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Fix nullsec Bottleneck

Author
Nevyn Auscent
Broke Sauce
#61 - 2014-10-08 20:03:17 UTC
Behr Oroo wrote:


Just my personal view on it but I see the changes to jump drive as a way of forcing the null population to be more self suffienct. I think that's the point.

CCP has realized in the past that certain minerals were lacking. Namely the increase in trit. It's not out of the question to think the same for mex.

You know Null has about 10* the Mex of highsec right? The 'increase in trit' was not an increase in Trit. it was an increase in the general value of the ABC ores & Spod. As Spod was a joke and the ABC ores were too vulnerable to high end price fluctuations while with the new range of ores they will always have a moderate value relative to other ores.

What you don't have is the miners because you have spent years treating them as second class citizens, organising LOL attacks on them while they are in high sec, and organising corp thefts and ganks on them when you invite them to join you in Null sec.

The Ore is out there in Null sec in massive quantities, you just have to actually get hold of it.
Behr Oroo
Caldari Provisions
Caldari State
#62 - 2014-10-08 20:13:21 UTC
Nevyn Auscent wrote:
Behr Oroo wrote:


Just my personal view on it but I see the changes to jump drive as a way of forcing the null population to be more self suffienct. I think that's the point.

CCP has realized in the past that certain minerals were lacking. Namely the increase in trit. It's not out of the question to think the same for mex.

You know Null has about 10* the Mex of highsec right? The 'increase in trit' was not an increase in Trit. it was an increase in the general value of the ABC ores & Spod. As Spod was a joke and the ABC ores were too vulnerable to high end price fluctuations while with the new range of ores they will always have a moderate value relative to other ores.

What you don't have is the miners because you have spent years treating them as second class citizens, organising LOL attacks on them while they are in high sec, and organising corp thefts and ganks on them when you invite them to join you in Null sec.

The Ore is out there in Null sec in massive quantities, you just have to actually get hold of it.



Look I am an industrial player. I live in null and always have. You can even catch me in game on this character. Personally I feel that the mex yield is too low. Even with more ore in null, the yield per rock is low. I run 4 accounts and find it hard to get enough to produce battleship hulls. Maybe 3 a week.

Granted I do have a 55 hour a week job. So I dont get to play all the time but when I do, I am mining.
Nevyn Auscent
Broke Sauce
#63 - 2014-10-08 20:26:07 UTC
Behr Oroo wrote:


Look I am an industrial player. I live in null and always have. You can even catch me in game on this character. Personally I feel that the mex yield is too low. Even with more ore in null, the yield per rock is low. I run 4 accounts and find it hard to get enough to produce battleship hulls. Maybe 3 a week.

Granted I do have a 55 hour a week job. So I dont get to play all the time but when I do, I am mining.

The yield per rock is better than the yield in high sec. You get a higher proportion of 5 & 10% ores, and you get slightly more ore per rock, as well as larger belts with more rocks in them.
There is not a lack of Mex in Null. There is a lack of people mining it in Null relative to consumption. So either mine more, consume less, or just work out how to keep importing.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#64 - 2014-10-08 20:56:10 UTC
in highsec you can mine for hours without issues.

I doubt you even tried mining on mass in nullsec
Behr Oroo
Caldari Provisions
Caldari State
#65 - 2014-10-08 22:25:07 UTC
Nevyn Auscent wrote:
Behr Oroo wrote:


Look I am an industrial player. I live in null and always have. You can even catch me in game on this character. Personally I feel that the mex yield is too low. Even with more ore in null, the yield per rock is low. I run 4 accounts and find it hard to get enough to produce battleship hulls. Maybe 3 a week.

Granted I do have a 55 hour a week job. So I dont get to play all the time but when I do, I am mining.

The yield per rock is better than the yield in high sec. You get a higher proportion of 5 & 10% ores, and you get slightly more ore per rock, as well as larger belts with more rocks in them.
There is not a lack of Mex in Null. There is a lack of people mining it in Null relative to consumption. So either mine more, consume less, or just work out how to keep importing.



