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[Hyperion] Nestor Tweaks

First post First post First post
Author
Spugg Galdon
Federal Navy Academy
Gallente Federation
#481 - 2014-09-10 08:51:40 UTC
Wrent Simulus wrote:
Vivianne Athonille wrote:
Spugg Galdon wrote:
Create a BC to be the support ship (RR and Links) which could easily be justified to have a Cov Ops cloak (it's DPS potential would be on par with a Stratios, it would just tank better)

Make the Nestor an actual BS that is a BLOPs BS. Not a bonkers everything. Let it keep the SMA and give it a very small fleet hanger. Allow it to bridge too. Then the SoE ship line up has continuity and synergy with each other!


I may be wrong, but I think CCP has ruled out the CovOps/BLOPs already.

One reason I put the Links out there is it appears that every size class of ship from Cruisers to Titans have an option for fitting Links EXCEPT for BS. If the goal is a support-type BS that can do anything (albeit not very well), then this could be the opportunity to plug this hole.



I think we're talking in the same direction here. I personally don't like the idea of CovOps/Blops or JumpDrive on this hull, partly because it just doesn't feel right on a ship that large, and partly because I think all you're doing is adding another gimmick on a ship that allows it to move around and.... then what? It still wouldn't address the underlying issues of her and we'd end up right back here trying to sort out better bonuses.

Links, and a re-focus on logistics support would breathe much needed life into this hull and provide for a variety of interesting gaming options.




Yes but what I'm suggesting is to scrap the logistics role of the Nestor all together. Make it simply a BS with a SMA and a BLOPs style set of bonuses to cloaking. Consider giving the ship a covert jump drive and the ability to fit covert jump portal generator so the ship can actually support it's small ship classes by bridging them. This will mean giving the Astero and Stratios the ability to fit covert cyno generators (perhaps just the Astero).

Then create an entirely new ship which is a Battlecruiser. This ship will be the support ship. It will have the logistics bonuses the current Nestor has and will be able to fit links. It will only have the same offensive capabilities of the Stratios but it will be a little tankier and slower so giving it a Cov Ops cloak won't be that big of a deal.

Then we have ships with real purpose:
Astero: Combat Scout
Stratios: Combat Exploration
Eurydice (Battlecruiser): Combat Support
Nestor: Combat Mothership - Battleship
Steppa Musana
Doomheim
#482 - 2014-09-14 14:07:59 UTC
Spugg Galdon wrote:
Wrent Simulus wrote:
Vivianne Athonille wrote:
Spugg Galdon wrote:
Create a BC to be the support ship (RR and Links) which could easily be justified to have a Cov Ops cloak (it's DPS potential would be on par with a Stratios, it would just tank better)

Make the Nestor an actual BS that is a BLOPs BS. Not a bonkers everything. Let it keep the SMA and give it a very small fleet hanger. Allow it to bridge too. Then the SoE ship line up has continuity and synergy with each other!


I may be wrong, but I think CCP has ruled out the CovOps/BLOPs already.

One reason I put the Links out there is it appears that every size class of ship from Cruisers to Titans have an option for fitting Links EXCEPT for BS. If the goal is a support-type BS that can do anything (albeit not very well), then this could be the opportunity to plug this hole.



I think we're talking in the same direction here. I personally don't like the idea of CovOps/Blops or JumpDrive on this hull, partly because it just doesn't feel right on a ship that large, and partly because I think all you're doing is adding another gimmick on a ship that allows it to move around and.... then what? It still wouldn't address the underlying issues of her and we'd end up right back here trying to sort out better bonuses.

Links, and a re-focus on logistics support would breathe much needed life into this hull and provide for a variety of interesting gaming options.




Yes but what I'm suggesting is to scrap the logistics role of the Nestor all together.

Players like myself are already using the Nestor for that very role, though. And quite effectively might I add.
As I've said in other threads, the Nestor is the premier anti-ganking vessel. It decimates anything else by a long shot. It is also very, very good at logistics supports when station baiting and the like. Basically, a beast when needing logi for under a min.

