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How about plopping new players in null-sec?

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Mistress Motion
Pator Tech School
Minmatar Republic
#21 - 2011-12-13 07:52:55 UTC
JonnyRandom wrote:
new players had a choice to start in null-sec


I don't really think a new player would have any idea what is the real difference between null and high. And considering that probably many players come from other games, where the term "PvP" means something quite different...
Avensys
The Waterworks
#22 - 2011-12-13 08:25:59 UTC  |  Edited by: Avensys
I recently started doing missions for a pirate NPC faction and noticed that there already is a chain of lvl1 missions that is essential a tutorial to low-sec/0.0:

http://eve-survival.org/wikka.php?wakka=FairPlay

The missions teach you basics about watching local, stealing from cans (lol), gatecamps and bubbles (advising to fit warp core stabs :gripes:), taking out hostile tackle, ...

It is a very well-meant mission chain (with sub-par rewards Ugh) that could, however, be improved by letting someone with actual low-sec or 0.0 experience revise the explanation texts.

At the moment they rather reflect what EVE should look like in the minds of CCP (many small battles within a large fleet fight?) than how EVE actually is played.
Takseen
Federal Defense Union
Gallente Federation
#23 - 2011-12-13 08:34:26 UTC  |  Edited by: Takseen
Avensys wrote:
I recently started doing missions for a pirate NPC faction and noticed that there already is a chain of lvl1 missions that is essential a tutorial to low-sec/0.0:

http://eve-survival.org/wikka.php?wakka=FairPlay

The missions teach you basics about watching local, stealing from cans (lol), gatecamps and bubbles (advising to fit warp core stabs :gripes:), taking out hostile tackle, ...


That's actually a pretty cool idea.

I actually think the option of starting in null would be quite cool. In many ways a newbie is better equipped for life there. Cheap clone, no implants, cheap ships and fittings.

Currently the basic combat career tutorial includes a storyline of a pirate offering to recruit the newbie capsuleer. What if the pilot was given a choice to accept? After like 3 or 4 warning messages of course. If he goes for it he gets given a free oneway trip to that pirate faction's NPC space.
To make it more enticing you could add a hefty "allowance" paid out every day the newbie stays active in null, or give him a massive(5-10x) multiplier to mission payouts and bounties. This would expire after a month or so. Hopefully by this point the newbie has either found a 0.0 corp to join, decides to go back to highsec, or can manage well enough on his own.

Oh, and I suppose the option for a once-off teleport back to highsec should be there, because hey, people often don't know what they're getting into when ignoring warning messages.
Valei Khurelem
#24 - 2011-12-13 08:34:33 UTC  |  Edited by: Valei Khurelem
JonnyRandom wrote:
Wormholes is actually a better idea than gates. Can't really effectively camp the newbies that way.


Does anyone else remember Freelancer? That's pretty much what I think of when looking at the problems with gates, if we have wormholes that can be stablised or something with specialised ships newer corporations etc. wouldn't have so many problems getting into 0.0 and the big alliances would have to fight harder to keep their massive empires as it should be.

I think the one thing that pissed me off more than anything about 0.0 space is the way people quite literally gate camp 24/7 you even have them setting up those static bubble thingies so anyone wanting to explore 0.0 for the lulz in a newbie ship gets instantly ganked.

0.0 travel would be a lot less arduous if we had ways of getting past gate campers or having a way to fight them.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Sgt Lurch
Doomheim
#25 - 2011-12-13 09:06:49 UTC
I flew out to null in a rifter. There is nothing there to do except die, since you can't even kill rats. missions would be camped as badly as the gates into null sec are now.

if you want more new players in null sec start a corp / alliance out there and recruit them with free isk.. 1 mil seems a fortune if you're doing the tutorial.
Avensys
The Waterworks
#26 - 2011-12-13 09:15:23 UTC  |  Edited by: Avensys
Takseen wrote:
To make it more enticing you could add a hefty "allowance" paid out every day the newbie stays active in null, or give him a massive(5-10x) multiplier to mission payouts and bounties. This would expire after a month or so. Hopefully by this point the newbie has either found a 0.0 corp to join, decides to go back to highsec, or can manage well enough on his own.

mission rewards already vary based on system security.

iirc you can expect about twice the ISK and LP rewards in 0.0 compared to 1.0 (bounties are the same, however).

