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[Phoebe] Lowsec Doomsdays

First post First post
Author
X ATM092
The Hatchery
RAZOR Alliance
#21 - 2014-10-09 20:01:41 UTC
47Magnum wrote:
Should let us DD structures imo

JEFFRAIDER
THIGH GUYS
#22 - 2014-10-09 20:13:50 UTC
Can Titans use stargates after doomsdaying?
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#23 - 2014-10-09 20:14:57 UTC
Whatever you did with force projection nerf to ajevolate small gang pvp (small capital brawls) you destroyed with DDs. Even our litle corp ha enough of them to scar a capital brawl.

Imo best option for lowsec would be to remove both SC and Titans completely from lowsec. That be a small gang heaven and finally lowsec would have its identity. Nullsec peeps will have their NPC 0.0 to keep them safe which would give more meaning to that sec also.

BALEX, bringing piracy on a whole new level.

Star Bellatrix
Harmony Industries
#24 - 2014-10-09 20:33:36 UTC
JEFFRAIDER wrote:
Can Titans use stargates after doomsdaying?


You'll have to wait your DD to cycle and the weapon timer to finish.
MeBiatch
GRR GOONS
#25 - 2014-10-09 21:34:51 UTC
CCP Fozzie wrote:
Noah Swan wrote:
Will this lead to bombs and bubbles also becoming useable in low-sec in the long run?


Nope.



How about restricting outgate activation.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Summer Isle
Autumn Industrial Enterprises
#26 - 2014-10-09 21:37:28 UTC
CCP Fozzie wrote:
Noah Swan wrote:
Will this lead to bombs and bubbles also becoming useable in low-sec in the long run?


Nope.

Thank Bob. Bubbles are one of the (many) reasons I prefer lowsec over nulsec.

 Talk is cheap, but Void S and Quake L are cheaper.

Ilyana Nehla
Caldari Supply and Armament Inc.
#27 - 2014-10-09 21:48:39 UTC
How about a DD with "scripts"?
One like the one back with AoE ,but scaling with signature/explo velocity so subcaps are almost not "hitable"
and one like now, focused on one target with more damage.
Elise Randolph
Habitual Euthanasia
Pandemic Legion
#28 - 2014-10-09 21:56:32 UTC
If the low-sec restriction is a relic of the past, is increasing the titans Ship Maintenance bay on the table? As I pointed out in this thread (https://forums.eveonline.com/default.aspx?g=posts&m=5102919#post5102919) I think increasing the capacity of a Titan's SMA can be a very positive influence in the meta.

~

Destination SkillQueue
Doomheim
#29 - 2014-10-09 21:56:36 UTC
CCP Fozzie wrote:

The restriction against lowsec use of doomsdays is a relic of the days when the doomsday was an AoE weapon like bombs. We have been wanting to clear up this exception for quite a while, and with the changes to capital ship movement in Phoebe we have an excellent opportunity to clear this up.


I recall titan doomsdays being usable in lowsec when they became a single target weapons. The ability was removed a few patches later. I'm wondering was it removed because it was seen as a bug and if it was removed for other reasons, what has changed in your calculation? Do you think the current supercap balance is in such a good place compared to Dominion, jump fatigue changes including, that it won't again turn in to a problem for lowseccers?
Anthar Thebess
#30 - 2014-10-09 22:09:38 UTC
Leave lowsec like it is now.
In lowsec titan pilot can easily DD a JF/Rorqual on station undock while not being in any danger.
Only thing that can threat super in lowsec is hic.

In nullsec this can be light dictor, or just anchorable bubble to keep titan in place.

You can easily jam a hictor, but you cannot do this to a sabre bubble or anchorable one.

We will get 2 falcon + cloacked titan sitting on some undocks.
Servant's Lord
The Untraceable
M A R A K U G A
#31 - 2014-10-09 22:15:37 UTC
Destination SkillQueue wrote:
CCP Fozzie wrote:

The restriction against lowsec use of doomsdays is a relic of the days when the doomsday was an AoE weapon like bombs. We have been wanting to clear up this exception for quite a while, and with the changes to capital ship movement in Phoebe we have an excellent opportunity to clear this up.


I recall titan doomsdays being usable in lowsec when they became a single target weapons. The ability was removed a few patches later. I'm wondering was it removed because it was seen as a bug and if it was removed for other reasons, what has changed in your calculation? Do you think the current supercap balance is in such a good place compared to Dominion, jump fatigue changes including, that it won't again turn in to a problem for lowseccers?


They were.

I was rather upset, as I got my first titan not too too long after they removed them.

Proof:

http://eve-kill.net/?a=kill_detail&kll_id=5089225

CCP specifically removed the ability to DD in losec. History would've changed quite a bit if it wasn't - the fight we (the DRF and co) had with NC in Uemon would've been a lot different.

