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Why Aren't More People In W-Space?

First post
Author
Nash MacAllister
Air
The Initiative.
#61 - 2014-10-15 13:49:44 UTC
Ilaister wrote:

I honestly feel like the rest is fixable by us.


There have been many well-thought points made on the "why" part, some I agree with, some I don't. But this had become a self-fulfilling prophecy in that as people have cried the sky is falling, it causes more and more to leave, thereby magnifying the issues. Most of w-space is the same as it was 3-4 years ago, mainly just minor tweaks to mechanics, although almost across the board CCP has done a terrible job communicating on them. IMHO, the end result, accelerated burnout in w-space.

While we used to have enough new folks interested in dipping their feet in the water to replace the bittervets while they were on an Eve sabbatical, it seems the tide has shifted. Couple this with the noticeable decline in wh activity (would love to see real numbers on this from CCP), it makes drawing folks in and them committing to the efforts to create content even more difficult.

Brute force scanning of chains is yielding fewer and fewer results (i.e. PVP), while the percentage of gank engagements versus actual fleet fights has gone up. I speak mostly of C1-C4 but of course we see all class wh in our chains and hs diving. In the end, it is going to be up to us as w-space residents to adapt and overcome. CCP is clearly not going to help up in any meaningful way, anytime soon. There does seem to be more cooperation between established wh entities when something juicy is found, i.e. nullbears running wh escalations and such, so that is good to see.

I think eventually the voids where people have left will be replaced by newcomers or reformed groups, but as it stands, only the solid wh entities are going to be able to weather the storm here. You can only scan so many chains before people get tired of it. regardless of the ISK, which is still substantial. I do believe wspace is mostly still driven by PVP, not ISK, and a lack of decent PVP is what is fueling our current issues. So the more we can get folks out scanning and bumping into each other, the better the odds we can connect for some good fights and get w-space as a whole back on track.

Yes, if you have to ask yourself the question, just assume we are watching you...

Obil Que
Star Explorers
Solis Tenebris
#62 - 2014-10-15 14:12:43 UTC  |  Edited by: Obil Que
Nash MacAllister wrote:
Brute force scanning of chains is yielding fewer and fewer results (i.e. PVP), while the percentage of gank engagements versus actual fleet fights has gone up. I speak mostly of C1-C4 but of course we see all class wh in our chains and hs diving. In the end, it is going to be up to us as w-space residents to adapt and overcome. CCP is clearly not going to help up in any meaningful way, anytime soon. There does seem to be more cooperation between established wh entities when something juicy is found, i.e. nullbears running wh escalations and such, so that is good to see.

I think eventually the voids where people have left will be replaced by newcomers or reformed groups, but as it stands, only the solid wh entities are going to be able to weather the storm here. You can only scan so many chains before people get tired of it. regardless of the ISK, which is still substantial. I do believe wspace is mostly still driven by PVP, not ISK, and a lack of decent PVP is what is fueling our current issues. So the more we can get folks out scanning and bumping into each other, the better the odds we can connect for some good fights and get w-space as a whole back on track.


Until w-space becomes more profitable for group operation vs. solo, the overwhelming thing you're going to find in C1-C4 is solo players. I assume these are the gank engagements you speak of. It certainly has been what I've been encountering this past week (though I won't complain about being able to blow up people).

EVE may not be about ISK for you, as perhaps a more established EVE player, but my gut tells me, from conversations with the players I've brought into our corp, that for many it is ALL about the ISK. More often than not, the players I'm encountering are strongly looking to PLEX with ISK. While the subscription cost for EVE is small in the grand scheme of things, probably on top of other games, other expenses, etc. etc. it is a cost that many do not want to endure when getting into the game.

Appropriate ISK rewards for group play draws groups. Groups support PvP fleets. I don't see how you can have one without the other. Fleet level PvP isn't likely to happen in w-space without the ISK generation to support it. I'm continually surprised how many PvP focused organizations seem to gloss over that connection.
Ned Black
Driders
#63 - 2014-10-15 14:14:23 UTC  |  Edited by: Ned Black
Nash MacAllister wrote:
Ilaister wrote:

I honestly feel like the rest is fixable by us.



