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CCP - bring back the old cloaking effect

Author
Richard Feynmann
SKULL AND B0NES
#21 - 2014-10-01 13:14:03 UTC  |  Edited by: Richard Feynmann
Aakkonen wrote:
Well this didnt take long... Whining started bit more earlier than the jump animations... This is good addition and ppl likes it. I dont like gallente ships but I havent posted any threads in forums about that (yet) Pirate Anyways, I dont like the thing in new cloaking that first its big hexes then its small but we cant get all we want cant we? P



Its a sandbox game, right? And if you read the dev-blogs, it seems CCP wants a feedback from the community, right?

To criticism new features or content is not automatically an "whining threat"


And I can understand the frustration, because it looks really cheap. The polygons does not circle or scale. It looks like
an 2d skin - jumping back and forth uncontrolled and chaotic. It looks like it isnt part of the ship - more like a fault between
the ship and my eyes.

[b]Die Bundeswehr ist dazu da, um den Feind an der Grenze solange aufzuhalten, bis Millitär kommt.[/b]

SocialDamage
How to Tame a Turtle
#22 - 2014-10-02 05:32:25 UTC
Me as a miner...


the new cloak effect is ugly as fck but..can i pls get it permanent? cause the new usefull recolor of exhumers is even more ugly to watch than the ugly new cloak animation no one needs
Toxic Avanger
Republic University
Minmatar Republic
#23 - 2014-10-02 14:10:07 UTC
was there an issue with the old effect?
Jatok Reknar
The Legion of Spoon
Curatores Veritatis Alliance
#24 - 2014-10-11 22:07:31 UTC
Looks like the good folks at CCP has iterated over the cloaking effect and improved it quite a bit from the Oceanus release version. The effect on Singularity now looks great to me! :) No more popping in and out of big hexagons to small hexagons. And no more giant hexagons as far as I can tell. Thanks CCP! :)


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