The problem with the Nestor outside of high-sec seems to be that a carrier is only a small bit more expensive, yet far more effective. I know crap all about capital ships, but I'm assuming a carrier can rep a subcap? If not, I apologize for my ignorance.

It does struggle with cap though, which would be an issue in a *real* fight. Perhaps adjust the cap usage then. All this has been mentioned though, really just wanted to get that first paragraph across.

Hey guys.

Joker Dronemaster
Aliastra
Gallente Federation
#483 - 2014-09-17 20:41:09 UTC
CCP Fozzie wrote:
We know that some of you will be unsatisfied with the fact that we're not adding covert cloak or jump drive capabilities or some other completely new role to the Nestor with this pass. We won't rule out the possibility of future changes but we are first going to observe the results of these adjustments in Hyperion.

As always, we welcome your feedback in this thread.

Thanks
-Fozzie


Observe all you want, without a jump drive this ship will always be out of place and unpopular within its ship line. And please do not add a cloak to this thing........... On the other hand, catching morons trying to slip these things around in null sec would get me a lot of shiny KMs........ So yea I'm a little conflicted on that point.
mannyman
Relics United
#484 - 2014-09-18 13:33:29 UTC
I also came with an idea for Nestor which I know has been discussed before about idea itself, but The reality is that Eve need more people to dare explore 0.0 and give 0.0 players more targets to run around and try to shoot at.

BLOPS ships are not good enough to do 0.0 sites with. the cap sucks, but their role and uniqueness is role combat bridging of fleets.

The Nestor with my idea is to give it a more unique exlporation vessel to run around the solar systems without the need to use gates. But a cyno lock offcourse. The vessel should not be able to use covert ops cloak. Normal cloak is fine enough. Pilot skills will determine if you survive in it or not.

Also the ship can in 0.0 alliances be used to save other people by offering refitting. Yes, a carrier can do this too, but a battleship is alot more versatile to save a stranded T3 that didnt bring a mobile depot and covert ops reconfiguration. (then a blops can jump in and bridge the pilot out).

https://forums.eveonline.com/default.aspx?g=posts&m=5031872

I hope devs has seen my post. Would be nice with a comment from devs that it is on the table for consideration.

I know the nestor will be very much used if it got a jumpdrive. A jumpdrive that can not bridge.
Sradoc
Sradoc Corporation
#485 - 2014-10-14 01:44:53 UTC
With the introduction of jump fatigue there should be more sub cap ships with built in jump drives.

The nestor would be a perfect addition. But no jump bridge, that would still keep it in line with SOEs class of covert ships that can't fit a covert cyno.

Also, allow us to put a fighter in that SMA. For now, I just keep my zypher in it so I don't need to fit a probe launcher. You all forgot about that little thing didn't you!
Lugh Crow-Slave
#486 - 2014-10-14 11:07:32 UTC
Sradoc wrote:
With the introduction of jump fatigue there should be more sub cap ships with built in jump drives.

The nestor would be a perfect addition. But no jump bridge, that would still keep it in line with SOEs class of covert ships that can't fit a covert cyno.

Also, allow us to put a fighter in that SMA. For now, I just keep my zypher in it so I don't need to fit a probe launcher. You all forgot about that little thing didn't you!

How does jump fatigue equal sub caps with jump drives and why would a fighter be allowed into a SMA and for what reason?
Sradoc
Sradoc Corporation
#487 - 2014-10-14 11:32:20 UTC  |  Edited by: Sradoc
Lugh Crow-Slave wrote:
Sradoc wrote:
With the introduction of jump fatigue there should be more sub cap ships with built in jump drives.

The nestor would be a perfect addition. But no jump bridge, that would still keep it in line with SOEs class of covert ships that can't fit a covert cyno.

Also, allow us to put a fighter in that SMA. For now, I just keep my zypher in it so I don't need to fit a probe launcher. You all forgot about that little thing didn't you!

How does jump fatigue equal sub caps with jump drives and why would a fighter be allowed into a SMA and for what reason?


Jump Fatigue does not equal sub cap ships with jump drive. It would help corral the abuse of jump drives on sub caps, say, the nestor.

