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Warfare & Tactics

 
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FW O-plexing fix

Author
Moglarr
Operation Meatshield
#21 - 2014-10-11 01:40:33 UTC
Irya Boone wrote:
2 Npcs in the plex one allied one ennemy in perpetual fight ( but their reps are sup to their dps so perpetual fight)
If you want to oplex you have to kill the ennemy npc , if you want to dplex you have to kill the ennemy npc too.

balanced!!



I recall this idea being mentioned in another thread, I supported it then. I support it now. Also, I don't like the rat's magic MWD. It is just annoying.
Ashwind Houssa
Therapists Inc
#22 - 2014-10-11 03:06:56 UTC
Catherine Laartii wrote:

These have been improvements, yes; but the issue at hand is how difficult it is to make ground in offensive plexing. Stronger dps from the npcs but a breakable tank for ships in mediums in larges by frigates is essentials due to it becoming a cost/mobility issue at that point. Both sides can agree that it's more cost-effective and generally more sensible to plex/pvp in a destroyer sized or smaller ship.
Currently since blasters are the only small weapon strong enough to break the reps in a large (and in many cases, medium) complex NPC tank you're stuck playing the short range tackle game, and end up being a sitting duck for kiters IF you're flying solo. Swapping it out to buffer tanks ensures that while it does take a little while to burn the npcs down, you CAN break their take fairly handily, and ensures the same time checks for isk per hour makes it less viable for lightly tanked/lightly gunned farmers to do offensive plexing, thus keeping the benefits of the current mechanic in place.


I'm not sure I follow your argument.

For running frigate sized plexes, the DPS check is low enough to be manageable by most frigates. If you absolutely refuse to fly something with the 75 DPS or so required to kill the rat, bring a friend with you.

If you want to fight in a small plex, you either bring a frigate with enough DPS to handle the task, or you upship to a destroyer. This is by design, and it is appropriate.

If you want to roll mediums, you either get a friend, get a destroyer, or get a Worm. Once again, this is by design, and it is sound.

If you want to roll larges you either get a gank fit catalyst/thraser/coercer or you get a friend, or you get a worm. Of course this is by design, because if the answer to running any plex is to just bring a poo-fit frigate and orbit the beacon running away from any threat, then why even have plexes of different sizes?

Your argument seems to be that you should be able to run large plexes in a frigate that costs less than 15 mill so that you can take your rewards and laugh all the way to the bank. There is already far too much of this already. All across the Amarr Minmatar warzone is littered with Gallente farming corps who either force you to go Worm vs Worm or run away when you bring a credible novice based threat.

On the whole farming is still far too prevalent for my tastes, but the last batch of changes made good progress. Where we go from here is the far better question, and I really hope that it is not in the direction you want, which seems to be a return to farming alts everywhere that never fight for their faction, only LP farm because the ISK is so much better than other activities.

I for one would love to see the clock roll back. So that running from a plex and safeing and blueballing your opponents is no longer the preferred method of plexing.
Catherine Laartii
Doomheim
#23 - 2014-10-11 06:52:16 UTC
Ashwind Houssa wrote:
Catherine Laartii wrote:

These have been improvements, yes; but the issue at hand is how difficult it is to make ground in offensive plexing. Stronger dps from the npcs but a breakable tank for ships in mediums in larges by frigates is essentials due to it becoming a cost/mobility issue at that point. Both sides can agree that it's more cost-effective and generally more sensible to plex/pvp in a destroyer sized or smaller ship.
Currently since blasters are the only small weapon strong enough to break the reps in a large (and in many cases, medium) complex NPC tank you're stuck playing the short range tackle game, and end up being a sitting duck for kiters IF you're flying solo. Swapping it out to buffer tanks ensures that while it does take a little while to burn the npcs down, you CAN break their take fairly handily, and ensures the same time checks for isk per hour makes it less viable for lightly tanked/lightly gunned farmers to do offensive plexing, thus keeping the benefits of the current mechanic in place.


I'm not sure I follow your argument.

For running frigate sized plexes, the DPS check is low enough to be manageable by most frigates. If you absolutely refuse to fly something with the 75 DPS or so required to kill the rat, bring a friend with you.

If you want to fight in a small plex, you either bring a frigate with enough DPS to handle the task, or you upship to a destroyer. This is by design, and it is appropriate.

