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Frustrated with corps, finding right one for me?

Author
Heather Austrene
Sebiestor Tribe
Minmatar Republic
#1 - 2014-10-14 02:36:05 UTC
I can't be the only one that has found finding a compatible player corp.

The worst thing for this new player happens when the corp gets wardeced. Suddenly it becomes unwise to do any of the normal PvE activities and all the more skilled players simply disappear from EVE leaving a few unexperienced players who might wish to play the "fight the war game" but lacking the capability. The first corp I was in, I was real green and got pissed off at being left high and dry and left the corp after a week of war and it seemed it was going to last indefinitely. More recently I was in a corp that was by its very charter a bunch of individualists, and when wardeced encouraged players to move to a alternate corp. Which was in turn wardecced, which was just harassment because those wardeccing knew what it was and that it would immediately dissolve. But they rarely ran fleet ops of any kind, and I want some of that part of the game.

I would have loved to stay and fought if there was anybody with experience to try to organize and seek out engagements that there was even a small chance of getting kills. But I suppose you can't expect a bunch of PvE players to suddenly embrace PvP.

But I don't want to join a PvP corp who's activities make it impossible (because of constant war or standings) for me to also run missions and even mine on occasion. Mining while listening to audiobooks is relaxing way to get a little isk sometimes. I don't want to be somewhere where I have to be in a fleet all the time to just survive. I play a lot at all times of day and night, most of the time I will have to find solo activities, and I'm not skilled enough to profitably PvP solo.

Many corps are very focused, purely a certain kind of PvP, or bunch of industrialists, or whatever. I want to PvE like I have been doing, but also learn how to PvP well. I want fleet operations, but I want the freedom to do my own thing as well.

Reason I'm not posting this in recruiting, is there are all kinds of people recruiting. Heck they try to recruit in local and even randomly as you fly by them, I am leery of anyone trying to recruit that indiscriminately, some I think just want taxes, some just want numbers (apparently), I want some advice on how to choose, not necessarily more recruitment offers, because many have clearly been willing to tell me anything I want to hear to sign up.

But being in a corp that collectively runs and hides during war is worse than anything. I rather not be at war in hisec against vastly superior forces (or against anyone, because it inhibits PvE gameplay), but even then, you can at least fight some sort of guerilla resistance, with organization and collective will, finding engagements where you can outnumber the enemy and disappear before they reinforce.

Guess this turned out to be a rant against high sec war, but suppose that is ok. But I really want some advice on how to find a corp that would be a good fit for me. Wormhole/null/lowsec based corps, I have no idea what I am getting into there, recruiters have told me it is the solution to all my problems, lol. Nothing is the solution to everything. Oh and I am an older player, I don't want to deal with a much of hyperactive teenagers either.
NightCrawler 85
Phoibe Enterprises
#2 - 2014-10-14 03:05:11 UTC
Yang Aurilen
State War Academy
Caldari State
#3 - 2014-10-14 03:28:41 UTC  |  Edited by: ISD Ezwal
Sounds like you need to make an alt.

*Snip* Please refrain from personal attacks. ISD Ezwal.

As a newbie I joined FW out of frustration of the missions and mining and died alot during my early months. Still more fun and I learned alot more than I would if I stayed at my highsec corp. So you should try FW I guess just fit a cheap frigate(1~2 mil) and go into novice plexes to earn LP while having the threat of someone dropping in on you to kill you.

Much more fun and it's guaranteed to engage you.

Post with your NPC alt main and not your main main alt!

ShahFluffers
Ice Fire Warriors
#4 - 2014-10-14 03:43:43 UTC
Okay... so... here's the deal...

You kinda have to decide whether you want to primarily PvE or PvP (on this character)

The reason you have to choose is because the two activities are fairly mutually exclusive. You are either earning money and building stuff... or you are losing money and blowing stuff up.

Now there are exceptions to this on the PvP side of things (you can do ransoms/blackmail/protection rackets, be a mercenary, Faction Warfare complexes, and ganking/piracy for loot in order to earn money)... but on the PvE/Industry side, player on player combat is only detrimental to your activities.

Most players clearly separate their time (and often characters) to do each thing more or less independent of everything else.


