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Make up to 39b ISK/mo, high ROI on long-limb roes (and fight goons!)

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Dream Five
Renegade Pleasure Androids
#21 - 2014-10-10 11:57:06 UTC  |  Edited by: Dream Five
Still almost zero extra competition in particular in Syndicate.. People would rather 0.01isk warrior in Jita for super thin margins? I'm super confused. Bring it :)
Nex Killer
Perkone
Caldari State
#22 - 2014-10-13 05:57:17 UTC
So the TLD is buy low from highsec and sell high in nullsec?
Rumbaldi
Phoenix Connection
#23 - 2014-10-13 13:32:29 UTC
I wonder if it is maybe that people are a bit confused about what to do, all this talk of timers and what not seems confusing to me, If it was a case of buy X take to Y then sell then thats fine... well would be fine if I owned a freighter.
Mr. Orange
Band of Freelancers
#24 - 2014-10-13 20:05:39 UTC
I ran LLRs and Spiced Wine way back in 2004, stupid easy isk. Lol

Btw, the market behaved differently back then, couple years after that CCP went and changed the market mechanics a bit for NPC commodities to what it is now basically... By then I was too bored with it.

Running around Placid solo in a freighter was good fun, never lost my Fenrir and still have it to this day! Twisted

Oh and to the people reading this detailed OP, it's basically BUY LOW / SELL HIGH to NPC. You just have to know how the market order reset timers work and stay on top of it for max profits.

LLR and Wine are kinda small time tbh... back in BoB days, we did titan bridge runs with about 10-12 freighters from South to North 0.0 running NPC commodities... NOW THAT was big isk! Cool




Regnag Leppod
Doomheim
#25 - 2014-10-14 00:52:43 UTC
@OP: How do you figure the new jump range changes will affect the logistics of this method?
Dream Five
Renegade Pleasure Androids
#26 - 2014-10-14 22:56:21 UTC
Regnag Leppod wrote:
@OP: How do you figure the new jump range changes will affect the logistics of this method?


Mostly unaffected so far with 10LY. Larger batches could be a bit more difficult to haul unless you have multiple JFs, but i don't think it's going to be drastically affected since I think JF is only 10% of fatigue I believe.

ZN0-SR is going to be outside of jump range directly from Maut but you can go around a bit and still deliver in one jump or use an intermediate cyno.
Dream Five
Renegade Pleasure Androids
#27 - 2014-10-14 23:03:28 UTC  |  Edited by: Dream Five
Nex Killer wrote:
So the TLD is buy low from highsec and sell high in nullsec?



Basically -
1. Place a buy order or buy for 2544 in Placid (Orvolle or Maut)
2. Haul to Syndicate or hisec or lowsec in Citadel/The Forge/Lonetrek
3. Place a sell order there and wait or 0.01isk whoever else is trying to sell a bit (i don't do 0.01isk, Frenchies still do a bit i think)
4. Profit

5. L Multipass is the highsec trader and Allyzee is Syndicate trader for Le Cooperative Fruitiere, so whenever they log off you can 0.01isk them :)

One major obstacle is that you need a good broker standing to be a decent competition.
Also your JF pilot should ideally be perfect for Syndicate (and ideally a Nomad)
Rhea or Anshar won't even cut it since they are massive fuel guzzlers and it's a thin margin op.


Basically you need to pay attention to broker fees and how much fuel exactly you spent hauling. No rocket science here although you can get creative with some JF routes, such as hauling to Chesiette first before jumping to ZN0-SR for instance. I don't bother at this point since i mostly look at it as near-passive income and a middle finger to Frenchies. The frenchies still wage 0.01 isk wars and try to minimize your sell through volume and even manually pilot their freighters in hisec lol Their return on time is miserable. Ironically i offered them a pretty sweet deal (only 4b/month payout and i help with hauling). Basically strange irrational individuals. They simply do not deserve to be making 40b/month because they never had the chops to be in this business. They learned most of the micro tactics from me in first place (back in 2012 when i first published these details) and used to act super dumb in this market (and still do). So basically I ended up shooting myself in the foot and gave them extra weapons in price war back then since nobody apparently understood what to do (plus i deleted the post lol)

It's like giving a bunch of R64 towers to some random amateurs. I can't believe this is happening in EVE :)