I think eventually the voids where people have left will be replaced by newcomers or reformed groups, but as it stands, only the solid wh entities are going to be able to weather the storm here. You can only scan so many chains before people get tired of it. regardless of the ISK, which is still substantial. I do believe wspace is mostly still driven by PVP, not ISK, and a lack of decent PVP is what is fueling our current issues. So the more we can get folks out scanning and bumping into each other, the better the odds we can connect for some good fights and get w-space as a whole back on track.


You may be right, yet the amount of active people in EvE HAVE dropped quite significantly. Just a few years ago at this time of day there would be approximatly 35-40k players logged in, and even if the US side of things saw a slight dip it was still quite a bit of people online at any time. Today an hour after DT there were 12k people when I went to log in... and right now when I checked it was 21-22k... and this is only slightly before euro prime time.

I dont know if it is wormholes who said fu*k it when the mass based changes took effect, or if it is huge amounts of capital alts that have said fu*k it because of the upcoming jump changes... but the fact is that the amount of people is in a fairly rapid decline.

So while you may be right that other will come in and replace the bittervets it is also possible that people simply say fu*k it, not worth the time and effort.
Rek Seven
University of Caille
Gallente Federation
#64 - 2014-10-15 14:50:13 UTC  |  Edited by: Rek Seven
That's a good point... High PLEX prices are contributing to less people in wormhole space. I've unstubbed my alt due to the price, as have many others. I also know people that have left C5 space and moved to highsec because it's easier to earn isk from incursions.
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#65 - 2014-10-15 14:51:00 UTC
this^
numbers are decreasing quite significantly. i remember 50k+ online, now most of the time i see 25-30.
more ccp 32fox fixing wspace and we will have 15k online to next year
James Rapture
Dead Star Syndicate
#66 - 2014-10-15 14:55:52 UTC
2 cents coming from a smaller Corporation that frequently day trips into Wspace and has held a system or two before:

I think the lack of newbros in Wspace comes from the lack of fleets that show pilots just how much fun each type of activity in a wormhole can be. From PvE to PvP. Combat to Industry. The middlemen to show the ropes to pilots coming from Highsec are often nowhere to be found. It seems like bigger jspace groups will mostly take those already experienced and fully interested where as kspace Corps don't always provide wormhole operations on their menu. It is tough to fully experience all that there is when you are either going at it solo, or are in a Corporation that thinks they can no longer be in Wspace because they "are not big enough". You do not need a T3 fleet with six thousand Guardians to run in Wspace. Just don't be a ****** on your POS setup, be smart when bearing, and do not be scared to fight. Prove your worth to BOB and he will reward. This is to all future Wspace Fleet Commanders: Grab some ships and just do it. Grab anyone interested and just do it. The forum and websites on wormholes and it's mechanics will only take you so far. Figure out doctrines that work for you and keep your team interested. Be smart and fly cheap but to maximum efficiency.


TL;DR : Smaller groups that want to do it, try it and keep at it. We did. Large groups, get some experienced and willing FC's to run smaller operations in lower class holes. Everyone alike quit bitching about ISK vs REWARD and just have fun. If you want great ISK/HR then stick to empire.

^My Opinion.
Bronya Boga
Ministry of War
Amarr Empire
#67 - 2014-10-15 15:05:50 UTC  |  Edited by: Bronya Boga
Random Yotosala wrote:
Kirasten wrote:
Papa Django wrote:
Mister Tuggles wrote:

And to people saying you risk losing everything if you get sieged... This isn't really a problem now. I know a few of the large c5/6 corps still attack each other (ADHOC losing their entire system recently), but for the most part no one is going to waste their time attacking anything under a c5. You have no real risk in that department.


I have seen / been commited in 5 evictions attempt in wh <=C4 in 4 or 5 months.

It happens ...

From the POV of a small wh corp CEO trying to build a wh corp in low class wh, it is ... So ******* hard.

Reasons are well known :
1- risk vs reward balance is bad in low class
2- Hyperion release is a disaster for small corp
3- Nothing can be done solo
4- Skills needed for pilot (T3 mandatory)
5- Skills & knowledge needed for the player (lots of things to know)
( EDIT : And i forgot the discipline needed, lots of player can't bear that)

Reasons 1, 2 and 3 could be fixed by CCP.
Reasons 4 et 5 are just nice as it is.