If you want to roll mediums, you either get a friend, get a destroyer, or get a Worm. Once again, this is by design, and it is sound.

If you want to roll larges you either get a gank fit catalyst/thraser/coercer or you get a friend, or you get a worm. Of course this is by design, because if the answer to running any plex is to just bring a poo-fit frigate and orbit the beacon running away from any threat, then why even have plexes of different sizes?

Your argument seems to be that you should be able to run large plexes in a frigate that costs less than 15 mill so that you can take your rewards and laugh all the way to the bank. There is already far too much of this already. All across the Amarr Minmatar warzone is littered with Gallente farming corps who either force you to go Worm vs Worm or run away when you bring a credible novice based threat.

On the whole farming is still far too prevalent for my tastes, but the last batch of changes made good progress. Where we go from here is the far better question, and I really hope that it is not in the direction you want, which seems to be a return to farming alts everywhere that never fight for their faction, only LP farm because the ISK is so much better than other activities.

I for one would love to see the clock roll back. So that running from a plex and safeing and blueballing your opponents is no longer the preferred method of plexing.


The dps check on mediums and larges is moot because you can sig tank the guns anyway; it's the same reason why you can do caldari FW missions in a merlin. The point I'm trying to make is that while there should be a balance between defensive and offensive plexing, the scaling should be focused more towards the npc offensive power rather than its defense; while it can be run solo it would be a bit difficult, but not next to impossible as it is with the current medium.

The issue that gets raised is that the high local active tank of the plex rats puts constraint on content rather than creates it; forcing people to adapt to the dps dealt rather than to the tank, which has less of an option to get around with what you're flying, allows more room for each side to make gains in the warzone rather than being stuck in a morass if they want to ship up to run large plexes by get batted down by a blob.
Crosi Wesdo
War and Order
#24 - 2014-10-11 07:31:05 UTC  |  Edited by: Crosi Wesdo
Catherine Laartii wrote:
The dps check on mediums and larges is moot because you can sig tank the guns anyway; it's the same reason why you can do caldari FW missions in a merlin. The point I'm trying to make is that while there should be a balance between defensive and offensive plexing, the scaling should be focused more towards the npc offensive power rather than its defense


There is a difference between a dps check and a tank check. Im assuming that you are just here to run plexes since no pvper has any interest in being slapped around by a rat while trying to fight another player. Been there, it was w**k.

Buffs to npc dps is about the the worst and most intrusive idea out there.

Try to remember that occupancy war is the content driver, not the content. Might as well run high sec level 4's if you are looking to shoot rats.

If there are no other players interfering with your plexing, the rats tank and respawns are just there to make sure you are paying attention.

I personally love LML boats. HOWEVER, if you want the safety that a good LML kite offers you, perhaps you should not expect the same benefits that someone who sits at zero with blasters and brawls gets. Risk vs reward etc.

Bring 2 condors if 1 cant break the rats tank. Thats the price you pay for being able to run away from the first sign of danger.
Ashwind Houssa
Therapists Inc
#25 - 2014-10-11 08:21:40 UTC
Catherine Laartii wrote:


The dps check on mediums and larges is moot because you can sig tank the guns anyway; it's the same reason why you can do caldari FW missions in a merlin. The point I'm trying to make is that while there should be a balance between defensive and offensive plexing, the scaling should be focused more towards the npc offensive power rather than its defense; while it can be run solo it would be a bit difficult, but not next to impossible as it is with the current medium.

The issue that gets raised is that the high local active tank of the plex rats puts constraint on content rather than creates it; forcing people to adapt to the dps dealt rather than to the tank, which has less of an option to get around with what you're flying, allows more room for each side to make gains in the warzone rather than being stuck in a morass if they want to ship up to run large plexes by get batted down by a blob.


Once again it would seem that you are advocating for LML frigates running medium plexes, which is not only silly, it greatly reduces diversity.

As it stands, you can find a worm, a catalyst, a thrasher or a vexor on a medium plex, amongst the other less popular options. In your desired setup, every one would be in kitey frigs, ready to run away as soon as someone showed up on the gate. Not only is that bland and dull, it also reduces the fights, which should be the primary driver of why people join FW.

