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[Phoebe] HP/Resists Tweaks for Sov Structures and Station Services

First post First post
Author
Anthar Thebess
#41 - 2014-10-09 22:15:16 UTC
Can we get some changes to timers at the same time?
up to +-12h on FINAL timer only.

This way waiting always on the final timer and then throwing every thing will be not so viable any more.
You will have to get on before, or have big chance on very , unpleasant surprise in the middle of the night.

I still remember refing few times the same stations and systems.
Tactic was usually - wait till the last timer , it will be in our favor, drop every thing , so there is no point in escalation , rep .... and you get week reset on system.
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#42 - 2014-10-09 22:33:18 UTC
Elektrea wrote:
CCP Fozzie wrote:
Let us know what you think!


Is this part of Phase 2 of the changes?

Edit: just read the rest of the post, these compromises are good and something a lot of people were fearing would not happen. While the patch times are significantly faster, a lot could happen between the patch windows.


This is Phase 1, and is connected to the lower mobility of capital ships. Phase 2 will presumably introduce this occupancy sov idea and make these structures redundant to some unknown extent.

JB MCW1 wrote:
I can't find Outposts listed resist profile. Where can I find that/does someone have it?


Outposts previously didn't have any resists.
Powers Sa
#43 - 2014-10-09 22:46:38 UTC
Can we INCAP NPC 0.0 station services yet?

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

JEFFRAIDER
THIGH GUYS
#44 - 2014-10-09 22:48:50 UTC
no u can't duhhhhhhh
Querns
Science and Trade Institute
Caldari State
#45 - 2014-10-09 23:12:27 UTC
But wouldn't it be nice if there were NPC 0.0 services to incap? Think of all the CONTENT it'd create. :sun:

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

JEFFRAIDER
THIGH GUYS
#46 - 2014-10-09 23:16:10 UTC
npc stations are there for ALL 2 enjoy

no one should be able to litter there

:)
Querns
Science and Trade Institute
Caldari State
#47 - 2014-10-09 23:29:36 UTC
JEFFRAIDER wrote:
npc stations are there for ALL 2 enjoy

no one should be able to litter there

:)

Unfortunately, some malcontents have littered station services all over the outside of the stations. :(

A couple of kilometers away (but still in dock range) there is a native American shedding a single tear.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Querns
Science and Trade Institute
Caldari State
#48 - 2014-10-09 23:30:23 UTC
Please, let us clean up this litter. With lasers.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

MeBiatch
GRR GOONS
#49 - 2014-10-09 23:40:40 UTC  |  Edited by: MeBiatch
Beffah wrote:
CCP Fozzie wrote:


Station Services: (-66% EHP)
-83% Shield HP
+50% shield resists

IHUBs and Stations: (-50% EHP)
-60% Shield and Armor HP
-50% Hull HP
+20% Shield and Armor Resists

SBUs: (-50% EHP)
-50% Shield, Armor and Hull HP

Let us know what you think!


Those are some pretty significant numbers - where did you get them, out of curiosity?


i could show you but the link is NSFW....



Fozzie good job. keep it up...

also please new tech II JF that has an SMA so it can replace logistics for my carrier.

I live and stain and no sagin to tnn is going to make me cry...

you dont want to see that do you?

Canuk tears...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#50 - 2014-10-09 23:46:08 UTC
BuddyKnife wrote:
This is still not fixing the timers or the fact it's a single target. Now we will just have blobs of supers with nanos.


well the way to fix that is remove the RR bonus to supers and add new e-war stuff for dreads and make it so the ewar invul does not work on a dread using those mods in siege mode.

that way a sieged dread can RSD OR ECM a super carrier and that super carrier will be reliant on triage carriers to rep it and no longer super carriers...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

JustSharkbait
Methodical Destruction
#51 - 2014-10-09 23:47:42 UTC
These are nice changes, and similar to what I have written about before. It will help smaller groups mess with SOV more then they can now, especially with the fatigue and other cap changes.

Good one CCP!

Hoo Ha Ha!!

Kalenn Istarion
The Scope
Gallente Federation
#52 - 2014-10-09 23:58:07 UTC
Angry Mustache wrote:
The ability to disable services so quickly might be problematic. Now the health of those services is such that they can be reasonably disabled by a medium sized dread fleet in under one cycle, say, halfway through a fight, preventing reinforcements if that stations was used for staging.

While an interesting tactic in and of itself, has CCP considered how this, and the "hobojamming" changes, affect the interaction between NPC stations for staging and using outposts.


This assumes that station services work right in the first place - we confirmed several times that disabling the clone and refitting services in the hallowween hellcamp didn't prevent hostiles from doing either of these things.

Try Harder.

