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[Phoebe] Change to Interdictor Bubble and Station Mechanics

First post First post
Author
Tappits
Sniggerdly
Pandemic Legion
#101 - 2014-10-10 08:57:51 UTC
Thanks CCP Fozzie
Kagura Nikon
Native Freshfood
Minmatar Republic
#102 - 2014-10-10 10:05:26 UTC
Dabigredboat wrote:
So instead of working on NPC stations and the ability for entire alliances to live in an NPC station with immunity, you instead fix the only way that alliances who control 0.0 space can defend against people living in npc stations? or at least slow them down slightly when having force projected on them? I understand dropping a bubble and docking is unintended but why are you not addressing the problem and instead addressing the average 0.0 pilots way of fixing it for you?

So I guess you are making it so that the average 0.0 alliance can disable npc station services and not have to use dictors to slow them down?



You realize NPC statiosn are mostly popualted by the less powerful group , exact;y the ones ccp want to HELP?

If you fear having soem smaller groups livign in NPC statiosn not far from you.. YOU DO NOT DESERVE YOUR SPACE

"If brute force does not solve your problem....  then you are  surely not using enough!"

Grave Digger Eriker
Doomheim
#103 - 2014-10-10 10:15:12 UTC  |  Edited by: Grave Digger Eriker
Silvonus wrote:
Now can we make it so that interceptors care immune to anchored bubbles, but not those from interdictors or heavy interdictors?
A much better solution would be to have a new destroyer class based on the T1 hulls that presently have no T2 version. i.e. Dragoon, Corax, Algos and Talwar. That are purposely tasked to slow down ships but not to prevent them warping off.

The problem is that interceptors use the "tick" of the server to evade capture so that suggests a bubble mechanism similar to normal interdictors would be required that can slow a ship down.

So how about a bubble that works like a Stasis Webifier instead of a Warp Disruptor.

Scenario
Ship warps to an object, gate, anomaly, etc but a "Friction bubble" is up.
  • The the ship enters the bubble but is slowed down drastically say its inertia and current speed is cut but 90% or such.
  • Maximum speed is not affected though.
  • This "Friction Bubble" would not prevent ships warping off.
  • But it would take longer to align out and you have to again increase your speed back up to warp-out velocity along with your alignment speed that has been reduced.


Would add an extra valuable asset to fleet ops and encourage team work due to this mechanism not preventing the ship warping out but an Interdictor and a "Friction Bubbler" -insert fancy name- would be a quite potent pairing.
Anthar Thebess
#104 - 2014-10-10 10:37:52 UTC
My suggestion is a bit different.
Station guns will be shooting to each dictor bubble if the dictor leaves the grid.

This is very important change.
Because :
You can use this kind hobojumping to bubble enemy on your own station undock.
This will be not preventing enemy fleet from undocking, but leaving the station grid.
As there is no station guns in SOV space.
Amy Farrah FowIer
SKULL AND B0NES
#105 - 2014-10-10 14:06:18 UTC
I am totally disagree with his changing!

It just have impact on NPC 0.0 stations! It is not right if you say, "the risk of the dictor pilot
is not im common with the impact he can do with his warp bubble"!

You can also ask. Is it in common with risk, that the capital fleet can stay docked without any risk? They can
also use a POS or what ever. They are docked without any risk.

You should not nerv this mechanic!

Dream Five
Renegade Pleasure Androids
#106 - 2014-10-10 14:47:51 UTC  |  Edited by: Dream Five
So you just need enough dictors to undock one every couple seconds or whatever the shortest locking time is on a Tornado :)

I think dock/redock cycle is like 5 seconds, so you might only need 2 or 3.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#107 - 2014-10-10 16:29:10 UTC
ccp fozzie trips over his keybaord and accidently comes out with a decent change its a christmas miracle
Amy Farrah FowIer
SKULL AND B0NES
#108 - 2014-10-10 16:31:33 UTC
You should not change anything which is not broken. The real question is, why should the
capital fleet enjoy the safety from station?
Shocked

Fluoroantimonicacid
Nullbear Tear Extractors
Hostile Intervention
#109 - 2014-10-10 17:46:49 UTC  |  Edited by: Fluoroantimonicacid
How about a look at ships sitting 1M outside a pos?

It is about as overpowered a feature as hobojamming, although I am unsure how to fix it.

Also replacing all stations with the caldari model would fix the hobo jamming problem.

Edit: I guess killing the pos in less than the 15 minute aggro timer, or setting up my own deathstar and covering the whole grid in bubbles is a counter.
Paru DracoGaurdia
Slanted Anvil
#110 - 2014-10-11 03:10:22 UTC
Maybe not in Pheobe but later on the interdictor could get a CPU bonus for cloaking devices but no covert?

My other idea was maybe still allow the station camping but add a new t2 destroyer ship using the unused algos etc and allow them to use a new module to generate a null field of sorts around them lets say 12km diameter bubble that allows it and close by ships to warp away inside of interdiction bubble but with a longer warp wind up time if that makes sense. In terms the "nullifier" would allow a larger group to break away faster but would possibly be destroyed while generating bubble for its fleet if there are pilots camping the bubble. risk equals tactical reward sorta.

Or we could could make the bubbles if they are x-km from npc station or gate that they pop in a shorter amount of time and even quarter the time if the dictor pilot docks.
whaynethepain
#111 - 2014-10-11 09:44:51 UTC
Bubbles, must leave bubbles, more bubbles.

Getting you on your feet.

So you've further to fall.

