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(L4) Worlds Collide, Guristas & Serpentis, deadspace infinipoint?

Author
Zylithi
Four Mouseketeers
#1 - 2014-10-04 15:27:09 UTC
Hi all,

I did petition on this matter but I wanted to see if this happened to anybody else.

A couple days ago I was flying a Rattlesnake through the Serpentis side of this mission. Caught full room aggro so tried to warp out, but the game behaved if I was pointed, even though I had no indication to that effect! None of the rats had me pointed. My poor ship held out for a good 10 minutes, soaking up over 200,000 damage before dying in a glorious fashion. Embarassing, I haven't had a rat loss in 7 years.

Has this happened to anyone else? Did CCP sneak in an invisible warp bubble or something?
hmskrecik
TransMine Group
Gluten Free Cartel
#2 - 2014-10-04 16:11:46 UTC
Zylithi wrote:
My poor ship held out for a good 10 minutes, soaking up over 200,000 damage before dying [....]

Sorry for your loss but dude, in that time you should have killed them all! Or at least enough to keep damage manageable...
Owen Levanth
Sagittarius Unlimited Exploration
#3 - 2014-10-04 16:36:21 UTC
Zylithi wrote:
Hi all,

I did petition on this matter but I wanted to see if this happened to anybody else.

A couple days ago I was flying a Rattlesnake through the Serpentis side of this mission. Caught full room aggro so tried to warp out, but the game behaved if I was pointed, even though I had no indication to that effect! None of the rats had me pointed. My poor ship held out for a good 10 minutes, soaking up over 200,000 damage before dying in a glorious fashion. Embarassing, I haven't had a rat loss in 7 years.

Has this happened to anyone else? Did CCP sneak in an invisible warp bubble or something?


NPCs don't scramble, so why didn't you use your MJD to get far enough away for a warp out?
Zylithi
Four Mouseketeers
#4 - 2014-10-04 16:42:03 UTC
Owen Levanth wrote:
Zylithi wrote:
Hi all,

I did petition on this matter but I wanted to see if this happened to anybody else.

A couple days ago I was flying a Rattlesnake through the Serpentis side of this mission. Caught full room aggro so tried to warp out, but the game behaved if I was pointed, even though I had no indication to that effect! None of the rats had me pointed. My poor ship held out for a good 10 minutes, soaking up over 200,000 damage before dying in a glorious fashion. Embarassing, I haven't had a rat loss in 7 years.

Has this happened to anyone else? Did CCP sneak in an invisible warp bubble or something?


NPCs don't scramble, so why didn't you use your MJD to get far enough away for a warp out?


I didn't fit one, and since when was there an AoE scramble in mission sites?
Owen Levanth
Sagittarius Unlimited Exploration
#5 - 2014-10-04 16:55:38 UTC
Zylithi wrote:
Owen Levanth wrote:
Zylithi wrote:
Hi all,

I did petition on this matter but I wanted to see if this happened to anybody else.

A couple days ago I was flying a Rattlesnake through the Serpentis side of this mission. Caught full room aggro so tried to warp out, but the game behaved if I was pointed, even though I had no indication to that effect! None of the rats had me pointed. My poor ship held out for a good 10 minutes, soaking up over 200,000 damage before dying in a glorious fashion. Embarassing, I haven't had a rat loss in 7 years.

Has this happened to anyone else? Did CCP sneak in an invisible warp bubble or something?


NPCs don't scramble, so why didn't you use your MJD to get far enough away for a warp out?


I didn't fit one, and since when was there an AoE scramble in mission sites?


The effect is a disruption, not scrambling, despite the name that gets displayed. And that's beside the point. Without further information, I have to assume you just misclicked and tried to warp to something that can't be warped to. (Some deadspace pockets don't allow warping inside, so if you panicked and tried to warp to a structure more then 150km from you instead to a target outside the pocket, it won't work.)

Hopefully you learned from this experience and won't forget your MJD in the future. P
Zylithi
Four Mouseketeers
#6 - 2014-10-04 17:08:49 UTC
Owen Levanth wrote:
Zylithi wrote:
Owen Levanth wrote:
Zylithi wrote:
Hi all,

I did petition on this matter but I wanted to see if this happened to anybody else.

A couple days ago I was flying a Rattlesnake through the Serpentis side of this mission. Caught full room aggro so tried to warp out, but the game behaved if I was pointed, even though I had no indication to that effect! None of the rats had me pointed. My poor ship held out for a good 10 minutes, soaking up over 200,000 damage before dying in a glorious fashion. Embarassing, I haven't had a rat loss in 7 years.

Has this happened to anyone else? Did CCP sneak in an invisible warp bubble or something?


NPCs don't scramble, so why didn't you use your MJD to get far enough away for a warp out?


I didn't fit one, and since when was there an AoE scramble in mission sites?