Oh and BTW i'll pay 10b for each of Mortus Valitum or Chango Atacama popped titans so please do primary them whenever they show up in a big fight. I'll pay out the 10b proportional to the damage contribution on the KM, the fleet can redistribute it from there (sorry logistics and other guys). I don't want to put an official bounty because it might never get paid out that way and it ties up capital.
Dream Five
Renegade Pleasure Androids
#28 - 2014-10-15 00:33:05 UTC
Mr. Orange wrote:
I ran LLRs and Spiced Wine way back in 2004, stupid easy isk. Lol

Btw, the market behaved differently back then, couple years after that CCP went and changed the market mechanics a bit for NPC commodities to what it is now basically... By then I was too bored with it.

Running around Placid solo in a freighter was good fun, never lost my Fenrir and still have it to this day! Twisted

Oh and to the people reading this detailed OP, it's basically BUY LOW / SELL HIGH to NPC. You just have to know how the market order reset timers work and stay on top of it for max profits.

LLR and Wine are kinda small time tbh... back in BoB days, we did titan bridge runs with about 10-12 freighters from South to North 0.0 running NPC commodities... NOW THAT was big isk! Cool






Hehe i believe you. I heard from 0kina 0sume that it was something like hundreds of billions per month before the nerf.

And Plutonium also :)
Wedgie Nelson
Dogs of Capitalism Stellar Trade Clearinghouse
#29 - 2014-10-15 02:00:05 UTC  |  Edited by: Wedgie Nelson
I'm sorry the thing that is missing here is it seems like an awful lot of work. I don't mind working hard as long as I'm having fun. I can make my 4 bil a month just by setting my prices 2 times a day (15 -20 min of my time) and still have fun playing EVE. If running around picking up trade goods from system to system for 4 hours a night is fun for you, you should just stay at work.
Dream Five
Renegade Pleasure Androids
#30 - 2014-10-15 02:14:03 UTC  |  Edited by: Dream Five
Wedgie Nelson wrote:
I'm sorry the thing that is missing here is it seems like an awful lot of work. I don't mind working hard as long as I'm having fun. I can make my 4 bil a month just by setting my prices 2 times a day (15 -20 min of my time) and still have fun playing EVE. If running around picking up trade goods from system to system for 4 hours a night is fun for you, you should just stay at work.


it's not, takes about 10 minutes per day to haul the entire syndicate. You just have to have prepositioned cynos in each station.

For highsec you just load a super-tanked freighter with a small not worthy of ganking amount and just autopilot it while doing other stuff. You basically make 50-100m in 10 clicks. It's not instant gratification that's true, you have to wait a day or two for your order to sell through.
Franco DiMario
Pyke Syndicate
Solyaris Chtonium
#31 - 2014-10-20 11:03:59 UTC
Looks promising.

I have to test this Twisted
Rumbaldi
Phoenix Connection
#32 - 2014-10-21 13:47:27 UTC
Quote:
You just have to have prepositioned cynos in each station.


Surely with the jump changes coming this is going to affect what you do?
Dream Five
Renegade Pleasure Androids
#33 - 2014-10-22 09:23:10 UTC  |  Edited by: Dream Five
Rumbaldi wrote:
Quote:
You just have to have prepositioned cynos in each station.


Surely with the jump changes coming this is going to affect what you do?


I preposition 5 cynos - 1 cyno to cover ZN0-SR, 1 cyno to cover X-BV and FD-MLJ and 1 cyno to cover 4 other stations including TXW. And 1 cyno in Maut.

I don't use the 2 minute self-destruct trick as 2 minutes is too long of a wait (plus none of intaki bank stations are medical so you have to warp to a medical station first)

I'm also unsubbing.. so it's definitely not going to affect me lol
Arronicus
State War Academy
Caldari State
#34 - 2014-10-22 17:49:59 UTC
Dream Five wrote:
Rumbaldi wrote:
Quote:
You just have to have prepositioned cynos in each station.


Surely with the jump changes coming this is going to affect what you do?


I preposition 5 cynos - 1 cyno to cover ZN0-SR, 1 cyno to cover X-BV and FD-MLJ and 1 cyno to cover 4 other stations including TXW. And 1 cyno in Maut.

I don't use the 2 minute self-destruct trick as 2 minutes is too long of a wait.

