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Warfare & Tactics

 
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FW?

Author
Theodore Lascaris
Outside Context Problem.
#1 - 2011-12-10 07:07:49 UTC
Interested

How do all 4 races favor these days

BEWBS

Wylee Coyote
Imperial Academy
Amarr Empire
#2 - 2011-12-10 07:58:17 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=40380&find=unread

This should get you up to date. Page 8; posts #174 and #175 would be most immediately relevant.
King Rothgar
Deadly Solutions
#3 - 2011-12-10 11:44:27 UTC
Currently there are about 15 active players in amarr, 20 in minmatar and I'd guess about the same for caldari/gallente. If you mean LP farming, minmatar and caldari can solo lvl4's with bombers while amarr and gallente have to bring a buddy to pull aggro. On the bright side, CCP finally fixed the plex spawning mechanics after 3 years of neglect.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Gallactica
Shadows Of The Federation
#4 - 2011-12-10 17:01:55 UTC
King Rothgar wrote:
Currently there are about 15 active players in amarr, 20 in minmatar and I'd guess about the same for caldari/gallente. If you mean LP farming, minmatar and caldari can solo lvl4's with bombers while amarr and gallente have to bring a buddy to pull aggro. On the bright side, CCP finally fixed the plex spawning mechanics after 3 years of neglect.



Gallente has around 50-70 active pvp types at the moment mate.
uredo
Republic Military School
Minmatar Republic
#5 - 2011-12-10 19:16:25 UTC
King Rothgar wrote:
Currently there are about 15 active players in amarr, 20 in minmatar and I'd guess about the same for caldari/gallente. If you mean LP farming, minmatar and caldari can solo lvl4's with bombers while amarr and gallente have to bring a buddy to pull aggro. On the bright side, CCP finally fixed the plex spawning mechanics after 3 years of neglect.


There are certainly more than 15 active amarr EU players at the moment.
Garr Earthbender
Imperial Shipment
Amarr Empire
#6 - 2011-12-10 19:27:42 UTC
Yup. FW has gotten a bit more active as of late. PVP, plexing AND even PVP WITH PLEXING!!! WTF is happening to boring ol' solo plexing? Smile

-Scissors is overpowered, rock is fine. -Paper

Bad Messenger
Rehabilitation Clinic
#7 - 2011-12-10 19:58:59 UTC
Garr Earthbender wrote:
Yup. FW has gotten a bit more active as of late. PVP, plexing AND even PVP WITH PLEXING!!! WTF is happening to boring ol' solo plexing? Smile


Maybe you entered plex 1st time?
Vordak Kallager
Descendance.
GoonSwarm.
#8 - 2011-12-11 04:12:56 UTC
King Rothgar wrote:
Currently there are about 15 active players in amarr, 20 in minmatar and I'd guess about the same for caldari/gallente. If you mean LP farming, minmatar and caldari can solo lvl4's with bombers while amarr and gallente have to bring a buddy to pull aggro. On the bright side, CCP finally fixed the plex spawning mechanics after 3 years of neglect.


I think you're underestimating the warzone. It's really been picking back up since Crucible, in my opinion. Nowhere near the kind of raw kills/fights about this time last year, but better than it has been in recent months.

^ min/amarr. **** if i know about cal/gal.

Sa souvraya niende misain ye.

ShahFluffers
Ice Fire Warriors
#9 - 2011-12-11 07:34:48 UTC
King Rothgar wrote:
Currently there are about 15 active players in amarr, 20 in minmatar and I'd guess about the same for caldari/gallente. If you mean LP farming, minmatar and caldari can solo lvl4's with bombers while amarr and gallente have to bring a buddy to pull aggro. On the bright side, CCP finally fixed the plex spawning mechanics after 3 years of neglect.


Roth man... your metrics do not match everyone else's metrics. Blink

1 active player = 1 active player...

not ,

you = 2 active players.
Markius TheShed
T.R.I.A.D
Ushra'Khan
#10 - 2011-12-13 10:01:13 UTC
Amarr brought 40 drakes plus other random crap to chase our 20 man BC fleet out of a major plex in Dal last night, So that's 60-70 people right there.

The new plex spawns have given FW a real kick, they drop a drake blob so we reship to frigs and take the minor plex.

**Murientor Tribe** a capsuleer organization composed of radical Minmatar. Since YC107

Damar Rocarion
Nasranite Watch
#11 - 2011-12-13 11:13:03 UTC
Markius TheShed wrote:
Minmatar had 65 guys in local, Amarr fleets jump in, local goes to 100. Minmatar flee.


