These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Warp drive shutoff

Author
Tikitina
Doomheim
#21 - 2014-10-13 03:22:04 UTC
You can already do something like this by killing your cap before you enter warp.

Just allow us to pick a point and adjust on the fly what percentage of max cap we use.

IE warp here at 60% cap mean we go about 60% the distance, unless you want to use a log calc for cap, which might make more sense.

Pookoko
Sigma Sagittarii Inc.
#22 - 2014-10-13 03:53:47 UTC
I like the fact that once the warp is initiated and the situation at the destination change (more reds jumping/cyno in, etc), then you get this 'oh sh*t' moment and there's this feeling of helplessness as your ship relentlessly head towards the doom. The pvp rush starts once the warp is initiated and escalates as you get closer to the target. Being able to cancel that, so you can run away from a mistake you've made, makes warp-ins much less consequential and reeks too much of a mechanic that supports risk-aversion, which I don't think is a good thing for the overall game play.
Petre en Thielles
Doomheim
#23 - 2014-10-13 14:39:22 UTC
Pie Napple wrote:
This would make it way too easy to make safes. You wouldn't even need to make safes anymore.

It would be close to impossible to chase someone down. If you see what they warp to, doesn't matter, they could just stop in the middle of the warp and be safe/have to be probed down.

Don't like it one bit.

What are the pros?


Bad idea. Because of this ^^^

People's panic and get out warps are often not to safes, but to moons/plants from their GTFO tab. This makes chasing those people impossible.
Phaade
LowKey Ops
Snuffed Out
#24 - 2014-10-13 16:10:42 UTC
Jack Carrigan wrote:
Something tells me even with the strong construction of a star ship, if you suddenly (and violently) pull something from FTL speed to sublight speeds (notice our ships slowly reduce speed to sublight from FTL) the inertial dampeners would not be able to keep up with the shift and the structural integrity of the ship would be damaged. Catastrophically. As in, boom.

I.e. the interior of your ship would probably warp, twist and tear the hull itself apart.

With that said, not only no, but **** no.


Yet bubbles exist that pull you "violently" out of warp.

Why don't you try having an open mind? Just for a minute.

I think the idea is interesting. Besides, they do it in Star Trek!
Arthur Aihaken
CODE.d
#25 - 2014-10-13 20:04:57 UTC
Phaade wrote:
Yet bubbles exist that pull you "violently" out of warp.

Wouldn't it be interesting if instead of dropping your ship to a grinding halt bubbles instead caused your ship to drop out of warp at a random distance. The more bubbles - the faster the deceleration.

I am currently away, traveling through time and will be returning last week.

Solj RichPopolous
F I G H T C L U B
H A R D L I N E R S
#26 - 2014-10-14 00:04:01 UTC
Pie Napple wrote:
This would make it way too easy to make safes. You wouldn't even need to make safes anymore.

It would be close to impossible to chase someone down. If you see what they warp to, doesn't matter, they could just stop in the middle of the warp and be safe/have to be probed down.

Don't like it one bit.

What are the pros?



What this guy said. Its already enough of an issue trying to get people to fight in this game. Why give them yet another method to run and hide some more?
Previous page12