(and if you run missions in high-sec, you should ofc do so in a 0.5 or 0.6 system)
Avensys
The Waterworks
#27 - 2011-12-13 09:25:36 UTC  |  Edited by: Avensys
Sgt Lurch wrote:
I flew out to null in a rifter. There is nothing there to do except die, since you can't even kill rats. missions would be camped as badly as the gates into null sec are now.

if you want more new players in null sec start a corp / alliance out there and recruit them with free isk.. 1 mil seems a fortune if you're doing the tutorial.

You can at least kill the lower bounty battleship rats (500k, 650k) in a rifter, it just takes a while.

The limiting factor is your damage output, they won't be able to hurt your speed tank.

Usually newbies start making money in 0.0 with salvaging, until they get into a battlecruiser and start ratting.
But this does of course require friends that leave plenty NPC wrecks behind.

Solo play in 0.0 can be fairly frustrating for a really new player (but is generally possible in NPC 0.0 for more experienced players with patience).

Mission running is possible if you have friends (running lvl3 missions in 0.0 as I write this), if you don't you'll probably run into trouble at some times (you're bound to one station and hostiles might just bubble the undock).

As has been mentioned before, newbies have some advantages - cheap clones, cheap ships, little to lose, a lot to gain (until you are able to run lvl4s and Incursions, income in 0.0 is in my experience significantly more than you could expect in high-sec; after that it varies a bit based on what you do to make money in 0.0).

The United Highsec Front offers a neverending supply of free frigates if you join us in the Great Wildlands Blink
(join in-game channel "99 percent")

I think baiting people with ISK gifts would attract the wrong sort of recruits.
You want people that are not afraid of getting blown up repeatedly, not people with a hoarding mentality (ISK as a tool to get more pvp ships as opposed to ISK accumulation as a purpose in itself).
Also after doing the tutorials and epic arc you should have around 10m ISK and some "free" ships, modules, skillbooks, ...

Gates and pipes are usually not permacamped - if you are able to play outside of EU/US primetime you will often find completely empty routes in and out of 0.0.
Other than that the central mantra is "pack light, buy locally" - get your corp to rent an office in the 0.0 station you want to live at, set medical clone to that office, self destruct your pod and buy your ships from the local market.
When you move on sell your ships on contracts and re-buy at the new location.
Unless you have access to a carrier or jf and are willing to risk it that's the most sensible course of action.
Eyup Mi'duck
Doomheim
#28 - 2011-12-13 09:37:08 UTC
How about popping new players in null-sec?

Fixed that for you. Roll

I am me.         I am not you.     I have my own thoughts.     I am very happy with this situation.

Lord Zim
Gallente Federation
#29 - 2011-12-13 09:47:38 UTC
I'd be sceptical of giving people the option to start out in nullsec, for the simple reason that if it's an actual newbie, chances are they won't have any clue whatsoever what it actually means, and the instant they get popped and podded, -1 first impression. Combine that with the fact that if you're an actual newbie and join up with a non-~elitepvp~ alliance who actually has things for newbies to do both in PVE and PVP, you're just a corp application and a suicide away from being in null.

Sgt Lurch wrote:
I flew out to null in a rifter. There is nothing there to do except die, since you can't even kill rats. missions would be camped as badly as the gates into null sec are now.

