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Why Aren't More People In W-Space?

First post
Author
Kirasten
Perkone
Caldari State
#41 - 2014-10-15 01:46:41 UTC
Papa Django wrote:
Mister Tuggles wrote:

And to people saying you risk losing everything if you get sieged... This isn't really a problem now. I know a few of the large c5/6 corps still attack each other (ADHOC losing their entire system recently), but for the most part no one is going to waste their time attacking anything under a c5. You have no real risk in that department.


I have seen / been commited in 5 evictions attempt in wh <=C4 in 4 or 5 months.

It happens ...

From the POV of a small wh corp CEO trying to build a wh corp in low class wh, it is ... So ******* hard.

Reasons are well known :
1- risk vs reward balance is bad in low class
2- Hyperion release is a disaster for small corp
3- Nothing can be done solo
4- Skills needed for pilot (T3 mandatory)
5- Skills & knowledge needed for the player (lots of things to know)
( EDIT : And i forgot the discipline needed, lots of player can't bear that)

Reasons 1, 2 and 3 could be fixed by CCP.
Reasons 4 et 5 are just nice as it is.

If you want more people in low class wh, up the blue loots reward and remove Hyperion (mass based jump distance especially).
It is the only way.


A lot of this is just craziness. I was drug into a c2 before I had even finished the training missions and into a c5 before I could t2 fit the rattlesnakes we use to use for sites. I didn't even know how to play eve. I learned to play eve in a wormhole. So telling people its hard is bollocks.

Like most people, I don't like the mass mechanic added in Hyperion, but acting like its so much extra work is just lies. In those low class systems you are talking about, what is the size of the hole? A 1 bil hole takes 2 orcas to slowboat back .. what is that, 15 seconds?
Rroff
Antagonistic Tendencies
#42 - 2014-10-15 02:06:33 UTC
Compared to much of eve and gaming in general w-space needs quite a bit of commitment in time and effort to really do it proper which not everyone has room for - I doubt I would start into w-space these days if I hadn't already now having family commitments and 3x the hours at work that I didn't have when I first moved into w-space.
Angsty Teenager
Broski North
#43 - 2014-10-15 02:38:45 UTC
Answer is easy and simple.

There are three kinds of people in eve. They are smart people and dumb people.

Currently in w-space, there is no reason for dumb people to live there. PVE sites in C4-C1 are too difficult and too unrewarding for the amount of effort required to make it risk free (dumb people don't do things that have what they perceive as risk, they usually die in risky scenarios because they thought it was risk free--not because they did it anyway despite knowing it was risky). They can't live in C5 or C6 space because that's even more riskier and also requires that they put effort into actually doing the PVE, and some intelligence as well--they don't have that. On the PVP side, the dumb pvp'ers cannot find targets because there are no dumb people doing dumb things. This is a combination off dumb players not doing PVE in WH's, and also the fact that WH's are so sparsely populated that dumb PVP'ers cannot find each other. So neither party lives in WH space. I'm sure some come and try to, but quickly get bored or killed by the few people still active in wormholes.

Similarly, there is no reason for smart people to live in WH's. The PVE is bad and requires significant effort to actually make it better than standard PVE in kspace or market trading--and the PVP is way too sparse and is significantly harder to find than in k-space. Some people are masochistic and like this, but frankly this is a fact--WH pvp is harder to get than k-space pvp by many orders of magnitude and k-space pvp is just as fun, there is no significant difference--ESPECIALLY after Pheobe, when lowsec/nullsec becomes significantly safer for capital brawls to happen in. The fun/effort ratio of playing the game in wormholes is significantly worse than playing it in k-space.

tl;dr i lost my train of though halfway through and I really just think that w-space is **** because it's way too much effort to actively force fights in general, and the flip side of just waiting for fights to come to you doesn't work due to the lack of population.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#44 - 2014-10-15 05:24:27 UTC
Percieved risks are nowadays 500% more than the actual risk.

I have been trying to recruit miners. Mostly for de-mining activities (picture a flock of Procurers pushed ahead of the troops like sheep in a minefield). However, it's hard to convince people that they won't be baiting when they want to be mining. I mean, hello, you roll yourself in and everyone chows down on the pimp nerd food in gravs, and just watch for a new sig. It's that simple. You'll make billions. And then, when there is something to bait, you'll get cheap-ass PVP handed to you on a plate.