At the time, we could field higher supercarrier numbers, but they had higher titan numbers. They lost their titan advantage pretty soundly after uemon BECAUSE they cyno'd in a ton of titans, while we used our supercarrier advantage to slaughter their titans taht COULDNT dd in losec.

Iirc that single fight p. much ended Kula Kain (the hostile fc iirc) being an FC for the NC and/or any major groups.
Crazey Monkey
Center for Advanced Studies
Gallente Federation
#32 - 2014-10-09 22:17:05 UTC
Anthar Thebess wrote:
Leave lowsec like it is now.
In lowsec titan pilot can easily DD a JF/Rorqual on station undock while not being in any danger.
Only thing that can threat super in lowsec is hic.

In nullsec this can be light dictor, or just anchorable bubble to keep titan in place.

You can easily jam a hictor, but you cannot do this to a sabre bubble or anchorable one.

We will get 2 falcon + cloacked titan sitting on some undocks.

Sounds like great opportunities for people like SC and snuff to flex some muscle.
Swiftstrike1
Swiftstrike Incorporated
#33 - 2014-10-09 22:28:41 UTC
I think supercaps are ridiculously difficult to kill without bubbles.

Can we consider replacing their warp disruption immunity with a +100 warp strength role bonus instead?

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Servant's Lord
The Untraceable
M A R A K U G A
#34 - 2014-10-09 22:34:35 UTC
Swiftstrike1 wrote:
I think supercaps are ridiculously difficult to kill without bubbles.

Can we consider replacing their warp disruption immunity with a +100 warp strength role bonus instead?


Tackling is the real problem with titans, and they don't have "warp disruption immunity" - they have EWAR immunity.

As far as I'm concerned, they can have supers be vulnerable to tackle from a single rifter(assuming they actually make titans worth something more than a really ****** POS ornament.)

The ewar immunity of titans/supercarriers/dreads in siege/carriers in triage needs to stay, but the titans/supers need to be tackleable by anything.

Posting from class, so can't really make a proper post explaining the reasoning and history atm.

Just remove their ewar immunity SOLELY from warp disruptors/warp scramblers - problem solved.
DJ FunkyBacon
Rabid Ninja Space Monkey Inc.
Monkeys with Guns.
#35 - 2014-10-09 22:38:55 UTC  |  Edited by: DJ FunkyBacon
As I have stated previously, removing DD restriction in lowsec is fine, as long as point immunity goes out the window with it. Give supers a high native warp strength in the 5-6 range. Alternatively you could make hics not worthless in lowsec for anything but pointing supers where someone might actually be willing to sacrifice a decent ship to have one in fleet. As it stands, an atron is worth more to me as a small gang FC than a Phobos, and that's not an exaggeration.

Radio Host, Blogger, Lowsec Resident, PvP Afficionado.

funkybacon.com - Blog

FunkyBacon on Twitter

Galphii
Caldari Provisions
Caldari State
#36 - 2014-10-09 22:40:07 UTC
Given the restrictions on their use (subcaps, jump fatigue reducing 'drive-by' attacks) I can't see a problem with this. I would suggest you consider mass-based aggression timers though, for the inevitable 'de-aggress and jump through gate' with capitals (which applies to regular sized caps and stations too).

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Galphii
Caldari Provisions
Caldari State
#37 - 2014-10-09 22:40:56 UTC
DJ FunkyBacon wrote:
As I have stated previously, removing DD restriction in lowsec is fine, as long as point immunity goes out the window with it. Give supers a high native warp strength in the 5-6 range. Alternatively you could make hics not worthless in lowsec for anything but pointing supers where someone might actually be willing to sacrifice a decent ship to have one in fleet.

THIS. Absolutely correct, this should be a thing that happens.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

JEFFRAIDER
THIGH GUYS
#38 - 2014-10-09 22:45:32 UTC
DJ FunkyBacon wrote:
As I have stated previously, removing DD restriction in lowsec is fine, as long as point immunity goes out the window with it. Give supers a high native warp strength in the 5-6 range. Alternatively you could make hics not worthless in lowsec for anything but pointing supers where someone might actually be willing to sacrifice a decent ship to have one in fleet.


hahahaha holy **** you're actually a csm?!
Catherine Laartii
Doomheim
#39 - 2014-10-09 22:45:33 UTC
47Magnum wrote:
Should let us DD structures imo

inb4 1shot fw ihub bashes
Catherine Laartii
Doomheim
#40 - 2014-10-09 22:48:34 UTC
Liafcipe9000 wrote:
CCP Fozzie wrote:
Noah Swan wrote:
Will this lead to bombs and bubbles also becoming useable in low-sec in the long run?


Nope.

bubbles should stay out of lowsec, but PLEASE allow bombs!

NO GOD NO. Bombers already run FW missions well enough, and having them in FW plexes? Although TBH it would get rid of gal blobbing, so that IS a plus. Just not enough.