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Occupancy sov idea

Author
Mikhem
Taxisk Unlimited
#1 - 2014-10-04 10:01:52 UTC
I have idea how to fix sovereignty system. This idea makes it completely impossible to maintain sovereignty in inactive solar systems. I made earlier this proposal in long thread in features&ideas discussion but I think no one noticed it in middle of endless supply of messages.

All kind of activities like mining and ratting have change to produce sovereignty objects in each capturable solar system. I call these objects now sovereignty crystals. Each capturable solar system has its own sovereignty crystal. Territorial Claim Unit needs these sovereignty crystals to be active.

Only way to maintain sovereignty is to do something in that solar system. These sovereignty crystals can be sold in market. Solar system truesec would determine drop rate for sovereignty crystals. 0.0 would be the easiest to keep sovereignty (the highest drop rate for crystals) and -1.0 would be the hardest to keep sovereignty since there is the lowest drop rate for system sovereignty crystals.

Comments are welcome for my idea.

Mikhem

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Dia'Sarbator
School of Applied Knowledge
Caldari State
#2 - 2014-10-09 21:32:49 UTC
The idea that the sov crystals could be sold is terrible.... just means Renting alliances would mandate you give them your crystals... ...

Really simple fix ... Track the amount of time logged in the system by a given corp.... congratulations you live there and affect the sov.
Imuji
Swamphole Holdings
Swamphole
#3 - 2014-10-10 13:44:32 UTC
That is a ridiculous idea and doesn't do anything but have people buy up these crystals.

In my personal opinion, the effects of any form of occupancy should carry throughout the complete space an organisation owns. This could mean that any systems used at a bare minimum, should get reduced effectiveness on income from different sources, most importantly moongoo.

A raw example:

Imagine the Alliance owns five systems and uses a total of three effectively, while two others aren't used that much.
When the participation rate for that system is less than a pre-set value derived from the total members versus activity count, it becomes vulnerable to both players and NPC SOV-warfare. It should lower effectiveness on towers, so that your moongoo tower in that one random unvisited system no longer is giving you free money.

With participation rate I do not mean sitting in the system AFK with a cloak, but rather the amount of industry, PVE,PVP a corporation does in that system.