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Abaddon mission fit, feedback please

Author
TotalAnnihilationInbound
Ministry of War
Amarr Empire
#1 - 2011-12-12 19:50:23 UTC
Hey guys! So i've been fooling around in EFT, trying to build a cap stable abaddon fit, and this is what i came up with.
I'm currently flying an apocalypse, and so my question is if this fit is so vastly superior that it will justify the 70-80'ish mil. upgrade bill.

I can't use t2 guns (obviously), and the rest of the modules are as good as I can currently get them.

[Abaddon, Missiont fit]

Large Armor Repairer II
N-Type Thermic Hardener I
N-Type Thermic Hardener I
N-Type EM Hardener I
N-Type EM Hardener I
Extruded Heat Sink I
Extruded Heat Sink I

Cap Recharger II
Cap Recharger II
Cap Recharger II
Heavy Capacitor Booster II, Cap Booster 800

Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L

Large Ancillary Current Router I
Large Ancillary Current Router I
Large Capacitor Control Circuit I

This will give me 410 DPS (without drones) and 482 tank, cap stable.

My current apocalypse fit below:

[Apocalypse, missiont fit]
Large Armor Repairer II
N-Type Thermic Hardener I
N-Type Thermic Hardener I
N-Type EM Hardener I
N-Type EM Hardener I
Extruded Heat Sink I
Extruded Heat Sink I

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
Mega Modulated Energy Beam I, Multifrequency L
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

This gives me 312 DPS (without drones) and 410 tank, cap stable.

All your input (including those accompanied by laughs and pointed fingers) is appreciated!


Sven Hammerstorm
Royal Amarr Institute
Amarr Empire
#2 - 2011-12-12 19:53:17 UTC
based on the figures you give, dont think about flying a battleship for a few months at least. You ought to have double the dps you got
Gar Earthbendiir
Viziam
Amarr Empire
#3 - 2011-12-12 19:56:55 UTC
Sven Hammerstorm wrote:
based on the figures you give, dont think about flying a battleship for a few months at least. You ought to have double the dps you got


As much as this seems troll like, it's not. Gotta get those skills up bubba! Run those lvl 3's for a bit. You'll go through em quick and possibly make more isk/hour than the other way around.
Nor Tzestu
Dos Pollos Hermanos
Ghosts from the Abyss
#4 - 2011-12-12 21:01:43 UTC
Skills it looks like you need from your fit..

Hull Upgrades 5 (for t2 hardners)
Weapon Upgrades 4 (this should really be 5, and Advanced Weapons Upgrades to 4)
You absolutely NEED t2 small and medium drones in an Abaddon.

The Apoc is the low SP amarr mission boat. Stick to that for now. It's a easier ship to fly and to get cap stable. The Abaddon really only excels when a Pilot doesn't need cap stability and go max gank with minimum tank. That is where the Abaddon will shine. My build only has around 6 minutes of everything running but cranks out considerably more DPS than yours does. Cap is never an issue once you know the triggers and the missions. Till then stick to Apoc if you are doing 4's or better yet blitz 2's in the Harbinger till your ready.

PS, I have seen you around the local space where I fly. If you have any questions just convo me in game.
1-Up Mushroom
Imperial Academy
Amarr Empire
#5 - 2011-12-12 21:32:17 UTC
I'm gonna have to slightly go against the above posters, 3's would be easier, but 4's are perfectly capable in the fits you've shown, you'll probably make more money in 4's than 3's. So stick with the 4's and keep reading those books!
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Lili Lu
#6 - 2011-12-12 21:40:45 UTC  |  Edited by: Lili Lu
Edit- yes, it seems you are capable of 4s, but just that an abaddon is not easy right now. If you do use an abaddon you might want to insure it for 3 months as your skills and fitting improve.

Have to agree with the other posters here. It does look like you will struggle a little fitting and running an abaddon. You have been running an apoc it looks like but are not liking the relative lack of dps. You omit drone damage from your calculations. Is it because you have not trained drones 5 yet? Drone damage is very important. Training tech II lights and mediums and drone interfacing 3 or 4 (and eventually you will want that at 5) is very important to level 4 survival and success.

