November 4th, we are going to improve the relative value of Data Sites, add valuable information to structures in deadspace sites that might spawn an Expedition when being destroyed, and streamline the Career Agent mission descriptions.

Additionally to those improvements we are also going to fix defects associated with Expeditions.

Read all about those changes and improvements in CCP RedDawn's most recent blog All That Is Gold Does Not Glitter - Data Sites, Expeditions!

CCP Phantom - Senior Community Developer

Vincent Athena
Photosynth
#2 - 2014-10-15 15:10:05 UTC  |  Edited by: Vincent Athena
Whee! Exploration loot!

About this:
"These combined changes should help somewhat in bringing this ‘hidden’ content to the surface for you to enjoy."

There is another change you might want to consider. Many times the content is not hidden, its just placed in low sec. Many players see no reason to go to low sec for riches that they can more easily get by running another L4 mission in high sec. The result is the content you have created, although not hidden, is not seen. I feel this is bad design. Consider having expeditions that start in high sec stay in high sec.

Also make sure that low sec explorers get better stuff.

Edit: I saw another post on this below. Apparently the same issue occurs in low sec, with excursions sending you to null. Again people just don't do them, as dealing with null is not what they want to do in this game. And again, it's content that is not seen.

Know a Frozen fan? Check this out

Frozen fanfiction

Inef Tesseract
No Vision Just Failure
#3 - 2014-10-15 15:10:47 UTC  |  Edited by: Inef Tesseract
"Sorry, we could not find the item you were looking for."

Edit: ok working now
CCP RedDawn
C C P
C C P Alliance
#4 - 2014-10-15 15:14:56 UTC  |  Edited by: CCP RedDawn
We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.

Potential:

Other related stuff we are looking into:

* Increasing the time limit on Escalations
* Revising existing loot values
* Allowing fleet warp ins to Escalations

Not guaranteed for the upcoming Phoebe release but they are known issues that we want to tackle.


Completed:

* Further work on item volumes - Done. (All commonly dropped loot including decryptors and datacores lowered to 0.1)
* Lowering the jumps required in Escalations - Done (From 4 to 20 down to 2 to 10)
* Adding more loot to Data Sites in general - Done (Science skill books)
* Besieged Covert Research Facility difficulty - (We're fine with it's current implementation)
* Naming the Escalations in your Journal
* Escalation 'boss' loot drops

Team Genesis

BadAssMcKill
Aliastra
#5 - 2014-10-15 15:18:15 UTC
More iskies for my t00nies~~
Marox Calendale
Xynodyne
The Initiative.
#6 - 2014-10-15 15:18:22 UTC
Don´t try to ask....

Do the Exploration Changes also appear to WH Datas and Relics or will theses items only be added to K-Space Sites?

What about the Null Sec Sites added to C1 - 3 Wormholes. What kind of loot do they include? Sleeper or Faction loot?
CCP RedDawn
C C P
C C P Alliance
#7 - 2014-10-15 15:23:31 UTC
Marox Calendale wrote:
Don´t try to ask....

Do the Exploration Changes also appear to WH Datas and Relics or will theses items only be added to K-Space Sites?

What about the Null Sec Sites added to C1 - 3 Wormholes. What kind of loot do they include? Sleeper or Faction loot?


The WH Class 1 to 3 sites are identical to the null sec sites currently encountered and they have the new loot included.
So that should answer both questions.



Team Genesis

Gilbaron
The Scope
Gallente Federation
#8 - 2014-10-15 15:23:37 UTC
What are those faction materials good for?
Retar Aveymone
GoonWaffe
Goonswarm Federation
#9 - 2014-10-15 15:25:24 UTC
Quote:
Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5.


uh...aren't those interface parts? since interfaces are being removed, shouldn't those be removed entirely?
CCP Lebowski
C C P
C C P Alliance
#10 - 2014-10-15 15:28:33 UTC  |  Edited by: CCP Lebowski
"All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

From the ashes a fire shall be woken,
A light from the shadows shall spring;
Renewed shall be blade that was broken,
The crownless again shall be king."


Team Space Glitter, the true heirs to the throne of Gondor and Arnor.

