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Warfare & Tactics

 
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Optimal range

Author
Twizzle Puff
Chaos Delivery Systems
#1 - 2011-12-12 20:55:07 UTC
It seems a lot of people think you need to fly out to your optimal range to get your best damage. Not just to combat tracking, but even when angular is 0.

It's my understanding though that it doesn't work that way. It was my understanding that range becomes a non-variable within optimal, meaning it doesn't decrease your chance to hit. Within optimal, the only effects are tracking vs. angular velocity. So, being closer than optimal shouldn't cause a decrease in DPS if both you and your target are sitting still, correct?

I've run into this not just with friends, but also opponents who have flown really close to my cane apparently trying to get beneath my guns, but then just sit there allowing me to hit them. Was pretty dumbfounded at a drake that did that recently...just kept flying straight at me until he stopped at around 20m.

So do I have it wrong somehow?
Sverige Pahis
Deep Core Mining Inc.
Caldari State
#2 - 2011-12-12 21:07:22 UTC
You don't. The only other thing to consider is the target's resists, which have no relation to their location or velocity of course.
VIP Ares
Sebiestor Tribe
Minmatar Republic
#3 - 2011-12-13 07:17:02 UTC
If you are using turrets, and angular velocity between you and your target is 0, you will do best damage being inside your turrets optimal range.

However in real combat situation there is always moving... and then you need to calculate tracking penalties, so lets say Minmatar AC ships always close to half fallof range for best results.

http://www.balex.info/index.php/pilot_detail/47623/

Uppsy Daisy
State War Academy
Caldari State
#4 - 2011-12-13 11:17:19 UTC
Yes you are correct.

Once inside your Optimal Range, the only factors that affect your chance to hit are:

1) Your turret's Signature Resolution vs the Signature Radius of the target
2) The transversal velocity between attacker and target

If the transversal velocity between attacker and target are zero, the attacker will always hit, and for the same damage within optimal range (ignoring wrecking hits).