Here https://forums.eveonline.com/default.aspx?g=posts&m=502592#post502592 at reply 6 is a post I put in another thread about the Harby and level 3s. Much of it can apply to level 4s. Actually, since it appears you have not trained any advanced weapons upgrades levels, I have another suggestion you might want to plug in Pyfa or EFT. That would be a dual heavy beam Armageddon (meta 4 of those guns are really rather cheap). Yes they are the smallest large beams. However, they are very easy to fit and do pretty well on the geddon because of the rof bonus the ship gets. With 2 or 3 heat sinks and the geddon rof bonus they fire very quickly and still provide sufficient range to avoid chasing rats across a grid. Also, these guns are very easy on cap use. You should be able to run 1 or 2 auxilliary nanopump in the rig slots and not just the standard 3 x ccc that so many amarr ships are fit with. The geddon will also force you to train drone skills, which will be valuable to you whatever ships you fly in the future.

You should really train tech II hardeners. For a geddon or apoc that extra 5% has a noticeable effect on the stability of your tank. On these two ships having tech II hardeners might allow you to drop one of the thermics for another heat sink (or if you still want to be careful you can replace it with a DC II). Once you get into an Abaddon (i.e. when you have maxed or nearly maxed your cap and fitting skills) look into domination hardeners and afterburner. These are not wildly expensive, and the lesser cap usage is a real benefit on an Abaddon. However, untill you have your fitting and cap skills trained up an abaddon is not an easy ship to fly.
TotalAnnihilationInbound
Ministry of War
Amarr Empire
#7 - 2011-12-12 22:58:15 UTC
Thanks alot of for all the replies, they are really appreciated! I did recently step up from 3's, and even though missions sometimes take quite a while to complete, the isk/hour ratio is still vastly superior.

Lili Lu: My drone skills are quite crap, 150k sp or so, I'll get to work on those ASAP, thanks!
1-Up: Thanks for going against the crowd :-P
Nor: Thanks for the input!

I'll leave my fantasies about the 'don for a while and keep training, thanks again!
Salo Aldeland
Sebiestor Tribe
Minmatar Republic
#8 - 2011-12-12 23:30:14 UTC
When I finally had the skills to churn out L4's in a battle ship, I found an Apocalypse a lot slicker than an Abaddon. The extra range and cap is a huge boon. I don't need to jam in so many cap modules, so I can use heat sinks as well as TC's to extend my optimal ontop of the base bonus. With microwave lenses, optimal is just under my max targeting range. And when things get up close, switching to multi-frequency and tracking speed mean I have no trouble at all with closing cruisers, while T2 drones munch the frigates. The result is even though peak DPS is less than the Abaddon, the Apocalypse has a lot more area under its damage curve, and is a lot less annoying to fly. In the Abaddon, I was constantly having to chase down long-range orbiters just to engage them at the edge of my range, or if I fit beams I would be completely unable to hit a cruiser or even a close-orbiting battle ship.
Nalha Saldana
Aliastra
Gallente Federation
#9 - 2011-12-13 03:54:20 UTC
Having cap regeneration mods and cap booster is just wrong, if you cant live with just one of them youre flying the wrong ship.
george harries
School of Applied Knowledge
Caldari State
#10 - 2011-12-13 10:13:44 UTC
I personally would strongly suggest you do not do lvl 4's - although the isk/hr ratio may be better than 3's you WILL lose your ship - probably more than once. There are a few missions out there where you can be scrammed and with your low drone sp may take forever to kill and one mistake in room aggro you will die as not only are your gunnery and drone skills below par but it would seem that your core skills may well be as well.

Seriously - it'll be quicker, and more fun doing 3's - you must have to warp out ot your missions all the time. Only speaking from a perspective of someone who when first doing lvl 4's I had a corp mate come along - he triggered the aggro and slowly I got to learn how to do the missions but it was several months before I felt comfortable with my skills and could 'relax' in a lvl 4. But I suspect that my skills were several months above yours are now when I started 4's.

However, if you don't mind reading a book whilst your ships kills a BS and can afford the odd loss of ship and modules - knock yourself out Big smile
Vachir Khan
Rugged Ruff and Ready
#11 - 2011-12-13 10:47:42 UTC
george harries wrote:
I personally would strongly suggest you do not do lvl 4's - although the isk/hr ratio may be better than 3's you WILL lose your ship - probably more than once. There are a few missions out there where you can be scrammed and with your low drone sp may take forever to kill and one mistake in room aggro you will die as not only are your gunnery and drone skills below par but it would seem that your core skills may well be as well.


OP would be wise to take note of this. The Abaddon becomes awesome once you can use T2 pulses and have good fitting&drone skills. Until then, push it aside and fly something different. Don't get me wrong thoughk, the Abaddon CAN be a beast (more so than people realise) but it's a bit hairy to use if done "right".