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Unlimited skill queue... holy....

Author
Mag's
Azn Empire
#21 - 2014-10-10 20:31:02 UTC
Unsuccessful At Everything wrote:
Mag's wrote:
But hey, why fix stuff when you can distract us with unlimited skill queues. Big smile


Ah, so you are displeased with the SQUIRREL!!!! methodology of problem resolution employed by CCP? It worked so well for the Dustbunnies when their uprising was quelled by the addition of image signatures.
Love that film.

Yea indeed, it works well on many sheeple.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tau Cabalander
Retirement Retreat
Working Stiffs
#22 - 2014-10-10 22:28:25 UTC
If you thought the concurrent user count was fading, wait until this hits TQ.
Johan Civire
Caldari Provisions
Caldari State
#23 - 2014-10-10 22:37:35 UTC
50k login week later 30k later month later 10k login. So lesser people more money for me.
Mashie Saldana
V0LTA
OnlyFleets.
#24 - 2014-10-10 22:45:33 UTC
Tau Cabalander wrote:
If you thought the concurrent user count was fading, wait until this hits TQ.



For crying out loud, you guys just moan about anything. So the numbers will drop...so what? People who only add skills to their queue don't play anyway, so it might affect the stats, but it won't affect the game.



Solecist Project
#25 - 2014-10-10 22:53:17 UTC
This is clearly a nerf to whining on the forums.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Khergit Deserters
Crom's Angels
#26 - 2014-10-10 23:15:24 UTC
I was here back when there wasn't even such a thing as a skill queue. If you wanted a skill when the first one finished, you damn well came back to your PC and set the next one! Or you did without! Setting skill training was a skill in itself, and it took planning and dedication. If you weren't up to it, that was your problem. That's what separated the men from the boys. That's how we paid our dues back then.

But now, it's "I'll just set an infinite queue and go back to thumbing my little smart phone, little spoiled candy ass that I am." Well, I for one will be watching this next generation of players who grow up in this mommy-coddling environment. You want to be in my club, you prove that you're tough enough to be in it! It's all going to hell in a hand basket, I tell you.
Solecist Project
#27 - 2014-10-10 23:17:06 UTC
Haha, he wrote "candy ass" like I do. ^_^

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Harrison Tato
Yamato Holdings
#28 - 2014-10-10 23:18:38 UTC
Khergit Deserters wrote:
I was here back when there wasn't even such a thing as a skill queue. If you wanted a skill when the first one finished, you damn well came back to your PC and set the next one! Or you did without! Setting skill training was a skill in itself, and it took planning and dedication. If you weren't up to it, that was your problem. That's what separated the men from the boys. That's how we paid our dues back then.

But now, it's "I'll just set an infinite queue and go back to thumbing my little smart phone, little spoiled candy ass that I am." Well, I for one will be watching this next generation of players who grow up in this mommy-coddling environment. You want to be in my club, you prove that you're tough enough to be in it! It's all going to hell in a hand basket, I tell you.


Heck, when I started playing you had to build a microprocessor out of sand before you could start doing anything! Kids these days with their stupid little ironic 1950's hats and girl jeans.
Reaver Glitterstim
The Scope
Gallente Federation
#29 - 2014-10-10 23:31:46 UTC
I keep saying to myself that having a skill queue length is keeping players logging in, but at some point I must admit to myself that it's really only filling up stations. Players who only log in to change skills aren't really playing EVE, and the economy really won't look much different when they stop logging in.

See if I'm wrong.

(I'd still limit it to a month though--need to force a bit of come back to give a player a chance to reconsider what's in there. Long vacation? Give a once-per-year-plus-one-free three-month skill queue)

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Thead Enco
HR..
#30 - 2014-10-10 23:37:27 UTC
DaReaper wrote:


Nexted up on deck, "Modular POS's"
DaReaper
Net 7
Cannon.Fodder
#31 - 2014-10-10 23:44:43 UTC
Thead Enco wrote:
DaReaper wrote:


Nexted up on deck, "Modular POS's"



I shall welcome any form of pos overhaul

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Praetor Siderium
Space Lizards with Spreadsheets
#32 - 2014-10-11 00:50:27 UTC
Xavier Holtzman wrote:
Darmok, his feet in the sand.

You win the internets for the day.
Satisfry
Doomheim
#33 - 2014-10-11 01:15:12 UTC  |  Edited by: Satisfry
If the only reason for the 24 hour skill-queue was to force people to log in (who didn't want to) and annoy them every day.... it says a lot
Glathull
Warlock Assassins
#34 - 2014-10-11 01:26:19 UTC
Harrison Tato wrote:
Khergit Deserters wrote:
I was here back when there wasn't even such a thing as a skill queue. If you wanted a skill when the first one finished, you damn well came back to your PC and set the next one! Or you did without! Setting skill training was a skill in itself, and it took planning and dedication. If you weren't up to it, that was your problem. That's what separated the men from the boys. That's how we paid our dues back then.

But now, it's "I'll just set an infinite queue and go back to thumbing my little smart phone, little spoiled candy ass that I am." Well, I for one will be watching this next generation of players who grow up in this mommy-coddling environment. You want to be in my club, you prove that you're tough enough to be in it! It's all going to hell in a hand basket, I tell you.


Heck, when I started playing you had to build a microprocessor out of sand before you could start doing anything! Kids these days with their stupid little ironic 1950's hats and girl jeans.