My stance on this topic is not that there is a lack of mex rocks in null. More rocks doesn't solve the issue. The rocks need to yield more when mined.

To give you an example. I have been building battleship hulls for my own personal use. a Domi hull uses ~700k units of mex.

In the last 5 days I have been farming mex rocks. That was the only mineral holding back my production. It took 12 hours to get enough mex for 2 domis, and I already had all the other minerals in stock. So I spent 12 hours farming mex. This was with decent but not max boosts, using two hulks, one rorq and a hauler.

Though not a horribly huge amount of time. It was all i was able to do. I could easily just go rat for a couple hours and just buy the domi hulls. But that isn't going to fix anything.

Me personally. All I am hoping for is a slight boost to the amount of mex yielded by the existing rocks. If you actually farmed mex in null you would realize that it is a major bottle neck.

An no this is not tears. I am advocating a stance that I think would be beneficial to the game. With the upcoming changes, I feel this change should be considered. If it doesn't happen... Oh well. It's not like I lost anything. It just the same as it always was. Many of the arguments made in this thread seem to ignore the upcoming back, or have this misguided idea that null is not suppose to be self sufficient. Highsec also seems to be irrelevant. I dont mine there personally. I hardly spend any time there except to buy new BPOs.

I think if you spent a few months in null, you would understand why people are advocating for a change of this nature.
Donnachadh
United Allegiance of Undesirables
#66 - 2014-10-09 14:59:38 UTC
Behr Oroo, setting aside your personal desires for the extra mex, the only other basis you have for your arguments is that "nul is supposed to be self sufficient". Give me and the others here just one single link to anything published by CCP that proves this claim. Just one please and I do not even care how old it is but it must be something officially posted by an employee of CCP.

When/If you can ever post such a thing I will reconsider my position. For now all I see is a lazy self serving nul sec player that does not want to do what is required to fill his needs for a specific mineral so he is crying rivers to CCP in an effort to get them to deliver it to his door.
Notorious Fellon
#67 - 2014-10-09 15:06:04 UTC
Ncc 1709 wrote:
in highsec you can mine for hours without issues.

I doubt you even tried mining on mass in nullsec



Nullsec mining while surrounded by blue gudbros is not difficult. If a neutral or a red even gets close to your system there should be calls of ample warning from your neighbor blues in intel channels. If you are not getting *at least* communication from your alliance mates, then get a new alliance.

Crime, it is not a "career", it is a lifestyle.

Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#68 - 2014-10-09 15:28:14 UTC
Notorious Fellon wrote:
Ncc 1709 wrote:
in highsec you can mine for hours without issues.

I doubt you even tried mining on mass in nullsec



Nullsec mining while surrounded by blue gudbros is not difficult. If a neutral or a red even gets close to your system there should be calls of ample warning from your neighbor blues in intel channels. If you are not getting *at least* communication from your alliance mates, then get a new alliance.



that's a no then
Behr Oroo
Caldari Provisions
Caldari State
#69 - 2014-10-09 15:35:51 UTC
Donnachadh wrote:
Behr Oroo, setting aside your personal desires for the extra mex, the only other basis you have for your arguments is that "nul is supposed to be self sufficient". Give me and the others here just one single link to anything published by CCP that proves this claim. Just one please and I do not even care how old it is but it must be something officially posted by an employee of CCP.

When/If you can ever post such a thing I will reconsider my position. For now all I see is a lazy self serving nul sec player that does not want to do what is required to fill his needs for a specific mineral so he is crying rivers to CCP in an effort to get them to deliver it to his door.



I think you misunderstand my argument on the topic. If this happens, it would be great but if it doesnt, then that is fine as well. I personally feel the yield is low.

As for null being self sufficient. I personally feel that the patch itself is a hint from CCP that they want null space to be able to support itself to some extent. I feel mex is a basic building block for tech 1 and with the approach of the patch that it would seem logical for this to be increased in yield to match what will be an increase in production as more and more conflict breaks out.