If you're a rifter newbie, I would suggest doing PI and salvaging other people's wrecks, and fitting a point and an MWD and keeping enemy ships from warping or being used as a warpout/ping spot for the entire fleet. All of which I can attest to being highly satisfying when you're a newbie to how nullsec works.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Zevina
Atomic Core Industries and Science
#30 - 2011-12-13 10:11:05 UTC
Wouldnt make any sense, because a newbie will never survive in low or 0.0 when he first starts a character. Worse still most will ragequit Eve and never come back because of it.

But I do like the idea of a few high security systems in 0.0 space. Just imagine having some freelance station owner who grants protection to all capsuleers entering his space. People from various corps and alliances and even some freelance pirates and mercenaries could meet there.
Those system would be highly populated and great for player interaction although being in a 0.0 environment. And they would be totally awesome as soon as you get bars and player interaction from Walking in Stations.
Grammaticus DeVere
University of Caille
Gallente Federation
#31 - 2011-12-13 10:13:50 UTC
The OP's idea implies that any new player knows what 'null-sec' means...but a truly new player won't.

When I was completely new to the game some 33 months ago, i was attracted to the game because I read "The Empyrean Age" book, so when I joined and made my first character I didn't know anything about the reality of the game and I've had to learn as I play, with the help of corpmates and so on. I've even had some limited experience of occasionally living in null with a previous alliance, but the politics and the hassle of doing so was such a pain for a casual player like me (i.e. a couple of hours a day) that in the end it spolied the entertainment factor of the game.

I note that there are claims that Goons will accept a 'brand new' character - but I wonder if by that, they mean a brand new alt of a player who already knows the game.

Once again this seems to be a thinly-veiled 'let's have more cannon fodder in null-sec' thread...what people need to understand is that there's nothing wrong with null-sec space, but there's lots wrong with the players in null-sec space!

And thats the reason I would say that carebears won't move to null - because of the players, not the game.

G
Lord Zim
Gallente Federation
#32 - 2011-12-13 10:22:41 UTC
Grammaticus DeVere wrote:
what people need to understand is that there's nothing wrong with null-sec space, but there's lots wrong with the players in null-sec space!

And thats the reason I would say that carebears won't move to null - because of the players, not the game.

And I disagree with your assertion that it's just the players' fault, and that nullsec is absolutely honky dory. As has been said before, nullsec used to be more densely populated a few years ago. The differences from then to now is more the fact that carebears have moved out, not that the PVPers have become more dickish.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Halcyon Ingenium
Caldari Provisions
Caldari State
#33 - 2011-12-13 10:25:27 UTC
JonnyRandom wrote:
I'm sure this must have been suggested before, but the search comes up with nothing.

What if new players had a choice to start in null-sec instead of high-sec? Say, when they make a character they are giving the option if they want to focus on pvp or focus on industry. Devote one single system in null-sec to be 1.0 security, with concord and rules against killing newbies in it, just like in current newbie systems. Have this system be in the NPC-controlled null-space. So, one 1.0 newbie system surrounded by 0.0. Or maybe more than one to alleviate the inevitable gate camps?

This way newbies get to finish their tutorials at their own pace, but after that they're thrown straight into the ocean if that's what they decide they want when starting the game.


That lazy huh?

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

FlameGlow
Perkone
Caldari State
#34 - 2011-12-13 10:27:53 UTC
Grammaticus DeVere wrote:

I note that there are claims that Goons will accept a 'brand new' character - but I wonder if by that, they mean a brand new alt of a player who already knows the game.

No, by that 'brand new' we mean brand new, never played eve before, just registered for the first time, clueless newbie
Avensys
The Waterworks
#35 - 2011-12-13 10:46:42 UTC  |  Edited by: Avensys
Zevina wrote:
But I do like the idea of a few high security systems in 0.0 space. Just imagine having some freelance station owner who grants protection to all capsuleers entering his space. People from various corps and alliances and even some freelance pirates and mercenaries could meet there.
Those system would be highly populated and great for player interaction although being in a 0.0 environment. And they would be totally awesome as soon as you get bars and player interaction from Walking in Stations.

maybe make a trip to Solitude to witness that bustling hive of player activity that inevitably results when a high-sec island meets surrounding 0.0.