The effect is a disruption, not scrambling, despite the name that gets displayed. And that's beside the point. Without further information, I have to assume you just misclicked and tried to warp to something that can't be warped to. (Some deadspace pockets don't allow warping inside, so if you panicked and tried to warp to a structure more then 150km from you instead to a target outside the pocket, it won't work.)

Hopefully you learned from this experience and won't forget your MJD in the future. P


Some deadspace pockets?

Literally, that's the first time I've seen that, after years of playing...
Paranoid Loyd
#7 - 2014-10-04 18:10:29 UTC
You most likely got stuck on an object and it was not allowing you to align. If you did not see the warp disruption symbol this is most likely what happened. If it takes you longer to align than normal and are not disrupted, you have to cancel warp and move away from the object you get stuck on then re-initiate warp.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Zylithi
Four Mouseketeers
#8 - 2014-10-04 18:18:29 UTC
Paranoid Loyd wrote:
You most likely got stuck on an object and it was not allowing you to align. If you did not see the warp disruption symbol this is most likely what happened. If it takes you longer to align than normal and are not disrupted, you have to cancel warp and move away from the object you get stuck on then re-initiate warp.


I had the message "Environmental effects are preventing you from initiating warp." and yet no scramble/disrupt symbol either above my cap, or on overview...
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#9 - 2014-10-05 01:05:39 UTC
Zylithi wrote:
Paranoid Loyd wrote:
You most likely got stuck on an object and it was not allowing you to align. If you did not see the warp disruption symbol this is most likely what happened. If it takes you longer to align than normal and are not disrupted, you have to cancel warp and move away from the object you get stuck on then re-initiate warp.


I had the message "Environmental effects are preventing you from initiating warp." and yet no scramble/disrupt symbol either above my cap, or on overview...


that looks like a attempt to initiate warp between 2 points inside deadspace pocket. can't do it.
Zylithi
Four Mouseketeers
#10 - 2014-10-05 01:43:09 UTC
nahjustwarpin wrote:
Zylithi wrote:
Paranoid Loyd wrote:
You most likely got stuck on an object and it was not allowing you to align. If you did not see the warp disruption symbol this is most likely what happened. If it takes you longer to align than normal and are not disrupted, you have to cancel warp and move away from the object you get stuck on then re-initiate warp.


I had the message "Environmental effects are preventing you from initiating warp." and yet no scramble/disrupt symbol either above my cap, or on overview...


that looks like a attempt to initiate warp between 2 points inside deadspace pocket. can't do it.


Actually, that sounds about right. Damn, live and learn I guess. Don't drink and drive, folks!
Energetic Monk
Wayforward Emergent Technologies
#11 - 2014-10-05 04:36:36 UTC
nahjustwarpin wrote:
Zylithi wrote:
Paranoid Loyd wrote:
You most likely got stuck on an object and it was not allowing you to align. If you did not see the warp disruption symbol this is most likely what happened. If it takes you longer to align than normal and are not disrupted, you have to cancel warp and move away from the object you get stuck on then re-initiate warp.


I had the message "Environmental effects are preventing you from initiating warp." and yet no scramble/disrupt symbol either above my cap, or on overview...


that looks like a attempt to initiate warp between 2 points inside deadspace pocket. can't do it.

There's this Cosmos plex in amarr space from hell, align to the nearest celestial in last pocket there to be sure to be able to warp off **** happens. Turns out that you at that time you couldn't warp off since it was to close:(
pointlessalt
Science and Trade Institute
Caldari State
#12 - 2014-10-09 12:14:45 UTC
What kind of fit were you running since you lived for 10 minutes but still couldn't tank the remaining rats? sounds odd!
erg cz
Federal Jegerouns
#13 - 2014-10-09 13:31:10 UTC
IMHO any fit under heavy sensor damping can have a problem with clearing Serpentis rats. Thats why Serpentis blockade can not be blitzed, for example. You can not start clear the pocket untill you get rid of those damping cruisers. Drones are of cause solution as many other, including MJD...
pointlessalt
Science and Trade Institute
Caldari State
#14 - 2014-10-09 15:13:00 UTC
erg cz wrote:
IMHO any fit under heavy sensor damping can have a problem with clearing Serpentis rats. Thats why Serpentis blockade can not be blitzed, for example. You can not start clear the pocket untill you get rid of those damping cruisers. Drones are of cause solution as many other, including MJD...


There aren't any of those in Worlds Collide I think.. But yeah.. Blockade is only non-painful in a Marauder
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#15 - 2014-10-09 16:02:12 UTC
erg cz wrote:
IMHO any fit under heavy sensor damping can have a problem with clearing Serpentis rats. Thats why Serpentis blockade can not be blitzed, for example. You can not start clear the pocket untill you get rid of those damping cruisers.

