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Agent Shuffling - Get the NPC to move around

Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1 - 2014-10-08 20:00:56 UTC  |  Edited by: Rivr Luzade
This came to my mind during a civilized discussion in the Syndicate LP Store Buff thread and is also connected to my own Random Agents in Space Thread. Hard conditions and lack of activity is not only limited to regions like Syndicate or Great Wildlands, but also many areas in High sec and Low sec. This is mostly because people lack incentives to go there and do something or be able to make a living there. One way of doing exactly that is running missions. However, many systems in High sec and Low sec have absolutely no interesting agents in their systems. Take Ardishapur Prime or Mastakomon in High sec or Uemon or Getrenjesa in Low sec. Only four example, but there are numerous systems in High/Low sec where there's no way of making ISK properly, except for the occasional anomaly, signature or belt ratting. On the other hand, there are also systems where agents, especially the high class agents, are balled together.

What I would like to see is a system where Agents, especially the high class, move around systems slowly:

  • Particularly popular agents would be moved to other locations to prevent corruption and bribery by all too eager capsuleers.
  • Agents in 00 sec (particularly in case that CCP introduces missions to Sov 00) would move around to check various areas of space for either pirate activity or empire navy/Concord activity.

  • Systems with little to no activity would receive visits of agents for a couple of days to conduct surveillance of the system for pirate or other illicit activity, or to oversee infrastructure projects.

  • Incursion areas would attract mission agents in the surrounding constellations to keep an eye on pirates and other rouge elements who could exploit the nearby weakened Concord strength.
  • Incursion areas in 00 Sec would attract pirate agents to keep a close eye on Sansha forces.

  • Agents can also move around because of other reasons, like live events or lore events.


Benefits would be that people have to move around. Not in unbearably often manner, but every now and then a year/month, depending on the reason of the move.
Now less active systems and ares could be liven up a bit at least for a couple of days.
Currently useless systems would provide opportunities for players to have at least some way of making some money for some time.
Currently extremely active mission hubs would see a drop in action and players would disperse a bit more throughout systems.
The Agent Finder would have a purpose beyond finding the next Locator L4 agent. You would have to use it to find your preferred mission agent in case they moved.

--

Another way to make people move in a meaningful and not stressful/overly regular manner, thanks to Kaarous:

Kaarous Aldurald wrote:
This is kind of the reverse, but for a while I have thought it would be interesting to see mission NPCs be finite, in a way. Basically once you have done five (or whatever arbitrary number) of missions from one agent, they run out and they give you the location of other mission agents nearby.

This would serve to make mission running more of a itinerant occupation, having to move from hub to hub after depleting each one. Reward buffs of course, to make up for travel time.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-10-08 20:07:20 UTC
This is kind of the reverse, but for a while I have thought it would be interesting to see mission NPCs be finite, in a way. Basically once you have done five (or whatever arbitrary number) of missions from one agent, they run out and they give you the location of other mission agents nearby.

This would serve to make mission running more of a itinerant occupation, having to move from hub to hub after depleting each one. Reward buffs of course, to make up for travel time.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omnathious Deninard
University of Caille
Gallente Federation
#3 - 2014-10-08 20:28:51 UTC
I have to agree that agents should be depletable rather than mobile. Something like 2 storyline missions before depletion for x amount of time.

Provides some variation in location without needing to completely up root everything.

If you don't follow the rules, neither will I.

Kaarous Aldurald
Black Hydra Consortium.
#4 - 2014-10-08 20:29:37 UTC
Oh, churl that I am, I did not address the topic at all.

Quote:
Agents in 00 sec (particularly in case that CCP introduces missions to Sov 00) would move around to check various areas of space for either pirate activity or empire navy/Concord activity.


I LOVE this idea.

In particular, the ability to interact in a non violent manner with the various pirate factions is something that desperately needs further iteration than presently exists.

The Angel Epic Arc is far and away the best PvE content in the game, and EVE could do with more things like that, even if they are on a time limit.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#5 - 2014-10-08 20:35:58 UTC
Omnathious Deninard wrote:
I have to agree that agents should be depletable rather than mobile. Something like 2 storyline missions before depletion for x amount of time.

Provides some variation in location without needing to completely up root everything.