If you want to play FW in only frigs because *reasons* that is a choice you make. Either invest in a worm or other pirate frig, or accept that your refusal to take risks means you are limited to novice and small plexes. Yes frigs are the dominant class of ship, but they are not, and should not be, the only needed class of ship. If you refuse to upship for bigger plexes, then get friends, otherwise, deal with the fact that your choices have restriced your options.



Catherine Laartii
Doomheim
#26 - 2014-10-11 18:16:39 UTC
Don't know where the assumption for wanting light missiles for everything comes from. While it's nice with light missiles, I would generally just prefer a setting where I don't have to move off scram range of the beacon should someone drop in on me is basically it; If i have to take a little more shield damage to achieve that I'm alright with that especially if it gets me more fights in more places.
Ashwind Houssa
Therapists Inc
#27 - 2014-10-11 18:24:42 UTC
Catherine Laartii wrote:
Don't know where the assumption for wanting light missiles for everything comes from. While it's nice with light missiles, I would generally just prefer a setting where I don't have to move off scram range of the beacon should someone drop in on me is basically it; If i have to take a little more shield damage to achieve that I'm alright with that especially if it gets me more fights in more places.


Use lasers, apply scorch to the rat, keep your orbit.

Alternately, pay attention to d scan and adjust accordingly to the situation.

Sorry if you might have to be active while plexing, but it isn't really difficult.

No one just suddenly appears inside the plex. Even cloakies need to take the gate.

Now it seems like you are reaching for excuses.
Domino Vyse
FeedingMachine
Good Sax
#28 - 2014-10-11 19:21:22 UTC
Stop being bad.
Crosi Wesdo
War and Order
#29 - 2014-10-11 20:13:24 UTC
Catherine Laartii wrote:
Don't know where the assumption for wanting light missiles for everything comes from. While it's nice with light missiles, I would generally just prefer a setting where I don't have to move off scram range of the beacon should someone drop in on me is basically it; If i have to take a little more shield damage to achieve that I'm alright with that especially if it gets me more fights in more places.


If its fights you are after, you dont have to shoot the rat at all if you dont mind a miniscule amount of shield damage.

Problem solved.
Arla Sarain
#30 - 2014-10-11 21:26:33 UTC  |  Edited by: Arla Sarain
Crosi Wesdo wrote:

Bring 2 condors if 1 cant break the rats tank. Thats the price you pay for being able to run away from the first sign of danger.

In a plex? Everything can escape at the first sign of danger, hell, even at the second sign too.

Still don't see how certain hulls should be exempt from running plexs solo just cause they have a range advantage. Slicers get range advantage and I don't see their DPS below 100 and unable to break a rats tank.

Another perspective - what is the rat DPS check for? A DPS check that looks if you are in PvP hull and not stabbed? Cos LML condors/kestrels are both PvP suitable hulls with decent DPS PvP wise. Hence, the DPS check is failing to determine if the ships are fit combat ready. Instead it checks whether you are in a brawl ship.

Im not trying to be dramatic but there is no reason why this discrimination should continue. It's a delicate matter - if condors can't do novices, why can a venture do them? It's a f***cking mining ship. Shouldn't even be able to activate gate. Maybe if asteroids spawn inside a plex and you need them mined out, should then you have a pal bring a venture to help you out. Alas, you don't have to burdened with that.
Crosi Wesdo
War and Order
#31 - 2014-10-11 21:32:55 UTC  |  Edited by: Crosi Wesdo
Arla Sarain wrote:
Crosi Wesdo wrote:

Bring 2 condors if 1 cant break the rats tank. Thats the price you pay for being able to run away from the first sign of danger.

In a plex? Everything can escape at the first sign of danger, hell, even at the second sign too.

Still don't see how certain hulls should be exempt from running plexs solo just cause they have a range advantage. Slicers get range advantage and I don't see their DPS below 100 and unable to break a rats tank.

Another perspective - what is the rat DPS check for? A DPS check that looks if you are in PvP hull and not stabbed? Cos LML condors/kestrels are both PvP suitable hulls with decent DPS PvP wise. Hence, the DPS check is failing to determine if the ships are fit combat ready. Instead it checks whether you are in a brawl ship.

Im not trying to be dramatic but there is no reason why this discrimination should continue. It's a delicate matter - if condors can't do novices, why can a venture do them? It's a f***cking mining ship. Shouldn't even be able to activate gate. Maybe if asteroids spawn inside a plex and you need them mined out, should then you have a pal bring a venture to help you out. Alas, you don't have to burdened with that.