(yes, I am being sarcastic - Solitude matches your description and is empty)
Avensys
The Waterworks
#36 - 2011-12-13 10:51:31 UTC  |  Edited by: Avensys
Grammaticus DeVere wrote:

I note that there are claims that Goons will accept a 'brand new' character - but I wonder if by that, they mean a brand new alt of a player who already knows the game.

of course they do accept "brand new" alts, there's no way for them to avoid it.

just don't mention EVE in your SA posts, apply during a SA recruitment drive and wait a few months before bringing in your main.

Or spare yourself the trouble and just join a corporation in Goonswarm Federation that is not Goonwaffe.
Voogru
Massive Damage
We Are John Galt
#37 - 2011-12-13 10:55:31 UTC
Null sec is empty because everyone WTFPWNS everything that enters.

Alliances would have far more to gain if they actually provided protection and built infrastructure and just taxed the hell out of everything.

Kinda like the Mafia.

The Mafia doesn't exactly constantly burn down the business every time someone tries to start it, instead they just tax them. If they always burn it down, it won't make any money, and they won't be able to collect any protection money. Business owner goes somewhere else, they get nothing.

Why the null-sec alliances have not figured out this basic rule that has existed for thousands of years is beyond me.

Perhaps they're all stupid and economically illiterate.

Oh well, enjoy working your ass off for moon goo instead of letting the masses do all of the work for you and taking a larger chunk off the top. Idiots.
Jenshae Chiroptera
#38 - 2011-12-13 11:01:41 UTC
Replying to topic:

I think this is a great idea! Drop them in null sec, they can get killed quickly, have a stiff warning of how awful it is there and carry on with some real EVE playing when they wake up in a new clone in high sec.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

J'Poll
School of Applied Knowledge
Caldari State
#39 - 2011-12-13 13:18:48 UTC
Idea: +1, good idea

Work out: -1 for 2 reasons:

1.) it's already possible, people who want to go to null-sec from the start can start a toon which starts in high-sec and then after they done the amount of toturials they think neccesary they can just cruise to NPC nullsec (Great Wildlands for instance).

2.) obviously any enemy will start trial / new accounts in that system so they can field an endless supply of scout alts when they need, no need to take them the extra couple of jumps to place they are needed.

In general, I like the idea, but it's also to make it possible with current matters, I think CCP should make more gate links between null and empire. More possible routes means less likely to be camped as people have to camp more possible routes then that are currently are available.

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Takseen
Federal Defense Union
Gallente Federation
#40 - 2011-12-13 13:41:23 UTC
Just replying to a couple points

- I know 0.0 already pays out around double for missions, but that's probably not going to be enough to compensate for the much higher local market prices and the much more frequent ship losses. The idea is to reduce the chance they end up flat out broke and have to return to highsec or go begging to an alliance for cash.

-"What if they get podded on undocking and quit the game"?
Then they probably wouldn't enjoy Eve Online anyway. The tutorial already kills you atleast twice. The Sisters epic arc is almost guaranteed to do it once aswell. A simple thing would be to ask the player (in the guise of the NPC pirate that invited them there) if they want a free trip back to highsec, anytime they get podded. Anytime it gets frustrated, they can bail out if they wish.

-"newbies can just fly to null themselves".
True, but its a bloody long way, and a single mishap means its a wasted 20+ jumps.

-"but they can set their medclone to a 0.0 station and then podkill themselves to get there".
True, but that's not immediately obvious to most people. And they'd still be lacking in direction and funds.

The obvious question is what would you do if a small minority of unscrupulous 0.0 pilots were to permacamp any and all stations the newbies get sent to. That'd be the biggest obstacle right there.
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