If you want more people in low class wh, up the blue loots reward and remove Hyperion (mass based jump distance especially).
It is the only way.


A lot of this is just craziness. I was drug into a c2 before I had even finished the training missions and into a c5 before I could t2 fit the rattlesnakes we use to use for sites. I didn't even know how to play eve. I learned to play eve in a wormhole. So telling people its hard is bollocks.

Like most people, I don't like the mass mechanic added in Hyperion, but acting like its so much extra work is just lies. In those low class systems you are talking about, what is the size of the hole? A 1 bil hole takes 2 orcas to slowboat back .. what is that, 15 seconds?


So, you've been living in a big corp that does the closing for you. I hope you understand that it's not the case for the small corps.

PS: Orcas cost money and time.


<- Small corp. Still roll with orcas. It takes 15 seconds. Quit exaggerating

Also if you cant afford an orca you are doing wormholes wrong
Nash MacAllister
Air
The Initiative.
#68 - 2014-10-15 15:27:51 UTC
RudinV wrote:
this^
numbers are decreasing quite significantly. i remember 50k+ online, now most of the time i see 25-30.
more ccp 32fox fixing wspace and we will have 15k online to next year


I concur and am a tad concerned what this means as a long-term trend as it is approaching that state in my eyes. If the overall Eve population goes down, regardless if it is mains and/or alts, it doesn't bode well for w-space population levels and pilot replenishment. I myself have started planning to consolidate accounts simply due the cost of plex.

If anyone doubts the trend, or just wants more detail - http://eve-offline.net/?server=tranquility Definitely not looking favorable, but it could just be a result of account consolidation and inactives finally leaving the game. Hard to say without better data...

Yes, if you have to ask yourself the question, just assume we are watching you...

King Fu Hostile
Mea Culpa.
Shadow Cartel
#69 - 2014-10-15 15:34:51 UTC
Lloyd Roses wrote:

He's probably talking of SSC, NoHo, HK and disavowed. All of these are pretty it and if they want you dead, they just pour their numbers onto you. Just imagine an invasion with those entities having as many guardians as you got pilots in fleet... Doesn't help that they got pretty kickass FCs to top it off.


KK, I see, but then there's also the reality where 90% wormhole inhabitants never see any of those corps, and even fewer are ever threatened by them.
Papa Django
Materials Harvesting Kombinat
#70 - 2014-10-15 15:59:09 UTC
Bronya Boga wrote:

<- Small corp. Still roll with orcas. It takes 15 seconds. Quit exaggerating

Also if you cant afford an orca you are doing wormholes wrong


A corp able to roll a 2bil mass connexion in 15 sec is not a small corp.

It needs 4 orca and 4 orca pilot to do that, (And it takes closer to a few mins then 15 secs) and i don't count scout and ECM support.

Stop writing garbage things plz.
Ilaister
Binary Aesthetics
#71 - 2014-10-15 16:26:58 UTC
Ha... and I wouldn't have to post threads exposing the flaws in my intellect if everybody stopped with the ouin ouin and got out into space and shot things. The circle of fingerpointing continues. Pirate
Alundil
Rolled Out
#72 - 2014-10-15 16:35:38 UTC
Papa Django wrote:
Bronya Boga wrote:

<- Small corp. Still roll with orcas. It takes 15 seconds. Quit exaggerating

Also if you cant afford an orca you are doing wormholes wrong


A corp able to roll a 2bil mass connexion in 15 sec is not a small corp.

It needs 4 orca and 4 orca pilot to do that, (And it takes closer to a few mins then 15 secs) and i don't count scout and ECM support.

Stop writing garbage things plz.

Nope.

If you can't figure this out with some combo of orca plus battleships and don't have a few pilots/alts who can swap hulls them I'm sorry. But it doesn't take 4 orcas and 4 orca pilots. 1 orca, perhaps 2, and some battleships is all it takes. You should investigate further options provided by mass calc and battleship capable pilots before claiming it can only be done by 4 orcas.