Condor can escape half way through most fights. If you get scrammed in a condor then you almost certainly just lost the fight regardless of any further looming danger. Kites offer more survivability than brawlers, their utility around the warzone should reflect that.

While i agree with you in principal, i just wouldnt argue to reduce the dps check. Theres already increasing numbers of novice capable 'farmers' with cloaks. Would be best to not open the floodgates since we all know where it goes.

Personally i would argue for ships with cloaks and stabs to be unable to run timers rather than this uncloakable perimeter around the capture button.

As it is, LML boats dont do much less damage than rail boats. Its basically a choice imo. if you want the engagement envelope of a long range dps platform there should be a tradeoff for that survivability.

At present if you are interested in occupancy, then bring a few friends. If you are interested in PVP the rat is a non factor. Im just saying this is a happy medium. I wouldnt want to log on and find that a bunch of solo condors have just run all the plexes in my homesystem. Its happened before. Its not a good scenario :p
Bienator II
madmen of the skies
#32 - 2014-10-12 03:45:08 UTC
i would have preferred some form of timer rollbacks instead of dps-check + respawn + anti cloak field. However, the patch helped a lot to make FW a better place while not being perfect.

So despite the fact that you can't solo a small plex with a lml malediction or sentinel, i gladly take this consequence over having the old system.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Fourteen Maken
Karma and Causality
#33 - 2014-10-12 03:46:38 UTC
The rats should be stationary and spawn beside the beacon, having them burn around the plex serves no real purpose that I can see but it makes brawlers too risky to use when survival depends on being at the beacon when someone warps in. Instead you spend 90% of your time away from the beacon because by the time you've killed one and burned back another one has spawned. It wasn't so bad before when you were only exposed for a couple of minutes killing the first rat but now that you have to constantly chase down rats brawlers are not very practical(unless you have stabs on or you're watching D-Scan with no intention of fighting). Brawlers are exposed enough without having to deal with that as well imo.
Bienator II
madmen of the skies
#34 - 2014-10-12 04:07:15 UTC
Fourteen Maken wrote:
The rats should be stationary and spawn beside the beacon, having them burn around the plex serves no real purpose ...


they should not do that. They only activate MWD if they want to catch up to you (e.g if you have it on too). So slow down and wait till they come to you, they don t do any damage anyway so no need to try to kite them.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Fourteen Maken
Karma and Causality
#35 - 2014-10-12 04:41:53 UTC  |  Edited by: Fourteen Maken
Bienator II wrote:
Fourteen Maken wrote:
The rats should be stationary and spawn beside the beacon, having them burn around the plex serves no real purpose ...


they should not do that. They only activate MWD if they want to catch up to you (e.g if you have it on too). So slow down and wait till they come to you, they don t do any damage anyway so no need to try to kite them.


I don't mean kiting though, long range fits are fine, it's close range fits that are pulled all over the plex and you really need to be on the beacon ready to tackle or you'll get kited. This is why most people solo in drone boats now: high dps long range they can sit wherever they need to in plex pop drones and watch D-scan instead of fussing over npc's

EDIT: I know what you're talking about btw, but thats not what im talking about, I cant shoot a rat 15km away with blasters on an incursus I have to go after it and while I'm away from the beacon I'm exposed. It makes me only want to fly long range high dps ships now.
Squatdog
State Protectorate
Caldari State
#36 - 2014-10-12 05:28:20 UTC  |  Edited by: Squatdog
Catherine Laartii wrote:
simple idea: Get rid of the absurd reps on the npcs and replace them with an adequate amount of buffer tank, as well as bumping up their dps to a useful level. This will allow for more ships to do offensive plexing for mediums and larges, as well as not giving the defenders too much of an advantage.


No.





The NPCs are there to stop offensive plexes being chain-farmed by week-old stabbed, cloaky farming alts. That's what defensive plexes are for.
Fourteen Maken
Karma and Causality
#37 - 2014-10-12 14:35:40 UTC
Squatdog wrote:
Catherine Laartii wrote:
simple idea: Get rid of the absurd reps on the npcs and replace them with an adequate amount of buffer tank, as well as bumping up their dps to a useful level. This will allow for more ships to do offensive plexing for mediums and larges, as well as not giving the defenders too much of an advantage.


