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[Phoebe] Long Distance Travel Changes - updates!

First post First post First post
Author
Alp Khan
The Scope
Gallente Federation
#521 - 2014-10-10 03:03:33 UTC  |  Edited by: Alp Khan
Manfred Sideous wrote:
Querns wrote:
Iosue wrote:
CCP Greyscale wrote:
Querns wrote:
Is trading the drone damage bonus on rorqs for 10LY max range in the interim, before you do a proper balance pass on rorquals, something you all are willing to do?


Happy to discuss it, yes :)


excellent!

i've owned a rorq for years and have never used or considered using the drone damage bonus. i have used it extensively to manage npc null pos's. the ability to add a mwd and improve its crusing speed makes it attractive to use when jumping into non station systems. as mentioned by many others, this is what the ship currently excels at. until a meaningful revamp in done, please don't hinder its current role.

This is a succinct summary of the essence of the rorqual.

CCP may have envisioned it to fit a certain role, but more often than not, players will find a better use. Emergent gameplay is pretty cool.


Like using JFs to stockpile doctrine ships and then having everyone use haulers and take JB's unimpeded of power projection changes amirite? #Metamergent


You are acting as if using jump freighters to haul ships isn't an expected outcome. Even worse, you are pretending that T1 industrials will be able to take JB's unimpeded of power projection changes, whereas in reality, jump fatigue will still be working against them, already preventing rapid transportation under these revised changes.

Besides, it has been already proven and shown that a more convenient solution for fast moving pods/clones around already exists without using any jump mechanic: Virtually unstoppable and uncatchable travel fit interceptors.
Hendrick Tallardar
Doomheim
#522 - 2014-10-10 03:05:40 UTC
Alp Khan wrote:


You are acting as if using jump freighters to haul ships isn't an expected outcome. Besides, you are pretending that T1 industrials will be able to take JB's unimpeded of power projection changes, whereas in reality, jump fatigue will still be working against them, already preventing rapid transportation under these revised changes.

Besides, it has been already proven and shown that a more convenient solution for fast moving pods/clones around already exists without using any jump mechanic: Virtually unstoppable and uncatchable travel fit interceptors.


Don't smartbombs work as a pretty good deterrent for Interceptors?
Querns
Science and Trade Institute
Caldari State
#523 - 2014-10-10 03:05:55 UTC
Vlad Vladimir Vladinovsky wrote:
Querns wrote:
Manfred Sideous wrote:

Like using JFs to stockpile doctrine ships and then having everyone use haulers and take JB's unimpeded of power projection changes amirite? #Metamergent

Hey, I'm with you on the JF thing. Increasing the range of the JF to 10LY was a mistake -- I'd much rather see it remain at 5LY.

And, again, interceptors are better than haulers at traveling~


With these changes, taking a gate will be far faster at traveling distances than a jump drive purely on the basis of such an incredibly small range with a fatigue timer

the example is right, an interceptor with the similar warp speeds as the wreathe will beat the wreathe always when the wreathe gets an ability to take a covops cyno has been make 100% useless

His example isn't wrong you're literally taking the role bonus a covops ship has to take a covops to travel long distances is being made useless because of the short range and fatigue timers it will always be faster to take a gate in all circumstances

The wreathe is a T1 industrial. It can't take covert jump portals.

You might be thinking of the Prowler instead?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Querns
Science and Trade Institute
Caldari State
#524 - 2014-10-10 03:07:16 UTC
Hendrick Tallardar wrote:
Alp Khan wrote:


You can't fit a packed Megathron to any of those ~travel fit short train power projection industrials~, such as the Wreathe fit that was shared here either. That concern is completely without merit.


My understanding, as a person with no individual thought because I'm not part of your player group, was that it wasn't an issue of "you can move ships so much faster" but more so "you can move your character in that ship across half the galactic map with little to no fatigue due to the 90% or so fatigue reduction T1 haulers get."

The ability to be staged out of say, Delve, and use a JB network + the T1 industrial to jump all the way up to say Venal (or whatever that V region in the north is) with no fatigue penalty is rather dumb.

Check this post: https://forums.eveonline.com/default.aspx?g=posts&m=5104328#post5104328 for how you can do it in an interceptor in even less time than the industrial takes.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Vlad Vladimir Vladinovsky
Imperial Academy
Amarr Empire
#525 - 2014-10-10 03:08:48 UTC  |  Edited by: Vlad Vladimir Vladinovsky
Querns wrote:
Vlad Vladimir Vladinovsky wrote:
Querns wrote:
Manfred Sideous wrote:

Like using JFs to stockpile doctrine ships and then having everyone use haulers and take JB's unimpeded of power projection changes amirite? #Metamergent

Hey, I'm with you on the JF thing. Increasing the range of the JF to 10LY was a mistake -- I'd much rather see it remain at 5LY.