Fixed that for you Lol

Anyway, as for reshipping, don't worry. People should soon have their ship caches sorted out in Dal so you cannot avoid the fight by forcing constant reships and we can start doing proper fights instead of blue balling.

Not bitter though. Yesterday I lost cormorant (loaned from friend) and catalyst. On kill department I was in 15 killmails (7 of them solo mails) so was fun. I just hope others have as good luck as I do so whole thing does not die down immediately. After all, it's not such a big deal to lose vanilla t1 frigs/dessies/cruisers. We are in FW after all and isk should not be a problem for anyone.




Rydal32
Deep Core Mining Inc.
Caldari State
#12 - 2011-12-13 11:15:05 UTC
Markius TheShed wrote:
Amarr brought 40 drakes plus other random crap to chase our 20 man BC fleet out of a major plex in Dal last night, So that's 60-70 people right there.

The new plex spawns have given FW a real kick, they drop a drake blob so we reship to frigs and take the minor plex.


I think we had more like 100 bc's and at least 10 scimis, we felt it necessary to counter your 20 bc's. Roll
Markius TheShed
T.R.I.A.D
Ushra'Khan
#13 - 2011-12-13 11:45:04 UTC
Everyone's perspective of a situation is different, I'm just telling it from mine.

I was sat in the plex with about 20 BC's around me + various tackle, About 40 BC's appeared on short scan, I obviously didn't have time to count them all and then get independent verification from a neutral party (Maybe Sisters of Eve?) that all of them were Amarrian or Caldari FW pilots.

There was also reports on TS of 4 scimitars and again I didn't see said scimitars, So can't confirm or deny that they existed or were a result of too many boosters affecting the reporting pilots vision.

Anyway back on topic lots of FW pilot were in Dal, Some fights happened and some didn't come join FW it's fun most of the time.

**Murientor Tribe** a capsuleer organization composed of radical Minmatar. Since YC107

Damar Rocarion
Nasranite Watch
#14 - 2011-12-13 11:51:05 UTC
Markius TheShed wrote:
There was also reports on TS of 4 scimitars and again I didn't see said scimitars, So can't confirm or deny that they existed or were a result of too many boosters affecting the reporting pilots vision.


There was one scimitar. It was neutral. In adjancent system. and designated primary if it had appeared on the field Big smile

This mainly because the amount of battlecruisers was pretty much equal and people were looking for glorious slugfest. In the end Amarr only caught one drake and cloud of drones which were left behind in hasty retreat...
FIRST GENERAL
Hostile.
PURPLE HELMETED WARRIORS
#15 - 2011-12-13 12:50:31 UTC  |  Edited by: FIRST GENERAL
Gotta chime in here because i'm just too disappointed too stay away.

Action in Dal starts off as Amarr taking the medium plex with a 12 man cruiser gang. WTS are spotted scrambling a BC gang for the major plex that is in Dal as well.

The numbers they accumulate lead me to believe that we're by far outgunned and not wanting to just get ganked i rally a couple more cruisers and have us move into the major plex. (gang size about 15-20 at that time).

When there's about 7 min's left on the plex WTS storm the plex and i call warpoff and reship because they bring this :

http://www.amarr-empire.net/killboard/?a=kill_detail&kll_id=251117

To fight a 15-20 man cruiser gang.

Worthy of notice: the SFI died before all of their gang got on the killmail (acceleration gate delays etc). I read, as wil others, 26 people on that mail.

So their gang of "20 BC's" was really more of an official gang of 26 including a falcon. We know for a fact they had an arazu and a rapier as well. In total our scouts had counted 35 hostile ships in the plex (recons cloaked up at that point).

So we reship scramble some more numbers and we end up in a mixed gang ; some drakes, some canes, the odd harb, myrm and oracle - fleet of about 35 with some small tackle bringing it to roughly 40 pilots with the advantage still on the minmatar side due to their ability to set up at perfect optimals inside the plex.

People asked to bring logi and i shot the request down just wanting to have a glorious slugfest as Damar so eloquently puts it. As he correctly said as well i announced that if the neutral scimi that was with us on the Dal gate in Auga just before we jumped in i'd primary it because i had clearly said that i didn't want any logistics since the WTS didn't have any either.

