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Locator agents

First post
Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#21 - 2014-10-10 16:11:55 UTC
Caleb Seremshur wrote:
Question: what do these agents really do for the game besides provide intel at no expense?

If you had to grind for the standings to use one I feel sorry for you, you sad person. Guys like me achieved the standings by proxy of doing other activities that all built up.

I don't personally use locator agents but I used to while doing wardecs and I see them frequently used for the task of finding people in lieu of actually undocking and scouting for the target. If CCPs recent efforts to make EVE feel big again are to be completely rounded off, then locator agents need to be dismissed from duty to add some real value to living in space as a fugitive or person of interest.

I'll state this in the clearest of terms: locator agents provide YOU with convenience. If the target is valuable enough to hunt down and kill then you will still go looking for him/her. Locator agents should at best provide a constellation level of intel and not the precise location of an individual. Assuming they're still around when the dust settles.

Your basic premise is flawed. They provide intel for people who have earned standing with their corporation for a notional fee. It is not "free intel" in that you have to both earn the standings and pay for the location. Given here is also a cooldown timer on how often you can use a particular agent (I don't know how long of one, but I do know that you can't use the same agent twice within a few minutes), at best it gives you a starting point for your search. If your target isn't moving, it will also happen to be where you find them.

I use locator agents regularly to find war targets and potential war targets and quite often I end up having to do some searching on my own to find them, especially if I happened to locate them while they were traveling somewhere.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Iain Cariaba
#22 - 2014-10-10 17:23:34 UTC
Caleb Seremshur wrote:
... frequently used for the task of finding people in lieu of actually undocking and scouting for the target...

Because it is sooooo easy to find someone in the thousands of systems that make up EvE.
Harrison Tato
Yamato Holdings
#23 - 2014-10-10 18:10:00 UTC
Mr Epeen wrote:
Hengle Teron wrote:
Mr Epeen wrote:
Forget locator agents.

I've found that if you just ask people nicely, they'll be more than happy to tell you where they are.

Mr Epeen Cool

or if you ask really nice, they will come to you


Even better.

Mr Epeen Cool


What about when you don't want them to know that you are coming?
Tiirz
Sebiestor Tribe
Minmatar Republic
#24 - 2014-10-10 19:04:51 UTC
If easy/free intel were to be addressed, removing or tweaking local would be a much better start.
Gospadin
Bastard Children of Poinen
#25 - 2014-10-10 19:32:42 UTC
I personally think locator agents should be removed with the upcoming jump changes.

Large fleets of supers moving "secretly" to a new staging point shouldn't be discoverable by an alt near Jita with a week of standings grinding.

If they have someone watching in system, sure, but not remotely (IMO).
Mara Rinn
Cosmic Goo Convertor
#26 - 2014-10-10 21:41:41 UTC
Locator agents capable of reporting the position of entities in null sec to a person sitting in or around Jita will take about 15 minutes to provide a report.

The only changes I'd make to locator agents is to make the location that they report based on the target's location at some random point within the interval, and perhaps introduce error (i.e.: report that the target was seen in Jita 4-4 CBT, when they were actually in Jita 4-4 CN).
Nevil Oscillator
#27 - 2014-10-11 02:08:32 UTC
I quite like the idea of using connections to track someone, it would be better if it was a little more involved and where some activities leave more of a trail than others depending on the in game method you use to track them.

Everything your character does could potentially be traceable but tracing does need to be kept to a workable level of complexity, it is very simple at the moment, that saves game time. Espionage could provide a lot more information than just character location but how far do you want to go with it ?
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#28 - 2014-10-11 03:10:09 UTC
Iain Cariaba wrote:
Caleb Seremshur wrote:
... frequently used for the task of finding people in lieu of actually undocking and scouting for the target...

Because it is sooooo easy to find someone in the thousands of systems that make up EvE.


What is an intel network
Starrakatt
Empire Assault Corp
Dead Terrorists
#29 - 2014-10-11 03:37:35 UTC  |  Edited by: Starrakatt
Caleb Seremshur wrote:
Iain Cariaba wrote:
Caleb Seremshur wrote:
... frequently used for the task of finding people in lieu of actually undocking and scouting for the target...

Because it is sooooo easy to find someone in the thousands of systems that make up EvE.