But no, it's all "mew mew mew wormhole mining is too dangerous"and "mew mew mew you'll get evicted fo sho" and so on.

I can honestly say if you want to have a crack at my POS, you're welcome to waste 4 days of your life doing it. I'll even let you loot all the stuff I can't just MJD out of the bubbles.

PVPers need a supply of people to shoot, but they also need to be proportional. 15 Proteus and 6 guardians blobbing the hell out of a couple of noobs is lame. Bring Rifters instead, you're supposedly all elite PVPers. The victims will still die horribly, but they won't get discouraged and just move back to k-space. Blobby elitists are their own worse enemy.
Rek Seven
University of Caille
Gallente Federation
#45 - 2014-10-15 07:28:10 UTC  |  Edited by: Rek Seven
Trinkets friend wrote:

I have been trying to recruit miners. Mostly for de-mining activities (picture a flock of Procurers pushed ahead of the troops like sheep in a minefield). However, it's hard to convince people that they won't be baiting when they want to be mining. I mean, hello, you roll yourself in and everyone chows down on the pimp nerd food in gravs, and just watch for a new sig. It's that simple. You'll make billions. And then, when there is something to bait, you'll get cheap-ass PVP handed to you on a plate.

But no, it's all "mew mew mew wormhole mining is too dangerous".

They are right. Why take the risk of mining in wormholes when you can do it in k-space which has the benefit of local?
Abraham Nalelmir
Viziam
Amarr Empire
#46 - 2014-10-15 07:41:47 UTC
My take on this is:

WH's were suffering long before Hyperion, I remember my early days in a C4, then I went down to a C3 for about 6 months, I had more activities than what I found when I moved to a C5... it was good money making in the C5 back then, but we hardly found any targets willing to take a risk fighting us... and when a target finds us, it either be our logoff time, or there are not enough people to engage.

I was training for a dread to use it in our cap escalations in C5, but Hyperion came and screwed it all, because the group I am with now, are moving away from C5s...

So I would put the problem from my POV:
1. WH's already had problems before Hyperion
2. People who had plans for their life in WH's got part of their plans destroyed because of the surprise of Hyperion
3. Loss of interest in WH's after they got to this situation.

Now I don't say Hyperion is the cause of all of this, yes I was annoyed that I spent 3.5 bill on a dread I will never use in the coming weeks perhaps, but I adapted... before I adapt I was in the shock stage of what I saw in the expansion...

People who did not manage to pass that shock stage have gone, but I still think there might be hope again from newcomers to the game, totally new people, who did not see how it was before Hyperion, and will never complain about anything because they did not know how it was before... those guys may get in WH's again and build them up on the new shape they are now.

Many complains I saw about the expected (incoming?) nerf for colaky ships next to each others, and that might add its affects on part of the remaining people in WHs as well... but a newcomer will not feel the same pain as we do now... a newcomer will find a way to manage the spawn distance better than us because he never experienced it as it was before, so he will be already adapted to this change (which is not a change for him).

Maybe existing WH entities can take a little risk and try to recruit those new people and give them the required resources to live in wspace, then let them go on their own as a separate entity, that for sure will increase wspace residents numbers... (I actually tried to do that before but did only make it on papers, because of reasons Aquila Sagitta might know :D)

Anyways, that was my take on it, and as I said, I'm still fresh in WH's so some (or most) of this might sound wrong or not accurate.

In Go.. ECM I trust

Abraham Nalelmir
Viziam
Amarr Empire
#47 - 2014-10-15 07:43:23 UTC
Rek Seven wrote:
Trinkets friend wrote:

I have been trying to recruit miners. Mostly for de-mining activities (picture a flock of Procurers pushed ahead of the troops like sheep in a minefield). However, it's hard to convince people that they won't be baiting when they want to be mining. I mean, hello, you roll yourself in and everyone chows down on the pimp nerd food in gravs, and just watch for a new sig. It's that simple. You'll make billions. And then, when there is something to bait, you'll get cheap-ass PVP handed to you on a plate.

But no, it's all "mew mew mew wormhole mining is too dangerous".

They are right. Why take the risk of mining in wormholes when you can do it in k-space which has the benefit of local?

Fit a procurer with T2 shield tank, get some drones in it, and then you can combine mining with PVP/being a bait for your invisible pvp fleet... that for sure is not in kspace too much.