In the meantime please let us know where you roll with 4 orcas and we can come offer tips and advice. That is all.

I'm right behind you

Alundil
Rolled Out
#73 - 2014-10-15 16:38:50 UTC
Papa Django wrote:
bleating

One might also state that a self described 'small corp' living in C6 space, as well a C2 space, is kind of asking for a difficult time based on split numbers between holes. Just sayin.

I'm right behind you

Andrew Jester
Collapsed Out
Pandemic Legion
#74 - 2014-10-15 16:39:46 UTC
Ilaister wrote:
Ha... and I wouldn't have to post threads exposing the flaws in my intellect if everybody stopped with the ouin ouin and got out into space and shot things. The circle of fingerpointing continues. Pirate


I shoot things daily, blame isn't on me Cool

If thuggin' was a category I'd win a Grammy

Obil Que
Star Explorers
Solis Tenebris
#75 - 2014-10-15 16:47:51 UTC
Alundil wrote:
Papa Django wrote:
Bronya Boga wrote:

<- Small corp. Still roll with orcas. It takes 15 seconds. Quit exaggerating

Also if you cant afford an orca you are doing wormholes wrong


A corp able to roll a 2bil mass connexion in 15 sec is not a small corp.

It needs 4 orca and 4 orca pilot to do that, (And it takes closer to a few mins then 15 secs) and i don't count scout and ECM support.

Stop writing garbage things plz.

Nope.

If you can't figure this out with some combo of orca plus battleships and don't have a few pilots/alts who can swap hulls them I'm sorry. But it doesn't take 4 orcas and 4 orca pilots. 1 orca, perhaps 2, and some battleships is all it takes. You should investigate further options provided by mass calc and battleship capable pilots before claiming it can only be done by 4 orcas.

In the meantime please let us know where you roll with 4 orcas and we can come offer tips and advice. That is all.


The minimum bodies you need without introducing polarization delay of 5 minutes is 4 pilots, three who are Orca capable plus 1 Orca and 1 Battleship and it takes longer than 15 seconds. You need to make a total of 3 Orca transits + 1 battleship transit in tandem with 1 of those Orca transits. That's 4 pilots.

Pilot 1: Orca in and back (now with some minor slowboating on the other side due to jump distances) - Now polarized
Pilot 2: Jumps into Orca makes transit (again with some slowboating and session changes) - Now polarized
Pilot 3: Jumps into Orca and with Pilot 4 in a Battleship, close the hole. - Both polarized on the return

This isn't at all a "large corp" operation (though your Orca is at a decent level of risk for probably 3 minutes or so while you do this). It isn't, however, a 15 second exercise when using 1 Orca. If you did have 3 Orca pilots and 1 Battleship, you can do it very quickly but as that was pointed out, is also a "weathier" corp option. Size really isn't the factor here.
Bronya Boga
Ministry of War
Amarr Empire
#76 - 2014-10-15 19:24:55 UTC
Obil Que wrote:
Alundil wrote:
Papa Django wrote:
Bronya Boga wrote:

<- Small corp. Still roll with orcas. It takes 15 seconds. Quit exaggerating

Also if you cant afford an orca you are doing wormholes wrong


A corp able to roll a 2bil mass connexion in 15 sec is not a small corp.

It needs 4 orca and 4 orca pilot to do that, (And it takes closer to a few mins then 15 secs) and i don't count scout and ECM support.

Stop writing garbage things plz.

Nope.

If you can't figure this out with some combo of orca plus battleships and don't have a few pilots/alts who can swap hulls them I'm sorry. But it doesn't take 4 orcas and 4 orca pilots. 1 orca, perhaps 2, and some battleships is all it takes. You should investigate further options provided by mass calc and battleship capable pilots before claiming it can only be done by 4 orcas.

In the meantime please let us know where you roll with 4 orcas and we can come offer tips and advice. That is all.


The minimum bodies you need without introducing polarization delay of 5 minutes is 4 pilots, three who are Orca capable plus 1 Orca and 1 Battleship and it takes longer than 15 seconds. You need to make a total of 3 Orca transits + 1 battleship transit in tandem with 1 of those Orca transits. That's 4 pilots.

