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[Phoebe] HP/Resists Tweaks for Sov Structures and Station Services

First post First post
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CCP Fozzie
C C P
C C P Alliance
#1 - 2014-10-09 17:43:34 UTC  |  Edited by: CCP Phantom
Hey everyone. One of the many smaller changes we have planned for Phoebe is a rebalance of the HP and resists of Sov Structures and Station Services.

In the medium-long term we are still committed to the idea that HP based objectives are a suboptimal way to swap control of sov infrastructure, but until we can transition to a new capture mechanism we want to reduce the amount of time that is needed for both shooting and repairing these objectives.

These changes are intended to go alongside the big changes coming to capital ship movement coming in Phoebe, which make large supercarrier fleets less convenient for grinding structure HP.

These changes are live on SISI now.

Station Services: (-66% EHP)
-83% Shield HP
+50% shield resists

IHUBs and Stations: (-50% EHP)
-60% Shield and Armor HP
-50% Hull HP
+20% Shield and Armor Resists

SBUs: (-50% EHP)
-50% Shield, Armor and Hull HP

Let us know what you think!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Makari Aeron
Imperial Shipment
Amarr Empire
#2 - 2014-10-09 17:47:33 UTC
Honestly, I don't feel they need a tweak. It can be done in SBs quite effectively. I've done it maaaaannyy times. Sit back, talk to your buddies on voice and blow through ammo. Honsetly, with the number of people the big entities can field they should be able to do it if little ol' Red-headed-step-Region Providence can do it.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Querns
Science and Trade Institute
Caldari State
#3 - 2014-10-09 17:54:04 UTC
Tilting sov structure EHP to resists is a good idea. Repping sov structures is soul-destroying drudgery, and this aids that considerably.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Mr Omniblivion
Ministry of War
Amarr Empire
#4 - 2014-10-09 17:58:30 UTC
Boat fleets rejoice!
TheMercenaryKing
Collapsed Out
Pandemic Legion
#5 - 2014-10-09 17:59:09 UTC
Why add resistances? Just reduce the HP by 66% or whatever.
Wrik Hoover
Pandemic Horde Inc.
Pandemic Horde
#6 - 2014-10-09 18:00:39 UTC
ok
CCP Fozzie
C C P
C C P Alliance
#7 - 2014-10-09 18:05:16 UTC
TheMercenaryKing wrote:
Why add resistances? Just reduce the HP by 66% or whatever.


The increased resistances are intended to make it less time-intensive to repair structures and services.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Beffah
Imperial Academy
Amarr Empire
#8 - 2014-10-09 18:06:41 UTC
CCP Fozzie wrote:


Station Services: (-66% EHP)
-83% Shield HP
+50% shield resists

IHUBs and Stations: (-50% EHP)
-60% Shield and Armor HP
-50% Hull HP
+20% Shield and Armor Resists

SBUs: (-50% EHP)
-50% Shield, Armor and Hull HP

Let us know what you think!


Those are some pretty significant numbers - where did you get them, out of curiosity?
Sulzer Wartzilla
Sebiestor Tribe
Minmatar Republic
#9 - 2014-10-09 18:07:02 UTC
TheMercenaryKing wrote:
Why add resistances? Just reduce the HP by 66% or whatever.

It is just as much drudgery to repair the things as it is to shoot at them.
Basil Vulpine
Blueprint Haus
Blades of Grass
#10 - 2014-10-09 18:07:03 UTC
If you want to prepare people for being actively rewarded for doing things encourage them to defend sooner rather than later.

Give sov structures an inverse adapative armor hardener. High resists when a fleet first starts shooting but over time the resists go down a bit.

So start offIn terms of numbers, start an IHub off at 80% omni resist. For every 15 mins spent shooting it the resists that are being hit drop by 5% with a floor value of 60% resists after 1 hour. If the structure isn't shot for 15 mins then it regains full resists.

I do like the reduction in repair drudgery. EHP is EHP, it can be chewed through in bombers if need be and caps / supers can do it a lot faster. Bandaid solution for now.
Zverofaust
Ascetic Virtues
#11 - 2014-10-09 18:07:11 UTC
p cool dude
Sort Dragon
Resilience.
The Initiative.
#12 - 2014-10-09 18:08:32 UTC
CCP Fozzie wrote:
TheMercenaryKing wrote:
Why add resistances? Just reduce the HP by 66% or whatever.


The increased resistances are intended to make it less time-intensive to repair structures and services.


Have you thought with the upcoming changes of linking jump clones to station services. So if you have a jump clone in a sov station and you want to jump to it you need to repair the services first. It could make it easier for small groups to operate and force bigger groups to to be more careful leaving their caches alone.
HarlyQ
harlyq syrokos investment station
#13 - 2014-10-09 18:09:29 UTC
I like this idea makes my life so much easier. SO much easier.
BuddyKnife
Amok.
Goonswarm Federation
#14 - 2014-10-09 18:09:39 UTC
This is still not fixing the timers or the fact it's a single target. Now we will just have blobs of supers with nanos.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#15 - 2014-10-09 18:12:57 UTC
It should probably be noted, this isn't 'fixing Sov'.

It's a stop gap measure.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

CCP Fozzie
C C P
C C P Alliance
#16 - 2014-10-09 18:16:27 UTC
Steve Ronuken wrote:
It should probably be noted, this isn't 'fixing Sov'.

It's a stop gap measure.


Not empty quoting.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

El Space Mariachi
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#17 - 2014-10-09 18:16:29 UTC
A moderately-sized stride in the right direction, reducing the timesinks in both structure grinding and repping. Good stuff.

gay gamers for jesus

Panther X
Destructive Influence
Northern Coalition.
#18 - 2014-10-09 18:18:45 UTC
Any less time on structure bashes can be put towards real anti goon content.... I mean fun... ;)

In b4 grrr goons

My Titan smells of rich Corinthian Leather...

Orkasm
Republic Military School
Minmatar Republic
#19 - 2014-10-09 18:20:55 UTC
Panther X wrote:
Any less time on structure bashes can be put towards real anti goon content.... I mean fun... ;)

In b4 grrr goons


Grr Goons

Also +1
Fonac
Imperial Academy
Amarr Empire
#20 - 2014-10-09 18:21:11 UTC
But.. but what off the nidhoggur? - Now it does not have a defined roled it and only it, excels at? Roll

... More seriously, this looks perfect. I'm still afraid structure shoots are going to take (to)a long time. But i guess this is better than nothing.

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