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Crucifier animation

First post
Author
Dr Prometheus
Gears of Construction
Gears Confederation
#1 - 2014-10-11 22:27:21 UTC
Some day in the future past this animation was shown;


http://stream1.gifsoup.com/view4/20140201/4968256/crucifier-animation-o.gif

Question of my side; WHEN Question

Dude, where is my Quafe Megathron?

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#2 - 2014-10-12 01:43:48 UTC
Warp transition animation all the things

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Vyl Vit
#3 - 2014-10-12 08:33:40 UTC
.........aaaaaaaaand? Shocked

Paradise is like where you are right now, only much, much better.

CCP BunnyVirus
C C P
C C P Alliance
#4 - 2014-10-12 10:44:32 UTC
The animation itself has been finished ages ago.
The system for moving engine boosters unfortunatly is not.

3D Artist

Ralph King-Griffin
New Eden Tech Support
#5 - 2014-10-12 11:09:36 UTC
CCP BunnyVirus wrote:
The animation itself has been finished ages ago.
The system for moving engine boosters unfortunatly is not.

cheers
Dr Prometheus
Gears of Construction
Gears Confederation
#6 - 2014-10-12 12:04:10 UTC
CCP BunnyVirus wrote:
The animation itself has been finished ages ago.
The system for moving engine boosters unfortunatly is not.



Thank you, at least we know what is holding it up :)

Dude, where is my Quafe Megathron?

Oxide Ammar
#7 - 2014-10-12 12:12:33 UTC
CCP BunnyVirus wrote:
The animation itself has been finished ages ago.
The system for moving engine boosters unfortunatly is not.


Any news about the new Domi model ?

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Bienator II
madmen of the skies
#8 - 2014-10-12 14:09:10 UTC
CCP BunnyVirus wrote:
The animation itself has been finished ages ago.
The system for moving engine boosters unfortunatly is not.

thanks for telling us.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#9 - 2014-10-12 15:13:46 UTC
Oxide Ammar wrote:
CCP BunnyVirus wrote:
The animation itself has been finished ages ago.
The system for moving engine boosters unfortunatly is not.


Any news about the new Domi model ?


What's wrong with the CURRENT Domi model?

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Chainsaw Plankton
FaDoyToy
#10 - 2014-10-12 15:55:57 UTC
Jarod Garamonde wrote:
Oxide Ammar wrote:
CCP BunnyVirus wrote:
The animation itself has been finished ages ago.
The system for moving engine boosters unfortunatly is not.


Any news about the new Domi model ?


What's wrong with the CURRENT Domi model?


it isn't a brown space potato anymore Sad

but that is more the coloring than the model itself.

@ChainsawPlankto on twitter

Hal Morsh
Doomheim
#11 - 2014-10-12 17:48:29 UTC  |  Edited by: Hal Morsh
Jarod Garamonde wrote:
Oxide Ammar wrote:
CCP BunnyVirus wrote:
The animation itself has been finished ages ago.
The system for moving engine boosters unfortunatly is not.


Any news about the new Domi model ?


What's wrong with the CURRENT Domi model?



I'm just going to assume it has to do with the rouge drone domis.

Also I made a better one.

https://imageshack.com/a/img194/9698/4vt2.gif

Mind the pixels flickering a bit.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Bagrat Skalski
Koinuun Kotei
#12 - 2014-10-12 18:14:13 UTC  |  Edited by: Bagrat Skalski
New domi was inspired by vexor but 10 times better than it. They had model, but untextured so we wil finally get it... someday.
Mharius Skjem
Guardians of the Underworld
#13 - 2014-10-12 23:18:44 UTC
Dr Prometheus wrote:
Some day in the future past this animation was shown;


http://stream1.gifsoup.com/view4/20140201/4968256/crucifier-animation-o.gif

Question of my side; WHEN Question


I would be happy if they just turned it the right way up. It would be a cool looking ship then, it's a ******* eyesore now, the old design was elegant and worthy of the golden fleet, it was almost a shame to blow them apart.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#14 - 2014-10-13 04:13:21 UTC
Mharius Skjem wrote:
Dr Prometheus wrote:
Some day in the future past this animation was shown;


http://stream1.gifsoup.com/view4/20140201/4968256/crucifier-animation-o.gif

Question of my side; WHEN Question


I would be happy if they just turned it the right way up. It would be a cool looking ship then, it's a ******* eyesore now, the old design was elegant and worthy of the golden fleet, it was almost a shame to blow them apart.



The old Crucifier design was a crime against everyone's eyes, and you know it.
Don't play.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#15 - 2014-10-13 11:07:23 UTC
Dr Prometheus wrote:
Some day in the future past this animation was shown;


http://stream1.gifsoup.com/view4/20140201/4968256/crucifier-animation-o.gif

Question of my side; WHEN Question


I can't wait till they complete it and the frigate will turn into a car.

"NUTS!!!" - general McAuliffe

Sox Box
Verdant Spring
#16 - 2014-10-13 15:01:12 UTC  |  Edited by: Sox Box
Bastion Crucifier. Pirate

I'm not sure which way round the animation is supposed to be. Open during warp or closed during warp? Travelling at high speed through space those protrusions may collide with all sorts of debris or little asteroidal materials. Surely you'd want the moving parts to be tucked in during high-speed flight?
Celthric Kanerian
Viziam
Amarr Empire
#17 - 2014-10-13 20:50:00 UTC
CCP BunnyVirus wrote:
The animation itself has been finished ages ago.
The system for moving engine boosters unfortunatly is not.


That's what I thought as well.
Mharius Skjem
Guardians of the Underworld
#18 - 2014-10-13 22:49:02 UTC
Jarod Garamonde wrote:
Mharius Skjem wrote:
Dr Prometheus wrote:
Some day in the future past this animation was shown;


http://stream1.gifsoup.com/view4/20140201/4968256/crucifier-animation-o.gif

Question of my side; WHEN Question


I would be happy if they just turned it the right way up. It would be a cool looking ship then, it's a ******* eyesore now, the old design was elegant and worthy of the golden fleet, it was almost a shame to blow them apart.



The old Crucifier design was a crime against everyone's eyes, and you know it.
Don't play.


And the new one is a crime against humanity.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Mharius Skjem
Guardians of the Underworld
#19 - 2014-10-13 22:51:05 UTC
Sox Box wrote:
Bastion Crucifier. Pirate

I'm not sure which way round the animation is supposed to be. Open during warp or closed during warp? Travelling at high speed through space those protrusions may collide with all sorts of debris or little asteroidal materials. Surely you'd want the moving parts to be tucked in during high-speed flight?


We has shields...

They stop bullets, missiles, smart bombs etc, space dust won't be a problem.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Ranger 1
Ranger Corp
Vae. Victis.
#20 - 2014-10-14 00:25:30 UTC
Mharius Skjem wrote:
Sox Box wrote:
Bastion Crucifier. Pirate

I'm not sure which way round the animation is supposed to be. Open during warp or closed during warp? Travelling at high speed through space those protrusions may collide with all sorts of debris or little asteroidal materials. Surely you'd want the moving parts to be tucked in during high-speed flight?


We has shields...

They stop bullets, missiles, smart bombs etc, space dust won't be a problem.

True, but I think Sox Box is correct.

Most (if not all) of the animations in game currently tend to streamline the ship when jumping into warp, and "deploying" the wingy bits after coming out of warp.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

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