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Arty SFI Sig/Speed tank?

Author
Heather Austrene
Sebiestor Tribe
Minmatar Republic
#1 - 2014-10-11 02:41:45 UTC  |  Edited by: Heather Austrene
This is probably a really idiotic fit, but I would love a discussion on why. I am a reasonably new player trying to explore different ways to fly various ships, may influence what kind of ships I train for in the future. This fit is aimed at running L3 missions, using my skills, obviously other possibilities would open up with all L5 skills or whatever but that isn't what I have to work with.

My aim here is to avoid increasing the small 100m sig radius of the STI and throwing everything into speed and gank. I am not sure how effective roughly 1km/s speed (constant AB) helps at arty range, or if it makes up for the weak tank. Flying it would involve manually orbiting entire rat fleet outside 30 km falloff. I imagine similar strategy might work in a PVP but my experience there is lacking.

[Stabber Fleet Issue, Arty Speed Stabber]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Tracking Enhancer II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II

Medium Shield Booster II
'Copasetic' Particle Field Acceleration
Adaptive Invulnerability Field II
10MN Afterburner II

650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M
650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M
650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M
650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M
650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M

Medium Projectile Ambit Extension I
Medium Projectile Burst Aerator I
Medium Auxiliary Thrusters I
Steppa Musana
Doomheim
#2 - 2014-10-11 10:05:15 UTC  |  Edited by: Steppa Musana
This is fine for L3 missions. You'll be faster than everything except some elite frig rats, even without the nanos. but you can rock light drones for those rats.

L3 missions are pretty easy to run. The tank itself is decent enough, even without the speed. Because of that I'd ditch the nanofibs, and put in another gyro and tracking enhancer. id ditch all the rigs and throw in 3x hyperspacial velocity optimizers, lowing your warp time which will let you blitz faster.

my 0.02

Hey guys.

Heather Austrene
Sebiestor Tribe
Minmatar Republic
#3 - 2014-10-11 10:54:05 UTC
Yeah, I suppose even a bad fit is good enough for L3 missions. So maybe I should add the fact that I occasionally run L4s/Incursions with a fleet. That may change the advice available. Currently I use a passive tanked Hurricane Fleet Issue for that, but find it intolerably slow and boring way to fight.

Since I find the cane so distasteful for the lack of speed, I am seriously considering avoiding battleships altogether and training directly for either Vagabond and/or Loki as my ship of choice for L4s, other PvE, and PvP. So the SFI seems a good T1 practice ship for the lengthy time it will take me to train those more advanced ships. I think my only other real stepping stone ship is the Cynabal which I will try when my skills are good enough to justify the more expensive hull.

So I suppose my question is even more to do with the fitting strategy in general, than the particular fit, although answers dealing with the particular fit are obviously relevant to both. Especially in the area of using active shield tank without sig increasing mods in preference over passive or buffer shield tanking, or any kind of armour.
Zhilia Mann
Tide Way Out Productions
#4 - 2014-10-11 17:27:10 UTC
Personally I find same-sized shield boosters incredibly underwhelming. You have to make some sacrifices, but you can fairly easily get an LSB on that fit instead. No, you aren't cap stable, but you do have more shield when you need it most (ie, very rarely, but when you need it you need it).

For any setting with higher incoming damage -- L4s, incursions, whatever -- you're going to need either more boosting power or more buffer. Unfortunately, the small sig/fast ship thing just isn't going to save you under those circumstances. Not to mention, as soon as you get webbed, well, you die. Oh, and painters, usually the absolute lolewar, become suddenly quite dangerous to you if all you're going on is sig/speed tanking.

Having said that, sure, what you present is fine for L3s. It won't be good at them; it doesn't have the damage for that. But it will get through them. And yes, a Cynabal would begin to close that damage gap.
Heather Austrene
Sebiestor Tribe
Minmatar Republic
#5 - 2014-10-11 20:21:57 UTC
Zhilia is right on most points. I built this fit and tried to fly it, it just didn't work.

One of the first problems I ran into was that the effective range of artillery is greater than the targeting range of the ship. So I tried using a signal amplifier, giving up a nano, which dropped the top speed down to an unimpressive level.

The tank is very weak and even at distance, the low sig didn't seem to help any, definitely not enough to warrant giving up buffer mods for. I tried using two resistance mods with the SB, rather than the boost amplifier, but there was no observable difference.

I am concluding that the SFI works much better with AC and a passive tank. But I find having to chase down and close to within AC range of each and every rat in an L3 mission a very time consuming process. Also I found the AC fit to be lacking in DPS. And again the ship is weak to webbing. Hard to get in range of the webber to kill it with AC even with a stronger tank. This is how I have the other one fit. It works, but I am not very impressive with the performance, maybe it will work better when I can use t2 AC.

[Stabber Fleet Issue, Cutting Edge]
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Damage Control II
Gyrostabilizer II
Gyrostabilizer II

Large Shield Extender II
EM Ward Field II
Adaptive Invulnerability Field II
10MN Afterburner II

425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

To mare
Advanced Technology
#6 - 2014-10-11 22:11:54 UTC
since you already have it, why don't you use your hurricane FI for L3 as well, it will do a better dps to cut down enemies faster, it will have more HP, it will be slower for sure but you don't really need a lot of speed for missions.
Heather Austrene
Sebiestor Tribe
Minmatar Republic
#7 - 2014-10-12 03:33:11 UTC
To mare wrote:
since you already have it, why don't you use your hurricane FI for L3 as well, it will do a better dps to cut down enemies faster, it will have more HP, it will be slower for sure but you don't really need a lot of speed for missions.


