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If capitals are allowed to use Hi-sec gates........

Author
Mycool Jahksn
Viziam
Amarr Empire
#81 - 2014-10-10 12:54:03 UTC
https://www.youtube.com/watch?v=oEPpwQlRu5M

My interests include but are not limited to throwing rocks at bee hives.

There are more stars in the universe than all of the grains of sand on earth.

flakeys
Doomheim
#82 - 2014-10-10 14:45:56 UTC
Solecist Project wrote:
I wear pyjama. *yawns*


coffee.......



It's late in the afternoon and i still have my morning erection ...




since we're sharing stories here .

We are all born ignorant, but one must work hard to remain stupid.

flakeys
Doomheim
#83 - 2014-10-10 14:48:34 UTC
Anonymous Forumposter wrote:
There's a mentality most of you are completely neglecting in your considerations. By bringing caps into high sec, you will give the carebears a taste of low/null fights and hopefully train and inspire them into leaving high sec.



Yes because capsonline is what we all like so much in eve in regards to pvp Roll.

We are all born ignorant, but one must work hard to remain stupid.

Steppa Musana
Doomheim
#84 - 2014-10-10 15:01:05 UTC
Yes please!
Let me introduce: The titan slingshot bumper.

Steps:
1) Locate a mining barge, group of mining barges, freighter and/or Orca located near an ice block.
2) Save the location of the ice block
3) Warp to the ice block with your titan
4) When your titan lands in the ice block, observe as it slingshots out at 1 km/s
5) Repeat until you collide with the miner/miners/orca/freighter, hurling them across the belt with you

Hey guys.

Moth Eisig
#85 - 2014-10-10 15:12:22 UTC
Jon Hellguard wrote:
I hope it will not be allowed. This might act as a pull factor to have people moving to high-sec. It needs to stay a relevant factor that people move to other areas of space to experience other kind of fleets and ships. Having the 80% of people living in high-sec is enough. Allowing us capitals will not make people move to other spaces at all.

The questions should be: "what is wrong with high-sec space and how can we change that for the better?". Speaking of allowing capital in high-sec or not is pointless unless we all agree on what we are trying to archieve (or in that case, CCP).

I think high-sec space still attracts too many pilots. I still believe there should be either more out there to go for or less benefits in high-sec to stay. It's hard to take stuff away from capsuleers so we should start throwing ideas to what could attrackt high-sec people to move.

If you give me dreads, towers will burn. Some will call a CTA and have thier 0.0 buddies come help (pulling people from 0.0 back to high-sec, really?!?). Indies will in the long run stop using POSs and do their stuff in NPC stations? Now that there is no limit for that, it's possible to have all our goods produced under a unrealisticly high safety.

Isn't it enough to have jita? Do we really need more reinforced high-sec nodes on tranq.? high-sec is too growded, find a way to get people out. Find a way to make it interessting for me to go somewhere else.


If people are getting big fights and having fun, does it really matter what sec it's in? I don't remember anyone grumbling because Asakai was pulling pilots out of null to fight in empire space.
Tengu Grib
Caldari Provisions
Caldari State
#86 - 2014-10-10 15:15:07 UTC
Ocih wrote:
It would make for funny War dec's.

As it is, if I get a War Dec I just don't undock in High Sec. If I could launch a carrier in Amarr and laugh at people for 5 or 10 minutes while they shoot at it? Yea, I'd do it.

And then you'd get slammed by a series of bumpers, end up 10km off station and pointed by a HIC. gf
It would be hilarious to see, but highly ill advised.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Mr Epeen
It's All About Me
#87 - 2014-10-11 05:29:07 UTC
I can think of one good reason to allow capitals in high sec, assuming they have to refrain from combat.

It would get newish players excited to stick with the game long enough to get into one. They really are quite majestic and I can see people deciding they want to get into one and play with the big boys after seeing one up close.

Mr Epeen Cool
Oxide Ammar
#88 - 2014-10-11 07:30:29 UTC
Val'Dore wrote:
Large POSes were never safe in Hi Sec.