Pilot 1: Orca in and back (now with some minor slowboating on the other side due to jump distances) - Now polarized
Pilot 2: Jumps into Orca makes transit (again with some slowboating and session changes) - Now polarized
Pilot 3: Jumps into Orca and with Pilot 4 in a Battleship, close the hole. - Both polarized on the return

This isn't at all a "large corp" operation (though your Orca is at a decent level of risk for probably 3 minutes or so while you do this). It isn't, however, a 15 second exercise when using 1 Orca. If you did have 3 Orca pilots and 1 Battleship, you can do it very quickly but as that was pointed out, is also a "weathier" corp option. Size really isn't the factor here.

Let me clear this the **** up. We have 1 bil static (2 orcas back and forth) ill time my orca next time for travel time. 2 bil holes are a bit trickier but it hasnt gotten much worse then prehyperion. Still 2 bil hole. Still require the same ships. Still the same risk.just takes 15 seconds longer to burn the orca back to the hole. HTFU
Obil Que
Star Explorers
Solis Tenebris
#77 - 2014-10-15 19:39:38 UTC
Bronya Boga wrote:
Let me clear this the **** up. We have 1 bil static (2 orcas back and forth) ill time my orca next time for travel time. 2 bil holes are a bit trickier but it hasnt gotten much worse then prehyperion. Still 2 bil hole. Still require the same ships. Still the same risk.just takes 15 seconds longer to burn the orca back to the hole. HTFU


Emphasis mine. +1

Those 1B mass statics are pretty nice. Living in a C2 with a 1B C1 static and 2B HS and now a C4 with 2B C3, I would thoroughly enjoy slamming a 1B static shut with 2 orca trips. I remember unfondly rolling the C1 for content in a Retreiver. Solo. I'm quite glad now for the Hyperion connections and not having to do much rolling at all to find deep chains to fly in.
Incindir Mauser
Caldari Provisions
Caldari State
#78 - 2014-10-15 20:14:22 UTC
Axloth Okiah wrote:
This biggest problem always was and still is how ******* difficult is to have stuff and bring new people to the damned space, ie. POS security, corp roles, etc. Fix that and we are all set for population boom. All this stuff about rolling, conflict drivers, evictions and whatever is secondary to that. I'm still waiting for the personal ship hangar we've been promised to have right after Odyssey.


+1

Pretty much this.

unimatrix0030
University of Caille
Gallente Federation
#79 - 2014-10-15 20:55:32 UTC  |  Edited by: unimatrix0030
Axloth Okiah wrote:
This biggest problem always was and still is how ******* difficult is to have stuff and bring new people to the damned space, ie. POS security, corp roles, etc. Fix that and we are all set for population boom. All this stuff about rolling, conflict drivers, evictions and whatever is secondary to that. I'm still waiting for the personal ship hangar we've been promised to have right after Odyssey.

+1 on this also.

There is also a big skill gap between C5 space and c1-c4 space.
Sure you can run c5 sites with a couple of basilisks and a few 10 drakes/tengu's but the big pay off is in capital escalations.
Wich are quite skill intensive.
And doing without those the risk/reward balance is way off, even worse then c4's .
And this is one of the big reasons c5-space is empty and does not or get very few new people.
Go cap or go lower.

Also for c5-space we should emphisize that evictions are rare because they are boring.
Nobody gets evicted out of c5 space except to settle a grudge.
My Corp was in Transmission Lost and got evicted by disavowed, and we ended up joining them... .
Name the last 5 evictions without any grudges please? There are none in the last few years... .

For c6 space i think we are ok because of the few number of holes.

No local in null sec would fix everything!

RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#80 - 2014-10-15 21:12:56 UTC
Aaaand again we can see very well known bias that number after C shows size of the balls of the guys who live there, their skill and courage and blablabla, the funniest thing that 80% of "high" class wh residents are very afraid of cap escalations farm, and even when trying to farm use armor dreads and 3-4cycles per site. Plus to that, wh seems unsettled just because no API anymore, so now u can't say was this hole active 5 mins ago or 1months, CCP wants u to think and feel this space is unkown, the minus of that it's not that interesting aswell