For example:
My character Fluffers here is primarily a PvPers. He does earn a good deal of money running Faction Warfare complexes, blitzing low-end anomalies, and ganking hapless haulers in low-sec... but at the end of the day, he is primarily geared to take on other players.
And then I have another character on the same account who runs missions, hauls, and builds/trades stuff (NOTE: I did have to pause Fluffers' training to train up that character... but once he had the skills needed I switched back to Fluffers). On that character I do everything I can to avoid unwanted combat... which is easy since avoiding PvP uses the same skills to do PvP.



Now... there are other routes you can take if you have some creativity... but again, you have to make something your focus. EVE is a game centered around conflict... and if you prefer "jack-of-all-trades" style gameplay you will often find that some of the things you want to do will come in conflict with each other (as you found out when your mission running corp was war-decced).
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#5 - 2014-10-14 03:45:47 UTC
Heather Austrene wrote:
But being in a corp that collectively runs and hides during war is worse than anything. I rather not be at war in hisec against vastly superior forces (or against anyone, because it inhibits PvE gameplay), but even then, you can at least fight some sort of guerilla resistance, with organization and collective will, finding engagements where you can outnumber the enemy and disappear before they reinforce.


Highsec PVE corps typically respond to wars in this way, possibly because they believe that by not resisting they can reduce the duration of the war by denying the aggressor kills. It doesn't really work because the kind of groups that do that always have people that undock and go and mine or run missions and die anyway. Plus I personally like to make wars last longer if the targets won't undock at all, eventually several weeks of sitting docked up will get annoying and they'll either start undocking or start losing players, plus its not like they pose a threat if they never undock.

But yes, obviously it is more fun to fight people than to run and hide, doing that exact thing as a defender in highsec wars is exactly what got me into PVP almost six years ago, however the status quo has changed somewhat during that time and it's now extremely uncommon for highsec corps to even attempt to defend themselves in wars, though some still do.

If you're joining a corp in highsec you should be concerned about how that corp is going to react in various situations like war and awoxing during the recruitment process and you should look at their war history for indications of how they behave. Also be aware that wars are a normal thing that happen often and the larger the group the more likely it is to end up being at war.
Heather Austrene
Sebiestor Tribe
Minmatar Republic
#6 - 2014-10-14 04:30:12 UTC
ShahFluffers wrote:
Okay... so... here's the deal...

You kinda have to decide whether you want to primarily PvE or PvP (on this character)

The reason you have to choose is because the two activities are fairly mutually exclusive. You are either earning money and building stuff... or you are losing money and blowing stuff up.

Now there are exceptions to this on the PvP side of things (you can do ransoms/blackmail/protection rackets, be a mercenary, Faction Warfare complexes, and ganking/piracy for loot in order to earn money)... but on the PvE/Industry side, player on player combat is only detrimental to your activities.

Most players clearly separate their time (and often characters) to do each thing more or less independent of everything else.




This is probably good advice. I have a alt, both toons actively training, but I have probably going about it the wrong way. He is training all the things I really don't want to do. Mostly trading skills so far, I made a living for a long time buying and selling stuff in real life, I certainly don't want to spend any time doing that in a game, that's work, if I feel like doing that again I'll do it for real money. Now he is training t2 haulers, not because I have any intention of spending any time hauling in the game, but just so I can move stuff when I need to. He has no combat skills past the minimum that was necessary to complete the SOE L1 Arc, so he really is pretty useless for anything I really want to do. Perhaps I need to turn him into a mission runner/miner with the other PvE stuff he can do to earn money and focus Heather on PvP. Worth thinking about anyway.
ShahFluffers
Ice Fire Warriors
#7 - 2014-10-14 04:47:03 UTC
That is a good plan. Though, even with T2 haulers you should probably train some basic support skills to increase your survivability.


With trading... by itself is quite profitable if you know how to do it (don't fully treat it as you would a RL market... market manipulation, gouging, and scamming on grand scales are perfectly allowed in EVE). But it is understandable that you don't want to bring your work into a game you play for fun.


As for mission running and mining... start with getting the mining skills. Those do not take long to get to a decent level (you do not need to get T2 barges unless you want to make mining a serious part of your income). After that you can focus on building up a beefy mission running ship.
Gumby Taron
Aurora.
The Initiative.
#8 - 2014-10-14 05:26:03 UTC
As others have said; if you intend on staying in highsec and in that corp, use an alt.

