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EVE universe expanded

Author
superkupa Nemo
Useless Idea
Kybernauts Clade
#1 - 2014-10-14 07:33:46 UTC
EVE can extend. It needs to.

what i propose is to make another galaxy. and another, and another. if EVE wants to be on par with upcoming scifi games it needs to explode and offer players fresh chill of space.

i propose to start expanding arc missions by one or two that would be bound with Jovians or sleepers, that would offer to scan and travel thru some kind of 'wormholes', but leading to another galaxy/dimension/plane. these things need to be kind of random and temporary to avoid massive flood of players. i am aware that today's w-space is something like my concept, but it's determined by enters and exits to same EVE galaxy. let's make like 2 or 3 more as for the start. hey, those sleepers came from somewhere, didn't they?

more about new galaxies/planes:
it can have some random designations that can be named by players that discover them (and probably renamed later). there may be stations (of some kind) of cilivisations (of some kind) that also needs to be communicated with and explored (missions, arc missions, ...). there needs to be different approach to market, as different civilisations may have (or may not) different currency. exchange trade? as players would advance and build their own outposts 'normal' market can be offered, as players may want to use ISK to exchange goods. finally, it may become available to construct jump gates of some kind that would allow players to travel to another galaxy/plane thru it. i would see that as one jump gate building effort per faction that can be hastened by running missions and/or passing materials to faction npc's.

all of these part-concepts can be easily discussed and expanded. i got plenty of ideas that would offer a new taste of freshness and really good fun to players. there is, of course, a need for all of us to participate in placing here new ideas and concepts. if my concept is something that was already discussed, please forgive me, as i checked this forum rules and didnt find any corresponding topic.

when I started to play EVE and finished that chain of questions that determine my possible future occupation it turned out i (most likely) will become an explorer. well, my first aim in skilling was covert ops frigate. i made it - i started flying it, entered w-space, i even started my own scouting spreadsheet. but before that i realized that there's nothing to explore. exploration sites are well known all-around and no one needs an 'explorer'. EVE-space is fully charted, and - whats more - occupied by large alliances. boring. boring!
Amyclas Amatin
SUNDERING
Goonswarm Federation
#2 - 2014-10-14 07:56:08 UTC
EVE needs to be bigger. That is the only way new groups will have a chance.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Dustpuppy
New Eden Ferengi
#3 - 2014-10-14 07:56:21 UTC  |  Edited by: Dustpuppy
Have you ever traveled through the existing space? Did you ever see how empty it is? I don't believe we need more space, we should focus on making it easier for small groups to occupy/sneak into the places owned by big allies.

New space only means new renter space the big allies can occupy. That's why I have a proposal to reduce this system by making "space keeping" / " space reserving" a more time consuming job than it currently is. There is enough room, it just can't be used because as soon as a TCU is set up the owner is informed in real time about any POS being placed in the system. With this realtime warning system they need zero time investment to control their occupied space and with a big fleet which can be brought in no one can risk to use a system in "ninja" style.

If we create new empty systems, the existing big players will roll in, place TCUs and leave again and the small groups can only ask to rent systems - just like it is today.

Just as hint - here is the N3 system rental program. Everything with a "yes" is empty, not occupied, could be used.

https://docs.google.com/spreadsheet/ccc?key=0AhtRscfsT4TFdGxsUmZZMktDZWpGR0xPazkyaHlTelE#gid=9

This is how the big ones get their money, the only way to make null more interesting for small groups is to break down this renter mechanism.
superkupa Nemo
Useless Idea
Kybernauts Clade
#4 - 2014-10-14 08:28:43 UTC
@up

well, my intention is not just to allow other players to settle empty systems (what includes taking part in 'rental' program), but adiing new content to the game. i may be alone with my thoughts, but EVE potential is not just 'settle-all-the-systems' thing but to explore. there is nothing to explore at this moment and i'm not happy with the idea of rental program. it's not 'space'y'. what are Your thoughts about our RL universe now? mine are like: 'vast, unexplored, infinite'. game developers can make this happen and some of us, players, may have more to do than just pay big guys to mine a moon. more content, please.
Dustpuppy
New Eden Ferengi
#5 - 2014-10-14 08:48:02 UTC  |  Edited by: Dustpuppy
You need to fill this empty space with fresh ideas. What should be "explored", what do you want to add in the galaxies you are asking for? Either the new areas contain the same content like the rest - anoms, exploration/combat sites, belts, gas clouds - or something totally new. Just asking "I want more" doesn't help, you should submit concrete ideas.

As long as there are no new ideas with new content the additional space would just become additional systems you can rent from the big allies if you want (and pay for), because they will take ownership over it. In the end the new space will look exactly like the areas I have already seen: Every 10-15 systems you meet another player in space. Even in systems with stations there is no one except you, but you have no possibility to use the region without
a) becoming renter and/or pay a big amount of isk just to use an otherwise dead station.
b) ending on the plate of the big ones as soon as you anchor a POS
c) rely on a mobile platform with limited usage (e.g. dual boxing with an Orca).