Allowing caps in hisec is serious threat against indy Corps with large POSes.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Maeltstome
Ten Thousand Days
#89 - 2014-10-12 12:15:26 UTC
@Chribba: Time to dust off the Veld-Naut
Solecist Project
#90 - 2014-10-12 12:23:36 UTC
Maeltstome wrote:
@Chribba: Time to dust off the Veld-Naut

He was able to use it anyway.

He is the least affected person of this change. lol

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Remiel Pollard
Aliastra
Gallente Federation
#91 - 2014-10-12 12:24:03 UTC  |  Edited by: Remiel Pollard
Dave Stark wrote:
Ka'Narlist wrote:
If you want caps in high sec NPC corps need to be closed first. So yeah good idea


that's cute, you think wardeccing some one with a cap won't result in them folding their corp before the 24hrs has passed to make them a legal target.


Ideally, capital ownership would not apply to anyone in an NPC corp. Anyone dropping to an NPC corp would be unable to use any aspect of any capital they board in highsec.

Personally, I think caps in highsec would be awesome. While I have my reasons, and was thinking about the pros and cons earlier, I am drunk and cannot remember the specifics. All I remember is I liked it.

EDIT: I remember one thing I thought about. Along with NPC corp players being barred from capitals completely, creating more incentive to get people into player corps and keep them there, then given that capitals can use gates, I think caps in high sec would be great provided that cynos continue to be restricted in high sec.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jin Maci
Synergy Holdings Inc
#92 - 2014-10-12 12:36:22 UTC
I AM dd AND SMARTBOMBING IN AMAAR
Snucklefruts
Dirty Stinky Pirates
#93 - 2014-10-12 15:25:10 UTC
Oxide Ammar wrote:
Val'Dore wrote:
Large POSes were never safe in Hi Sec.


Allowing caps in hisec is serious threat against indy Corps with large POSes.


Most POS owners are completely clueless with the defense of their towers. Allowing a small gang of battleships in high sec is a serious threat against indy corps with large POSs.

Capitals in high sec would allow entire systems to be burned in a night. Big smile
Remiel Pollard
Aliastra
Gallente Federation
#94 - 2014-10-12 22:59:45 UTC
Oxide Ammar wrote:
Val'Dore wrote:
Large POSes were never safe in Hi Sec.


Allowing caps in hisec is serious threat against indy Corps with large POSes.


Good. It'll be an incentive for them to learn how to defend themselves, cuz if you can't defend what you have, it was never yours to begin with. #DeleteTheWeak

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Hevymetal
POT Corp
#95 - 2014-10-12 23:09:54 UTC  |  Edited by: Hevymetal
Snucklefruts wrote:
Oxide Ammar wrote:
Val'Dore wrote:
Large POSes were never safe in Hi Sec.


Allowing caps in hisec is serious threat against indy Corps with large POSes.


Most POS owners are completely clueless with the defense of their towers. Allowing a small gang of battleships in high sec is a serious threat against indy corps with large POSs.

Capitals in high sec would allow entire systems to be burned in a night. Big smile


Lol, I can't quite decide if that's a bad thing or a good thing.

I mean it would help to have caps available on both sides during the battle but I can foresee more then a few unprepared corps getting decced and 24.5 hours later going, awww man they put 5 or our large towers in reenforced and blew up the 6th we forgot to put stront in already, awww man we had 6 bil in BPOs in the labs there too.

I suppose this furthers the process of Darwinization. I think exposing them to facets of Eve that they may be unfamailar with will force them to learn and adapt or die. This is a betterment in my humble opinion. Learn to protect your assets, especially during war. Take the loot pinatas offline and put some jammers, hardeners and guns online for God's sake :)


EDIT: Dam I type too slow LOL, Remiel Pollard you beat me to it.
Acac Sunflyier
The Ascended Academy
#96 - 2014-10-12 23:16:00 UTC
I, for one, cannot wait to see the afk mining carriers again.
Mocam
Aliastra
Gallente Federation
#97 - 2014-10-12 23:30:57 UTC
I believe the idea is to break up areas flooded with vets so they can "grow a set" and face each other - not hunt down newbros who won't be able to fly a capital for well over a year.