And, again, interceptors are better than haulers at traveling~


With these changes, taking a gate will be far faster at traveling distances than a jump drive purely on the basis of such an incredibly small range with a fatigue timer

the example is right, an interceptor with the similar warp speeds as the wreathe will beat the wreathe always when the wreathe gets an ability to take a covops cyno has been make 100% useless

His example isn't wrong you're literally taking the role bonus a covops ship has to take a covops to travel long distances is being made useless because of the short range and fatigue timers it will always be faster to take a gate in all circumstances

The wreathe is a T1 industrial. It can't take covert jump portals.

You might be thinking of the Prowler instead?

yes my bad it was the prowler, I'll have to amend that

Currently as it stands it can be quite fun and advantageous to set up a cyno for a covops jump to move these T2 haulers

I feel as though with the current jump drive nerfs this entire ability which sees little time from my in game observations will be 100% useless and if I understand it right a T1 hauler's will too purely on the basis that taking a gate will always be faster

On a side note, I think the entire community has been blinded by this buzzword "power projection" as a means to merely blame the tools that a large group used in many alliances and coalitions used to project their power onto less able players

I think its a better solution to have the power projection of the coalitions looked at rather than the tools, blame the shooter not the gun if that makes any sense
Dirk MacGirk
Specter Syndicate
#526 - 2014-10-10 03:10:48 UTC
Grath Telkin wrote:
http://i.imgur.com/iJj6K92.png

Nothing wrong with this picture at all


I do wish they would have setup more of a racetrack pattern. And what's up with the northern sector? Entirely underserved. More bridges please.
NotContinuum
Aliastra
Gallente Federation
#527 - 2014-10-10 03:11:25 UTC
Kiwinoob wrote:
NotContinuum wrote:
Simply putting a delay on jump bridges would greatly solve any potential problems and remove the need for most fatigue calculations on portals.


The problem with this is that it removes the option to blitz. With the proposed mechanic people are generally slowed down but still have the option to blitz in extreme circumstances if they are willing to wear the significant fatigue.




That's true, but it would require FCs to decide if they want to wait to get the whole fleet through (I'm imagining a queue that forms when you activate the bridge command), or divide the fleet up among gates and bridges/titans, or take different routes. I think that could provide an interesting mechanic, forcing decisions on the part of FCs that they wouldn't have had to make before.
Komi Toran
Perkone
Caldari State
#528 - 2014-10-10 03:12:03 UTC  |  Edited by: Komi Toran
Vlad Vladimir Vladinovsky wrote:
yes my bad it was the prowler, I'll have to amend that

Currently as it stands it can be quite fun and advantageous to set up a cyno for a covops jump to move these T2 haulers

I feel as though with the current jump drive nerfs this entire ability which sees little time from my in game observations will be 100% useless...

Why? You get a 50% reduction from the cov-ops bridge on top of the 90% reduction from the hauler bonus. So that means you have to wait 4 minutes between 8ly jumps. Is that really a huge burden?
Vlad Vladimir Vladinovsky
Imperial Academy
Amarr Empire
#529 - 2014-10-10 03:13:55 UTC  |  Edited by: Vlad Vladimir Vladinovsky
Komi Toran wrote:
Vlad Vladimir Vladinovsky wrote:
yes my bad it was the prowler, I'll have to amend that

Currently as it stands it can be quite fun and advantageous to set up a cyno for a covops jump to move these T2 haulers

I feel as though with the current jump drive nerfs this entire ability which sees little time from my in game observations will be 100% useless...

Why? You get a 50% reduction from the cov-ops bridge on top of the 90% reduction from the hauler bonus. So that means you have to wait 2:30 between 8ly jumps. Is that really a huge burden?

As a matter of convenience, thats the only reason it would exist, jumping the gate would still be faster it seems to go back and forth than to wait the timer. And 8ly compared to what it is now still seems very small.
Alp Khan
The Scope
Gallente Federation
#530 - 2014-10-10 03:18:52 UTC
Hendrick Tallardar wrote:
Alp Khan wrote:


You can't fit a packed Megathron to any of those ~travel fit short train power projection industrials~, such as the Wreathe fit that was shared here either. That concern is completely without merit.


My understanding, as a person with no individual thought because I'm not part of your player group, was that it wasn't an issue of "you can move ships so much faster" but more so "you can move your character in that ship across half the galactic map with little to no fatigue due to the 90% or so fatigue reduction T1 haulers get."

