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CSM, pressure CCP to ban IsBoxer.

First post First post
Author
Darkblad
Doomheim
#241 - 2014-10-01 22:09:23 UTC
Soldarius wrote:
When you have 20 guys in local and 18 of them are named BorgCube[XXX], where XXX is a 3-digit numeric sequence starting at 000 and ending at 020, all of them are in Mackinaws, all the ships are named the same, and all of them are mining ice at the same anom from the same location in space, or sitting at POS inactive because waiting for the ice anom to respawn, its not hard to figure out what is going on.
Something else that at least adds to being suspicious is the striking similarities of the pilots of such fleets.
To put it short: I'm in full agreement to what you explained here, thanks for that.

NPEISDRIP

Par'Gellen
#242 - 2014-10-01 22:23:32 UTC
Max Deveron wrote:
See, Soldarius gets what i was trying to portray.

Where however Par'gellen you are like the player he was talking about....like the type i heard one of my brothers talking about with COD games....the twitch lag cheaters and such....the ones that think they are so great and doing nothing wrong.....but level the playing field.....and you are no better than the next guy in the belt.

Interesting. Tell me more please.

"To err is human", but it shouldn't be the company motto...

Iain Cariaba
#243 - 2014-10-02 00:24:48 UTC
Soldarius wrote:
tl;dr: If ISBoxer does not give an advantage to players that use it, why do they use it?

Ahh, but there is a flaw in youf logic. The flaw is that CCP doesn't care about advantage to the player. If they were concerned about one player gaining advantage over another player, then anyone who had more alts than another player, or any player who could afford to sell more PLEX, or any of a hundred different things, would be in violation. CCP cares about giving advantagd to the account.

Besides, as has already been stated, but you've chosen to ignore for your own convienence, is that the main perks of ISBoxer can be duplicated through a pure hardware solution. This pure hardware solution, found on page 1 of this very thread incidentally, is the reason ISBoxer was removed from the list of software that could get you banned. For the price of a highend gaming desktop computer, I can use this pure hardware solution to run 10-20 accounts st once, all performing the exact same actions, all without ISBoxer.
Nolak Ataru
Hedion University
Amarr Empire
#244 - 2014-10-10 03:31:27 UTC
I would like to let the general public here know that the OP keeps coming into Missions chat and begging for mission fits, advice, how to run missions, best, etc. All stuff that can be found with 30 seconds of googling.

In short, he is one who wants EVE served on a silver platter for him.
Imuji
Swamphole Holdings
Swamphole
#245 - 2014-10-10 13:17:01 UTC
I don't get why people are so thick on this.

All that ISBoxer allows you to do, is duplicate your keyboard input to other PCs. I could even do this running VM's with other software that exactly copies what I do into those VMs. It doesn't adjust your account, it does not circumvent game programming to gain an unfair advantage.

Sometimes I wish CCP would ban those who keep asking the same question they answer 200599235 times (give or take). But oh well.
Sylphy
TSOE Po1ice
TSOE Consortium
#246 - 2014-10-10 14:07:28 UTC  |  Edited by: Sylphy
Max Deveron wrote:
now lets say avg price is 275,000 isk per piece
421,200x275,000= 115,830,000,000 ISK or 147.55 plex (figured at 785 million isk per plex)
10,800 x 275,000 = 2,970,000,000 or 3.783 plex

now lets take a 3 month(yearly qtr) into account
147.55 x 3 = 442.65 - (40x3) = 322.65
3.783x3 = 11.349 - 3 = 8.349

at this rate you can see the difference is astounding in terms of wealth....
now expand on the problem even more....


You forgot to calculate into your "astounding difference in terms of wealth" that the 1 guy pays 1plex per month and the 40 man ISBoxer fleet pays 40plex per month.

You're basically offering us your calculations as if the ISBoxer fleets is fueled by one single plex that the one solo player would have to pay anyhow.