Here's my suggestion though. Leave the corp, and go to null/lowsec or wormhole. The danger factor is arguably similar, as I've never seen a highsec corp that isn't constantly war decced and camped. As long as you keep your wits about, Nullsec/lowsec is quite "safe" (half of it is just empty) and more profitable (can't speak for wormhole since my experience there is almost nonexistent).

As for looking for fights on equal terms, you can pretty much forget it. The rule as I've learned it is: if you're looking for an easy to get fight, you WILL be fighting at a disadvantage of some sort (ships, numbers, range etc). A fair fight does not exist in this game; people will either engage you or run. It's up to your tactics to win you the fight more than anything.

If your looking for an easy to win fight, you better be quick because anybody with half a brain will not stick around.

The thing about highsec is that it provides a false sense of security (with comparatively little benefit), anybody willing to go through a little extra trouble will still be able to kill/grief/scam you with ease.
ShahFluffers
Ice Fire Warriors
#9 - 2014-10-14 05:52:57 UTC
Gumby Taron wrote:
I've never seen a highsec corp that isn't constantly war decced and camped.

Then you have not seen a "proper" high-sec corp. Which is rather the point. A "good" high-sec corp stays below the radar and doesn't give a hint of its presence. Blink
Pookoko
Sigma Sagittarii Inc.
#10 - 2014-10-14 06:21:34 UTC
Study the killboard and war history of any corp you are thinking about joining. Often times a corp with reasonable amount of low-sec PvP records is a good corp to join because

1. It is not exclusively a high-sec corp with PvE only players

2. Many small time deccers don't dec a corp with decent low-sec pvp activity

Avoid any corp that says 'high-sec based' or 'industrial' or 'pve' or 'missioning' or 'mining' in its description. A lot of corps will say they do PvE AND PvP when you talk to them, but corps that put these words as key words in their description are the ones that get decced the most, and they often don't have decent low-sec kill records.

There are many corps that do plenty of low-sec/NPC null pvp with a sprinkle of players doing high-sec pve every now and then, but they won't be advertising high-sec activities in their description or recruit statements.

So my advice is that always look at the corp's killboard to check where they pvp and how many active pvp members they have vs. the actual number count in their corp info. This will help you deduce, "ok they have about 20 active pvp players but their member count is 50 so they must have some alts and non-pvp members in their rank too". These kinds of corps where their pvp activities are mainly in NPC null or low-sec don't get decced very often, and if they do, they will know how to organise themselves and fight back. But again, if you find that the corp has a lot of kills in high-sec, obviously that's a sign that they are actively deccing/getting decced in high-sec on regular basis.

Basically, what you are looking for is a PvP corp, or at least a corp that doesn't advertise that they do high-sec PvE. Many pvp focused corps also have members who operate in high-sec for whatever the reason. They just don't advertise it as their main activity.



Inxentas Ultramar
Ultramar Independent Contracting
#11 - 2014-10-14 06:35:30 UTC
Lowsec is the solution to your wardec problems because most dedicated hisec wardec corps are risk averse and only interested in "getting kills". That means they won't hunt you down in lowsec where you and all your friends live. You see, lowsec corps know one another as rivals or allies. The hisec people deccing you have zero clue about who-is-who and are simply to scared to get killed by a third party, a common occurence in lowsec. It seems to me you simply had a bunch of bad experiences. Don't let that deter you, very few people are actually very good at this game.

We are wardecced too momentarily. I still run same lowsec missions and anomalies, completely undisturbed by war targets. And should one happen to find me in my little hidey-hole, he's just another neutral in local. I don't have to leave lowsec to go shopping, because I was well prepared for war and have a good stock of mods in a station. Heck, right now we are fighting with another corp over a few strategical positions and haven't seen any war targets at all. Lol

Getting out of hisec is the solution to this problem. It just introduces abother problem: lowsec lifestyle differs from hisec. But to be honest, I'd rather get spacerich and suffer a few losses over it, then getting told to dock up or move corps.
Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2014-10-14 07:23:08 UTC  |  Edited by: Tau Cabalander
Take a look into Bovril. They are known for not being your typical mining corp. "Sharks with frickin' laser beams" seems appropriate. Their home system is BUZ-DB, which even has ice, and a Minmatar reprocessing outpost.