The ability to be staged out of say, Delve, and use a JB network + the T1 industrial to jump all the way up to say Venal (or whatever that V region in the north is) with no fatigue penalty is rather dumb.


No. Not using a travel fit interceptor and bothering with any jump fatigue related mechanic to get from Delve to Venal is wrong. Travel fit interceptor will get you there faster and much safer than the supposed method of travel that you and others belonging to your player group have claimed would be preferred.

Logistics was killed in its tracks with the initial proposal Greyscale came up with, and I see that he managed to address that problem rather adequately.
Ele Rebellion
Vertex Armada
The Initiative.
#531 - 2014-10-10 03:19:09 UTC
CCP Greyscale wrote:

We don't like repeating decimals.



What about Pi? It doesn't repeat.
Gorgof Intake
Aliastra
Gallente Federation
#532 - 2014-10-10 03:23:11 UTC  |  Edited by: Gorgof Intake
Alundil wrote:
Grath Telkin wrote:
Way to cave to the whining, now because you can have 9-10 jump clones around places and since you've made it even EASIER to move bulk freight around your collected power projection changes amount to ****, existing alliances will now be completely entrenched until you change the rest of sov, so instead of fixing the stagnation of 0.0, you're making it worse.

How can you screw this up so bad when you had it, you were so close, then Baaaw its not fair that EVERYBODY has to take gates so you trash all the progress you'd made and basically pitch underhanded.

"Let Down" doesn't begin to describe my reaction to reading this bullshit.

EDIT: And if you're so incredibly worried about Stain, how about just adding a gate to the game that connects stain to either NPC Delve or lowsec Aridia, (Venal needs this same gate) and then all your NPC sec would be easier access and you wouldn't need to soft hand these changes that the game needs.



Grath is spot on. Greyscale, I ask you a simple question here. Do you think this will change the current status quo of logistics in Eve? Does reeling back capital projection alone promote content in nullsec without also finally cutting the umbilical cord to Jita nullsec currently relies on? Its a bit of a post, but if you could take the time to read it, I'd appreciate it.

1. At the moment, there is little to no point in me sourcing, producing or converting nullsec materials locally. It's far more time and energy efficient to continue to import and export out of Jita through a JF cyno chain.

2. Alliance mates who run moon goo POS networks across 6 different regions maintain those POS with relative ease through a similar JF network, importing and exporting out of Jita. The logistics capability to import a large proportion of a major powerbloc's war materiel needs as well as then exporting out a heafty chunk of the wealth of nullsec moon goo is done by less than a dozen players, in relative safety and with no real need of support from our alliance mates.

3. Our greatest threat comes from being ganked moving our goo through several high sec jumps to Jita. At no point throughout the extraction process from null sec are we currently at threat. The process takes about 40min total to complete.

4. Our enemies use similar processes and there is therefore no reasonable way for us to disrupt their industrial capability or harass their war logistics through asymmetric warfare or conducting raids through their territory.


Your original changes would have forced a complete rethink on this. We were in the process of going back to the drawing board on how to completely revolutionise our organisation. Everything from localised production, getting more people involved with logistics, communal sharing of corporation JFs, assigning responsibility for FCs to perfect raiding and blockading theories, hell, even looking at recruitment of carebears to prop up the corps pvp-centric demographic was on the table.

There was genuine excitement, uncertainty and interest from the playerbase, most of whom are long term players who are currently either unsubbed or are simply playing alternative games, sporadically logging into eve for pings occasionally.

Greyscale, you may or may not remember chatting to me at FF eariler on in the year and I came away from FF assuring my corp and alliance mates that there were Devs @ CCP who got it, that actually had a great vision of what nullsec needed and should become to encourage content enabling.

When I read of the upcoming changes I was so excited. On forums and over Comms you could feel the anticipation of changes this fundamental to the game. Chaos. Uncertainty. Vulnerability. Finally.

Skip forward to now and there is a deflation and concern that the Devs involved in these changes are going to bend to the overwhelming cries of the uninspired out there. It's a lot of pressure on you. Its almost instinctual now that no matter what you post, some ******* is going to threaten to unsub because of it. You could be turning the contents of the sandbox into golddust and still people will complain they dont like the color yellow.

Greyscale, your original changes were spot on. Null sec logistics, movement and resupply needed an overwhelming nerf. By reeling back those changes to something mediocre I dont think you will get the desired effect. I think you are underestimating the Eve communities ability to adapt to change and overcompensating (at the risk of actually creating content and instability) for forum whining that is based more on players ingrained conservatism or perhaps more sinister, the wish to protect their own income sources at the expense of the greater good and longevity of the game as a whole.