Unless of course you activate your bastion module and laugh at the sensor damps.
DeMichael Crimson
Republic University
Minmatar Republic
#16 - 2014-10-12 21:57:42 UTC
Owen Levanth wrote:


NPCs don't scramble, so why didn't you use your MJD to get far enough away for a warp out?

Actually they do.

I had a single NPC Amarr Frigate in a group of NPC ships Warp Scram me while I was trying to access an Acceleration Gate in a Minmatar Level 4 Epic Arc mission. I was trying to see if mission could be blitzed as well as bypass incurring any derived negative standing hits for ship kill.

Anyway, I saw the gate effects happen but my ship didn't warp. I then got a pop up message stating my ship couldn't do that due to the EWAR. After I destroyed that single NPC Frigate, the Acceleration Gate worked.

Of course destroying that single NPC Frigate incurred derived negative standing hit for ship kill.

Evil

Next time I'll just lead the NPC's away from the gate and then double back / MJD and access the gate. That will enable a semi-blitz for that mission as well as bypass derived negative standing hits for ship kill.



DMC
Owen Levanth
Sagittarius Unlimited Exploration
#17 - 2014-10-12 23:19:34 UTC
DeMichael Crimson wrote:
Owen Levanth wrote:


NPCs don't scramble, so why didn't you use your MJD to get far enough away for a warp out?

Actually they do.

I had a single NPC Amarr Frigate in a group of NPC ships Warp Scram me while I was trying to access an Acceleration Gate in a Minmatar Level 4 Epic Arc mission. I was trying to see if mission could be blitzed as well as bypass incurring any derived negative standing hits for ship kill.

Anyway, I saw the gate effects happen but my ship didn't warp. I then got a pop up message stating my ship couldn't do that due to the EWAR. After I destroyed that single NPC Frigate, the Acceleration Gate worked.

Of course destroying that single NPC Frigate incurred derived negative standing hit for ship kill.

Evil

Next time I'll just lead the NPC's away from the gate and then double back / MJD and access the gate. That will enable a semi-blitz for that mission as well as bypass derived negative standing hits for ship kill.



DMC


That's just the normal gate-lock effect. The rats don't scramble. You could have activated a MWD, or even a MJD both without trouble. Acceleration gates are a special case.

If you get this message, the game wants you to kill all rats, so it prevents you from using the accel gate to just circumvent part of the mission. If you then choose to jump 100km away from that rat and snipe it to death with cruise missiles, the game just doesn't care. Pirate
GordonO
BURN EDEN
#18 - 2014-10-13 01:17:01 UTC
Did you try and warp to a BM or something on the overview ? I have seen something similar before when i try and warp to a bm, but once I select a station on the overview I could warp to it. Don't remember the mission though.

... What next ??

DeMichael Crimson
Republic University
Minmatar Republic
#19 - 2014-10-13 03:22:28 UTC  |  Edited by: DeMichael Crimson
Owen Levanth wrote:
DeMichael Crimson wrote:
Owen Levanth wrote:


NPCs don't scramble, so why didn't you use your MJD to get far enough away for a warp out?

Actually they do.

I had a single NPC Amarr Frigate in a group of NPC ships Warp Scram me while I was trying to access an Acceleration Gate in a Minmatar Level 4 Epic Arc mission. I was trying to see if mission could be blitzed as well as bypass incurring any derived negative standing hits for ship kill.

Anyway, I saw the gate effects happen but my ship didn't warp. I then got a pop up message stating my ship couldn't do that due to the EWAR. After I destroyed that single NPC Frigate, the Acceleration Gate worked.

Of course destroying that single NPC Frigate incurred derived negative standing hit for ship kill.

Evil

Next time I'll just lead the NPC's away from the gate and then double back / MJD and access the gate. That will enable a semi-blitz for that mission as well as bypass derived negative standing hits for ship kill.



DMC


That's just the normal gate-lock effect. The rats don't scramble. You could have activated a MWD, or even a MJD both without trouble. Acceleration gates are a special case.

If you get this message, the game wants you to kill all rats, so it prevents you from using the accel gate to just circumvent part of the mission. If you then choose to jump 100km away from that rat and snipe it to death with cruise missiles, the game just doesn't care. Pirate

I agree in most missions or exploration sites the gates are locked until all NPC's are destroyed or the player has a special key in their cargo hold to access the gate.

However, in this case No, the gates weren't locked. The warp effect from activating the gate was clearly seen. My ship didn't go into warp due to Warp Scramming being done by one Elite Frigate in a group of a dozen NPC's. As soon as I destroyed just that one NPC, the EWAR effect was removed and my ship was able to warp via the Acceleration Gate.

As I already said, next time I'll just lead the NPC's away from the gate and then quickly double back and access the gate, thus allowing me to blitz the mission and bypass the NPC EWAR along with the derived negative standing hit incurred for ship kill.



DMC