Like I said. This is just my personal view. I think it seems logical with the upcoming back. If the patch wasn't coming I wouldnt be advocating my stance.

Also your attempts at name calling seem awfully childish. How bout we drop those, as if you had read any of my previous posts you would see they are false.
Nevyn Auscent
Broke Sauce
#70 - 2014-10-09 22:04:59 UTC  |  Edited by: Nevyn Auscent
If CCP scale Mex in ores available in any space, sure. Then High Sec can get more Mex as well since Mex is even shorter in high Sec.
If CCP just give Null Sec more Mex, then we just have evidence that CCP are catering to the Null Bloc without consideration of the actual facts. Because like even you admitted, there is not a lack of Mex in Null. Building battleships should require a significant number of man hours mining. You are complaining that it takes 12 man hours using an inefficient set up to mine said ore for a Domi. Seriously, a mere 12 hours for the Mex for a Battleship.... (Hauler should be in a Mack for example and you will get better results and use the ore bay to haul with regularly, mine when hauling not required.)
Behr Oroo
Caldari Provisions
Caldari State
#71 - 2014-10-09 22:20:53 UTC
Nevyn Auscent wrote:
If CCP scale Mex in ores available in any space, sure. Then High Sec can get more Mex as well since Mex is even shorter in high Sec.
If CCP just give Null Sec more Mex, then we just have evidence that CCP are catering to the Null Bloc without consideration of the actual facts. Because like even you admitted, there is not a lack of Mex in Null. Building battleships should require a significant number of man hours mining. You are complaining that it takes 12 man hours using an inefficient set up to mine said ore for a Domi. Seriously, a mere 12 hours for the Mex for a Battleship.... (Hauler should be in a Mack for example and you will get better results and use the ore bay to haul with regularly, mine when hauling not required.)


I had always assumed that if the yield of mex went up, it would be game wide and not just in null. Dont think I ever implied otherwise.

And there is only so much I can do with my setup. Not all my toons have the skill points to fly the most efficient ships yet. I cant really help that. Only time can.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#72 - 2014-10-09 23:40:37 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=5103362#post5103384

CCP Greyscale wrote:
Mr Omniblivion wrote:
CCP Greyscale wrote:
a significant percentage of their basic needs on-site without relying on JF chains


AKA: rebalancing nullsec ore anomalies


Good idea. It's been a while since I messed with nullsec anomalies. I think I remember how to do it...


Maybe there is a change coming.

However like I previously said in this thread.
Caldari 5 wrote:
My 0.02 isk worth, how about just increasing the size of some of the lower end ores in the belts/anoms, you know so that you can fill more than 2 jetcans from a single rock like you can with the higher end ores.

iirc in the Large belt each Plag rock is about 2 jetcans, and each Ark rock is about 8 to 10 jetcans (maybe more, been a while since I mined).


However I have been thinking about the issue a little more since then, and believe that the way to shake up the mining a little in Null would be to change the way that the anoms work. By using the current level anoms and a mix of the regular anoms(grav sites of old) that are found everywhere else. Perhaps by including these additional sites some of the bottlenecks could be alleviated a little.


eg:
Level 1 Industry - the current level 1 anom + 1 Small Specific Ore Anom
Level 2 Industry - the current level 1 & 2 anoms + 2 Small Specific Ore Anom
Level 3 Industry - the current level 1, 2 & 3 anoms + 2 Small Specific Ore Anoms + 1 Regular Specific Ore Anom
Level 4 Industry - the current level 1 to 4 anoms + 2 Small Specific Ore Anoms + 2 Regular Specific Ore Anoms
Level 5 Industry - the current level 1 to 5 anoms + 2 Small Specific Ore Anoms + 2 Regular Specific Ore Anoms + 1 Large Specific Ore Anom

The Specific Ore Anoms are things like the Small Omber Deposit, Regular Jaspet Deposit etc
Nevyn Auscent
Broke Sauce
#73 - 2014-10-10 00:17:56 UTC
Or just mine your static belts.
The Industrial anoms do not need changing, ABC & Spod do not need changing.