So without new ideas I would really focus on ideas which make it more hard to keep control over large systems. Increase the logistical requirements to keep the systems under control, go away from a pure ISK based control mechanism (place TCU, pay a bill, have full control). Let's see if this could break down the big ones so smaller groups have a chance again to claim the already existing empty space.

The only way to expand the existing universe without adding new content and hindering big allies to use the space for renting would be a bunch of systems where people couldn't set up player owned structures but would have to rely on floating, mobile structures. This would be an idea but would require some additional ship types to cover the aspects where currently a POS is required (big ship hangar, production/reprocessing facilities,...)
superkupa Nemo
Useless Idea
Kybernauts Clade
#6 - 2014-10-14 09:03:45 UTC
Dustpuppy wrote:
Let's see if this could break down the big ones so smaller groups have a chance again to claim the already existing empty space.


i totally agree, but i got no sensible ideas for that matter, so i choose to develop new content. these new planes/galaxies do not need to be the same and my vision was rather to live like 'american settlers among native indians' rather than just bringing all the extraction stuff to make isk. an adventure instead of isk printing. i feel that it would be hard to accomplish, cuz new things need time and lot of work to do, but it can be very interesting.

i can extend my thoughts on the thing i posted, no problem, cuz new content is the thing here. anyway, my proposal is a long-term vision. it's not something that can be implemented in like next few months, but it can be worth thinking about.
Dustpuppy
New Eden Ferengi
#7 - 2014-10-14 09:53:49 UTC
Let's have a look at this.

This idea would only work if the content you can find in the new area is linked with the old area. If you can find items which aren't required in the other part of the game you are creating more or less independant systems. So in case you can find items in EVE-new which are only relevant for the game mechanism in EVE-new but not EVE-old there is no need for interacting except of importing ships/ammo from EVE-old to EVE-new.
A good example here are the wormholes. For exploration you require items produced in "EVE-old" which can be brought to EVE-new (wh space) and as a return there are items you can find in "EVE-new" but only sell in the original area (sleeper stuff) plus items required in production (T3 ships which later can be used in both areas). Same idea applies to High sec / Null sec with items only be found in a specific region (gas, ore,...) but require interacting with the other part

As a result you will either have to re use the existing content and extend it to the sites in EVE-new or create total new content which results in new game styles. In case you want to re use existing content without adding too much you could have a look at my idea with mobile platforms in non settlebar areas.
elitatwo
Zansha Expansion
#8 - 2014-10-14 12:24:24 UTC
Why do you need another galaxy to explore when even your grand-, grand-, grand-, grand's son will never in his lifetime ever even explore 0,1% of our milkyway.

I believe you have the wrong impression of galaxy dimensions.

Even if you are on the right track, I think a couple of new systems wouldn't hurt.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Donnachadh
United Allegiance of Undesirables
#9 - 2014-10-14 13:26:24 UTC
Fix the nul issues and make it a more usable area of space.
Find ways to turn high sec PvP into something that works, instead of gate camping war dec corps and the endless roaming gangs of gankers.
Maybe when CCP can get a handle on these and many other real problems that exist in the game we can revisit the idea of expanding the or adding to the size of the EVE universe.
Dustpuppy
New Eden Ferengi
#10 - 2014-10-14 13:43:33 UTC
Donnachadh wrote:
Fix the nul issues and make it a more usable area of space.


Exactly that's what I would try to do and others also have found out that one good idea would be to move people away from the hubs in HS to the exsting empty areas:

Imo bad idea how to do this, but it's an idea to move ppl to null
https://forums.eveonline.com/default.aspx?g=posts&t=379298&find=unread

And the approach I like. Simple change but might have some far reaching consquences:
https://forums.eveonline.com/default.aspx?g=posts&t=379106&find=unread
Tabyll Altol
Viziam
Amarr Empire
#11 - 2014-10-14 14:13:27 UTC
The most systems in 0.0 and Lowsec aren´t crowded the most times are empty, if you wanna check out things go there. The only systems in eve are the Highsec systems and not all of them. The most Systems without Stations are also most times emtpy. We don´t need more space, not in Highsec not somewhere else.
I would even say we need to cut the highsec systems with lowsec into 4 pieces (one for every race). And reduce the amount of highsec systems or at least highsec systems with stations.

Start checking out Low-sec and 0.0 and if you haven´t found something interesting in those systems go to wormholes, there are also quite a few of them in the game.

We don´t need more space to get the people so far away that there are no more fights in 0.0 or lowsec. If you think it´s too crowded where you live join lowsec or 0.0.

btw the "new" systems would be consumed by the actual power blocks and will be as dead as the most systems in 0.0 and low. So it wouldn´t change anything.

And Highsec is big enough.

-1
Alvatore DiMarco
Capricious Endeavours Ltd
#12 - 2014-10-14 16:56:21 UTC
Kill truesec. Make all nullsec systems -0.8. All of them.
Frostys Virpio
State War Academy
Caldari State
#13 - 2014-10-14 17:17:45 UTC
Alvatore DiMarco wrote:
Kill truesec. Make all nullsec systems -0.8. All of them.