It can very well be a combination of both. In contemporary times, we have been made accustomed to be mobile and move with the jobs, agents in the game could behave in the same way by either do the checks of deserted systems or get reassigned by higher-ups. And if they have killed too many pirates for them, the pirates surely withdraw a bit and the agent can set a check on his clearance list and send the player to other systems.

The "uprooting" part shouldn't be a hindrance, as CCP requires other professions to move around a lot more and a lot more valuable stuff as well in order to get better benefits. Why should mission runners be excluded from that, especially as it puts their assets in space as well more often and for longer distances and provides more content for many other professions.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Nevyn Auscent
Broke Sauce
#6 - 2014-10-08 20:39:39 UTC
Kaarous Aldurald wrote:
This is kind of the reverse, but for a while I have thought it would be interesting to see mission NPCs be finite, in a way. Basically once you have done five (or whatever arbitrary number) of missions from one agent, they run out and they give you the location of other mission agents nearby.

This would serve to make mission running more of a itinerant occupation, having to move from hub to hub after depleting each one. Reward buffs of course, to make up for travel time.

If you introduce this, you also have to create a decent ship carrier for high sec.
Which I've always been proposing should be done by x*Ship Class, y*Other Ship class. So it removes the issue of being able to fit capitals since it's all defined by 20*Cruiser, 5*Battleship etc. And you can then have varying ship carriers designed to carry small or large ships as well.

But the reason you need the decent ship carrier is that if you expect high sec mission runners to cart around ships for burners, ships for some of the various scout missions and a standard mission ship, and move every 2 hours, it really won't work without a good ship carrier.

Of course, this is also a significant nerf to mission running income so rewards would need to go up to account for the amount of travel time you are adding into things. Since rewards in high sec are NOT out of balance. Perfect SOE blitzing is not the figure to balance from since it's unsustainable. And would also no longer exist under this system anyway.
Kaarous Aldurald
Black Hydra Consortium.
#7 - 2014-10-08 20:46:26 UTC
Nevyn Auscent wrote:

Of course, this is also a significant nerf to mission running income so rewards would need to go up to account for the amount of travel time you are adding into things.


That's exactly what I said anyway.


Quote:

Perfect SOE blitzing is not the figure to balance from since it's unsustainable. And would also no longer exist under this system anyway.


That's the point, yeah. But spend some time in Osmon, tracking those guys that do it for six hours a day, and tell me that it's not sustainable.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Petrified
Old and Petrified Syndication
#8 - 2014-10-08 21:47:50 UTC
I like the concept overall. I imagine Lozdod Pousel would like to unwind and take a vacation at some point. Smile

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Celthric Kanerian
Viziam
Amarr Empire
#9 - 2014-10-08 22:09:50 UTC
You want to cripple EVE pve or something? Eventhough my Paladin got 0.20 AU more warp speed than regular BS's, it still takes a while to get around in it...
Donnachadh
United Allegiance of Undesirables
#10 - 2014-10-09 01:04:58 UTC
If you want a new agent on a regular basis to "break things up" then pack up your stuff and mosey down the road nothing stopping you from doing that. And when it is this easy to achieve the things you want why mess up the game for those who want to run the same list of missions from the same agent all day everyday for years?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2014-10-09 06:39:34 UTC
Celthric Kanerian wrote:
You want to cripple EVE pve or something? Eventhough my Paladin got 0.20 AU more warp speed than regular BS's, it still takes a while to get around in it...


Not cripple, but make it more alive. CCP promotes EVE, among other things, as a living, breathing universe constantly in motion, yet the PVE agents as static as an atom at -273 °C. In my opinion, that is wrong and needs change.

In my vision, you don't need to move around on a daily basis all the time. Agent reassignment/agents moving around shouldn't exceed 12 times a year. Depleting pirate nests, depending on the number of killed rats in the area, not more than 3 times a month. You can now look for agents in nice spots in the universe, which are not overcrowded and run missions there for quite some time. Or you can stay in the crowded areas and receive some special storyline missions (you remember the missions in the SOE EA that sent you to another agent?) and continue hunting criminals there and who then maybe take longer to deplete as they are in priority need of capsuleers due to elevated pirate activity.

There could also be regular, non-FW agents, Sabotage agents who come into a certain empire/pirate space from another faction and offer missions exclusively against the local faction.