Hopelesshobo
Hoboland
#112 - 2014-10-11 17:59:59 UTC
whaynethepain wrote:
Bubbles, must leave bubbles, more bubbles.



https://www.youtube.com/watch?v=s7IYR_rELyE

Lowering the average to make you look better since 2012.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#113 - 2014-10-12 03:39:54 UTC  |  Edited by: Valleria Darkmoon
Techno Model wrote:
Not sure who crawled up CCP's ass and decided to screw with the Goons but well done Fozzie, that is probably one of the most idiotic waste of time CCP have made this year. So much broken with the game and you decide to waste code on hobo jamming. How soon before you leave for Riot?

Sorry I might be able to read your post later but for now I look at your avatar and only one word comes to mind:

SHORYUUUUUKEN!

Reality has an almost infinite capacity to resist oversimplification.

Belid Hagen
The Graduates
The Initiative.
#114 - 2014-10-12 14:04:03 UTC
CCP Fozzie wrote:
Another of the many mechanics that we're looking at for Phoebe is the so-called "hobojamming" mechanic. This is the mechanic where an interdictor pilot can undock from a station, drop a bubble to block capital ships from leaving the station, and then immediately redock before being locked.

In general we like to have lots of good methods for disrupting larger groups, but this "undock-bubble-dock-repeat" mechanic doesn't provide enough risk to the dictor pilot to be properly balanced



So when can we expect a serious rebalance of afk-cloak camping with dual cyno fitted ships?

Compared to hobo jamming, afk cloaking is much much more imbalanced. In hobo jamming you can mess up and not redock in time - you can actually be targeted if you mess up. Whereas afk-cloaking with dual cyno's leaves you completely impervious to all attack, yet can achieve the exact same level of disruption of a system, without even showing your ship.

Back in the day I abused this as a small group to kill a 1000 man alliance with 20 people, I took part in taking an entire region with this as 30 people. But it is just too powerful a strategy which has no tactical counters.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#115 - 2014-10-12 16:12:10 UTC
Belid Hagen wrote:
CCP Fozzie wrote:
Another of the many mechanics that we're looking at for Phoebe is the so-called "hobojamming" mechanic. This is the mechanic where an interdictor pilot can undock from a station, drop a bubble to block capital ships from leaving the station, and then immediately redock before being locked.

In general we like to have lots of good methods for disrupting larger groups, but this "undock-bubble-dock-repeat" mechanic doesn't provide enough risk to the dictor pilot to be properly balanced



So when can we expect a serious rebalance of afk-cloak camping with dual cyno fitted ships?

Compared to hobo jamming, afk cloaking is much much more imbalanced. In hobo jamming you can mess up and not redock in time - you can actually be targeted if you mess up. Whereas afk-cloaking with dual cyno's leaves you completely impervious to all attack, yet can achieve the exact same level of disruption of a system, without even showing your ship.

Back in the day I abused this as a small group to kill a 1000 man alliance with 20 people, I took part in taking an entire region with this as 30 people. But it is just too powerful a strategy which has no tactical counters.


people who are afk can't hurt you m8
Ammzi
Dreddit
Test Alliance Please Ignore
#116 - 2014-10-12 16:12:14 UTC
Belid Hagen wrote:



So when can we expect a serious rebalance of afk-cloak camping with dual cyno fitted ships?


Hhahahahahahahha, get maaaaaaaaaaaaaaad. We should totally cloaky camp your space some more.
Belid Hagen
The Graduates
The Initiative.
#117 - 2014-10-12 16:20:32 UTC
Ammzi wrote:
Belid Hagen wrote:



So when can we expect a serious rebalance of afk-cloak camping with dual cyno fitted ships?


Hhahahahahahahha, get maaaaaaaaaaaaaaad. We should totally cloaky camp your space some more.


I'm not mad. I personally don't give a **** as i have all the isk i could ever want.


But compared to the mechanic of hobojamming, afk-cloak camping is a much much worse mechanic with no counter. I can't use any fit, on any ship to counter you.


That is not immersive gameplay, it's not fun gameplay, its not gameplay at all.
GeeShizzle MacCloud
#118 - 2014-10-12 19:02:34 UTC
meh afk camping / hobo jamming etcetera. i care not for these things. they all prevent fun fights so yahh kill hobo jamming fair enough. i look forward trapping pastas in our space each time you **** up a drop (which seems to be more and more often whilst we're doing our current disruption techniques re:hobojamming).

i will say this though, you guys drop blops and bombers damn well. Sooo many alts all using wheniaminspace's mantis without renaming them. the simple fact you're camping our space all day every day means deep down u really love us! <3

we're doing our best currently calling out your hotdrops it seems, least thats what i notice when im on. whether that makes you mad or not i dunno. but id hope it helps you feel the love as much as you help us feel the love too!

im sure you'll push the envelope in terms of rapid hotdrop killmails from something like 30sec's to 1minute when u burn out the bubble/ mjd 100km off the undock and then drop, to what you were used to before we came along. With no action for hour after hour (whilst ur enjoying FW in low), and an afk cloaker in every one of our systems, then suddenly blops out the station and 5secs later, jump to afk camper that has uncloaked and scrammed a target, kill it in less than 30secs, mjd, cloak up, and blops jump out to the station undock.

whether thats fair or not (CCP, you guys and many others believe its 100% legit fair and fun for all game play currently) we'll still look to have fun fights with you, hobo jamming or not.
Ammzi
Dreddit
Test Alliance Please Ignore
#119 - 2014-10-12 19:36:04 UTC
GeeShizzle MacCloud wrote:

i will say this though, you guys drop blops and bombers damn well. Sooo many alts all using wheniaminspace's mantis without renaming them. the simple fact you're camping our space all day every day means deep down u really love us! <3


Don't take it personal, we got 20-30 systems cloaky camped. :)
Porucznik Borewicz
GreenSwarm
#120 - 2014-10-12 19:48:09 UTC
Ammzi wrote:
Don't take it personal, we got 20-30 systems cloaky camped. :)

This is how much we love renters.