I do, the cane fi, cruises through L3 missions so easily it isn't even sporting, but I am exploring different ships, different fitting strategies, tactics etc. I suppose I also like making it more challenging by flying in a lower class of ship, at least part of the time. I actually had fun doing L2 missions in a firetail for awhile. There speed/sig tanking actually works and that was more fun, but there are few rewards from running L2 missions.
Nalha Saldana
Aliastra
Gallente Federation
#8 - 2014-10-12 22:38:24 UTC
[Stabber Fleet Issue, Arty Speed Armor]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Capacitor Power Relay II
Gyrostabilizer II
Gyrostabilizer II

Cap Recharger II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script
10MN Afterburner II

650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M
650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M
650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M
650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M
650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Same tank but cap stable
More range or tracking
More applied dps
Slightly slower because it doesn't have nanos

Remember that armor tank doesn't slow the ship down unless you fit a plate, resist or buffer rigs.
Heather Austrene
Sebiestor Tribe
Minmatar Republic
#9 - 2014-10-13 02:01:51 UTC
Nalha Saldana wrote:
[Stabber Fleet Issue, Arty Speed Armor]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Capacitor Power Relay II
Gyrostabilizer II
Gyrostabilizer II

Cap Recharger II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script
10MN Afterburner II

650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M
650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M
650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M
650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M
650mm Medium 'Scout' Artillery I, Republic Fleet Titanium Sabot M

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Same tank but cap stable
More range or tracking
More applied dps
Slightly slower because it doesn't have nanos

Remember that armor tank doesn't slow the ship down unless you fit a plate, resist or buffer rigs.


This is a superior fit for a arty SFI, I am not used to thinking in terms of armour and haven't trained some of the req skills, but it is worth trying. Soon be able to fit it with t2 arty.
Rejuice K
Federal Navy Academy
Gallente Federation
#10 - 2014-10-13 07:12:06 UTC
if you need to fit 3 beta reactors for a cruiser your fitting skills are surely lacking alot for even flying that sort of ship Roll

Sig/speed tanking usually requires higher SP toons in general
Nalha Saldana
Aliastra
Gallente Federation
#11 - 2014-10-13 08:13:10 UTC
Rejuice K wrote:
if you need to fit 3 beta reactors for a cruiser your fitting skills are surely lacking alot for even flying that sort of ship Roll

Sig/speed tanking usually requires higher SP toons in general


Ehm those are shield power relays, not PG modules..
Nalha Saldana
Aliastra
Gallente Federation
#12 - 2014-10-13 08:16:56 UTC
Heather Austrene wrote:
Zhilia is right on most points. I built this fit and tried to fly it, it just didn't work.

One of the first problems I ran into was that the effective range of artillery is greater than the targeting range of the ship. So I tried using a signal amplifier, giving up a nano, which dropped the top speed down to an unimpressive level.

The tank is very weak and even at distance, the low sig didn't seem to help any, definitely not enough to warrant giving up buffer mods for. I tried using two resistance mods with the SB, rather than the boost amplifier, but there was no observable difference.

I am concluding that the SFI works much better with AC and a passive tank. But I find having to chase down and close to within AC range of each and every rat in an L3 mission a very time consuming process. Also I found the AC fit to be lacking in DPS. And again the ship is weak to webbing. Hard to get in range of the webber to kill it with AC even with a stronger tank. This is how I have the other one fit. It works, but I am not very impressive with the performance, maybe it will work better when I can use t2 AC.

[Stabber Fleet Issue, Cutting Edge]
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Damage Control II
Gyrostabilizer II
Gyrostabilizer II

Large Shield Extender II
EM Ward Field II
Adaptive Invulnerability Field II
10MN Afterburner II

425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I



This isnt how you passive tank tho, shield extenders and power relays are too awesome to fit anything else

[Stabber Fleet Issue, Passive]
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Gyrostabilizer II
Gyrostabilizer II

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

37% more tank and fully cap stable
Rejuice K
Federal Navy Academy
Gallente Federation
#13 - 2014-10-13 08:27:16 UTC
Nalha Saldana wrote:
Rejuice K wrote:
if you need to fit 3 beta reactors for a cruiser your fitting skills are surely lacking alot for even flying that sort of ship Roll

Sig/speed tanking usually requires higher SP toons in general


Ehm those are shield power relays, not PG modules..


You are 100% correct, its early in the mornings, my apologizes!
Andrew Indy
Cleaning Crew
#14 - 2014-10-14 08:00:56 UTC
If you want to do PVE vs Sansha/Blood I would recommend the Muninn over the Vagabond as a goal. It has a crazy armor tank vs EM/Therm and is great with arties . Not to mention that it can push 600+ DPS (pretty good for any medium arty platform) .

Vaga is not Omnitank which is good for a wider variety of missions.