What is an intel network

So by your reasonning, one needs a network of hundreds, if not thousand of scouts reporting all the time to be efficient at finding a specific target. I see how CCP would enjoy to have you and your buddies as paying customers...
Nevil Oscillator
#30 - 2014-10-11 12:19:19 UTC  |  Edited by: Nevil Oscillator
Caleb Seremshur wrote:


What is an intel network



It can be one of two things or both

1 Something the players create themselves

2 Something an NPC provides

This OP is about whether the second one is too easy and people should only use the first.

Personally I think the opposite is the case as the first one often relies on things that wouldn't exist in the game scenario such as a forum where capsuleers discuss game mechanics.

On the subject of NPC knowing every action you do, is it and how is it ? possible to claim bounties for kills made in a wormhole ?
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#31 - 2014-10-14 07:59:49 UTC
Starrakatt wrote:
Caleb Seremshur wrote:
Iain Cariaba wrote:
Caleb Seremshur wrote:
... frequently used for the task of finding people in lieu of actually undocking and scouting for the target...

Because it is sooooo easy to find someone in the thousands of systems that make up EvE.


What is an intel network

So by your reasonning, one needs a network of hundreds, if not thousand of scouts reporting all the time to be efficient at finding a specific target. I see how CCP would enjoy to have you and your buddies as paying customers...


It might slow down that rate that wardec organsiations randomly target everything they can within their budget. Might make you better at the game instead of just neutral alt-scouting with -10 standings on everything thats flavour of the week.

Or it might not. Seeing as you're FA your opinion suffers much bias.
Lugh Crow-Slave
#32 - 2014-10-14 11:38:17 UTC
Tiirz wrote:
If easy/free intel were to be addressed, removing or tweaking local would be a much better start.

There is already a magic place this exists try heading there
Starrakatt
Empire Assault Corp
Dead Terrorists
#33 - 2014-10-14 12:32:06 UTC
Caleb Seremshur wrote:
It might slow down that rate that wardec organsiations randomly target everything they can within their budget. Might make you better at the game instead of just neutral alt-scouting with -10 standings on everything thats flavour of the week.

Or it might not. Seeing as you're FA your opinion suffers much bias.

OFC I am biased, considering I depends on Locator Agents to find my contracted war targets when they do log in. Not having these Locator Agents would make finding most if not all of them almost impossible. Unless one is to sit neutral alts in trade hubs and permacamp them, which is something FA is not in the habit of doing.

Except for Marmite, who has more players than most, most of the actual Hisec mercs will have between 5 to 20 people active on average in their peak time zones. Most of these players will have 1 or 2 neutral alts for scouting, which can cover a very finite amount of systems in any given time.

Now say I got a few WT online, I spend the next 5 hours to try to find them without Locators, without success. In fact, I recruit the whole FA 'intel network' which consists of 20 alts with 10 players online to find these 5 guys, for 5 hours.

Ooops, they seems to be nowhere in sight, maybe they are 15 jumps in Lowsec in the deep end of Khanid, or 45 jumps away in Dronelands, or whelps, they are in a WH.

How long anyone looking for specific people will continue to actually play that kind of game? Not me. Locator agents are needed, no in-game 'intel network', especially not a Hisec small scale pvp would be workable, unless you only want to cover a handful of systems.

If anything, Mercs and other hisec pvpers would just increase the number of wars and sit all day long on trade hubs and trade pipes and/or some select mission systems because finding your Contract targets would be almost impossible if they keep a low profile.

NPC Locator agents stays, or finding a specific target in New Eden becomes so hard nobody will care to do it.
Medalyn Isis
Doomheim
#34 - 2014-10-14 12:45:22 UTC
As long as there is some way to avoid locator agents other than disappearing into a wormhole, I think they should stay. Atm I agree with the OP though.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#35 - 2014-10-14 13:09:49 UTC
Starrakatt wrote:
Caleb Seremshur wrote:
It might slow down that rate that wardec organsiations randomly target everything they can within their budget. Might make you better at the game instead of just neutral alt-scouting with -10 standings on everything thats flavour of the week
.bla bla bla

NPC Locator agents stays, or finding a specific target in New Eden becomes so hard nobody will care to do it.


maybe wardecs should remain between those corporations who actually have a reason to dec each other than just the random alphabetical lottery system wardec groups used when I was in 'the game'. Maybe merc corps should actually be contracted mercs instead of wardec instigators which falls far outside the intended design parameters of wardecs.

Let me make something clear, unless your corporation has a strong industry/whatever side to it, you ARE NOT the intended user of wardecs. Wardecs do not EXIST FOR YOU. They are for groups who are competing against other hisec manufactuerers/whatever and you as a military force are contracted in to deal with an armaments shortage, you are NOT the intended instigators.