I'm also unsubbing.. so it's definitely not going to affect me lol


To answer the question of whether it would affect it or not though, yes, it would. Previously, he has about a what, 60 second down time per jump, docking up, undocking, and making the next jump. After the patch, unless he wants to deal with multiplying fatigue, it will be roughly 7-8 minutes downtime per jump.
Dream Five
Renegade Pleasure Androids
#35 - 2014-11-02 02:14:58 UTC  |  Edited by: Dream Five
Arronicus wrote:
Dream Five wrote:
Rumbaldi wrote:
Quote:
You just have to have prepositioned cynos in each station.


Surely with the jump changes coming this is going to affect what you do?


I preposition 5 cynos - 1 cyno to cover ZN0-SR, 1 cyno to cover X-BV and FD-MLJ and 1 cyno to cover 4 other stations including TXW. And 1 cyno in Maut.

I don't use the 2 minute self-destruct trick as 2 minutes is too long of a wait.

I'm also unsubbing.. so it's definitely not going to affect me lol


To answer the question of whether it would affect it or not though, yes, it would. Previously, he has about a what, 60 second down time per jump, docking up, undocking, and making the next jump. After the patch, unless he wants to deal with multiplying fatigue, it will be roughly 7-8 minutes downtime per jump.


Yeah, i think its about 4 min per round-trip. Multiple JFs can further alleviate that (I've been using 4 JFs to reduce the time for back and forth jumping and number of lost cynos per jump back when people still bothered to shoot them).

With recent changes it looks like you can make 4 10LY jumps in 6 mins and still have minor fatigue. Average jump range is only about 6LY though. So i would say the effect is fairly small (especially on a 4JF op :).

From CCP's fatigue example:
"Frankie Flowers has an Ark, and travels 3 jumps of 10LY each. Because he has a bonus, all distances are instead treated as 1LY when calculating fatigue values.
When he makes the first jump, he has no fatigue or cooldown, so incurs the minimum fatigue value (10 * (1+1) = 20 minutes) and the minimum cooldown value (1+1 = 2 minutes).
When he makes the second jump, he has waited for 2 minutes, so his fatigue is 18 minutes before the jump, and 18 * (1 + 1) = 36 minutes after. His cooldown would be 1.8 minutes (10% of fatigue), but the minimum is 2 minutes so he has another 2 minute cooldown.
When he makes the third jump, his fatigue is 34 minutes (waiting 2 minutes again), and becomes 34 * (1 + 1) = 68 minutes. His cooldown is 3.4 minutes, or 3 minutes 24 seconds."
Todo Akamura
Perkone
Caldari State
#36 - 2014-11-05 19:49:46 UTC
Dream Five wrote:
Rumbaldi wrote:
Quote:
You just have to have prepositioned cynos in each station.


Surely with the jump changes coming this is going to affect what you do?


I preposition 5 cynos - 1 cyno to cover ZN0-SR, 1 cyno to cover X-BV and FD-MLJ and 1 cyno to cover 4 other stations including TXW. And 1 cyno in Maut.

I don't use the 2 minute self-destruct trick as 2 minutes is too long of a wait (plus none of intaki bank stations are medical so you have to warp to a medical station first)

I'm also unsubbing.. so it's definitely not going to affect me lol


Can I have your stuff?Roll
Dream Five
Renegade Pleasure Androids
#37 - 2014-12-19 13:39:27 UTC  |  Edited by: Dream Five
Competing orders in Orv/Maut are pretty low right now.

I dropped my buy price to 2450 so there's room for healthy margins.
Tear Jar
New Order Logistics
CODE.
#38 - 2014-12-19 20:07:37 UTC
This doesn't seem worth it over regular trading to be honest.
Dream Five
Renegade Pleasure Androids
#39 - 2014-12-23 12:52:39 UTC
Bumpage. Simplified the explanation a bit.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#40 - 2014-12-24 17:07:16 UTC  |  Edited by: LUMINOUS SPIRIT
SImple scam to kill jump freighters. Effective too, many a jump freighter made this one-way trip. They watch the volumes of trade in these commodities, they watch undocks and get toon names, and they know the route and destination. Do the math.

The math of NPC buy/sell orders and mechanics I will not disagree with, but they arent posting this so you can make isk, trust me.
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