I've re-done your calculations and this is what comes out:

421,200x275,000= 115,830,000,000 ISK or 147.55 plex (figured at 785 million isk per plex) - 3.68875 plex per account
10,800 x 275,000 = 2,970,000,000 or 3.783 plex - 3.783 plex

147.55 x 3 = 442.65 - (40x3) = 322.65 - 8,06625 per account
3.783x3 = 11.349 - 3 = 8.349 - 8.349 per account

According to your own calculations, the 40 man ISBoxer fleet actually makes LESS than the average solo player - in truth, it makes more due to that 40man fleet having boosts that you solo don't have, so they actually mine about 40% more than you do per cycle on each account - but I'm just pointing out your flawed logic. Please, if you're going to represent the deranged people who have no clue, at least do it right and make it look like the 40man isboxer fleet has astounding difference in terms of wealth as an advantage.

The character does not represent the views/opinions of its Corporation or Alliance.

Soldarius
Dreddit
Test Alliance Please Ignore
#247 - 2014-10-10 16:55:22 UTC
Iain Cariaba wrote:
Soldarius wrote:
tl;dr: If ISBoxer does not give an advantage to players that use it, why do they use it?

Ahh, but there is a flaw in youf logic. The flaw is that CCP doesn't care about advantage to the player. If they were concerned about one player gaining advantage over another player, then anyone who had more alts than another player, or any player who could afford to sell more PLEX, or any of a hundred different things, would be in violation. CCP cares about giving advantagd to the account.

Besides, as has already been stated, but you've chosen to ignore for your own convienence, is that the main perks of ISBoxer can be duplicated through a pure hardware solution. This pure hardware solution, found on page 1 of this very thread incidentally, is the reason ISBoxer was removed from the list of software that could get you banned. For the price of a highend gaming desktop computer, I can use this pure hardware solution to run 10-20 accounts at once, all performing the exact same actions, all without ISBoxer.


There was no flaw in my logic. You posted all those words, and the end result is that none of it actually disputes my conclusion that ISBoxer provides a clear advantage to a single player over another single player. Instead you tried to pick at a point that has no clearly identifiable borders (the reliability and reproducibility of a hardware solution) and is based entirely on the skill and will of the player to try a purely physical solution to gain an advantage over others.

The advantages of ISBoxer cannot be reliably duplicated by a purely hardware solution and maintain the advantages for which it is used; rapid input of commands to multiple accounts without error over a long period of time and many iterations. I seriously dare you to tie 20 mice together with rubber-bands and pencils, configure a home computer for 20 screens, and make it work perfectly for an extended period of time. Extended meaning hours on end, not 10 minutes or for one mining cycle. Do it a thousand times and see how many times you have to stop and adjust one mouse out of 20 because oops, one of them slipped, or realign your mouse-cage because it got twisted around by 2 degrees and isn't aligned properly on all 20 screens anymore.

You make only 1 valid point; CCP either doesn't care or is unwilling to venture into this realm. I've played games that prohibit multi-accounting and religiously enforce it. It can be done. But CCP has chosen not to for what I assume to be financial reasons. All dem cyno alts, dog.

http://youtu.be/YVkUvmDQ3HY

Nolak Ataru
Hedion University
Amarr Empire
#248 - 2014-10-10 22:07:51 UTC
Soldarius wrote:
There was no flaw in my logic. You posted all those words, and the end result is that none of it actually disputes my conclusion that ISBoxer provides a clear advantage to a single player over another single player. Instead you tried to pick at a point that has no clearly identifiable borders (the reliability and reproducibility of a hardware solution) and is based entirely on the skill and will of the player to try a purely physical solution to gain an advantage over others.

The advantages of ISBoxer cannot be reliably duplicated by a purely hardware solution and maintain the advantages for which it is used; rapid input of commands to multiple accounts without error over a long period of time and many iterations. I seriously dare you to tie 20 mice together with rubber-bands and pencils, configure a home computer for 20 screens, and make it work perfectly for an extended period of time. Extended meaning hours on end, not 10 minutes or for one mining cycle. Do it a thousand times and see how many times you have to stop and adjust one mouse out of 20 because oops, one of them slipped, or realign your mouse-cage because it got twisted around by 2 degrees and isn't aligned properly on all 20 screens anymore.

