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Next NPC Pirate Faction to get ships

Author
Soldarius
Dreddit
Test Alliance Please Ignore
#1 - 2014-10-10 20:00:15 UTC  |  Edited by: Soldarius
So, I've been looking at the map while thinking about which NPC faction should be next in line for new ships. There seems to be 3 potential factions that could be up for it. Each of these three has reasons for and against. But in additional consideration, many players have been asking for the final missing Caldari/Minmatar pirate faction. So lets look at some of the potential candidates.

1. Equilibrium of Mankind (EoM)
2. Society of Conscious Thought (SoCT)
3. Thukker Tribe


https://wiki.eveonline.com/en/wiki/Equilibrium_of_Mankind

Well, EoM is Amarrian. They fly Amarrian ships with hybrids and missiles. Right weapons. Wrong hulls. Wrong background. They have no sov, stations, or agents. They do not actually exist in the game except as rats to shoot in only 2 storyline missions. So much effort will be required to implement them. Not recommended.


https://wiki.eveonline.com/en/wiki/Society_of_Conscious_Thought

SoCT is a Jove-founded faction that specializes in spiritual expression and teaching New Eden's best and brightest. They have sov in Geminate with 2 stations and 14 agents in those locations only. So the infrastructure is there for giving out LP and attaining ships. But the background is completely wrong for the racial types. Again, not recommended.


https://wiki.eveonline.com/en/wiki/Thukker_Tribe

The Thukker Tribe is basically the Elder Tribes of the Minmatar people. They own all of the sov in Great Wildlands where they have 3 stations with agents. But they also have stations and agents all over New Eden, mostly in the south. Great Wildlands borders on Minmatar and Caldari space. Local pirates are Angels. Their LP store gives out mostly implants. But also faction shield extenders, power diagnostic units, reactor control units, micro-aux power cores, specialty projectile weapon skillbooks, and notably mid-grade nomad implants.

I cannot think of a better suited faction to be the choice for the next pirate faction to receive ships, especially if they are Caldari/Minmatar.

So what about the ships? Shields are an obvious choice. For weapons... my first choice is projectiles. But that would be a lot like Angel ships. What about hybrids? Well, now were talking pretty much straight Caldari. Missiles? Just did that with Mordu's Legion. But its not off the table. And both factions use missiles. Wait a sec. An idea is forming...

Give web bonuses. Give missiles. Give active tanking bonuses. Make them brawlers. This is a nice contrast to Mordu's with their kiting style. Think Daredevil but with missiles and shields.

Why webs when so many pirate factions already get web bonuses? Do you really want them to have ECM bonuses? Admittedly, that would be very unique and powerful.

Seriously, these guys almost single-handedly crushed the Amarr Empire. This needs to be a thing.

http://youtu.be/YVkUvmDQ3HY

Nevyn Auscent
Broke Sauce
#2 - 2014-10-10 22:34:50 UTC
Aren't Thukker Tribe a T2 manufacturer therefore not a Pirate faction?
Valid Point
School of Applied Knowledge
Caldari State
#3 - 2014-10-10 22:54:52 UTC
I think Thukker would be interesting. Also, isn't the Gnosis an SOCT ship?
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#4 - 2014-10-11 00:44:18 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
Definitely the EOM.

They already have a custom palette and their own insignia.

I could see the battleship looking something like:

EOM Battleship:

Amarr Battleship bonus:
  • 20% reduction to MJD cycle time per level (insta MJD)

  • Caldari Battleship bonus:
  • 15% bonus to large hybrid turret optimal range per level

  • Role bonuses:
  • 225% bonus to large hybrid turret damage
  • 66% penalty to large hybrid turret cycle time
  • 50% reduction to MJD reactivation delay

  • Slots H/M/L: 6/8/5; 4 turrets, 0 launchers

    So you'd get a sniping, high-alpha boat that can make ample use of a MJD.