There are many corps in EVE. I'm sure you can find a home if you are willing to make the effort to look.
Gregor Parud
Imperial Academy
#13 - 2014-10-14 08:07:35 UTC  |  Edited by: Gregor Parud
OP; realise that wars are actually a good thing, I know this sounds backwards but it's not. EVE is a harsh place and the sooner people get their minds into gear the quicker they have the choice to adapt and harden themselves. It really is like getting a vaccination against the flu; it exposes you, to a smaller extend, to the "bad stuff" so you can learn from it and prepare for the next really bad stuff. You'll feel queasy for a few days but in the end you come out better prepared. The weak falter, the strong survive and get better.

The problem is that most people are lazy, clueless and really not that intelligent so if you join a generic "we do everything, please join us. It'll be fun" corp you can be sure it'll be filled with non-effort zombies who have no clue about stuff, and since everyone know those are terrible corps they get wardecced a lot. As such you need to find yourself a corp that has requirements, structure, actual interaction, knowledgeable people but corps like that have similar requirements of their members so it's up to you to get informed, get pro-active and learn more about the game than "how to make isk with mining". And THEN you'll find a corp that is capable of not being a target.


Quote:
But I don't want to join a PvP corp who's activities make it impossible run missions and even mine on occasion


This is where you're completely and utterly wrong. Strong groups who understand pvp don't get wardecced much at all, for the simple reason that they've shown to be able to fight back. It's the friendly PVE corps that get attacked. "If you want peace, prepare for war" and all that. And the only way to understand pvp is to do it.



Also; since most corps are terrible you'll have to try many different ones before you might find a good one, that's just the reality of it all.
Rammel Kas
KarmaFleet
Goonswarm Federation
#14 - 2014-10-14 09:52:52 UTC  |  Edited by: Rammel Kas
Tau Cabalander wrote:
Take a look into Bovril. They are known for not being your typical mining corp. "Sharks with frickin' laser beams" seems appropriate. Their home system is BUZ-DB, which even has ice, and a Minmatar reprocessing outpost.

There are many corps in EVE. I'm sure you can find a home if you are willing to make the effort to look.


Can confirm mining ops in BUZ-DB. Large asteroid anomaly detected. Ready high demand market nearby for mainly Caldari hulls and equipment. Can confirm the presence of metaphorical sharks too.

We have corp buy back programs for the ore too if you don't want to take it all the way to a finished product. And there are similar programs in place for PI goods that you'd usually do in other systems nearby.
Ka'Narlist
Dreddit
Test Alliance Please Ignore
#15 - 2014-10-14 10:21:03 UTC  |  Edited by: Ka'Narlist
ShahFluffers wrote:
Okay... so... here's the deal...

You kinda have to decide whether you want to primarily PvE or PvP (on this character)

The reason you have to choose is because the two activities are fairly mutually exclusive. You are either earning money and building stuff... or you are losing money and blowing stuff up.

Thats total bullshit.

Stop joining one bad high sec corp after another and get yourself into a real corp that knows what its doing and suddenly all will be fine. I don't know about any high sec corps I could recommend but imho you shouldn't stay there anyways because high sec is boring as ****.
Schmata Bastanold
In Boobiez We Trust
#16 - 2014-10-14 11:11:15 UTC
Great way of avoiding wardecs is to be where they are pointless. So anywhere outside of hisec. Try that and see how it goes.

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J'Poll
School of Applied Knowledge
Caldari State
#17 - 2014-10-14 11:52:07 UTC
Heather Austrene wrote:
But I don't want to join a PvP corp who's activities make it impossible (because of constant war or standings) for me to also run missions and even mine on occasion. Mining while listening to audiobooks is relaxing way to get a little isk sometimes. I don't want to be somewhere where I have to be in a fleet all the time to just survive. I play a lot at all times of day and night, most of the time I will have to find solo activities, and I'm not skilled enough to profitably PvP solo.

Many corps are very focused, purely a certain kind of PvP, or bunch of industrialists, or whatever. I want to PvE like I have been doing, but also learn how to PvP well. I want fleet operations, but I want the freedom to do my own thing as well.


Plenty of PvP corps that do allow some form of PvE at times.

Also keep in mind that PvP comes in many many forms.