You make only 1 valid point; CCP either doesn't care or is unwilling to venture into this realm. I've played games that prohibit multi-accounting and religiously enforce it. It can be done. But CCP has chosen not to for what I assume to be financial reasons. All dem cyno alts, dog.


Except you're wrong.

CCP only cares on a per TOON basis, not a "per Person-Behind-Keyboard" basis. That's why they dont care about the 40 miners. His total income is much higher, yes, but his per-toon income is still the same.

And ISBoxer is only as reliable as the person behind the keyboard. It takes a lot of skill to use perfectly, and there are numerous ways for something to go wrong. There are a ton of micro-settings that can break your game if you mess with them the wrong way, and another bunch that will cause poor performance. In short, it cannot be operated by dimwits to it's full potential.
Mallak Azaria
Caldari Provisions
Caldari State
#249 - 2014-10-11 04:46:22 UTC
This thread has come so far, yet hasn't moved at all. We've reached 13 pages, the arguments have gone in circles & the CSM still doesn't care.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Darkblad
Doomheim
#250 - 2014-10-11 12:04:46 UTC
There's a statement by Senior GM Karidor in the German language forums, which states:
GM Karidor wrote:
Und wenn ein Klick auf mehrere Clients verteilt wird, fällt diese Parallelisierung ebenfalls unter "Automatisierung", oder um die Formulierung der EULA zu verwenden:
Es bildet effektiv ein "Spielverhalten, welches im Vergleich zu normalem Spielverhalten einen beschleunigten Erwerb von Gegenständen, Währung, Objekten, Rang oder Status darstellt."
Translation: If a click is sent to multiple clients, this also counts as "automation", or to use the phrasing of the EULA:
it effectively counts as "patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play."

NPEISDRIP

Darkblad
Doomheim
#251 - 2014-10-11 12:53:01 UTC
And in case this statement gets dismissed as a) only in the German language forums or b) made only by a single GM, there's this note by CCP Phantom a little further down in that same thread:
CCP Phantom wrote:
Senior GM Karidor hat mit seinen Erläuterungen die offizielle Position des CCP Customer Support dargestellt.
Translation: Senior GM Karidor's explanation reflect the official stance the CCP Customer Support has on that matter.

NPEISDRIP

Nolak Ataru
Hedion University
Amarr Empire
#252 - 2014-10-11 12:57:08 UTC
Mallak Azaria wrote:
This thread has come so far, yet hasn't moved at all. We've reached 13 pages, the arguments have gone in circles & the CSM still doesn't care.


The arguments are going in circles because there is no legitimate reason to ban it, other than "boohoo my feelings got hurt".
Mallak Azaria
Caldari Provisions
Caldari State
#253 - 2014-10-11 20:59:01 UTC
Darkblad wrote:
There's a statement by Senior GM Karidor in the German language forums, which states:
GM Karidor wrote:
Und wenn ein Klick auf mehrere Clients verteilt wird, fällt diese Parallelisierung ebenfalls unter "Automatisierung", oder um die Formulierung der EULA zu verwenden:
Es bildet effektiv ein "Spielverhalten, welches im Vergleich zu normalem Spielverhalten einen beschleunigten Erwerb von Gegenständen, Währung, Objekten, Rang oder Status darstellt."
Translation: If a click is sent to multiple clients, this also counts as "automation", or to use the phrasing of the EULA:
it effectively counts as "patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play."