That would help at least a bit to unfuck some "worthless" space. Adding more system is not the solution, the empires will just get larger.
DaReaper
Net 7
Cannon.Fodder
#14 - 2014-10-14 18:48:51 UTC
So you want to expand eve... which you realize the devs are already going to do, but you want to do it before anything dealing with sov and force projection is fixed... do you have any idea what new space without addressing dominions shortcomings will do?

New space will become old space. The large blocs will just roll through, grab moons and set up new renters.

You have to address the issues that make null stagnate then expand. New Eden and eve are expanding, we still have something like 13 months till seagulls vision is caught up....

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Donnachadh
United Allegiance of Undesirables
#15 - 2014-10-15 02:18:24 UTC
Dustpuppy wrote:
Donnachadh wrote:
Fix the nul issues and make it a more usable area of space.


Exactly that's what I would try to do and others also have found out that one good idea would be to move people away from the hubs in HS to the exsting empty areas:

Imo bad idea how to do this, but it's an idea to move ppl to null
https://forums.eveonline.com/default.aspx?g=posts&t=379298&find=unread

And the approach I like. Simple change but might have some far reaching consquences:
https://forums.eveonline.com/default.aspx?g=posts&t=379106&find=unread

A good idea in theory but I wonder if the changes required to entice the high sec crowd to move would just break nul in a different way than it currently is. Overall as players we have to understand and accept that low and nul are not places that some people want to go and nothing you can do will make them go there.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#16 - 2014-10-15 04:21:30 UTC
Explain how renters are bad, and how you would envision a future without renting. (or mega-renting as it is now.)

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Paru DracoGaurdia
Slanted Anvil
#17 - 2014-10-15 05:16:15 UTC
I always thought having new hi-sec systems on the other side of null would be neat and could bring about new races/ships/etc. while there being a risk to get there it would allow corps fresh areas of resources to exploit before the competition for them goes up again.

Tabyll Altol
Viziam
Amarr Empire
#18 - 2014-10-15 06:13:04 UTC
Paru DracoGaurdia wrote:
I always thought having new hi-sec systems on the other side of null would be neat and could bring about new races/ships/etc. while there being a risk to get there it would allow corps fresh areas of resources to exploit before the competition for them goes up again.



We don´t need more highsec, we need more players in lowsec and 0.0
superkupa Nemo
Useless Idea
Kybernauts Clade
#19 - 2014-10-15 06:48:47 UTC  |  Edited by: superkupa Nemo
i guess i need to sum this all up.
my intention was to bring the idea of a new content to the game, to let people that need some kind of interesting missions and storyline (real one) to have fun. it wasnt my intention to copy-paste existing space without any major change, but to create something that would be more, say, rpg-like. i am very curious where sleepers did come from, is there any other life than humanoid races out there (in EVE), it's more like - more story, more things to get curious about, not more isk printing.

i will try to summarize all the above:
1. players are in urgent need to fix issues or to make some change in existing content, preferably nullsec. it seems that it became a stressful and unpatient to live with something that needs changing. that topic wasn't about that, but i understand that these needs are sunbstantially big.
2. existing space is more than enough to succesfully play the game, that means, to make isk, become powerful, have fun with pvp and pve. my topic wasn't about that either. if You didn't catch me up, that means that i haven't pass my view in proper way.

what i wanted to propose was something that some people play games for, some story, something that can bound thoughts to it and let myself to really feel like living here. all the Jove and sleepers content just ask for that. it's not enough for me i guess. i may be alone, but i hoped that this forum is a place to share visions. that is my vision. if i'm alone, that's ok.

finally, thanks for Your posts here. even if they are not within my 'line of vision', they are valuable.
Dustpuppy
New Eden Ferengi
#20 - 2014-10-15 10:34:50 UTC
Amyclas Amatin wrote:
Explain how renters are bad, and how you would envision a future without renting. (or mega-renting as it is now.)


Renters are not bad but my idea tries to limit the possibilities of a corp to run this type of business. Currently big corps are able to control large areas with zero time needed for controlling. The TCU will inform you in real time and with a 100% chance as soon as someone moves in and places a POS. It just costs isk and the money needed for running the TCUs is coming in from other renters.

No small gang/corp can sneak in, place a POS and reclaim the area or at least use it in a hidden way due to this mechanism of being detected with a 100% chance and then facing the response of a big ally (which I would try to avoid).

My proposed change now adds the requirement for controlling the claimed space in a more active way. This change could lead to decisions within bigger corps to drop claimed space because the time required to ensure that the renter space is really is not used in a wrong way (ninja renters not paying anything) is increasing the more systems are claimed.

For small allies it offers the possibility to take the risk, move in and try to establish a hidden infrastructure, maybe just in a temporary way to run e.g. a drug production for some days, to shoot some roids/ice or something else.
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