When I started playing there were no network protocols. I duct taped a copper wire into a rock and morse coded 1s and 0s with a stick to log in.

So there.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

San Ghasha
#35 - 2014-10-11 01:49:27 UTC
Khergit Deserters wrote:
You want to be in my club, you prove that you're tough enough to be in it! It's all going to hell in a hand basket, I tell you.


I do not understand how logging on to add a skill to a queue constitutes toughness?

لسلام عليكم

Remiel Pollard
Aliastra
Gallente Federation
#36 - 2014-10-11 02:41:56 UTC  |  Edited by: Remiel Pollard
Satisfry wrote:
If the only reason for the 24 hour skill-queue was to force people to log in (who didn't want to) and annoy them every day.... it says a lot


People just logging in for the sake of training skills is the intellectual equivalent of flying around the world just for the sake of racking up frequent flyer miles.

IB4 qq'ing as a result of no one actually playing the game, skilling into battleships because they think they're leet high-skilled players with the biggest ships, then dying in hoards because they don't know anything about the game.

Seriously, does anyone play games for the sake of playing games anymore, or is it just for the digital 'rewards' they can get?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Alexa de'Crux
Brutor Tribe
Minmatar Republic
#37 - 2014-10-11 02:45:39 UTC
Xavier Holtzman wrote:
Darmok, his feet in the sand.


Jalad, his face lined with concern.
Satisfry
Doomheim
#38 - 2014-10-11 02:49:03 UTC  |  Edited by: Satisfry
Remiel Pollard wrote:
Satisfry wrote:
If the only reason for the 24 hour skill-queue was to force people to log in (who didn't want to) and annoy them every day.... it says a lot


People just logging in for the sake of training skills is the intellectual equivalent of flying around the world just for the sake of racking up frequent flyer miles.

IB4 qq'ing as a result of no one actually playing the game, skilling into battleships because they think they're leet high-skilled players with the biggest ships, then dying in hoards because they don't know anything about the game.

Seriously, does anyone play games for the sake of playing games anymore, or is it just for the digital 'rewards' they can get?


It's one thing, if it's in your opinion, stupid for the person.

It's another if you think it's stupid for a business to reject 'stupid' customers, or just those with other motivations, for whatever reason they have. Like travel ect.

Here is a post I made a day ago or so

Satisfry wrote:
I accidentally bought ~500 dollars worth of PLEX off Amazon. So, was feeling quite bad about that... Decided to use almost all of it on subscription time. So now I can plug in skills until 2017. Also have some ISK to buy the skills with.

I think it will turn out well in the end, it gives me a reason to keep up with the game, also gives me a reason to just play SkillQueueOnline for a long time because there's almost no point in logging in as I've played this game in the past.

Because this turned out pretty well for me, I would suggest others try it. As I've said I've played this game before but always unsubbed because it became too boring to justify the subscription... but at the same time, it kept me from training skills hard enough so that the game could at one point not be boring (possibly)

Either way, the 3 year project character on this account's skill sheet is starting to look pretty.
Khergit Deserters
Crom's Angels
#39 - 2014-10-11 02:55:25 UTC  |  Edited by: Khergit Deserters
Glathull wrote:
Harrison Tato wrote:
Khergit Deserters wrote:
I was here back when there wasn't even such a thing as a skill queue. If you wanted a skill when the first one finished, you damn well came back to your PC and set the next one! Or you did without! Setting skill training was a skill in itself, and it took planning and dedication. If you weren't up to it, that was your problem. That's what separated the men from the boys. That's how we paid our dues back then.

But now, it's "I'll just set an infinite queue and go back to thumbing my little smart phone, little spoiled candy ass that I am." Well, I for one will be watching this next generation of players who grow up in this mommy-coddling environment. You want to be in my club, you prove that you're tough enough to be in it! It's all going to hell in a hand basket, I tell you.


Heck, when I started playing you had to build a microprocessor out of sand before you could start doing anything! Kids these days with their stupid little ironic 1950's hats and girl jeans.


When I started playing there were no network protocols. I duct taped a copper wire into a rock and morse coded 1s and 0s with a stick to log in.

So there.

Yeah? That's pretty good. But when I started playing, Britney was hot and their weren't even any Walmart photos of her yet. And Jessica hadn't even put on a Daisy Duke's. And as for losing 150 lbs--she hadn't even gained 10 of them yet. What do you say to that?
Remiel Pollard
Aliastra
Gallente Federation
#40 - 2014-10-11 03:00:13 UTC
Satisfry wrote:

It's another if you think it's stupid for a business to reject 'stupid' customers, or just those with other motivations, for whatever reason they have. Like travel ect.



I never said they should hold back stupid players from playing the game. If they did that, we wouldn't have you to entertain us. On the contrary, more people will quit EVE as a result of Skilltraining Online, not actually learning the game and then losing a billion isk something on their first day of actual gameplay than they would if they were actually playing and learning the game. I understand that people still do that now, but at least now the chance exists that on one of their daily skillqueue logins, they might undock and play with something, or chat to someone in local and join a corp, etc.

IMO, it's a bad idea what they're doing, but as I've said before, EVE is only one of dozens of games I play. I won't be upset if it crashes and burns. It probably won't over this, but with this change, the chances of it happening increase.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104