I announce to people to get their A-Game out to make up for the disadvantage at having to enter the plex and as we warp it and enter, all the WTS bail leaving 1 lone unlucky Drake (sorry bud) to die.

http://minmatar.eve-kill.net/?a=kill_detail&kll_id=11881596 (31 on the mail as people can see, so 40 in gang roughly is not a stretch).

What i'm disappointed about is that we actually try pretty hard to make fights happen and try to make them relatively even numberwise so that we can have some sweet slugging out - but the WTS just don't seem interested in that. And in that respect 40 man Amarr gangs turn into "100 man Gangs with at least a dozen logi's" that need to be countered with at least double the numbers.

Meh anyways who's in FW for the pew pew after all right? If the objective really is to just right outblob the other side instead of getting fun pew pew, well, just let me know - i have no problem rallying 100 man jesus blobs and making everything in sight dock.

NB. But then again maybe our gang really was 100 men strong and had a dozen scimi's, who knows anyway.
Destru Kaneda
Arzad Police Department
#16 - 2011-12-13 13:03:40 UTC
Minmatar militia has considerably more than 20 active players EU TZ. I guess US is hurting?

As for the derail. These numbers being thrown around are guesstimates at best and poorly executed smack at worst. I think our FC made the correct call as the intel didn't leave any other option. Arguing about the validity of said intel is frivolous.

Bottom line there should have been a big fight last night, but there wasn't. Both sides left disappointed.
Damar Rocarion
Nasranite Watch
#17 - 2011-12-13 13:20:18 UTC
Destru Kaneda wrote:
Bottom line there should have been a big fight last night, but there wasn't. Both sides left disappointed.


This.

People were quite exited after sunday and Huola. Let's not waste the new interest and get some pew over plexes because people do want it. Otherwise we go back to dull old ways.

On hindsight, after fleet started disbanding I think we only got two kills. Both in Rouszhar when I warped to plex gate by accident and landed on wts, and ended up tackling a bellicose. That's when cormorant blew up but by then Amarr were around for secondary tackle and also caught a stabber fleet issue which was coming to rescue.

We could have had bit more epic fights than that i'm sure all agree. Lol

I really recommend people leave silly stuff like gilas & cynabals home and just slug it out with ruptures, thoraxes, etc. since surely no-ones wallet or Epeen is hurt by losing those. Probably easier to get fights in those too, that's why me and corpie went out with merlin/thrasher yesterday and had lots of fun.

Hell, I saw the massive frigate blob inbound for Dal minor yesteday but I didnt care much about sacrificing a catalyst just to see how much damage it could pump out before dying. Of course I was selfish there because some people did have faction frigates which are not so expendable. Sorry guys Oops
Markius TheShed
T.R.I.A.D
Ushra'Khan
#18 - 2011-12-13 13:21:47 UTC
FIRST GENERAL wrote:


What i'm disappointed about is that we actually try pretty hard to make fights happen and try to make them relatively even numberwise so that we can have some sweet slugging out - but the WTS just don't seem interested in that. And in that respect 40 man Amarr gangs turn into "100 man Gangs with at least a dozen logi's" that need to be countered with at least double the numbers.
.


We were all sat in the plex ready to fight with drones out as you all landed on gate, But then the report comes into the FC that you had 4 Scimi, So then he has to make a split second decision stay or go.

That time he chose go, and he would be a poor FC if he ignores all available intel and just suicides into every fight.

Still as I said before Fun is being had in faction war and reports of it's demise are greatly exaggerated (Like everyone's fleet size) Blink

**Murientor Tribe** a capsuleer organization composed of radical Minmatar. Since YC107

FIRST GENERAL
Hostile.
PURPLE HELMETED WARRIORS
#19 - 2011-12-13 13:22:39 UTC  |  Edited by: FIRST GENERAL
Destru Kaneda wrote:


Bottom line there should have been a big fight last night, but there wasn't. Both sides left disappointed.


Let's try to provide ourselves with fun next time indeed!

*Edit: in regards to Markius' post - WTS Scout Training for ISK Cool
Markius TheShed
T.R.I.A.D
Ushra'Khan
#20 - 2011-12-13 13:28:19 UTC
Damar Rocarion wrote:

I really recommend people leave silly stuff like gilas & cynabals home and just slug it out with ruptures, thoraxes, etc. since surely no-ones wallet or Epeen is hurt by losing those.


This^^
I never thought i would ever agree with anything that Damar has to say Ugh

**Murientor Tribe** a capsuleer organization composed of radical Minmatar. Since YC107

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