(Thanks for the excuse to cart out my favourite Tolkien poem RedDawn! Big smile)

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Harvey James
The Sengoku Legacy
#11 - 2014-10-15 15:31:27 UTC
overdrive injector .. the new text indicates warp speed... traveling long distances .. the old text makes more sense ..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Fonac
Imperial Academy
Amarr Empire
#12 - 2014-10-15 15:33:26 UTC

I've sometimes done 30+ jumps, in order to do a chain, sometimes over different regions.
Simply to much work, compared to doing a simple ded site, where you dont have to move an inch'

You can always expect to be brought to a different region, when you're doing non ded sites, i'm not sure what this accomplish, other than being a pain, since these sites tend to do way way more time than they should.(especially compared to the loot they give)

So.. Maybe change the mechanics, so we can expect to stay in the region?
Aiken Lugre
State War Academy
Caldari State
#13 - 2014-10-15 15:34:08 UTC
So do the drone regions actually gain anything from these loot tables?

I guess I should continue avoiding the entire drone regions for exploration purposes.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#14 - 2014-10-15 15:35:24 UTC
Fonac wrote:

I've sometimes done 30+ jumps, in order to do a chain, sometimes over different regions.
Simply to much work, compared to doing a simple ded site, where you dont have to move an inch'

You can always expect to be brought to a different region, when you're doing non ded sites, i'm not sure what this accomplish, other than being a pain, since these sites tend to do way way more time than they should.(especially compared to the loot they give)

So.. Maybe change the mechanics, so we can expect to stay in the region?

Imagine how much fun it will be with the jumpocalypse!
Cristl
#15 - 2014-10-15 15:35:38 UTC
Retar Aveymone wrote:
Quote:
Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5.


uh...aren't those interface parts? since interfaces are being removed, shouldn't those be removed entirely?


I think they're for storyline stuff too.
CCP RedDawn
C C P
C C P Alliance
#16 - 2014-10-15 15:36:09 UTC  |  Edited by: CCP RedDawn
Fonac wrote:

I've sometimes done 30+ jumps, in order to do a chain, sometimes over different regions.
Simply to much work, compared to doing a simple ded site, where you dont have to move an inch'

You can always expect to be brought to a different region, when you're doing non ded sites, i'm not sure what this accomplish, other than being a pain, since these sites tend to do way way more time than they should.(especially compared to the loot they give)

So.. Maybe change the mechanics, so we can expect to stay in the region?


We're currently in talks regarding the Escalation distances. If anything changes we'll let you know.

Update: Escalation jump distances have been reduced from 4 to 20 systems (min / max) down to 2 to 10.

Team Genesis

CCP Goliath
C C P
C C P Alliance
#17 - 2014-10-15 15:38:11 UTC
The QA Dev blog roll continues! Great job Big smile

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Querns
Science and Trade Institute
Caldari State
#18 - 2014-10-15 15:40:47 UTC
Yeah, escalation ranges can be a little extreme. A long time ago, I remember chasing a Guristas Military Complex. The chain started in Deklein, then went to Venal, Tribute, Venal again, and then bottomed out in A1RR in Tenal. If it had gone any further, it would have ended up in the Drone Regions.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Retar Aveymone
GoonWaffe
Goonswarm Federation
#19 - 2014-10-15 15:41:00 UTC
Cristl wrote:
Retar Aveymone wrote:
Quote:
Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5.


uh...aren't those interface parts? since interfaces are being removed, shouldn't those be removed entirely?


I think they're for storyline stuff too.

Well, then there will be approximately eighty million times more of them dropped than will ever be used, so...
Fonac
Imperial Academy
Amarr Empire
#20 - 2014-10-15 15:43:03 UTC  |  Edited by: Fonac
CCP RedDawn wrote:
Fonac wrote:

I've sometimes done 30+ jumps, in order to do a chain, sometimes over different regions.
Simply to much work, compared to doing a simple ded site, where you dont have to move an inch'

You can always expect to be brought to a different region, when you're doing non ded sites, i'm not sure what this accomplish, other than being a pain, since these sites tend to do way way more time than they should.(especially compared to the loot they give)

So.. Maybe change the mechanics, so we can expect to stay in the region?


We're currently in talks regarding the Escalation distances. If anything changes we'll let you know.


Awesome. I hope for the better then!

I just dont think anyone enjoy jumping around to do stuff, i believe it's one of the key issues with the non-ded sites together with the chances historically has been to low, to get another part of the chain.

The way i have combated this, has been with a black ops setup this has leviated the pain somewhat.. After the fatigue changes in Phoebe i'll just stay clear of these sites as it will take to much time.

Ps. Not the mention that these sites tend to be much much harder than the same level of a ded site.
Some of them requires capital ships to be dropped on them, in order to do them somewhat efficiently.
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