Like it or not, there has to be areas where new players can operate and not face overwhelming force coming at them or this game won't survive.

Trashing the hell out of it may seem fun to some vets but the account losses wouldn't help the game in any way and would discourage new people from even trying to play.
Snucklefruts
Dirty Stinky Pirates
#98 - 2014-10-13 02:18:46 UTC
Hevymetal wrote:
Snucklefruts wrote:
Oxide Ammar wrote:
Val'Dore wrote:
Large POSes were never safe in Hi Sec.


Allowing caps in hisec is serious threat against indy Corps with large POSes.


Most POS owners are completely clueless with the defense of their towers. Allowing a small gang of battleships in high sec is a serious threat against indy corps with large POSs.

Capitals in high sec would allow entire systems to be burned in a night. Big smile


Lol, I can't quite decide if that's a bad thing or a good thing.

I mean it would help to have caps available on both sides during the battle but I can foresee more then a few unprepared corps getting decced and 24.5 hours later going, awww man they put 5 or our large towers in reenforced and blew up the 6th we forgot to put stront in already, awww man we had 6 bil in BPOs in the labs there too.

I suppose this furthers the process of Darwinization. I think exposing them to facets of Eve that they may be unfamailar with will force them to learn and adapt or die. This is a betterment in my humble opinion. Learn to protect your assets, especially during war. Take the loot pinatas offline and put some jammers, hardeners and guns online for God's sake :)


EDIT: Dam I type too slow LOL, Remiel Pollard you beat me to it.


Capitals in High sec with POSs in their current state would be a disaster.

Currently any tower configuration (without active defenders) can be reinforced in a few hours or less by a small dedicated group. This is an extremely narrow window placing the advantage purely for the attacker. After reinforcement the probability of saving a tower becomes very low.

POS owning industrialists only advantage is their numbers, few groups actively siege towers; therefore, the probability that you are that unlucky individual is extremely low.

The industrial changes incentivizes industrialists to assume risk in space in order to be competitive, this is a good thing. However introducing capitals into high sec would make the mightiest towers laughably vulnerable.

Resulting in a disincentive for industrial corps to invest in their space castles. Many will optimize to a skeleton setup that can be packed away in the event of a war.

Industrials that take down their tower in the event of a war is no fun for anybody.
Kaivar Lancer
Doomheim
#99 - 2014-10-13 07:28:09 UTC
+1 to the OP.

This is a sandbox. Arbitrary barriers should be lifted wherever possible.
Maeltstome
Ten Thousand Days
#100 - 2014-10-13 12:13:37 UTC
Snucklefruts wrote:


Capitals in High sec with POSs in their current state would be a disaster.

Currently any tower configuration (without active defenders) can be reinforced in a few hours or less by a small dedicated group. This is an extremely narrow window placing the advantage purely for the attacker. After reinforcement the probability of saving a tower becomes very low.

POS owning industrialists only advantage is their numbers, few groups actively siege towers; therefore, the probability that you are that unlucky individual is extremely low.

The industrial changes incentivizes industrialists to assume risk in space in order to be competitive, this is a good thing. However introducing capitals into high sec would make the mightiest towers laughably vulnerable.

Resulting in a disincentive for industrial corps to invest in their space castles. Many will optimize to a skeleton setup that can be packed away in the event of a war.

Industrials that take down their tower in the event of a war is no fun for anybody.


If only there was some mechanic that made it possible for POSes to become invulnerable at low Shield HP for a given amount of time.

What if that amount of time was determined by the player? Like if they could put some sort of fuel into the tower that meant that they could plan how long it would be invulnerable for, in order to organise a defence?

I mean, people might abuse this in order to maximise the invulnerability time so maybe if it used up the same space as the POS fuel bay they would have to balance the ammount of time they spend refuelling the POS each week with the chance that it will be blown up...