Yes but don't forget that Karidor is the guy that makes rulings such as 'telling people that your alt is you will get you permanently banned'.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Darkblad
Doomheim
#254 - 2014-10-11 21:29:43 UTC
Mallak Azaria wrote:
Yes but don't forget that Karidor is the guy that makes rulings such as 'telling people that your alt is you will get you permanently banned'.
https://forums.eveonline.com/default.aspx?g=posts&m=5108853#post5108853

NPEISDRIP

Mag's
Azn Empire
#255 - 2014-10-11 21:41:56 UTC
Darkblad wrote:
Mallak Azaria wrote:
Yes but don't forget that Karidor is the guy that makes rulings such as 'telling people that your alt is you will get you permanently banned'.
https://forums.eveonline.com/default.aspx?g=posts&m=5108853#post5108853

http://oldforums.eveonline.com/?a=topic&threadID=1291641&page=10#274 Edited by: GM Lelouch on 18/02/2013 08:29:22

https://forums.eveonline.com/default.aspx?g=posts&m=2743356#post2743356

https://forums.eveonline.com/default.aspx?g=posts&m=2750884#post2750884

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Saisin
Chao3's Rogue Operatives Corp
#256 - 2014-10-12 04:21:14 UTC
Isboxer is only the visible part of what I call the "metacode" iceberg... other tools are even more efficient, and customizable, like autohotkeys, and there are other tools that do achieve quite a bit to gain some forms of advantages in game... Isboxer is just the most obvious....

There is no way to totally prevent the use of metacode, much like there is no way to prevent players from metagaming. Both are similar in that they provide advantages in-game to the players that dabble with it.

This problem is more of a perception issue, simply put, isboxing can easily be perceived as a pay-to-win, even if its use has drawbacks.
This perception has the potential to turn away players that would otherwise remain engaged with the game, and limit the reach of a game that otherwise has much to offer...

For that reason alone, I believe CCP should actively make isboxing or macro-ing the game difficult by ui and design features that makes multi boxing more difficult than doing the same thing with the same amount of characters controlled by different players, as well as openly take a stance against multi boxing rather than staying mute about it.

They will not prevent it totally, as they can't, but at least they can project the idea that multi boxing is not ok in their game, which in turn may keep other players engaged longer, as they feel their contribution to the game/alliance/corp is not dwarfed by multiboxers..

isboxing is a hindrance to regular players, a fleet of imultiboxed miners can go through a site way faster than regular players, would, and those are left empty handed., it is lke the proverbial cloud of crickets passing over a system...
Last but not least, isboxing is also a control tool for powerful alliances to limit their exposure to leaks, betrayals,or active mobilization of their minions, reinforcing their power and control over the whole game, with a limited number of power players.

I truly don't believe CCP has anything to gain to continue remaining neutral/mute on this subject. With the breath of fresh air that the coming changes are going to make, this may be for them the right time to re-evaluate their position on this.

Oh, and the likelihood a frustrated multi boxer would really leave the game (they would of course threaten to) is pretty low, they have a bunch of assets to play with and to loose in the process. I'd be curious to know the statistics, but I would bet they mostly pay their multiple accounts via ISK only, so they do not contribute much to the game today

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Darkblad
Doomheim
#257 - 2014-10-12 06:37:47 UTC
Mag's wrote:
http://oldforums.eveonline.com/?a=topic&threadID=1291641&page=10#274 Edited by: GM Lelouch on 18/02/2013 08:29:22
Thanks for that. I'll quote the relevant part that directly adresses input mirroring:
GM Lelouch wrote:
programs designed for multiboxing in mind which allow a player to manually issue the same command to multiple game clients at the same time are allowed. In the same vein as what has been stated above, the player must be manually sending the commands;
My bad that I took a GM statement, that later got confirmed as official stance of CCP Customer Support as fact.

NPEISDRIP

Mag's
Azn Empire
#258 - 2014-10-12 06:49:41 UTC
Saisin wrote:
Isboxer is only the visible part of what I call the "metacode" iceberg... other tools are even more efficient, and customizable, like autohotkeys, and there are other tools that do achieve quite a bit to gain some forms of advantages in game... Isboxer is just the most obvious....

There is no way to totally prevent the use of metacode, much like there is no way to prevent players from metagaming. Both are similar in that they provide advantages in-game to the players that dabble with it.