In Go.. ECM I trust

Caleb Seremshur
Commando Guri
Guristas Pirates
#48 - 2014-10-15 07:45:47 UTC
I personally hope that the established corporations who have dominated wh space continue to hemorrhage members and lose control over their surrounding space a little more each time. Your establishments are just as terrible as the CFC/N3/PL. You complain more too.

Nothing will ever change about the culture of WH until you are gone. It's really that simple.
Caleb Seremshur
Commando Guri
Guristas Pirates
#49 - 2014-10-15 07:47:06 UTC
Abraham Nalelmir wrote:


Fit a procurer with T2 shield tank, get some drones in it, and then you can combine mining with PVP/being a bait for your invisible pvp fleet... that for sure is not in kspace too much.


Baiting like that is more common than you think. You're not some elite space warrior.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#50 - 2014-10-15 08:01:16 UTC
Caleb Seremshur wrote:
I personally hope that the established corporations who have dominated wh space continue to hemorrhage members and lose control over their surrounding space a little more each time. Your establishments are just as terrible as the CFC/N3/PL. You complain more too.

Nothing will ever change about the culture of WH until you are gone. It's really that simple.


How do these "established corporations" actually dominate wh space?

Abraham Nalelmir
Viziam
Amarr Empire
#51 - 2014-10-15 08:23:09 UTC
Caleb Seremshur wrote:
Abraham Nalelmir wrote:


Fit a procurer with T2 shield tank, get some drones in it, and then you can combine mining with PVP/being a bait for your invisible pvp fleet... that for sure is not in kspace too much.


Baiting like that is more common than you think. You're not some elite space warrior.

I'm not that elite warrior, but just throwing out the thoughts in my yhead Smile

In Go.. ECM I trust

Caleb Seremshur
Commando Guri
Guristas Pirates
#52 - 2014-10-15 08:31:41 UTC
King Fu Hostile wrote:
Caleb Seremshur wrote:
I personally hope that the established corporations who have dominated wh space continue to hemorrhage members and lose control over their surrounding space a little more each time. Your establishments are just as terrible as the CFC/N3/PL. You complain more too.

Nothing will ever change about the culture of WH until you are gone. It's really that simple.


How do these "established corporations" actually dominate wh space?



Responding to you properly would take way too much time.

read this again

Quote:
I can honestly say if you want to have a crack at my POS, you're welcome to waste 4 days of your life doing it. I'll even let you loot all the stuff I can't just MJD out of the bubbles.


and then take that in mind when you browse the wormhole subforum at large.
Lloyd Roses
Artificial Memories
#53 - 2014-10-15 08:41:39 UTC  |  Edited by: Lloyd Roses
Angsty Teenager wrote:
Answer is easy and simple.

There are three kinds of people in eve. They are smart people and dumb people.

Currently in w-space, there is no reason for dumb people to live there. PVE sites in C4-C1 are too difficult and too unrewarding for the amount of effort required to make it risk free (dumb people don't do things that have what they perceive as risk, they usually die in risky scenarios because they thought it was risk free--not because they did it anyway despite knowing it was risky). They can't live in C5 or C6 space because that's even more riskier and also requires that they put effort into actually doing the PVE, and some intelligence as well--they don't have that. On the PVP side, the dumb pvp'ers cannot find targets because there are no dumb people doing dumb things. This is a combination off dumb players not doing PVE in WH's, and also the fact that WH's are so sparsely populated that dumb PVP'ers cannot find each other. So neither party lives in WH space. I'm sure some come and try to, but quickly get bored or killed by the few people still active in wormholes.

Similarly, there is no reason for smart people to live in WH's. The PVE is bad and requires significant effort to actually make it better than standard PVE in kspace or market trading--and the PVP is way too sparse and is significantly harder to find than in k-space. Some people are masochistic and like this, but frankly this is a fact--WH pvp is harder to get than k-space pvp by many orders of magnitude and k-space pvp is just as fun, there is no significant difference--ESPECIALLY after Pheobe, when lowsec/nullsec becomes significantly safer for capital brawls to happen in. The fun/effort ratio of playing the game in wormholes is significantly worse than playing it in k-space.

tl;dr i lost my train of though halfway through and I really just think that w-space is **** because it's way too much effort to actively force fights in general, and the flip side of just waiting for fights to come to you doesn't work due to the lack of population.