Does that clear up wardecs for you? Or are you so self-invested in the status quo you can't see outside your carefully constructed OGB +2x neutral logi alts box that it's impossible to notice the obvious?
Mara Rinn
Cosmic Goo Convertor
#36 - 2014-10-14 13:46:22 UTC
Caleb Seremshur wrote:
It might slow down that rate that wardec organsiations randomly target everything they can within their budget. Might make you better at the game instead of just neutral alt-scouting with -10 standings on everything thats flavour of the week.

Or it might not. Seeing as you're FA your opinion suffers much bias.


I've not heard of wardeccing corps tracking down members of potential targets using locator agents. I'm sure there are one or two out there (Cannibal Kane?). The ones that wardec my alliance have typically seen one of our member corp offices in a station and wardecced us, seen a mining fleet in action and wardecced us, saw a freighter passing through some system and wardecced us … you know, the typical "I wardec industrial corps in high sec because I can't actually PvP" type.
Starrakatt
Empire Assault Corp
Dead Terrorists
#37 - 2014-10-14 14:09:59 UTC
Caleb Seremshur wrote:
Does that clear up wardecs for you? Or are you so self-invested in the status quo you can't see outside your carefully constructed OGB +2x neutral logi alts box that it's impossible to notice the obvious?

This is a subject for for a Wardec thread maybe, I thought this was about Locators?

You are making a lot of assumptions here, without knowing me or how I work. I run 1 scout, no Logi. I spend hours zipping around to find War Targets, running Locators as I go. Sometimes I am lucky and I get on a killing spree. Sometimes I kill nothing in hours. Look me up.

You also seem angry. Bad souvenirs about your time as 'I don't know how to pvp so I joined Whores in Space'? Or your more recent blobfest KB elite pvp?

Back to your OP: Fact is, when you use a Locator agent, one of few things will happen:

1 - Target is actually moving and you just lost a lot of time 'getting there' to catch it, and need to run another Locator.
2 - Target is docked. You may decide to ignore target or go and take a look anyway, at the risk of dealing with an AFKer and losing your time.
3- WT logged off or docked and went AFK and you still lost your time getting there or waiting for him/her.
4- He's space, and actually still there or around in the same Constellation when you get there, in which case the WT is likely either a mission runner, a miner or another PVPer - Which you should know already having gathered some intel beforehand anyway.

1,2 and 3 happens way more often than 4.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#38 - 2014-10-14 14:10:55 UTC
On the 'Grinding standings ' front I have level IV mission status with a large number of agents now and have yet to run a level IV mission, and ran very very few level III's. My mission standings came from the arc missions and my research agents, very little grind involved as this just happened whilst I went about my business in other areas.
Starrakatt
Empire Assault Corp
Dead Terrorists
#39 - 2014-10-14 14:14:11 UTC
Mara Rinn wrote:
Caleb Seremshur wrote:
It might slow down that rate that wardec organsiations randomly target everything they can within their budget. Might make you better at the game instead of just neutral alt-scouting with -10 standings on everything thats flavour of the week.

Or it might not. Seeing as you're FA your opinion suffers much bias.


I've not heard of wardeccing corps tracking down members of potential targets using locator agents. I'm sure there are one or two out there (Cannibal Kane?). The ones that wardec my alliance have typically seen one of our member corp offices in a station and wardecced us, seen a mining fleet in action and wardecced us, saw a freighter passing through some system and wardecced us … you know, the typical "I wardec industrial corps in high sec because I can't actually PvP" type.
Locators are used to find actual WT, not to decide who to target - Unless one is gathering intel prior to said Wardec.

FA wardecs are Contracts to a ratio of maybe 1:5 random wardecs (those to give us content when actual Contracts stop logging for the week or hide in WH) - Locators are heavily used by a lot of us.
Starrakatt
Empire Assault Corp
Dead Terrorists
#40 - 2014-10-14 14:16:45 UTC
Corraidhin Farsaidh wrote:
On the 'Grinding standings ' front I have level IV mission status with a large number of agents now and have yet to run a level IV mission, and ran very very few level III's. My mission standings came from the arc missions and my research agents, very little grind involved as this just happened whilst I went about my business in other areas.

More or less teh same, though I ran some L4 when I was a noob - Epic Arcs are great for Faction standings, opening up all Locator agents.
Now, maybe that make the access to Locators too easy. But then, OP seems to despise people taht spent time to get Standings in the first place...
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