This problem is more of a perception issue, simply put, isboxing can easily be perceived as a pay-to-win, even if its use has drawbacks.
This perception has the potential to turn away players that would otherwise remain engaged with the game, and limit the reach of a game that otherwise has much to offer...

For that reason alone, I believe CCP should actively make isboxing or macro-ing the game difficult by ui and design features that makes multi boxing more difficult than doing the same thing with the same amount of characters controlled by different players, as well as openly take a stance against multi boxing rather than staying mute about it.

They will not prevent it totally, as they can't, but at least they can project the idea that multi boxing is not ok in their game, which in turn may keep other players engaged longer, as they feel their contribution to the game/alliance/corp is not dwarfed by multiboxers..

isboxing is a hindrance to regular players, a fleet of imultiboxed miners can go through a site way faster than regular players, would, and those are left empty handed., it is lke the proverbial cloud of crickets passing over a system...
Last but not least, isboxing is also a control tool for powerful alliances to limit their exposure to leaks, betrayals,or active mobilization of their minions, reinforcing their power and control over the whole game, with a limited number of power players.

I truly don't believe CCP has anything to gain to continue remaining neutral/mute on this subject. With the breath of fresh air that the coming changes are going to make, this may be for them the right time to re-evaluate their position on this.

Oh, and the likelihood a frustrated multi boxer would really leave the game (they would of course threaten to) is pretty low, they have a bunch of assets to play with and to loose in the process. I'd be curious to know the statistics, but I would bet they mostly pay their multiple accounts via ISK only, so they do not contribute much to the game today
Your post is so full of ignorance and tin foil, I'm thinking that you may actually be posting it with tongue in cheek.

Why would CCP "project the idea that multiboxing is not OK" and why would they make it more difficult?
If it's a perception issue, it's due in part to posts like yours and your ill informed perception.

The "macro" type you talk of in this regard, is already a part of the game. Should CCP remove that too?

Multibox miners cannot go any faster than the game allows, which means regular players also have that ability in a fleet. There is also plenty of ice fields out there, so your "left empty handed" statement is ridiculous.

Also, please pray tell how you think they pay for their accounts with ISK and how that doesn't contribute. I would sure like to know.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#259 - 2014-10-12 06:53:07 UTC  |  Edited by: Mag's
Darkblad wrote:
Mag's wrote:
http://oldforums.eveonline.com/?a=topic&threadID=1291641&page=10#274 Edited by: GM Lelouch on 18/02/2013 08:29:22
Thanks for that. I'll quote the relevant part that directly adresses input mirroring:
GM Lelouch wrote:
programs designed for multiboxing in mind which allow a player to manually issue the same command to multiple game clients at the same time are allowed. In the same vein as what has been stated above, the player must be manually sending the commands;
My bad that I took a GM statement, that later got confirmed as official stance of CCP Customer Support as fact.
Yes I looked at the GM you quoted and saw your error.

Plus I do not know what has been written, only what you suggest. Seeing as many cannot even read the EULA correctly and misquote that often in this regard, I'll stick to the English versions posted by respected members.

Also I think you'll find GM Lelouch is the lead GM. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Darkblad
Doomheim
#260 - 2014-10-12 07:14:23 UTC
Mag's wrote:
Darkblad wrote:
Thanks for that. I'll quote the relevant part that directly adresses input mirroring:
GM Lelouch wrote:
programs designed for multiboxing in mind which allow a player to manually issue the same command to multiple game clients at the same time are allowed. In the same vein as what has been stated above, the player must be manually sending the commands;
My bad that I took a GM statement, that later got confirmed as official stance of CCP Customer Support as fact.
Yes I looked at the GM you quoted and saw your error.

Plus I do not know what has been written, only what you suggest. Seeing as many cannot even read the EULA correctly and misquote that often in this regard, I'll stick to the English versions posted by respected members.

Also I think you'll find GM Lelouch is the lead GM. Blink
I do.

And for myself, I'll take this as an example of how much I should believe statements made by the GM Team in general, GM Karidor especially (I was't that previously aware of Mallak's examples).

NPEISDRIP