As for fighters, well...I suppose everyone is not as familiar with them so here's why. Fighters need 5km3 of room, and can't fit in the drone bay. Fighters are a sort of small ship, exactly the size of shuttle. Soooo, if it fits then why not? What fighters can be used for attack things...usually big things...more importantly in a fleet you can delegate control which can open up a lot of interesting new tactics. They can also chase down your target around the solar system, cue the Benny Hill theme song!
Rayzilla Zaraki
Yin Jian Enterprises
#488 - 2014-10-14 13:31:20 UTC
I think they are getting closer with the Nestor. Many of it's abilities and stats are looking good to me, especially the fitting service.

Add a small fleet hangar (2500 m3) and covert ops cloak ability and I'd buy one now.

However, if the add in the jump drive and ability to bridge I could go without the cloak, but I'd like to see it use covops cynos which is right in line with its exploration-type mission. Of course, the Astero and Stratios would have to be able to light the covops cynos.

Gate campers are just Carebears with anger issues.

Ben Ishikela
#489 - 2014-10-14 13:35:03 UTC
Make the Nestor the only ship, that gets a bonus to a new module. the "system-wide-cyno-jammer".
Bonus is: this ship can still move, while other Battleships cant. Nestor still cant warp, when this is activated.
How is that for a unique role in fleet support?

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Lugh Crow-Slave
#490 - 2014-10-14 19:54:21 UTC
Sradoc wrote:

s jump fatigue equal sub caps with jump drives and why would a fighter be allowed into a SMA and for what reason?


Jump Fatigue does not equal sub cap ships with jump drive. It would help corral the abuse of jump drives on sub caps, say, the nestor.

As for fighters, well...I suppose everyone is not as familiar with them so here's why. Fighters need 5km3 of room, and can't fit in the drone bay. Fighters are a sort of small ship, exactly the size of shuttle. Soooo, if it fits then why not? What fighters can be used for attack things...usually big things...more importantly in a fleet you can delegate control which can open up a lot of interesting new tactics. They can also chase down your target around the solar system, cue the Benny Hill theme song![/quote]

Well i still don't feel they need jump drives particularly do to the extra time it takes just to sit in a ship with one.



as for fighters yes they can fir in drone bays but only on ships that can use them placing int in the maint bay would do nothing as you can't launch drones from any bay other then the drone bay.


as for the cyno jam nestor someone brought up, that would be cool
Cedims
Black Pearl Venture Company
#491 - 2014-10-15 01:51:12 UTC
I also think we should try covert ops cloaking capabilities on the Nestor.
Galphii
Caldari Provisions
Caldari State
#492 - 2014-10-15 01:51:14 UTC
I've flown a nestor for a while and have a better feel of what it can do. It's a very average battleship, especially for its incredible price but it does have some use as a logistics platform.

  • The remote repair role is easily its best attribute. I see this as being the focus for future improvements for the ship.
  • The agility is excellent, as is the warp speed even if this is more of an Angel Cartel bonus and has no connection to other SoE ships.
  • The attempt to lower the price by increasing the drop the nexus chip has failed to shave off more than 10%-15% from its exorbitant price tag.
  • Given the upcoming nerf to jump drives, I see the drone regions being even less popular than they are now, and therefore less of these chips being utilized. The price isn't going to come down anytime soon without intervention.
  • The 'scouting' role in its traits section is amusing. Nobody is going to use this thing to scout for a fleet when smaller and cheaper ships are far more capable. Battleships simply don't scout.
  • Its damage output is average, so it's not a dps beast either, for missions or for pvp.
  • Its bonuses are still 'darts thrown at a board' level of unfocused.