You missed the third kind of person though. The guy who is to lazy to get SOV but still wants to throw up a TCU in home, and likes the nebulae and the outgoing connections. Small difference to living in low, but a vital one. The isolation a wormhole system has to offer is charming on its own :)

King Fu Hostile wrote:
Caleb Seremshur wrote:
I personally hope that the established corporations who have dominated wh space continue to hemorrhage members and lose control over their surrounding space a little more each time. Your establishments are just as terrible as the CFC/N3/PL. You complain more too.

Nothing will ever change about the culture of WH until you are gone. It's really that simple.


How do these "established corporations" actually dominate wh space?


He's probably talking of SSC, NoHo, HK and disavowed. All of these are pretty it and if they want you dead, they just pour their numbers onto you. Just imagine an invasion with those entities having as many guardians as you got pilots in fleet... Doesn't help that they got pretty kickass FCs to top it off.
Rek Seven
University of Caille
Gallente Federation
#54 - 2014-10-15 10:40:16 UTC  |  Edited by: Rek Seven
Abraham Nalelmir wrote:

Fit a procurer with T2 shield tank, get some drones in it, and then you can combine mining with PVP/being a bait for your invisible pvp fleet... that for sure is not in kspace too much.


Irrelevant. It's still more risk for equal or less reward compared to k-space.
ChrisLCTR
Lazerhawks
L A Z E R H A W K S
#55 - 2014-10-15 10:47:03 UTC
To kind of bring it back to the OP's track, I think part of the issue is the pure toxicity of the community at large, and all of the bitter poo-flinging that happens, due to people not having desirable experiences during their stay in WH space.

As it turns out, a lot of the people who talk on these forums are actually quite fed up with WH's due to not being very successful in them, and of course I point to the guys who are chilling in massive Null-Sec alliances, who get their kicks playing ping-warrior online and probably Archeage, since that seems to be the off-game flavor of the month. To each their own I suppose.

Whether the people who 'retired' from WH space did so because of stagnation within corp, internal drama and politics, lack of active directors, shady members etc, it all leads to generally the same outcome. They leave, and then fire shots from the other side.

Hyperion was just a big excuse to leave for everyone that wanted to leave for a long time as it is. Rolling WH's isn't that hard, just use your brains and smash more ships through a wormhole.

Now imagine that you are a newish player, or maybe an older one who wants to try WH space for the first time. One of the things you might do is come to the WH forums to try and gain some insight on what the community is like, and what the game change might be. What this person is going to find, is nothing but trolling, bitterness, and overall misleading commentary that has a strong bias against the WH gameplay. They end up mislead, or afraid to come in here because other people say in the worst ways possible that it cannot be fun, and they will inevitably be evicted, or never find anything to do, or in trend with a LOT of the posts here, it's just too hard. This forum and the people in it generally discourage anyone from approaching WH space at all. You don't nurture, you destroy it yourselves inadvertently with all of the cynicism and false information.

Don't get me wrong, some of what is talked about is actual facts, but so little that it's almost negligible.

WH space is whatever you want to make of it. The problem is we don't have enough inspired fresh blood that will come in and prove a lot of you incorrect, or take all of the information you say with a grain of salt.

You might not find all of your content within WH space, but it's sure as hell a plethora of content if you're actually willing to not be terrible and work for it. This whole purebred WH content crap is ridiculous. Content is content, and WH's are still fine, nobody wants to adapt to anything anymore, and people became too soft.

TL'DR

WH's are the same as always, people are more lazy in EVE as a whole, +Extra Bitter
Ilaister
Binary Aesthetics
#56 - 2014-10-15 10:52:14 UTC
Pros of W-Space:

ISK - Yes running anoms isn't as profitable as it used to be, but I can still make more money throwing two ventures into an instrumental or running a relic or ghost than any incursion. I've never run them (too many horror stories about incursion comms) but I really don't buy this argument at all.

Cluster-wide access - We go everywhere, access pretty much any content in any other area of space. I'm rarely more than 10j from a hub. I can run a 10/10 DED in a back end null one night and run SOE missions the next day if I so choose. I'm not shooting the same organisation that lives next door to me day after day in the same comps.

Pew - I can't destroy 10b worth of someone's assets in a single engagement in lowsex in a 10-v-10 fight (or lose them, it's exhilarating.) We have no local so getting a fight and winning it does not depend solely on your ability to dupe the enemy. You can actually hunt. Many fights depend on every single pilot in your gang having a good fit, flying well, using their ship to its maximum potential. Rarely is a pilot in a wh-gang is just a number. I can close a connection and make life super difficult for my opponents to reinforce. They can do the same, but if my probing was extensive enough I can get my reinforcements round another route, or probe faster than they do to get them in that way. Which is huge fun IMO.