MeBiatch
GRR GOONS
#53 - 2014-10-09 23:58:10 UTC
Powers Sa wrote:
Can we INCAP NPC 0.0 station services yet?


with pirate faction warefare sure thing

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#54 - 2014-10-09 23:59:32 UTC
JustSharkbait wrote:
These are nice changes, and similar to what I have written about before. It will help smaller groups mess with SOV more then they can now, especially with the fatigue and other cap changes.

Good one CCP!


i hear lots of goons saying this is good for small parties...

does that mean goons will be more likely to leave the swarm and make thier own little nest?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Kalenn Istarion
The Scope
Gallente Federation
#55 - 2014-10-10 00:02:08 UTC
theDisto wrote:
Please change the Stealth Bombers torp damage bonus to an equivalent rate of fire bonus to nerf siege bomber fleets and encourage actual gameplay.


Translation: "Please make stealth bombers do the same damage but need more ammo because that will make things better"

If you are not dumb, you run siegefleets with ammo trucks anyways... so how does this change anything?

Try Harder.

Motorbit
Moira.
#56 - 2014-10-10 00:20:22 UTC
will the nerf to ihub hp also affect our fw ihubs? because, i dont think this would be a good change.

i would think if it will be more viable to use larger ships in lowsec after the jump mecanic changes, they would need a buff, not a nerf.

right now, capitals are very rarely used to flip a system, but the ihub battles dont take very long anyway.

so, if this change is intended to affect fw ihubs as well, please think again if it realy should get the same threatment as the null structures.

ty.
JustSharkbait
Methodical Destruction
#57 - 2014-10-10 00:20:39 UTC  |  Edited by: JustSharkbait
MeBiatch wrote:
JustSharkbait wrote:
These are nice changes, and similar to what I have written about before. It will help smaller groups mess with SOV more then they can now, especially with the fatigue and other cap changes.

Good one CCP!


i hear lots of goons saying this is good for small parties...

does that mean goons will be more likely to leave the swarm and make thier own little nest?




This is a game. People should be able to have fun no matter how big or small they are. We welcome smaller group as it creates more content for everyone.

That doesn't mean we will not stomp them in the ground, but the game mechanics should not make it impossible to try. If enough small groups pop up we can't be everywhere and stop everyone anymore, so while some may get killed, some will survive.

Hoo Ha Ha!!

Bienator II
madmen of the skies
#58 - 2014-10-10 02:36:38 UTC
i guess the nullsec ihub has far more HP than the FW ihub. So it won't apply for FW ihubs by accident, right?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Canaris Roshaak
Repercussus
#59 - 2014-10-10 03:08:16 UTC
As much as I love that it will take me half as long to grind back 18 rental regions next time someone disbands, I think this might be a little overboard.

It takes 4 Triage niddy's* to 1-cycle triage rep a station from 0-25%. 2 to get it to 13%** (13%= the magic number if you kill the SBUs, as the recharge time brings it back to 25% before new sbus can come online)

6 Moroses to kill an SBU in 1 cycle.

What this means is I can have 10 dudes in dictors bubbling your fleet on titan/station/gates and if they can keep you pinned/delayed for 5 minutes I've saved the system. It also means I only need 10-16 caps to save almost any system in 5 minutes (1 set of 6 dreads per SBU required to get it under 50% control, 1-2 gate system=1 sbu to kill, 3-4 gate=2 sbus to kill. Most systems don't have more than 4 gates).

Toss on insurance, and even if you get past our dictors and manage to kill the caps, we've lost ~15bil, which is fairly trivial for any alliance holding null space currently. Add in if we do lose 1 16 man cap group, we still have 2 more timers to do this on.

This also means the number of capital caches I need per region are greatly decreased, as we can pack 50 caps into a central staging system, being able to simultaneously take care of 3-5 timers with ease.

Gotta say good work on most of the stuff so far CCP, but if I can find a way to abuse this in under an hour far smarter people than I have a much better/more efficient way already figured out.

*Note: Triage niddy=4 rep suicide fit(no tank all cap recharge) w/ tengu links for rep time calculation. 7-8 'standard' triage chimeras(3x rep 1x energy) will also 1-cycle rep a station 0-25%
**13% may not be the 'magic-number' post change, depending on recharge times/etc math **** I don't care to work out
Marlona Sky
State War Academy
Caldari State
#60 - 2014-10-10 03:15:32 UTC  |  Edited by: Il Feytid
This change would be even better if you removed structure notification mails*. Regardless of what others will reply to this suggest, I really would like a CCP reply on the topic and everyone would be highly interested in what you have to say about them.

Please don't disappoint us.

*this includes notifications or anything to find out such things via the API