Recommendations:

  1. Remove the probe bonus.
  2. Remove the relic and data analyzer bonus.
  3. Since it no longer needs 6 mids (for analyzers) remove one mid slot and add a low slot. This can still be used for cap generation for its role as a heavy subcap logistics platform, or to increase its toughness or damage output, both of which are very useful to it.
  4. Increase its capacitor by another 5%-10%. Lasers and remote reps chew through its cap pretty quickly.
  5. Focus its abilities on logistics, the 'Hospitalier' role it should have been from the start:

  6. 50% bonus to Remote Armor, Hull and Shield Repairer amount
    200% bonus to Remote Armor, Hull and Shield Repairer range

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Kaede Hita
K.H. Holding
#493 - 2014-12-15 20:01:24 UTC
Galphii wrote:

50% bonus to Remote Armor, Hull and Shield Repairer amount
200% bonus to Remote Armor, Hull and Shield Repairer range

Just no, especially for the hull part. No reason why amarr/gallente hybrid faction should have shield bonuses.


My concern is the balance of the ship in c1 wormholes. I fail tosee a counter to those ships.
Lets take as an exemple a 2vs2 fight in a c1. let's say pilots have the same skill points, and none of them is local (couldn't build battleships in a POS).
If team A have 2 nestors, what kind of ships team B should use to get a fair fight ?

I would tweak down the nestor's tank CPU and powergrid to a battlecruiser-sized ship to make it on par with other C1 sized ships. This would be the first battlecruiser class pirate ship. And yes people would have to train different skills,.
I would keep the a big drone bay, and give it oracle like bonuses to large turrets so it keeps the same DPS. I would also lower the LP price of the ships/blueprint in LP store, making it less rare and hopefully cheaper.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#494 - 2015-01-05 14:48:01 UTC  |  Edited by: epicurus ataraxia
Ok, I don't know whether this thrad is still alive, but it would be wonderful to see this ship gain a wider wormhole useage.

Here are some suggestions.

1. Give the Nestor Dscan immunity in the manner of the combat recons.
This allows the ship to travel with covert and cloaky wormhole fleets.

2. Allow the logistics bonus to also apply to shield repairers.

3. Remove all bonuses to large lasers, balance to assume they will not be fitted. Large range Bonus to SMALL lasers ONLY to allow useage in wolf rayetts.

4. Allow 30m3 bandwidth of "Gila" class bonuses to medium drones reflecting the fact that all the damage now comes from drones. Retain dronebay to allow for extended deployment losses. (Total battleship class damage to be consistent or slightly lower than best of class)

5. Balance powergrid, CPU, and capacitor to reflect these changes. Possibly reduce cap useage of repair modules.

This focuses the ship, and would be a far more useful vessel than currently exists and will not only be something quite focused, but also quite flexible.

There is one EvE. Many people. Many lifestyles. WE are EvE

Arthur Aihaken
CODE.d
#495 - 2015-01-05 18:51:28 UTC
epicurus ataraxia wrote:
Ok, I don't know whether this thrad is still alive

I was just going to say... "How is this thread still alive?" Lol

I am currently away, traveling through time and will be returning last week.

Krops Vont
#496 - 2015-01-05 21:21:06 UTC  |  Edited by: Krops Vont
Rayzilla Zaraki wrote:
Add a small fleet hangar (4000 m3) and cloak reactivation bonus and I'd buy one now.


No covert. Nah.

FTFY

--==Services==--

Propaganda/Art/Media

Wormhole Finding & Selling

o/ Play for fun

Mario Putzo
#497 - 2015-01-05 21:56:11 UTC
Amarr Bonus
+ Range to Remote Reps (20%/level)
Gal Bonus
+ Remote Rep Strength (10%/Level)

Role Bonus
+ Remote Cap Transfer Amount (50%)
+ Move speed while using a Cloaking Device (+300%)
Can Fit Black Ops Portal Generators
-95% Mass when using Black Ops Jump Portals.

- Fuel Bay (1250m3)
- SMB (5Km3)

Remove
Laser Bonus
Drone Bonus
Scanning Bonus
Analyzer Bonus.
Drone Bay



Some notes.

This ship can bridge ships, but not jump itself directly (no jump drive) it has a trait that reduces its mass while using Black Ops bridges. Meaning it must be bridged by another Black Ops BS (including another Nestor).

The Bonus to remote reps is indiscriminate and can be used with Shield or Armor Reps.