I think we've explored the cons pretty comprehensively already. Eve players are good at cons.

Despite all of them though, three lowsec pirates came into w-space to setup our corp two years ago - we flew mainly BCs in PvP and made far more isk than we were used to running C3s. Brave newbies opened dropbears around the same time. I feel like we don't see these new groups coming in anymore. Is that a perception issue? Cos if it is it's our job to change that. Not CCPs.

Jester is right, WH's take a lot of time. A lot of that is ameliorated by a couple of players with more gametime on their hands than the rest however. Personally I take pride in the fact we work harder for our content than other areas. Where is the sense of achievement in sitting on a titan and bridging to a blob fight, win or lose?

Bronya is right. WHs aren't as hard as people make them out to be. Unless you're 'stupid'. But as Trinket points out we probably have a smaller proportion of those in w-space than in other areas.

Looking at the thread, can we crystallise our requirements of CCP into two areas? Sort our POSes so we can recruit and add some new content so there is another draw/conflict driver for us and newer groups to give up their lowsec pipe or rented null system.

I honestly feel like the rest is fixable by us.



Ilaister
Binary Aesthetics
#57 - 2014-10-15 10:54:28 UTC
ChrisLCTR wrote:
SO MUCH TRUTH


I think this may have been my point all along. I just don't want to get my corpies assets burned for expressing this opinion too strongly.
Random Yotosala
Lowlife.
Snuffed Out
#58 - 2014-10-15 11:57:13 UTC
Kirasten wrote:
Papa Django wrote:
Mister Tuggles wrote:

And to people saying you risk losing everything if you get sieged... This isn't really a problem now. I know a few of the large c5/6 corps still attack each other (ADHOC losing their entire system recently), but for the most part no one is going to waste their time attacking anything under a c5. You have no real risk in that department.


I have seen / been commited in 5 evictions attempt in wh <=C4 in 4 or 5 months.

It happens ...

From the POV of a small wh corp CEO trying to build a wh corp in low class wh, it is ... So ******* hard.

Reasons are well known :
1- risk vs reward balance is bad in low class
2- Hyperion release is a disaster for small corp
3- Nothing can be done solo
4- Skills needed for pilot (T3 mandatory)
5- Skills & knowledge needed for the player (lots of things to know)
( EDIT : And i forgot the discipline needed, lots of player can't bear that)

Reasons 1, 2 and 3 could be fixed by CCP.
Reasons 4 et 5 are just nice as it is.

If you want more people in low class wh, up the blue loots reward and remove Hyperion (mass based jump distance especially).
It is the only way.


A lot of this is just craziness. I was drug into a c2 before I had even finished the training missions and into a c5 before I could t2 fit the rattlesnakes we use to use for sites. I didn't even know how to play eve. I learned to play eve in a wormhole. So telling people its hard is bollocks.

Like most people, I don't like the mass mechanic added in Hyperion, but acting like its so much extra work is just lies. In those low class systems you are talking about, what is the size of the hole? A 1 bil hole takes 2 orcas to slowboat back .. what is that, 15 seconds?


So, you've been living in a big corp that does the closing for you. I hope you understand that it's not the case for the small corps.

PS: Orcas cost money and time.
Ned Black
Driders
#59 - 2014-10-15 12:32:05 UTC
The reason I moved out of WH space is because I got a kid, and with that I have two 2 seconds AFK notice and then be AFK for two minutes or two hours... if that, and that is a bad thing in WH space. I can not be part of PvE nor PvP fleets, and while I could sit and spin my ship in POS or do some scanning, its not that much fun...

I moved to null, but I could not be part of the roaming gangs nor the gate camps in anything but a cloaky for the same reasons. And with null being what it is that was not very popular. I left the corp in null and started ninja scanning instead. I guess I could sustain my accounts doing that, but its still not fun to have to go AFK every now and then so I recently decided to take (yet) another break from eve.

Oh, well, if EvE is still alive when (if?!?) I get more time I am most likely coming back like always.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#60 - 2014-10-15 13:46:47 UTC
I think all you old farts need to get out of wormholes because you are too old and stubborn to adapt and all your bitching is rubbing off on other people