In total: Missions should not be static. Pirates move around, and so should agents to contain them. In addition,
all players should be required to move around more, not just one or two groups. People can still run all the missions they want from the same agents, but they have to follow them in case they are asked to police other areas of space.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Anthar Thebess
#12 - 2014-10-09 07:08:54 UTC
If this go also for higsec - then yes.
Still there are many more important things to do like sov
Luwc
State War Academy
Caldari State
#13 - 2014-10-09 07:25:01 UTC
+1 for moving
+1 for depleting

gets people to move around instead of sitting in their lvl4 system 23/7...

also lvl5 agents will be more accesable to smaller corps.

http://hugelolcdn.com/i/267520.gif

Donnachadh
United Allegiance of Undesirables
#14 - 2014-10-09 14:22:39 UTC
Mission running is a boring mind numbing proposition to many and this will not change that. The only thing it adds is an equally boring and mind numbing activity of packing up and moving everything to another system.

Thinking about this, if you amend the idea so that agents rotate through the various stations held by their NPC faction you would get support for the idea from me. To be clear let the mission runners stay put and have the agents move from station to station.
Frostys Virpio
State War Academy
Caldari State
#15 - 2014-10-09 16:18:55 UTC
Donnachadh wrote:
Mission running is a boring mind numbing proposition to many and this will not change that. The only thing it adds is an equally boring and mind numbing activity of packing up and moving everything to another system.

Thinking about this, if you amend the idea so that agents rotate through the various stations held by their NPC faction you would get support for the idea from me. To be clear let the mission runners stay put and have the agents move from station to station.


Your suggestion would be acceptable as long as you didn't know what type of agent will "spawn" in your station. You can get lucky and get another security lvl 4 or maybe you get a lvl 1 mining.
Donnachadh
United Allegiance of Undesirables
#16 - 2014-10-10 02:55:18 UTC
Frostys Virpio wrote:
Your suggestion would be acceptable as long as you didn't know what type of agent will "spawn" in your station. You can get lucky and get another security lvl 4 or maybe you get a lvl 1 mining.


As long as we are in the spirit of negotiation I counter that the agents should switch type for type. Security out for a security in there would just be a random chance on what lvl aget you would get.
Jack Carrigan
Order of the Shadow
#17 - 2014-10-10 03:07:36 UTC
Not a bad idea.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Rivr Luzade
Coreli Corporation
Pandemic Legion
#18 - 2014-10-10 06:17:37 UTC
Donnachadh wrote:
Mission running is a boring mind numbing proposition to many and this will not change that. The only thing it adds is an equally boring and mind numbing activity of packing up and moving everything to another system.

Thinking about this, if you amend the idea so that agents rotate through the various stations held by their NPC faction you would get support for the idea from me. To be clear let the mission runners stay put and have the agents move from station to station.


Mission runners can stay put as much as they want; a mere rotation (one L4 agent replaced with another L4 agent), however, does not solve the problems that I want to see tackled with this. Where there's no L4 agent now and instead only crappy L1,2 or 3 agents, there'll never come an L4 agent. This is what I want to see changed. Worthless systems, like the mentioned among others, should at least sometimes have a better agent, who goes there for one reason or another, and give people an enticement to go to that system and earn their money.
If agents would simply rotate, this could not be achieved.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Krops Vont
#19 - 2014-10-10 07:43:23 UTC
To enlighten on this, (while stagnation is being tossed around more than your mom's drake), stagnation of agents led to what jita is. Having the move would probably spice up market hotspots. I would keep agents to their own relm of space though. You wouldn't want people who have -10 gallente standings and their agent poofs over to g-space.

Putting economic thought on this, limiting these blue collar jobs of shooting npc's for hire is bad for business. You have a bunch of construction workers that show up and shoot red crosses till the sun goes down with little interuption. I would suggest rather changing their location, they just deplete and refer you to another agent. Like a cool down after x many missions.

Why change it though? How much bear could a carebear bare if a carebear could care to bare?

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Torgeir Hekard
I MYSELF AND ME
#20 - 2014-10-10 07:43:24 UTC
Instead of depletion one could use dynamic agent quality similar to system manufacturing index.

The more capsulers work with a single agent, the bigger workforce pool he has, so he starts lowering rewards.
On the other hand, less popular agents can start attracting capsulers by increasing rewards. Until they have enough people working for them.
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