I ask you this again Greyscale. In the framework of the 4 listed points above, now that I can still logistically resupply my alliance with little to no risk, how does this fit into a vision of smaller entities, limited coalition spread and a populated, semi independent nullsec?

Humanity has always been dragged kicking, crying and screaming into the future by those brave enough to enact their vision. Don't pussy out on us now that you are so, so close.



EDIT: Also, this is the first time I have posted on the Eve-O forums in nearly two years. God, I feel dirty.
Vlad Vladimir Vladinovsky
Imperial Academy
Amarr Empire
#533 - 2014-10-10 03:23:15 UTC
Alp Khan wrote:
Hendrick Tallardar wrote:
Alp Khan wrote:


You can't fit a packed Megathron to any of those ~travel fit short train power projection industrials~, such as the Wreathe fit that was shared here either. That concern is completely without merit.


My understanding, as a person with no individual thought because I'm not part of your player group, was that it wasn't an issue of "you can move ships so much faster" but more so "you can move your character in that ship across half the galactic map with little to no fatigue due to the 90% or so fatigue reduction T1 haulers get."

The ability to be staged out of say, Delve, and use a JB network + the T1 industrial to jump all the way up to say Venal (or whatever that V region in the north is) with no fatigue penalty is rather dumb.


No. Not using a travel fit interceptor and bothering with any jump fatigue related mechanic to get from Delve to Venal is wrong. Travel fit interceptor will get you there faster and much safer than the supposed method of travel that you and others belonging to your player group have claimed would be preferred.

Logistics was killed in its tracks with the initial proposal Greyscale came up with, and I see that he managed to address that problem rather adequately.


I agree, I think there aren't actually as many players as CCP claims they've read about being happy with these incredibly high nerfs as there are. I think its rather that a good chunk of a minority screamed so loud that CCP wants to bury the jump drive into the ground entirely using presumptuous and erroneous buzzwords like "power projection". As a result CCP seemed to answer to these rather violently by slaughtering the ability to move a carrier so bad that many people have done the math realizing that taking a few jumps can rack you up years of fatigue so large that your character is entirely gimped from ever taking a jump ever again regardless if you even intend to play that long.
Hendrick Tallardar
Doomheim
#534 - 2014-10-10 03:24:46 UTC  |  Edited by: Hendrick Tallardar
Alp Khan wrote:
Hendrick Tallardar wrote:
Alp Khan wrote:


You can't fit a packed Megathron to any of those ~travel fit short train power projection industrials~, such as the Wreathe fit that was shared here either. That concern is completely without merit.


My understanding, as a person with no individual thought because I'm not part of your player group, was that it wasn't an issue of "you can move ships so much faster" but more so "you can move your character in that ship across half the galactic map with little to no fatigue due to the 90% or so fatigue reduction T1 haulers get."

The ability to be staged out of say, Delve, and use a JB network + the T1 industrial to jump all the way up to say Venal (or whatever that V region in the north is) with no fatigue penalty is rather dumb.


No. Not using a travel fit interceptor and bothering with any jump fatigue related mechanic to get from Delve to Venal is wrong. Travel fit interceptor will get you there faster and much safer than the supposed method of travel that you and others belonging to your player group have claimed would be preferred.

Logistics was killed in its tracks with the initial proposal Greyscale came up with, and I see that he managed to address that problem rather adequately.


Odd, I never made any preference known in my post and simply asked for clarification on what was being said.

It's almost as if you can't accept people from a player group are allowed to think for themselves, that makes me sad friend. Why would you fall for such a flawed view on life?

Ele Rebellion wrote:
CCP Greyscale wrote:

We don't like repeating decimals.



What about Pi? It doesn't repeat.


They prefer pumpkin.
Alp Khan
The Scope
Gallente Federation
#535 - 2014-10-10 03:24:53 UTC
Hendrick Tallardar wrote:
Alp Khan wrote:


You are acting as if using jump freighters to haul ships isn't an expected outcome. Besides, you are pretending that T1 industrials will be able to take JB's unimpeded of power projection changes, whereas in reality, jump fatigue will still be working against them, already preventing rapid transportation under these revised changes.

Besides, it has been already proven and shown that a more convenient solution for fast moving pods/clones around already exists without using any jump mechanic: Virtually unstoppable and uncatchable travel fit interceptors.


Don't smartbombs work as a pretty good deterrent for Interceptors?