    Maybe the frig could get a sensor dampening role instead of the MJD- and the cruiser could get to use the medium MJD Smile

    I love to think of new ships P
    Brigadine Ferathine
    Federal Navy Academy
    Gallente Federation
    #5 - 2014-10-11 01:02:02 UTC
    No we have enough pirate ships. Empire ships have gotten absolutely no love.
    Akrasjel Lanate
    Immemorial Coalescence Administration
    Immemorial Coalescence
    #6 - 2014-10-11 06:31:02 UTC
    Soldarius wrote:

    1. Equilibrium of Mankind (EoM)



    They are not even a proper faction in the way the other are atm to my knowledge

    CEO of Lanate Industries

    Citizen of Solitude

    Catherine Laartii
    Doomheim
    #7 - 2014-10-11 06:56:31 UTC  |  Edited by: Catherine Laartii
    Why does it have to be pirate faction? Why not add navy spec-type ships for Ammatar that use lasers on minmatar hulls? Their selling point would be the mobility of minnie boats and shield tanking, with good capacitor and a tracking speed bonus on at least one of them. Basically like sansha lite, except more focus on mobility.

    Also, another route you could go would be intaki syndicate ships. Again; while you could technically go with them being navy ships since they're not actually pirates, there's a lot of potential for what you could do with them.
    Alvatore DiMarco
    Capricious Endeavours Ltd
    #8 - 2014-10-11 07:48:28 UTC
    SOCT already has ships. The Apotheosis and the Gnosis are both SOCT ships and because SOCT is effectively Jovian, their ships are only distributed for special (every fifth anniversary) occasions.
    Rivr Luzade
    Coreli Corporation
    Pandemic Legion
    #9 - 2014-10-11 07:58:14 UTC  |  Edited by: Rivr Luzade
    OP wrote:
    They own all of the sov in Great Wildlands where they have 3 stations with agents. But they also have stations and agents all over New Eden, mostly in the south. Great Wildlands borders on Minmatar and Caldari space.


    They have 3 station systems in GW with a total of 4 stations, as well as stations in Derelik and Syndicate, Heimatar, Molden Heath and Metropolis. Their space borders Minmatar, Amarr, and Angel and Guristas space, not Caldari.

    Nevyn Auscent wrote:
    Aren't Thukker Tribe a T2 manufacturer therefore not a Pirate faction?


    Not that I am aware of. Minmatar T2 production corps are Boundless Creations and Core Complexion Inc. Thukker only have these utterly useless skins.

    UI Improvement Collective

    My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

    Ix Method
    Doomheim
    #10 - 2014-10-11 09:18:31 UTC
    Thukker Mix is a T2 manufacturer, not that it really has any relevance to whether their LP store gets ships. Same goes for one of the Khanid corps.

    Would agree fleshing out some of the existing smaller Ammatar/Khanid/Syndicate type entites would be more interesting than yet another pirate group. Hell if Thukker and Khanid are spun off into their own lines we might finally get Amarr Drone/Minmatar Missile HACs to replace them Smile

    Travelling at the speed of love.

    Bagrat Skalski
    Koinuun Kotei
    #11 - 2014-10-11 14:00:51 UTC
    Soldarius wrote:
    1. Equilibrium of Mankind (EoM)


    Role bonus +300% to smartbomb damage and range.


    Abrazzar
    Vardaugas Family
    #12 - 2014-10-11 14:02:45 UTC
    Akrasjel Lanate wrote:
    Soldarius wrote:

    1. Equilibrium of Mankind (EoM)



    They are not even a proper faction in the way the other are atm to my knowledge

    They should take over Incursions and free up Sansha from their golden cage.
    WILLY TROPICAL
    Republic Military School
    Minmatar Republic
    #13 - 2014-10-11 14:41:00 UTC
    I just want more Blood Raider ships and skins. Bloods are ******* awesome.
    Phoenix Jones
    Small-Arms Fire
    #14 - 2014-10-11 15:32:01 UTC  |  Edited by: Phoenix Jones
    Uriel Paradisi Anteovnuecci wrote:
    Definitely the EOM.

    They already have a custom palette and their own insignia.

    I could see the battleship looking something like:

    EOM Battleship:

    Amarr Battleship bonus:
  • 20% reduction to MJD cycle time per level (insta MJD)

  • Caldari Battleship bonus:
  • 15% bonus to large hybrid turret optimal range per level

  • Role bonuses:
  • 225% bonus to large hybrid turret damage
  • 66% penalty to large hybrid turret cycle time
  • 50% reduction to MJD reactivation delay

  • Slots H/M/L: 6/8/5; 4 turrets, 0 launchers

    So you'd get a sniping, high-alpha boat that can make ample use of a MJD.