No.





The NPCs are there to stop offensive plexes being chain-farmed by week-old stabbed, cloaky farming alts. That's what defensive plexes are for.


It can still be done with stabbed punishers.
Catherine Laartii
Doomheim
#38 - 2014-10-12 16:49:41 UTC
Squatdog wrote:
Catherine Laartii wrote:
simple idea: Get rid of the absurd reps on the npcs and replace them with an adequate amount of buffer tank, as well as bumping up their dps to a useful level. This will allow for more ships to do offensive plexing for mediums and larges, as well as not giving the defenders too much of an advantage.


No.





The NPCs are there to stop offensive plexes being chain-farmed by week-old stabbed, cloaky farming alts. That's what defensive plexes are for.

That's also why i'm advocating increasing the dps. What I'm saying is that while you should still have to work for it, you should be able to do everything up to a large in a frigate, assuming you've got a decent fit and know how to get under his guns. The idea would be that the even smaller rats would do enough dps and to take down a stabbed frigate if left unchecked. I think it's better content to work for your money than to be sit there or be locked out of it entirely.
Crosi Wesdo
War and Order
#39 - 2014-10-12 17:19:41 UTC  |  Edited by: Crosi Wesdo
Catherine Laartii wrote:
Squatdog wrote:
Catherine Laartii wrote:
simple idea: Get rid of the absurd reps on the npcs and replace them with an adequate amount of buffer tank, as well as bumping up their dps to a useful level. This will allow for more ships to do offensive plexing for mediums and larges, as well as not giving the defenders too much of an advantage.


No.





The NPCs are there to stop offensive plexes being chain-farmed by week-old stabbed, cloaky farming alts. That's what defensive plexes are for.

That's also why i'm advocating increasing the dps. What I'm saying is that while you should still have to work for it, you should be able to do everything up to a large in a frigate, assuming you've got a decent fit and know how to get under his guns. The idea would be that the even smaller rats would do enough dps and to take down a stabbed frigate if left unchecked. I think it's better content to work for your money than to be sit there or be locked out of it entirely.


Your idea is s**t, no offense.

Other players are there to make you work for you LP, if that is your priority. Rats are just there to make sure that you are not afk and have a somewhat fitted ship.

Getting rid of evasion farmers with cloaks and stabs would be as easy as making the button non-runnable by any ship with a stab or cloak fitted.
Catherine Laartii
Doomheim
#40 - 2014-10-12 17:37:03 UTC
Crosi Wesdo wrote:
Catherine Laartii wrote:
Squatdog wrote:
Catherine Laartii wrote:
simple idea: Get rid of the absurd reps on the npcs and replace them with an adequate amount of buffer tank, as well as bumping up their dps to a useful level. This will allow for more ships to do offensive plexing for mediums and larges, as well as not giving the defenders too much of an advantage.


No.





The NPCs are there to stop offensive plexes being chain-farmed by week-old stabbed, cloaky farming alts. That's what defensive plexes are for.

That's also why i'm advocating increasing the dps. What I'm saying is that while you should still have to work for it, you should be able to do everything up to a large in a frigate, assuming you've got a decent fit and know how to get under his guns. The idea would be that the even smaller rats would do enough dps and to take down a stabbed frigate if left unchecked. I think it's better content to work for your money than to be sit there or be locked out of it entirely.


Your idea is s**t, no offense.

Other players are there to make you work for you LP, if that is your priority. Rats are just there to make sure that you are not afk and have a somewhat fitted ship.

Getting rid of evasion farmers with cloaks and stabs would be as easy as making the button non-runnable by any ship with a stab or cloak fitted.

Oh please; you know they'd never go for excluding certain modules since it 'inhibits content'. There was a good idea earlier about having each complex having a friendly and enemy militia NPC in it, which I think makes a lot more sense than splitting hairs about how the plex NPC that somehow obviously has to be there for whatever reason should be balanced. The only thing I'm pushing with this is flipping the defensive block with a more manageable offensive one for what one runs up against when going out to oplex.
I'm a bit more concerned about my ability to cap systems than farm complexes, btw. While it's easy to dplex it's also boring and unbalanced in relation to offensive plexing; I'd rather have both be balanced in some way to the other than have one be absurdly easy and the other one force me to ship up if I want to run mediums or larges. Forcing content doesn't create it.