Only against bad and/or lazy pilots and fleets who do not bounce their warps through off angle celestials when there are neutrals in system. Even so, since some of the travel fit interceptors reach nearly 10k EHP, you would need at least four or more smartbombing rather ships perfectly positioned and smartbombs activated in perfect tandem with perfect timing to be able to break that amount of tank.
Alavaria Fera
GoonWaffe
#536 - 2014-10-10 03:26:21 UTC
Vlad Vladimir Vladinovsky wrote:
I agree, I think there aren't actually as many players as CCP claims they've read about being happy with these incredibly high nerfs as there are. I think its rather that a good chunk of a minority screamed so loud that CCP wants to bury the jump drive into the ground entirely using presumptuous and erroneous buzzwords like "power projection". As a result CCP seemed to answer to these rather violently by slaughtering the ability to move a carrier so bad that many people have done the math realizing that taking a few jumps can rack you up years of fatigue so large that your character is entirely gimped from ever taking a jump ever again regardless if you even intend to play that long.

Buzzwords is definitely an interesting way to think about it.

Eve needs to be less psssssh

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Hendrick Tallardar
Doomheim
#537 - 2014-10-10 03:27:59 UTC
Vlad Vladimir Vladinovsky wrote:

I agree, I think there aren't actually as many players as CCP claims they've read about being happy with these incredibly high nerfs as there are. I think its rather that a good chunk of a minority screamed so loud that CCP wants to bury the jump drive into the ground entirely using presumptuous and erroneous buzzwords like "power projection". As a result CCP seemed to answer to these rather violently by slaughtering the ability to move a carrier so bad that many people have done the math realizing that taking a few jumps can rack you up years of fatigue so large that your character is entirely gimped from ever taking a jump ever again regardless if you even intend to play that long.


Incorrect.

They capped the fatigue at a maximum of one month, not years.
Heavy Met4l Queen
GoonWaffe
Goonswarm Federation
#538 - 2014-10-10 03:31:35 UTC
I am honestly a little turned on about the addition to blockade runners. Long live the prowler.

In the game of conquest, who cares about the pawns if the king yet reigns?

KayleInara
Perkone
Caldari State
#539 - 2014-10-10 03:31:58 UTC
Grath Telkin wrote:

From the bowels of Dek to empire and back every day with no penalty at all, every day, in T1 haulers, still faster than ceptors


I'm pretty sure that the penalty for taking a T1 hauler from the bowels of Dek to empire and back is that you never actually get there due to your T1 hauler getting exploded somewhere along the way.
Vlad Vladimir Vladinovsky
Imperial Academy
Amarr Empire
#540 - 2014-10-10 03:34:48 UTC  |  Edited by: Vlad Vladimir Vladinovsky
Alavaria Fera wrote:
Vlad Vladimir Vladinovsky wrote:
I agree, I think there aren't actually as many players as CCP claims they've read about being happy with these incredibly high nerfs as there are. I think its rather that a good chunk of a minority screamed so loud that CCP wants to bury the jump drive into the ground entirely using presumptuous and erroneous buzzwords like "power projection". As a result CCP seemed to answer to these rather violently by slaughtering the ability to move a carrier so bad that many people have done the math realizing that taking a few jumps can rack you up years of fatigue so large that your character is entirely gimped from ever taking a jump ever again regardless if you even intend to play that long.

Buzzwords is definitely an interesting way to think about it.

Eve needs to be less psssssh

I've heard the term so often in the last month than I ever have in my entire year of playing that I question what it even meant anymore. The way I understood it, power projection was the ability of large coalitions, alliances and anyone to do with disposable income and disposable assets such as carriers and super carriers to consistently, effortlessly and riskless-ly drop massive amounts of munitions on anyone they could. I legitimately don't think this is a capital ship problem but a problem with how much money and assets and everything exists in the game. I ask in game what people think "power projection" means and its a garble of stuff mixed between "caps are OP" or "JD's are op" and "muh power projection" has so many different definitions according to so many different people, its a buzzword used to describe something they don't like. They don't seem to see it as "geez my 12 man cruiser gang just got hotdropped by the jump portal of a titan, which dropped 3 carriers, 2 dreads and an Aeon all in one sitting instantly" they see it as "caps are OP and their this is OP and this thing that killed me is OP". When really I think they're forgetting WHO exactly dropped on them, people with such a ridiculous amount of disposable income and assets that even if its a trap and they lose tens of billions of ships and the next day its like it never happened. You think the battle of B-R was big? that isn't anything there WILL be a bigger battle in EVE as their expendable cash grows exponentially. All those titans lost? Probably nothing in terms of their economic power, I bet all the titans lost have been already replaced since then.

This whole talk about sov changes and capital "power projection" changes should have been about who was shooting and not what they were shooting.