    Maybe the frig could get a sensor dampening role instead of the MJD- and the cruiser could get to use the medium MJD Smile

    I love to think of new ships P


    So basically you want an uncatchable boat that can destroy anything in 1 to 2 volleys, and can instantly teleport all over the field?

    ..... sigh.... Yea I know we wish we could have sniper boats with cloaks, instant transmission, etc.


    I don't know about the next race, but I expect the next ships to be either Destroyers, or Battlecruisers.

    Yaay!!!!

    Rovinia
    Exotic Dancers Union
    #15 - 2014-10-11 15:36:44 UTC
    You forgot about "the Syndicate".
    Iain Cariaba
    #16 - 2014-10-11 15:58:06 UTC
    Uriel Paradisi Anteovnuecci wrote:
    Definitely the EOM.

    They already have a custom palette and their own insignia.

    I could see the battleship looking something like:

    EOM Battleship:

    Amarr Battleship bonus:
  • 20% reduction to MJD cycle time per level (insta MJD)

  • Caldari Battleship bonus:
  • 15% bonus to large hybrid turret optimal range per level

  • Role bonuses:
  • 225% bonus to large hybrid turret damage
  • 66% penalty to large hybrid turret cycle time
  • 50% reduction to MJD reactivation delay

  • Slots H/M/L: 6/8/5; 4 turrets, 0 launchers

    So you'd get a sniping, high-alpha boat that can make ample use of a MJD.

    Maybe the frig could get a sensor dampening role instead of the MJD- and the cruiser could get to use the medium MJD Smile

    I love to think of new ships P

    Oh gods how I could abuse this.

    Forget sniper, that is a blaster boat. Four magstabs in the lows with tracking scripted TCs taking the non tank mids. Primary the tackle, alpha them off the field solo, then start tearing into the rest. When you start taking too much damage, zipzipzipzip, poof, off grid. Warp off while repairing then return to do it all over again.

    Yeah, while I'd love a ship that overpowered, I'm gonna say we should at least try to preserve the balance of the game.
    Uriel Paradisi Anteovnuecci
    Itsukame-Zainou Hyperspatial Inquiries Ltd.
    Arataka Research Consortium
    #17 - 2014-10-11 17:57:15 UTC
    I made it OP for a reason- discussion always waters things down P

    And on the subject of EOM, did any of you know that their ships have a 'faction standing loss' stat?

    The way it seems, it looks like the EOM is a faction in every way except that we literally can't see them as a faction in any lists.
    NEONOVUS
    Mindstar Technology
    Goonswarm Federation
    #18 - 2014-10-11 18:22:02 UTC
    MJDs have spool up and cool down
    One of those is still leaving the EOM boat to be caught
    Oh and tackle.
    Soldarius
    Dreddit
    Test Alliance Please Ignore
    #19 - 2014-10-13 18:18:54 UTC
    Rivr Luzade wrote:
    OP wrote:
    They own all of the sov in Great Wildlands where they have 3 stations with agents. But they also have stations and agents all over New Eden, mostly in the south. Great Wildlands borders on Minmatar and Caldari space.


    They have 3 station systems in GW with a total of 4 stations, as well as stations in Derelik and Syndicate, Heimatar, Molden Heath and Metropolis. Their space borders Minmatar, Amarr, and Angel and Guristas space, not Caldari.



    Hmm... yeah, you're right. They don't have a Caldari border. GWL does link to Geminate. I think I had Etherium Reach on the mind for some reason.

    I left out the Syndicate because it will obviously be partly Gallente. Last thing we need is another Gallente pirate faction. And we also already have Caldari/Amarr in Sanshas.

    http://youtu.be/YVkUvmDQ3HY

    Uriel Paradisi Anteovnuecci
    Itsukame-Zainou Hyperspatial Inquiries Ltd.
    Arataka Research Consortium
    #20 - 2014-10-13 18:21:24 UTC
    Well just because one pirate faction has a combination that doesn't mean you can't use the combination in reverse for another!

    See:
    Angel Cartel: Min/Gal
    Serpentis: Gal/Min


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