You can be in a corp that PvP's in null-sec and thus you can just do missions in high-sec (when not wardecced, and a good corp doesn't get wardecced often).

The people that end up with long lists of wardecs, make themself an easy target...one way or another (be it from being rude, whine or ***** to others, flying around in pimped out ships, what ever....)

I know corps that have been around for years, and have a clear war history sheet, just by playing it right and don't stand out.

Personal channel: Crazy Dutch Guy

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Dirk Magnum
Spearhead Endeavors
#18 - 2014-10-14 13:22:43 UTC  |  Edited by: Dirk Magnum
Heather Austrene wrote:

The worst thing for this new player happens when the corp gets wardeced. Suddenly it becomes unwise to do any of the normal PvE activities and all the more skilled players simply disappear from EVE .

Trust me they weren't the more skilled players.

Wardecs are part of life in highsec, but it doesn't have to be a constant or bad experience. Look at the war history of the corp you want to join. Check the killboards and see how they fared. Did they give as good or better than they got, or were all their losses PvE and mining ships?

One thing to consider is purchasing a jump clone and installing it at a mission station well away from where your corp operates. In peacetime you can do your thing in the corp area, but at war you can jump elsewhere and do it there. That's of course assuming the corp isn't mounting an active defense that you should be a part of. You don't owe anything to a corp that logs off for the duration of the war, but at the same time just remember that there's no right to peaceful mining and PvE in New Eden. Being in a player corp does carry at least some responsibility.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Cara Forelli
State War Academy
Caldari State
#19 - 2014-10-14 17:39:35 UTC  |  Edited by: Cara Forelli
You may want to expand your search past high-sec. Do some research to find out what areas of space most appeal to you, then find a corp operating there. Some pros and cons...

High-Sec

Pros - Easy access to markets, Easy access to missions and mining during peacetime, Casual play

Cons- Wardecs, griefers, suicide gankers, (boredom)

Low-Sec

Pros - Easy access to small gang and solo PvP, can run DEDs for profit in between combat, corp-mates more experienced in combat, Factional Warfare (can provide content whether or not you participate), Casual play

Cons - Sec status hit makes high-sec less accessible (can be mitigated with tags), high risk during PVE, generally the "poorest" space

Null-Sec

Pros - Access to larger scale combat, safe and very lucrative farming in (sov) null space, combat with "purpose" (taking space etc.), Valuable PI, "richest" space

Cons - Obligations, rent, poor access to markets, less small-gang activity in friendly space

Wormhole Space

Pros - Small gang / solo pvp with lucrative PVE options, Valuable PI, variable atmosphere with interesting combat and logistics implications, effort required for reward

Cons - Vulnerable to theft, complicated logistics, has ups-and-downs in activity, effort required for reward

Of course, there are many, many more pros and cons for each, depending on your play style and preferences. Some people would even call some of these pros, cons, and vice-versa. But hopefully this gives you somewhere to start if you should develop an interest in moving out of high sec.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Feyd Rautha Harkonnen
Doomheim
#20 - 2014-10-14 19:15:53 UTC
Heather Austrene wrote:
I can't be the only one that has found finding a compatible player corp.

The worst thing for this new player happens when the corp gets wardeced. Suddenly it becomes unwise to do any of the normal PvE activities and all the more skilled players simply disappear from EVE leaving a few unexperienced players who might wish to play the "fight the war game" but lacking the capability. The first corp I was in, I was real green and got pissed off at being left high and dry and left the corp after a week of war and it seemed it was going to last indefinitely. More recently I was in a corp that was by its very charter a bunch of individualists, and when wardeced encouraged players to move to a alternate corp. Which was in turn wardecced, which was just harassment because those wardeccing knew what it was and that it would immediately dissolve. But they rarely ran fleet ops of any kind, and I want some of that part of the game.
...

Well, I won't go into your scurrilous use of the term 'harassment'...but in truth ask why didnt your corp just hire mercenary pvp corps to bring the pain down upon your enemies?

Truly, it is one thing to whine about wardec mechanics and harassment, its another level of fail entirely to simply not hire someone else to aid your corp with pvp defense of your weak and infirm. Truly, no exscuse dude with 10+ solid hisec merc corps available RIGHT NOW in the 'Crime & Punishment' forums.

Go there. Go there naow, and see justice done.

For the low cost of....

F
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